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Difference between revisions of "Template:Enemy stats"

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m (Some column spacing to make this thing look a bit cleaner.)
m (checks)
 
(18 intermediate revisions by 3 users not shown)
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! colspan="6" | Stat modifiers !! colspan="7" | Boosts
 
! colspan="6" | Stat modifiers !! colspan="7" | Boosts
 
|-
 
|-
| width="40" | '''HP''' || width="40" | {{{HP}}} || width="40" | '''ATP''' || width="40" | {{{ATP}}} || width="40" | '''ATA''' || width="40" | {{{ATA}}} || width="40" | {{Crown}} || colspan="6" | {{{Leader boost}}}  
+
| width="40" | '''HP''' || width="40" | {{#if: {{{HP}}}|{{{HP}}}|?}} || width="40" | '''ATP''' || width="40" | {{#if: {{{ATP}}}|{{{ATP}}}|?}} || width="40" | '''ATA''' || width="40" | {{#if: {{{ATA}}}|{{{ATA}}}|?}} || width="40" | {{Crown}} || colspan="6" | {{#if: {{{Leader boost}}}|{{{Leader boost}}}|--}}  
 
|-
 
|-
| '''TP''' || {{{TP}}} || '''DFP''' || {{{DFP}}} || '''EVP''' || {{{EVP}}} || {{Sword}} {{Staff}} || colspan="6" | {{{Attack boost}}}
+
| '''TP''' || {{#if: {{{TP}}}|{{{TP}}}|?}} || '''DFP''' || {{#if: {{{DFP}}}|{{{DFP}}}|?}} || '''EVP''' || {{#if: {{{EVP}}}|{{{EVP}}}|?}} || {{Sword}} || colspan="6" | {{#if: {{{Attack boost}}}|{{{Attack boost}}}|--}}
 
|-
 
|-
| '''MST''' || {{{MST}}} || '''STA''' || {{{STA}}} || '''EXP''' || {{{EXP}}} || {{Shield}} || colspan="6" | {{{Defense boost}}}
+
| '''MST''' || {{#if: {{{MST}}}|{{{MST}}}|?}} || '''STA''' || {{#if: {{{STA}}}|{{{STA}}}|?}} || '''EXP''' || {{#if: {{{EXP}}}|{{{EXP}}}|?}} || {{Shield}} || colspan="6" | {{#if: {{{Defense boost}}}|{{{Defense boost}}}|--}}
 
|-
 
|-
 
! colspan="13" | Status effect susceptibility  
 
! colspan="13" | Status effect susceptibility  
 
|-
 
|-
| width="40" | [[Image:Burn.png|center]] || width="40" | [[Image:Poison.png|center]] || width="40" | [[Image:Infect.png|center]] || width="40" | [[Image:Shock.png|center]] || width="40" | [[Image:Silence.png|center]] || width="40" | [[Image:Freeze.png|center]] || width="40" | [[Image:Sleep.png|center]] || width="40" | [[Image:Stun.png|center]] || width="40" | [[Image:Confuse.png|center]] || width="40" | [[Image:Down.png|center]] || width="40" | [[Image:Jellen.png|center]] || width="40" | [[Image:Zalure.png|center]] || width="40" | [[Image:Zoldeel.png|center]]
+
| width="40" | {{Burn icon}} || width="40" | {{Freeze icon}} || width="40" | {{Shock icon}} || width="40" | {{Silence icon}} || width="40" | {{Confuse icon}} || width="40" | {{Infection icon}} || width="40" | {{Poison icon}} || width="40" | {{Stun icon}} || width="40" | {{Sleep icon}} || width="40" | {{Incapacitation icon}} || width="40" | {{ATP down icon}} || width="40" | {{DFP down icon}} || width="40" | {{ATA down icon}}
 
|-
 
|-
| {{{Burn}}} || {{{Poison}}} || {{{Virus}}} || {{{Shock}}} || {{{Silence}}} || {{{Freeze}}} || {{{Sleep}}} || {{{Stun}}} || {{{Confuse}}} || {{{Incapacitate}}} || {{{Jellen}}} || {{{Zalure}}} || {{{Zoldeel}}}
+
| {{#switch: {{{Burn}}}
 +
|o= ✔
 +
|x= -
 +
|#default= ?}} || {{#switch: {{{Freeze}}}
 +
|o= ✔
 +
|x= -
 +
|#default= ?}} || {{#switch: {{{Shock}}}
 +
|o= ✔
 +
|x= -
 +
|#default= ?}} || {{#switch: {{{Silence}}}
 +
|o= ✔
 +
|x= -
 +
|#default= ?}} || {{#switch: {{{Confuse}}}
 +
|o= ✔
 +
|x= -
 +
|#default= ?}} || {{#switch: {{{Virus}}}
 +
|o= ✔
 +
|x= -
 +
|#default= ?}} || {{#switch: {{{Poison}}}
 +
|o= ✔
 +
|x= -
 +
|#default= ?}} || {{#switch: {{{Stun}}}
 +
|o= ✔
 +
|x= -
 +
|#default= ?}} || {{#switch: {{{Sleep}}}
 +
|o= ✔
 +
|x= -
 +
|#default= ?}} || {{#switch: {{{Incapacitate}}}
 +
|o= ✔
 +
|x= -
 +
|#default= ?}} || {{#switch: {{{Jellen}}}
 +
|o= ✔
 +
|x= -
 +
|#default= ?}} || {{#switch: {{{Zalure}}}
 +
|o= ✔
 +
|x= -
 +
|#default= ?}} || {{#switch: {{{Zoldeel}}}
 +
|o= ✔
 +
|x= -
 +
|#default= ?}}
 
|-
 
|-
 
! colspan="13" | Half damage
 
! colspan="13" | Half damage
 
|-
 
|-
| {{Saber icon}} || colspan="3" | {{{Half damage striking}}} || {{Handgun icon}} || colspan="4" | {{{Half damage ranged}}} || {{Wand icon}} || colspan="3" | {{{Half damage TECHNIC}}}
+
| {{Saber icon}} || colspan="3" | {{#switch: {{{Half damage striking}}}
|}</includeonly>
+
|o= ✔
<noinclude>
+
|x= -
 +
|#default= ?}} || {{Handgun icon}} || colspan="4" | {{#switch: {{{Half damage ranged}}}
 +
|o= ✔
 +
|x= -
 +
|#default= ?}} || {{Wand icon}} || colspan="3" | {{#switch: {{{Half damage TECHNIC}}}
 +
|o= ✔
 +
|x= -
 +
|#default= ?}}
 +
|}</includeonly><noinclude>
 
== Proper usage ==
 
== Proper usage ==
 
{{Enemy stats
 
{{Enemy stats
Line 24: Line 71:
 
|ATP=  
 
|ATP=  
 
|ATA=  
 
|ATA=  
|TP=
+
|TP=  
|DFP=
+
|DFP=  
|EVP=
+
|EVP=  
|MST=
+
|MST=  
|STA=
+
|STA=  
|EXP=
+
|EXP=  
|Leader boost=
+
|Leader boost=  
|Attack boost=
+
|Attack boost=  
|Defense boost=
+
|Defense boost=  
|Burn=
+
|Burn=  
|Poison=
+
|Freeze=  
|Virus=
+
|Shock=  
|Shock=
+
|Silence=  
|Silence=
+
|Confuse=  
|Freeze=
+
|Virus=  
|Sleep=
+
|Poison=  
|Stun=
+
|Stun=  
|Confuse=
+
|Sleep=  
|Incapacitate=
+
|Incapacitate=  
|Jellen=
+
|Jellen=  
|Zalure=
+
|Zalure=  
|Zoldeel=
+
|Zoldeel=  
|Half damage striking=
+
|Half damage striking=  
|Half damage ranged=
+
|Half damage ranged=  
|Half damage TECHNIC=
+
|Half damage TECHNIC=  
 
}}This table was created using the following code:
 
}}This table was created using the following code:
 
<pre>{{Enemy stats
 
<pre>{{Enemy stats
Line 64: Line 111:
 
|Defense boost=
 
|Defense boost=
 
|Burn=
 
|Burn=
|Poison=
+
|Freeze=
|Virus=
 
 
|Shock=
 
|Shock=
 
|Silence=
 
|Silence=
|Freeze=
+
|Confuse=
 +
|Virus=
 +
|Poison=
 +
|Stun=
 
|Sleep=
 
|Sleep=
|Stun=
 
|Confuse=
 
 
|Incapacitate=
 
|Incapacitate=
 
|Jellen=
 
|Jellen=
Line 81: Line 128:
 
}}</pre>
 
}}</pre>
 
== Template field descriptions ==
 
== Template field descriptions ==
'''Stat modifiers and boosts''':  All numbers entered in these cells will be percents taken from the most recent printing of the ''Perfect Bible''.<br>
+
'''Stat modifiers and boosts''':  All numbers entered in these cells will be percents taken from the most recent printing of the ''Perfect Bible''.<br/>
'''Status effect susceptibility''':  Use a lowercase ''o'' to identify any status effects to which this enemy is susceptible.  If none, leave this field blank.<br>
+
'''Status effect susceptibility''':  Use a lowercase ''o'' to identify any status effects to which this enemy is susceptible.  Use a lowercase ''x'' to identify status effects which cannot be inflicted on this enemy.  If unknown, leave this field blank.<br/>
'''Half-damage''':  Use a lowercase ''o'' to identify which attacks (if any) this enemy takes half-damage.  If none, leave this field blank.
+
'''Half damage''':  Use a lowercase ''o'' to identify which attacks (if any) this enemy takes half-damage.  Use a lowercase ''x'' if it takes no half damage from a particular attack.  If unknown, leave this field blank.</noinclude>
</noinclude>
 

Latest revision as of 20:23, 9 June 2010

Proper usage

Stat modifiers Boosts
HP  ? ATP  ? ATA  ? Crown.gif --
TP  ? DFP  ? EVP  ? Sword.gif --
MST  ? STA  ? EXP  ? Shield.gif --
Status effect susceptibility
Burn Freeze Shock Silence Confusion Infection Poison Stun Sleep Incapacitation ATP down DFP down ATA down
 ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
Half damage
Sabers
 ?
Handguns
 ?
Wands
 ?
This table was created using the following code:
{{Enemy stats
|HP= 
|ATP= 
|ATA= 
|TP=
|DFP=
|EVP=
|MST=
|STA=
|EXP=
|Leader boost=
|Attack boost=
|Defense boost=
|Burn=
|Freeze=
|Shock=
|Silence=
|Confuse=
|Virus=
|Poison=
|Stun=
|Sleep=
|Incapacitate=
|Jellen=
|Zalure=
|Zoldeel=
|Half damage striking=
|Half damage ranged=
|Half damage TECHNIC=
}}

Template field descriptions

Stat modifiers and boosts: All numbers entered in these cells will be percents taken from the most recent printing of the Perfect Bible.
Status effect susceptibility: Use a lowercase o to identify any status effects to which this enemy is susceptible. Use a lowercase x to identify status effects which cannot be inflicted on this enemy. If unknown, leave this field blank.
Half damage: Use a lowercase o to identify which attacks (if any) this enemy takes half-damage. Use a lowercase x if it takes no half damage from a particular attack. If unknown, leave this field blank.