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''Phantasy Star Portable'' is the third iteration of SonicTeam's ''Phantasy Star Universe'' series.  The game is exclusive to the Sony PSP and is scheduled to be released in Japan at some point in 2008.  While ''Portable'' offers no online capabilities and thus is not connected with the PC, PS2 or Xbox 360 servers, four-player multi-player is available via ad hoc.  In addition, there is also a single-player story mode where players accompany Vivienne, a new CAST prototype from GRM, to investigate recent terrorist activities across Gurhal.
+
__NOTOC__
 +
[[Image:PSP_logo.png|thumb|''Phantasy Star Portable'' logo]]
  
==Controls==
+
== Navigation ==
{| class="wikitable" style="text-align:center"
+
{|
! Button !! Battle actions !! Menu navigation
 
|-
 
| Square || Normal attack || ?
 
|-
 
| Triangle || Photon art || ?
 
|-
 
| X || Action palette || Cancel
 
|-
 
| Circle || Pick up item || Confirm decision
 
|-
 
| R || Switch between left- and right-handed weapons || Turn page right
 
|-
 
| L || Tap:  camera reset / Hold (while moving):  strafe || Turn page left
 
|-
 
| D-pad || Adjust camera || Move cursor
 
|-
 
| Analog key || Move character || ?
 
|-
 
| Start || Menu screen || Close menu
 
 
|-
 
|-
| Select || Enter first-person view || ?
+
| '''Gameplay'''<br>[[PSP:Types|Battle types]]<br>'''[[PSP:Title system|Titles]]'''<br>[[PSP:Set bonuses|Set bonuses]]<br>[[PSP:Story missions|Story missions]]<br>[[PSP:Free missions|Free missions]]<br>[[PSP:Download missions|DLC]] (JP-only!)<br>[[PSP:Controls|Controls]]<br><br><br>
 +
| '''Drops'''<br>[[PSP:Native creatures (Parum)|Enemies (Parum)]]<br>[[PSP:Native creatures (Neudaiz)|Enemies (Neudaiz)]]<br>[[PSP:Native creatures (Moatoob)|Enemies (Moatoob)]]<br>[[PSP:Humanoids|Humanoids]]<br>[[PSP:Machinery|Machinery]]<br>[[PSP:SEED-Forms|SEED-Forms]]<br>[[PSP:Stateria|Stateria]]<br>[[PSP:Rare enemies|Rare enemies]]<br>[[PSP:Bosses|Bosses]]
 +
| '''World'''<br>[[PSP:Enemies|Enemies]]<br>[[PSP:Areas|Areas]]<br><br>'''Photon Arts'''<br>[[PSP:Photon art disks|Photon art disks]]<br>[[PSP:Skills|Skills]]<br>[[PSP:Bullets|Bullets]]<br>[[PSP:TECHNICs|TECHNICs]]
 +
| '''Items'''<br>[[PSP:Consumable items|Consumables]]<br>[[PSP:Traps|Traps]]<br>[[PSP:Line shields|Line shields]]<br>[[PSP:Units|Units]]<br>'''[[PSP:Weapons|Weapons]]'''<br>[[PSP:Clothes and parts|Clothes and parts]]<br>[[PSP:Partner machines|Partner machines]]<br><br>
 +
| '''[[PSP:Shops|Shops]]'''<br>[[PSP:GUARDIANS Colony shops|Colony shops]]<br>[[PSP:Parum shops|Parum shops]]<br>[[PSP:Neudaiz shops|Neudaiz shops]]<br>[[PSP:Moatoob shops|Moatoob shops]]<br><br><br><br><br>
 
|}
 
|}
  
==Guardian types==
+
== Introduction ==
''Phantasy Star Portable'' uses a slightly different type system from the previous versions of ''Phantasy Star Universe''. While the three basic types, Hunter, Ranger and Force, still exist, there are only five advanced types, Fighmaster, Gunmaster, Masterforce, Acromaster and Protranser.
+
''Phantasy Star Portable'' is the third iteration of SonicTeam's ''Phantasy Star Universe'' series. The game is exclusive to the Sony PSP and was released in Japan on July 31, 2008, in the U.S. on March 3, 2009, and in Europe on April 17, 2009.
 +
 
 +
While ''Portable'' offers no online capabilities and thus is not connected with the PC, PS2 or Xbox 360 servers, four player multi-player is available via ad hoc. In addition, there is a single-player story mode where players accompany Vivienne, a new CAST prototype from GRM, to investigate recent terrorist activities across Gurhal.
 +
 
 +
== New features ==
 +
''Phantasy Star Portable'' introduces a number of new features which will set it apart from its console predecessors.
 +
* While in a party for wireless multiplayer, if a rare armor or weapon is collected, it will be distributed to all party members. If a rare item (example: [[Scape Doll]]) is collected, the item will then be distributed only to one player (determined by the games item order settings set by the leader).
 +
* Drop items in a mission change based on the Guardian type of the party leader.
 +
* Enemies and boxes drop only weapons, line shields and related items.  Also, photon art disks drop during missions as area drops or boss box drops.
 +
* Movement in cities is changed so that you can select a location to go to from a menu instead of walking there. There are no lobbies, as such.
 +
* Weapon grinding is changed to get rid of the chance of failure.  However, instead of stats increasing at predetermined values, increases will be random.
 +
* For the PSU side story mission related to PSP, see [[Innocent Girl]].
 +
* The Japanese version of the game also allowed players to import their character data from PSU. This only affected looks, clothes, and level (up to 20) though.
 +
 
 +
== External links ==
 +
* [http://youtube.com/results?search_query=phantasy+star+portable Youtube search]
 +
* [http://pso-world.com/forums/forumdisplay.php?f=37 PSOW subforum]
 +
* [http://boards2.sega.com/psu_board/viewforum.php?f=42 PSU boards subforum]
 +
* [http://forum.psupedia.info/viewforum.php?f=19 PSUPedia subforum]
 +
* [http://phantasystar.sega.jp/psp/ Official Japanese ''PSP'' site]
 +
* [http://www.sega.com/games/phantasy-star-portable/ Sega ''PSP'' site]
 +
* [http://www.us.playstation.com/PSP/Games/Phantasy_Star_Portable Sony ''PSP'' site]
 +
 
 +
== Gallery ==
 +
<gallery>
 +
Image:PSP US cover.jpg|U.S. version cover art
 +
Image:PSP cover.jpg|Cover art
 +
Image:Vivienne.jpg|Vivienne, a new lead character in ''PSP''.
 +
Image:New_boss.jpg|Bil De Golus, a new boss.
 +
Image:Racast1.jpg|In-game screenshot.
 +
</gallery>
 +
 
 +
= Opening Song =
 +
 
 +
[http://www.megaupload.com/?d=Q9038KUU Phantasy Star Portable Opening mp3]
 +
 
 +
== Work-in-progress details ==
 +
 
 +
If you update the data in the existing pages please update this table to indicate what's remaining to do, thank you. [[User:Enraged Newb|Enraged Newb]] 1:14, 11 September 2008 (CDT)
  
===Type requirements and caps===
 
{| class="wikitable" style="text-align:center"
 
! rowspan=2| &nbsp; !! rowspan=2| Type name !! colspan=3| Req. type LV !! colspan=4| Photon art caps
 
|-
 
| align="center"| HU || align="center"| RA || align="center"| FO || align="center"| Skills || align="center"| Bullets || align="center"| Attack<br>TECHNICs || align="center"| Support<br>TECHNICs
 
|-
 
| rowspan=3|Basic<br>types
 
| Hunter || rowspan="3" colspan="3" align="center"| N/A ||align="center"| - ||align="center"| - ||align="center"| - ||align="center"| -
 
|-
 
| Ranger || align="center"| - || align="center"| - || align="center"| - || align="center"| -
 
|-
 
| Force || align="center"| - || align="center"| - || align="center"| - || align="center"| -
 
|-
 
| rowspan=5|Advanced<br>types
 
| Fighmaster || align="center"| 7 || align="center"| - || align="center"| - || align="center"| - ||align="center"| - ||align="center"| - ||align="center"| -
 
|-
 
| Gunmaster || align="center"| - || align="center"| 7 || align="center"| - || align="center"| - ||align="center"| - ||align="center"| - ||align="center"| -
 
|-
 
| Masterforce || align="center"| - || align="center"| - || align="center"| 7 || align="center"| - ||align="center"| - ||align="center"| - ||align="center"| -
 
|-
 
| Acromaster || align="center"| 4 || align="center"| 2 || align="center"| 4 || align="center"| - ||align="center"| - ||align="center"| - ||align="center"| -
 
|-
 
| Protranser || align="center"| - || align="center"| - || align="center"| - || align="center"| - ||align="center"| - ||align="center"| - ||align="center"| -
 
|}
 
===Weapon proficiencies===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! Weapons !! HU !! RA !! FO !! FM !! GM !! MF !! AM !! PT
+
! Page !! Status !! Comment
 
|-
 
|-
| {{Sword icon}} || - || - || - || {{Color-S}} | S || - || - || - || -
+
| Shops || {{Color-A}}| Near Completion || A few things are yet to be done, and beyond those obvious things a few further improvements can be made,<br/> but otherwise it's generally at a level of basic usability/usefulness.
 
|-
 
|-
| {{Knuckles icon}} || - || - || - || {{Color-S}} | S || - || - || {{Color-A}} | A || -
+
| Clothes and parts || {{Color-B}}| In Progress || [[Template:Clothing stats|Clothing]] and [[Template:Parts stats|Parts]] templates have been created, beginning to add the items into their tables and create pages for individual items.
 
|-
 
|-
| {{Spear icon}} || - || - || - || {{Color-S}} | S || - || - || - || -
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| Items || {{Color-B}}| In Progress || All weapons have their own pages now (some still missing pics?).<br>Units and Line Shields barely do so far.
 
|-
 
|-
| {{Double saber icon}} || - || - || - || {{Color-S}} | S || - || - || {{Color-A}} | A || -
+
| '''Drops''' || {{Color-B}}| In Progress || Partly obsolete now it turns out the US version has no DLC. Either directly edit the templates[http://psupedia.info/index.php?title=Template:Badira_(PSP)&action=edit] or resort<br>to one of the threads on the topic[http://forum.psupedia.info/viewtopic.php?f=19&t=437][http://pso-world.com/forums/showthread.php?t=159708] to help put all the info in one place (or two).
 
|-
 
|-
| {{Axe icon}} || - || - || - || {{Color-S}} | S || - || - || - || -
+
| Battle Types || {{Color-B}}| In Progress || Stat values on the job pages need to be filled.
 
|-
 
|-
| {{Twin saber icon}} || - || - || - || {{Color-S}} | S || - || - || {{Color-S}} | S || -
+
| Enemies || {{Color-A}}| Near Completion || Individual pages have pics and pre-US drop templates. All pics completed.
 
|-
 
|-
| {{Twin dagger icon}} || - || - || - || {{Color-A}} | A || - || - || {{Color-S}} | S || -
+
| Technics || {{Color-A}}| Near Completion || Template is finished. Most PP, Dmg, and Tech effect values inputted. Working on exp table.
 
|-
 
|-
| {{Twin claw icon}} || - || - || - || {{Color-A}} | A || - || - || {{Color-S}} | S || -
+
| Bullets || {{Color-A}}| Near Completion || Filling out some bullet stats and getting experience table made and it will be done.
 
|-
 
|-
| {{Saber icon}} || - || - || - || {{Color-S}} | S || - || - || {{Color-S}} | S || -
+
| Skills || {{Color-A}}| Near Completion || More info needed on missing values but the page is relatively done
 
|-
 
|-
| {{Dagger icon}} || - || - || - || {{Color-A}} | A || - || - || {{Color-S}} | S || -
+
| PMs || {{Color-A}} | Near Completion || All it needs in correct equipment info and links and it's done [[User:Tlbww|DawgPilez]] 23:20, 18 October 2008 (CDT)
|-
 
| {{Claw icon}} || - || - || - || {{Color-A}} | A || - || - || {{Color-S}} | S || -
 
|-
 
| {{Whip icon}} || - || - || - || - || - || - || {{Color-S}} | S || -
 
|-
 
| {{Slicer icon}} || - || - || - || {{Color-S}} | S || - || - || {{Color-S}} | S || -
 
|-
 
| {{Rifle icon}} || - || - || - || - || - || - || - || -
 
|-
 
| {{Shotgun icon}} || - || - || - || - || - || - || - || -
 
|-
 
| {{Longbow icon}} || - || - || - || - || - || - || - || -
 
|-
 
| {{Grenade icon}} || - || - || - || - || - || - || - || -
 
|-
 
| {{Laser cannon icon}} || - || - || - || - || - || - || - || -
 
|-
 
| {{Twin handgun icon}} || - || - || - || - || - || - || {{Color-S}} | S || -
 
|-
 
| {{Handgun icon}} || - || - || - || {{Color-A}} | A || - || - || {{Color-S}} | S || -
 
|-
 
| {{Crossbow icon}} || - || - || - || - || - || - || - || -
 
|-
 
| {{Card icon}} || - || - || - || - || - || - || {{Color-A}} | A || -
 
|-
 
| {{Machinegun icon}} || - || - || - || {{Color-A}} | A || - || - || {{Color-S}} | S || -
 
|-
 
| {{RCSM icon}} || - || - || - || {{Color-A}} | A || - || - || {{Color-S}} | S || -
 
|-
 
| {{Rod icon}} || - || - || - || - || - || - || - || -
 
|-
 
| {{Wand icon}} || - || - || - || - || - || - || {{Color-S}} | S || -
 
|-
 
| {{TCSM icon}} || - || - || - || {{Color-A}} | A || - || - || {{Color-S}} | S || -
 
 
|}
 
|}
 
==New weapons==
 
{| class="wikitable" style="text-align:center"
 
! Weapon name !! Weapon type !! Rank
 
|-
 
| ([[Sacred Duster]]) || {{Knuckles icon}} || -
 
|-
 
| ([[Soul Eater]]) || {{Sword icon}} || {{Color-A}} | A
 
|-
 
| ([[Nacon]]) || {{TCSM icon}} || -
 
|-
 
| ([[Bil De Horn Axe]]) || {{Axe icon}} || {{Color-C}} | C
 
|-
 
| ([[Final Impact]]) || {{Shotgun icon}} || -
 
|-
 
| ([[Primera Fiole]]) || {{Slicer icon}} || -
 
|-
 
| ([[Laser Pannon]]) || {{Laser cannon icon}} || -
 
|}
 
 
==Image gallery==
 
<gallery>
 
Image:Vivienne.jpg|Vivienne, a new lead character in ''PSP''.
 
Image:Helga.jpg|Helga facing off against Tylor.
 
Image:New_boss.jpg|A new boss.
 
</gallery>
 
==External links==
 
[http://phantasystar.sega.jp/psp/ Official Japanese ''PSP'' site]
 

Latest revision as of 07:29, 14 June 2009

Phantasy Star Portable logo

Navigation

Gameplay
Battle types
Titles
Set bonuses
Story missions
Free missions
DLC (JP-only!)
Controls


Drops
Enemies (Parum)
Enemies (Neudaiz)
Enemies (Moatoob)
Humanoids
Machinery
SEED-Forms
Stateria
Rare enemies
Bosses
World
Enemies
Areas

Photon Arts
Photon art disks
Skills
Bullets
TECHNICs
Items
Consumables
Traps
Line shields
Units
Weapons
Clothes and parts
Partner machines

Shops
Colony shops
Parum shops
Neudaiz shops
Moatoob shops




Introduction

Phantasy Star Portable is the third iteration of SonicTeam's Phantasy Star Universe series. The game is exclusive to the Sony PSP and was released in Japan on July 31, 2008, in the U.S. on March 3, 2009, and in Europe on April 17, 2009.

While Portable offers no online capabilities and thus is not connected with the PC, PS2 or Xbox 360 servers, four player multi-player is available via ad hoc. In addition, there is a single-player story mode where players accompany Vivienne, a new CAST prototype from GRM, to investigate recent terrorist activities across Gurhal.

New features

Phantasy Star Portable introduces a number of new features which will set it apart from its console predecessors.

  • While in a party for wireless multiplayer, if a rare armor or weapon is collected, it will be distributed to all party members. If a rare item (example: Scape Doll) is collected, the item will then be distributed only to one player (determined by the games item order settings set by the leader).
  • Drop items in a mission change based on the Guardian type of the party leader.
  • Enemies and boxes drop only weapons, line shields and related items. Also, photon art disks drop during missions as area drops or boss box drops.
  • Movement in cities is changed so that you can select a location to go to from a menu instead of walking there. There are no lobbies, as such.
  • Weapon grinding is changed to get rid of the chance of failure. However, instead of stats increasing at predetermined values, increases will be random.
  • For the PSU side story mission related to PSP, see Innocent Girl.
  • The Japanese version of the game also allowed players to import their character data from PSU. This only affected looks, clothes, and level (up to 20) though.

External links

Gallery

Opening Song

Phantasy Star Portable Opening mp3

Work-in-progress details

If you update the data in the existing pages please update this table to indicate what's remaining to do, thank you. Enraged Newb 1:14, 11 September 2008 (CDT)

Page Status Comment
Shops Near Completion A few things are yet to be done, and beyond those obvious things a few further improvements can be made,
but otherwise it's generally at a level of basic usability/usefulness.
Clothes and parts In Progress Clothing and Parts templates have been created, beginning to add the items into their tables and create pages for individual items.
Items In Progress All weapons have their own pages now (some still missing pics?).
Units and Line Shields barely do so far.
Drops In Progress Partly obsolete now it turns out the US version has no DLC. Either directly edit the templates[1] or resort
to one of the threads on the topic[2][3] to help put all the info in one place (or two).
Battle Types In Progress Stat values on the job pages need to be filled.
Enemies Near Completion Individual pages have pics and pre-US drop templates. All pics completed.
Technics Near Completion Template is finished. Most PP, Dmg, and Tech effect values inputted. Working on exp table.
Bullets Near Completion Filling out some bullet stats and getting experience table made and it will be done.
Skills Near Completion More info needed on missing values but the page is relatively done
PMs Near Completion All it needs in correct equipment info and links and it's done DawgPilez 23:20, 18 October 2008 (CDT)