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''Weapon Grinding'' (武器強化 - ''Weapon Strengthening'') is the process of strengthening [[Weapons]], increasing their [[ATP]]/[[TAP]] and [[PP]] by reasonable amounts. All weapons start at 0, and can be ground up to a maximum level of 10. The downside to grinding is that, if it fails, the weapon will be lost.
+
[[Weapon grinding]] is the process of strengthening [[Weapons|weapons]], increasing their [[ATP]]/[[TP]] and [[PP]] by reasonable amounts. For a list of the stat increases by weapon type and maker, please see [[Weapon grinding (Stat Increases)]].
 +
 
 +
All weapons start at 0, and can be ground up to an initial maximum level of 10. The downside to grinding is that, if grinding fails, the weapon will be reset to zero and will lose one maximum grind chance.
  
 
== How to Grind ==
 
== How to Grind ==
 +
In order to grind, you must first have [[Grinders]] with which to grind the weapon. The grinder must be of equal or greater [[Weapon Rank]] compared to the weapon you wish to grind (e.g. you can grind a C-rank weapon with any grade of grinder, while S-rank weapons can only be ground using S-rank grinders). Different Grinders of the same [[Rank]] may be of different quality (represented by a number e.g. +1 or +4), thus affecting the success rate of the grinding. If you have the grinders, you must go to the [[Shops#Guardians.27_Colony_Shops|Grinding Shop]] of the manufacturer of the weapon you wish to grind. For example, [[G.R.M.]] weapons can be ground at the G.R.M. Shop in Holtes City west on [[Parum]], and [[Yohmei]] weapons are ground at the Yohmei Shop in Ohtoku City on [[Neudaiz]]. [[Kubara]] weapons need to be taken to the Junk Shop on the second floor of the [[GUARDIANS Colony]] to be ground. Also, remember to remove the weapon from the action palette before attempting to grind it. If you do not do so, you will not be able to grind the weapon.
  
In order to grind, you must first have [[Grinders]] with which to grind the weapon. The grinder must correspond to the [[Weapon Rank]] of the weapon you wish to grind (e.g. you must have a Grinder/C type Grinder or better in order to grind a C-Rank weapon). Different Grinders of the same [[Rank]] may be of different quality (represented by a number e.g. +1 or +4), thus affecting the success rate of the grinding. If you have the grinders, you must go to the [[Shops#Guardians.27_Colony_Shops|Grinding Shop]] of the manufacturer of the weapon you wish to grind.
+
A freshly unground weapon has a value of 0/10, as seen in the upper-right corner of the weapon's stat pane. <!-- picture for clarification? --> The first number is the weapon's current grind value, which will increase with successful grind attempts. The second number is the maximum possible grind value. If a grind attempt fails, the maximum value will decrease by one and the current grind value will be reset to zero. For example, a new weapon ground once successfully will have a value of 1/10, but if the next attempt fails it will have a value of 0/9.
 
 
* [[GRM]] weapons can be ground on [[Parum]].
 
* [[Yohmei]] weapons can be ground on [[Neudaiz]].
 
* [[Tenora Works]] weapons can be ground on [[Moatoob]].
 
* [[Kubara]] weapons can be ground on the [[Guardian's Colony]].
 
 
 
Finally, remember to remove the weapon from the action palette before attempting to grind it. If you do not do so, you will not be able to grind the weapon.
 
  
 
== Grinding Success Odds ==
 
== Grinding Success Odds ==
 
 
The odds for the grinding process to succeed are dependent on the following factors:
 
The odds for the grinding process to succeed are dependent on the following factors:
* Online/Offline
+
* One's [[Photon Fortune]]
* One's [[Luck]] (only applicable online)
 
 
* The current grind level of the weapon (ranging from 0 to 9 for grinding to still be possible)
 
* The current grind level of the weapon (ranging from 0 to 9 for grinding to still be possible)
* The quality level of the grinder itself (ranging from +1 to +10 online; from +1 to +5 offline)
+
* The quality level of the grinder itself (ranging from +1 to +10)
  
 +
Although alot of people think its true a players level '''DOES NOT''' affect a players chance at success
  
Just before the grind, this chances for success is described by the person behind the counter, when asking for confirmation. The possible messages and shorthand notations that will be used for the tables below are as follows. Please note that these are merely an indication, and that the actual chances '''DO''' vary even within these categories! Also note that "Guaranteed" is NOT 100%.
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Just before the grind, this chances for success is described by the person behind the counter, when asking for confirmation. The possible messages and shorthand notations that will be used for the tables below are as follows. Please note that these are merely an indication, and that the actual chances '''DO''' vary even within these categories!
  
{| border=1 cellspacing=0 style="width:65px"style="width:65px"
+
{| class="wikitable" style="text-align:center"
 
! Shorthand !! In-game message !! Actual chance
 
! Shorthand !! In-game message !! Actual chance
 
|-
 
|-
| {{grind|p=A}} || There is no chance of failure. || 100%
+
| {{grind|p=A}} || There is no chance of failure. || 100.0%
 
|-
 
|-
| {{grind|p=B}} || The probability of success seems very high. || ~90%
+
| {{grind|p=B}} || The probability of success seems very high. || 80.0%~99.9%
 
|-
 
|-
| {{grind|p=C}} || The probability of success seems high. || ~70%
+
| {{grind|p=C}} || The probability of success seems high. || 60.0%~79.9%
 
|-
 
|-
| {{grind|p=D}} || The probability of success seems to be about fifty-fifty. || 50%
+
| {{grind|p=D}} || The probability of success seems to be about fifty-fifty. || 40.0%~59.9%
 
|-
 
|-
| {{grind|p=E}} || The probability of success seems low. || ~30%
+
| {{grind|p=E}} || The probability of success seems low. || 20.0%~39.9%
 
|-
 
|-
| {{grind|p=F}} || The probability of success seems very low. || ~10%
+
| {{grind|p=F}} || The probability of success seems very low. || 0.1%~19.9%
 
|-
 
|-
| {{grind|p=G}} || There is no chance of success. || 0%
+
| {{grind|p=G}} || There is no chance of success. || 0.0%
 
|}
 
|}
 +
 +
Based on a Japanese guide and available knowledge regarding rates, it can be concluded that 'L1' and 'L2' [[Photon Fortune]] increase grinding success by at most 3.0%, while the increment for 'L3' could have a range from 5.0 to 7.0%.
  
 
=== Online Weapon Grinding Success Rate Tables ===
 
=== Online Weapon Grinding Success Rate Tables ===
  
==== C-rank Weapons ====
+
==== C-rank weapons ====
  
===== Luck level 0 =====
+
===== Photon fortune LV0 =====
  
{| border=1 cellspacing=0 style="width:65px"style="width:65px"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
Line 67: Line 64:
 
| style="background:#EEF"|6 -> 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
| style="background:#EEF"|6 -> 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|7 -> 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}
+
| style="background:#EEF"|7 -> 8 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|8 -> 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}
+
| style="background:#EEF"|8 -> 9 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|9 -> 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}
+
| style="background:#EEF"|9 -> 10 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|}
 
|}
  
===== Luck level 1 =====
+
===== Photon fortune LV1 =====
  
{| border=1 cellspacing=0 style="width:65px"style="width:65px"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
Line 96: Line 93:
 
| style="background:#EEF"|6 -> 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
| style="background:#EEF"|6 -> 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|7 -> 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}
+
| style="background:#EEF"|7 -> 8 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|8 -> 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}
+
| style="background:#EEF"|8 -> 9 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|9 -> 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}
+
| style="background:#EEF"|9 -> 10 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|}
 
|}
  
===== Luck level 2 =====
+
===== Photon fortune LV2 =====
  
{| border=1 cellspacing=0 style="width:65px"style="width:65px"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
Line 123: Line 120:
 
| style="background:#EEF"|5 -> 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}
 
| style="background:#EEF"|5 -> 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}
 
|-
 
|-
| style="background:#EEF"|6 -> 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}
+
| style="background:#EEF"|6 -> 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
 
| style="background:#EEF"|7 -> 8 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
| style="background:#EEF"|7 -> 8 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
Line 132: Line 129:
 
|}
 
|}
  
===== Luck level 3 =====
+
===== Photon fortune LV3 =====
  
{| border=1 cellspacing=0 style="width:65px"style="width:65px"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
Line 158: Line 155:
 
| style="background:#EEF"|8 -> 9 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
| style="background:#EEF"|8 -> 9 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|9 -> 10 || {{grind|p=F}} || {{grind|p=?}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
+
| style="background:#EEF"|9 -> 10 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
|}
 
|}
  
==== B-rank Weapons ====
+
==== B-rank weapons ====
  
===== Luck level 0 =====
+
===== Photon fortune LV0 =====
  
{| border=1 cellspacing=0 style="width:65px"style="width:65px"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
Line 183: Line 180:
 
| style="background:#EEF"|5 -> 6 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}
 
| style="background:#EEF"|5 -> 6 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|6 -> 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}} || {{grind|p=C}}
+
| style="background:#EEF"|6 -> 7 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|7 -> 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}
+
| style="background:#EEF"|7 -> 8 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|8 -> 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|8 -> 9 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|9 -> 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|9 -> 10 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|}
 
|}
  
===== Luck level 1 =====
+
===== Photon fortune LV1 =====
  
{| border=1 cellspacing=0 style="width:65px"style="width:65px"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
Line 212: Line 209:
 
| style="background:#EEF"|5 -> 6 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}
 
| style="background:#EEF"|5 -> 6 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|6 -> 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}
+
| style="background:#EEF"|6 -> 7 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|7 -> 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}
+
| style="background:#EEF"|7 -> 8 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|8 -> 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|8 -> 9 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|9 -> 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|9 -> 10 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|}
 
|}
  
===== Luck level 2 =====
+
===== Photon fortune LV2 =====
  
{| border=1 cellspacing=0 style="width:65px"style="width:65px"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
Line 241: Line 238:
 
| style="background:#EEF"|5 -> 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}
 
| style="background:#EEF"|5 -> 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}
 
|-
 
|-
| style="background:#EEF"|6 -> 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}
+
| style="background:#EEF"|6 -> 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|7 -> 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
+
| style="background:#EEF"|7 -> 8 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|8 -> 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
+
| style="background:#EEF"|8 -> 9 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|9 -> 10 || {{grind|p=F}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=E}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}
+
| style="background:#EEF"|9 -> 10 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|}
 
|}
  
===== Luck level 3 =====
+
===== Photon fortune LV3 =====
  
{| border=1 cellspacing=0 style="width:65px"style="width:65px"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
Line 279: Line 276:
 
|}
 
|}
  
==== A-rank Weapons ====
+
==== A-rank weapons ====
  
===== Luck level 0 =====
+
===== Photon fortune LV0 =====
  
{| border=1 cellspacing=0 style="width:65px"style="width:65px"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
Line 299: Line 296:
 
| style="background:#EEF"|4 -> 5 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}
 
| style="background:#EEF"|4 -> 5 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|5 -> 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|5 -> 6 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|6 -> 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|6 -> 7 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|7 -> 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|7 -> 8 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|8 -> 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|8 -> 9 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|9 -> 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|9 -> 10 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}}
 
|}
 
|}
  
===== Luck level 1 =====
+
===== Photon fortune LV1 =====
  
{| border=1 cellspacing=0 style="width:65px"style="width:65px"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
Line 330: Line 327:
 
| style="background:#EEF"|5 -> 6 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
| style="background:#EEF"|5 -> 6 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|6 -> 7 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=?}} || {{grind|p=C}}
+
| style="background:#EEF"|6 -> 7 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
 
| style="background:#EEF"|7 -> 8 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
| style="background:#EEF"|7 -> 8 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|8 -> 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|8 -> 9 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|9 -> 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|9 -> 10 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=C}}
 
|}
 
|}
  
===== Luck level 2 =====
+
===== Photon fortune LV2 =====
  
{| border=1 cellspacing=0 style="width:65px"style="width:65px"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
Line 361: Line 358:
 
| style="background:#EEF"|6 -> 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
| style="background:#EEF"|6 -> 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|7 -> 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|7 -> 8 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|8 -> 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|8 -> 9 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|9 -> 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|9 -> 10 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=C}}
 
|}
 
|}
  
===== Luck level 3 =====
+
===== Photon fortune LV3 =====
  
{| border=1 cellspacing=0 style="width:65px"style="width:65px"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
Line 397: Line 394:
 
|}
 
|}
  
==== S-rank Weapons ====
+
==== S-rank weapons ====
  
===== Luck level 0 =====
+
===== Photon fortune LV0 =====
  
{| border=1 cellspacing=0 style="width:65px"style="width:65px"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
Line 407: Line 404:
 
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10
 
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10
 
|-
 
|-
| style="background:#EEF"|0 -> 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|0 -> 1 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}
 
|-
 
|-
| style="background:#EEF"|1 -> 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|1 -> 2 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}
 
|-
 
|-
| style="background:#EEF"|2 -> 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|2 -> 3 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|3 -> 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|3 -> 4 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|4 -> 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|4 -> 5 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|5 -> 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|5 -> 6 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|6 -> 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|6 -> 7 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|7 -> 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|7 -> 8 || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}}
 
|-
 
|-
| style="background:#EEF"|8 -> 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|8 -> 9 || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}}
 
|-
 
|-
| style="background:#EEF"|9 -> 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|9 -> 10 || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=D}}
 
|}
 
|}
  
===== Luck level 1 =====
+
===== Photon fortune LV1 =====
  
{| border=1 cellspacing=0 style="width:65px"style="width:65px"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
Line 436: Line 433:
 
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10
 
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10
 
|-
 
|-
| style="background:#EEF"|0 -> 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|0 -> 1 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}
 
|-
 
|-
| style="background:#EEF"|1 -> 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|1 -> 2 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}
 
|-
 
|-
| style="background:#EEF"|2 -> 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|2 -> 3 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}
 
|-
 
|-
| style="background:#EEF"|3 -> 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|3 -> 4 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|4 -> 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|4 -> 5 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|5 -> 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|5 -> 6 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|6 -> 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|6 -> 7 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|7 -> 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|7 -> 8 || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}}
 
|-
 
|-
| style="background:#EEF"|8 -> 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|8 -> 9 || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}}
 
|-
 
|-
| style="background:#EEF"|9 -> 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|9 -> 10 || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=D}}
 
|}
 
|}
  
===== Luck level 2 =====
+
===== Photon fortune LV2 =====
  
{| border=1 cellspacing=0 style="width:65px"style="width:65px"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
Line 465: Line 462:
 
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10
 
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10
 
|-
 
|-
| style="background:#EEF"|0 -> 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|0 -> 1 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}
 
|-
 
|-
| style="background:#EEF"|1 -> 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|1 -> 2 || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}
 
|-
 
|-
| style="background:#EEF"|2 -> 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|2 -> 3 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}
 
|-
 
|-
| style="background:#EEF"|3 -> 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|3 -> 4 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|4 -> 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|4 -> 5 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|5 -> 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|5 -> 6 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|6 -> 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|6 -> 7 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|7 -> 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|7 -> 8 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| style="background:#EEF"|8 -> 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|8 -> 9 || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}}
 
|-
 
|-
| style="background:#EEF"|9 -> 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
+
| style="background:#EEF"|9 -> 10 || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}}
 
|}
 
|}
  
===== Luck level 3 =====
+
===== Photon fortune LV3 =====
  
{| border=1 cellspacing=0 style="width:65px"style="width:65px"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
Line 494: Line 491:
 
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10
 
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10
 
|-
 
|-
| style="background:#EEF"|0 -> 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=A}}
+
| style="background:#EEF"|0 -> 1 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}} || {{grind|p=A}}
 
|-
 
|-
| style="background:#EEF"|1 -> 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=B}}
+
| style="background:#EEF"|1 -> 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}
|-
 
| style="background:#EEF"|2 -> 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=B}}
 
|-
 
| style="background:#EEF"|3 -> 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}
 
|-
 
| style="background:#EEF"|4 -> 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}
 
|-
 
| style="background:#EEF"|5 -> 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}
 
|-
 
| style="background:#EEF"|6 -> 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
 
|-
 
| style="background:#EEF"|7 -> 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
 
|-
 
| style="background:#EEF"|8 -> 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
 
|-
 
| style="background:#EEF"|9 -> 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}
 
|}
 
 
 
=== Offline ===
 
 
 
==== C~A-rank Weapons ====
 
 
 
{| border=1 cellspacing=0 style="width:65px"style="width:65px"
 
|-
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
 
|-
 
| +1 || +2 || +3 || +4 || +5
 
|-
 
| style="background:#EEF"|0 -> 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}
 
|-
 
| style="background:#EEF"|1 -> 2 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}
 
|-
 
| style="background:#EEF"|2 -> 3 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}}
 
|-
 
| style="background:#EEF"|3 -> 4 || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=A}}
 
|-
 
| style="background:#EEF"|4 -> 5 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=B}} || {{grind|p=A}}
 
|-
 
| style="background:#EEF"|5 -> 6 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=A}}
 
|-
 
| style="background:#EEF"|6 -> 7 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}
 
|-
 
| style="background:#EEF"|7 -> 8 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}
 
|-
 
| style="background:#EEF"|8 -> 9 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}
 
|-
 
| style="background:#EEF"|9 -> 10 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}
 
|}
 
 
 
==== S-rank Weapons ====
 
 
 
{| border=1 cellspacing=0 style="width:65px"style="width:65px"
 
|-
 
| rowspan=2 style="background:#EEF"|Grind || colspan=10 align=center| [[Grinders|Grinder]]
 
|-
 
| +1 || +2 || +3 || +4 || +5
 
|-
 
| style="background:#EEF"|0 -> 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}
 
|-
 
| style="background:#EEF"|1 -> 2 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}
 
|-
 
| style="background:#EEF"|2 -> 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}}
 
|-
 
| style="background:#EEF"|3 -> 4 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=A}}
 
|-
 
| style="background:#EEF"|4 -> 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=A}}
 
|-
 
| style="background:#EEF"|5 -> 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=B}} || {{grind|p=A}}
 
|-
 
| style="background:#EEF"|6 -> 7 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=B}} || {{grind|p=A}}
 
|-
 
| style="background:#EEF"|7 -> 8 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=B}} || {{grind|p=A}}
 
|-
 
| style="background:#EEF"|8 -> 9 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}
 
|-
 
| style="background:#EEF"|9 -> 10 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}
 
|}
 
 
 
== Stat Increments ==
 
 
 
=== Swords ===
 
[[Weapon Grinding (Swords)]]
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10 || colspan=10|?
 
|-
 
| GRM || C || 9 || colspan=3|7 || colspan=3|9 || colspan=3|11 || colspan=10|?
 
|-
 
| GRM || B || 9 || colspan=3|7 || colspan=3|9 || colspan=3|? || colspan=10|?
 
|-
 
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10|?
 
|-
 
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10|?
 
|-
 
| Yohmei || C~B || 9 || 6 || colspan=6|5 || 12 || 18 || colspan=10|?
 
|-
 
| Tenora || C || colspan=2|5 || 6 || colspan=2|7 || colspan=4|6 || ? || colspan=10|?
 
|-
 
| Tenora || B || colspan=2|4 || 6 || colspan=2|6 || colspan=4|6 || ? || colspan=10|?
 
|-
 
| Kubara || C || ? || colspan=4|? || colspan=5|? || colspan=10|?
 
|-
 
| Kubara || B || ? || colspan=4|? || colspan=5|? || colspan=10|?
 
|}
 
 
 
=== Knuckles ===
 
[[Weapon Grinding (Knuckles)]]
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Any (Offline) || C~S || 9 || 7 || 5 || colspan=4|5 || colspan=3|9 || colspan=10|?
 
|-
 
| GRM || C~B || 8 || colspan=3|6 || colspan=3|8 || colspan=3|10 || colspan=3|? || 7 ||colspan=6|?
 
|-
 
| Yohmei || C~B || 8 || 6 || colspan=6|4 || 10 || 16 || colspan=10|?
 
|-
 
| Tenora || C || colspan=2|4 || 6 || colspan=2|6 || colspan=4|6 || ? || colspan=10|?
 
|-
 
| Tenora || B || colspan=2|3 || 4 || colspan=2|5 || colspan=4|? || ? || colspan=10|?
 
|-
 
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?
 
|-
 
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?
 
|}
 
 
 
=== Spears ===
 
 
 
[[Weapon Grinding (Spears)]]
 
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10 || colspan=10|?
 
|-
 
| GRM || C~B || 10 || colspan=3|8 || colspan=3|10 || colspan=3|12 || colspan=10|?
 
|-
 
| Yohmei || C~B || 10 || 7 || colspan=6|5 || 13 || 20 || colspan=10|?
 
|-
 
| Tenora || C || colspan=2|5 || 7 || colspan=2|8 || colspan=4|7 || 7 || colspan=10|?
 
|-
 
| Tenora || B || colspan=2|4 || 6 || colspan=2|6 || colspan=4|6 || 15 || colspan=10|?
 
|-
 
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?
 
|-
 
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?
 
|}
 
 
 
=== Double Sabers ===
 
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10
 
|-
 
| GRM || C || ? || colspan=3|? || colspan=3|? || colspan=3|?
 
|-
 
| GRM || B || ? || colspan=3|? || colspan=3|? || colspan=3|?
 
|-
 
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?
 
|-
 
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?
 
|-
 
| Kubara || C || ? || colspan=4|? || colspan=5|?
 
|-
 
| Kubara || B || ? || colspan=4|? || colspan=5|?
 
|}
 
 
 
=== Axes ===
 
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Tenora || C || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?
 
|-
 
| Tenora || B || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?
 
|-
 
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?
 
|-
 
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?
 
|}
 
 
 
=== Twin Sabers ===
 
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10
 
|-
 
| GRM || C~B || 9 || colspan=3|7 || colspan=3|9 || colspan=3|11
 
|-
 
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?
 
|-
 
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?
 
|-
 
| Yohmei || C~B || 9 || 6 || colspan=6|5 || ? || ?
 
|-
 
| Tenora || C || colspan=2|5 || 6 || colspan=2|7 || colspan=4|6 || ?
 
 
|-
 
|-
| Tenora || B || colspan=2|4 || 6 || colspan=2|6 || colspan=4|6 || ?
+
| style="background:#EEF"|2 -> 3 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}
 
|-
 
|-
| Kubara || C || 9 || colspan=4|9 || colspan=5|11
+
| style="background:#EEF"|3 -> 4 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| Kubara || B || 9 || colspan=4|9 || colspan=5|?
+
| style="background:#EEF"|4 -> 5 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
|}
 
 
 
=== Twin Daggers ===
 
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level
 
 
|-
 
|-
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
+
| style="background:#EEF"|5 -> 6 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}
 
|-
 
|-
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10 || colspan=10| ?
+
| style="background:#EEF"|6 -> 7 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| GRM || C || 11 || colspan=3|8 || colspan=3|11 || colspan=3|13 || colspan=10| ?
+
| style="background:#EEF"|7 -> 8 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=C}}
 
|-
 
|-
| GRM || B || 10 || colspan=3|8 || colspan=3|10 || colspan=3|12 || ? || colspan=2| 3 || colspan=7| ?
+
| style="background:#EEF"|8 -> 9 || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}}
 
|-
 
|-
| Yohmei || C || 12 || 8 || colspan=6|6 || 16 || 24 || colspan=10| ?
+
| style="background:#EEF"|9 -> 10 || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}}
|-
 
| Yohmei || B || 9 || 6 || colspan=6|4 || ? || ? || colspan=10| ?
 
|-
 
| Yohmei || A || ? || ? || colspan=6|? || ? || ? || colspan=10| ?
 
|-
 
| Yohmei || S || ? || ? || colspan=6|? || ? || ? || colspan=10| ?
 
|-
 
| Tenora || C || colspan=2|6 || 8 || colspan=2|10 || colspan=4|? || ? || colspan=10| ?
 
|-
 
| Tenora || B || colspan=2|5 || 7 || colspan=2|8 || colspan=4|7 || ? || colspan=2| ? || 3 || colspan=7| ?
 
|-
 
| Kubara || C || ? || colspan=4|? || colspan=5|? || colspan=10| ?
 
|-
 
| Kubara || B || ? || colspan=4|? || colspan=5|? || colspan=10| ?
 
 
|}
 
|}
 
=== Twin Claws ===
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Any (Offline) || C~S || 11 || 9 || 7 || colspan=4|6 || colspan=3|11
 
|-
 
| Yohmei || C || ? || ? || colspan=6|? || ? || ?
 
|-
 
| Yohmei || B || ? || ? || colspan=6|? || ? || ?
 
|-
 
| Yohmei || A || ? || ? || colspan=6|? || ? || ?
 
|-
 
| Yohmei || S || ? || ? || colspan=6|? || ? || ?
 
|-
 
| Kubara || C || ? || colspan=4|? || colspan=5|?
 
|-
 
| Kubara || B || ? || colspan=4|? || colspan=5|?
 
|}
 
 
=== Sabers ===
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !!colspan=10|[[ATP]] Bonus at Grind Level
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Any (Offline) || C~S || 7 || 6 || 4 || colspan=4|4 || colspan=3|7 || colspan=10| ?
 
|-
 
| GRM || C~B || 7 || colspan=3|6 || colspan=3|7 || colspan=3|8 || colspan=10| ?
 
|-
 
| GRM || A || colspan=2|8 || 6 || 7 || colspan=3|? || colspan=3|? || 8 || colspan=3|6 || colspan=6| ?
 
|-
 
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10| ?
 
|-
 
| Yohmei || C~B || 7 || 5 || colspan=6|4 || 9 || 14 || colspan=10| ?
 
|-
 
| Tenora || C || colspan=2|4 || 5 || colspan=2|6 || colspan=4|7 || 8 || colspan=10| ?
 
|-
 
| Tenora || B || colspan=2|3 || 4 || colspan=2|5 || colspan=4|4 || ? ||colspan=2| ? || 3 || colspan=7| ?
 
|-
 
| Kubara || C~B || 7 || colspan=4|11 || colspan=5|7 || colspan=10| ?
 
|}
 
 
=== Daggers ===
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Any (Offline) || C~S || 8 || 6 || 5 || colspan=4|4 || colspan=3|8 || colspan=10|?
 
|-
 
| GRM || C || 8 || colspan=3|7 || colspan=3|8 || colspan=3|10 || colspan=10|?
 
|-
 
| GRM || B || 8 || colspan=3|6 || colspan=3|8 || colspan=3|? || 7 || colspan=2| 6 || colspan=7|?
 
|-
 
| Yohmei || C || 10 || ? || colspan=6|5 || 12 || 19 || colspan=10|?
 
|-
 
| Yohmei || B || 7 || 5 || colspan=6|3 || ? || ? || colspan=10|?
 
|-
 
| Yohmei || A || ? || ? || colspan=6|? || ? || ? || colspan=10|?
 
|-
 
| Yohmei || S || ? || ? || colspan=6|? || ? || ? || colspan=10|?
 
|-
 
| Tenora || C || colspan=2|5 || 6 || colspan=2|8 || colspan=4|7 || 7 || colspan=10|?
 
|-
 
| Tenora || B || colspan=2|4 || 6 || colspan=2|6 || colspan=4|? || ? || colspan=2|? || 6 ||  colspan=7|?
 
|-
 
| Kubara/Tenora || B || colspan=2| 5 || 7 || 8 || colspan=6|? || 28 || colspan=2| 42 || 28 || colspan=6|?
 
|}
 
 
=== Claws ===
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !!colspan=10|[[ATP]] Bonus at Grind Level:
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Any (Offline) || C~S || 7 || 6 || 4 || colspan=4|4 || colspan=3|7 ||colspan=10|?
 
|-
 
| Yohmei || C || ? || ? || colspan=6|? || ? || ? ||colspan=10|?
 
|-
 
| Yohmei || B || ? || ? || colspan=6|? || ? || ? ||colspan=10|?
 
|-
 
| Yohmei || A || 12 || 11 || 9 ||colspan=2| 8 || 9 || colspan=2| 12 || ? || ? || 11 || 10 || 9 || colspan=2| 8 || 9 || 11 || 13 || colspan=2|?
 
|-
 
| Yohmei || S || ? || ? || colspan=6|? || ? || ? ||colspan=10|?
 
|-
 
| Kubara || C || ? || colspan=4|? || colspan=5|? ||colspan=10|?
 
|-
 
| Kubara || B || ? || colspan=4|? || colspan=5|? ||colspan=10|?
 
|}
 
 
=== Rifles ===
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Any (Offline) || C~S || 17 || 13 || 10 || colspan=4|8 || colspan=3|17 || colspan=10|?
 
|-
 
| GRM || C~B || 35 || colspan=3|28 || colspan=3|35 || colspan=3|42 || colspan=1|19 || colspan=3|17 || colspan=4|15 || colspan=1|27 || colspan=1|34
 
|-
 
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10|?
 
|-
 
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10|?
 
|-
 
| Yohmei || C~B || 35 || 25 || colspan=6|18 || 46 || 70 || colspan=2|19 || colspan=1|31 || colspan=2|38 || colspan=5|23
 
|-
 
| Kubara (GRM Copy) || C || colspan=2|84 || colspan=2|67 || colspan=2|50 || 34 || colspan=3|34 || colspan=1|26 || colspan=4|23 || colspan=3|21 || colspan=1|36 || colspan=1|46
 
|-
 
| Kubara (Yohmei Copy) || B || colspan=2|40 || colspan=2|32 || colspan=2|24 || 24 || colspan=3|16 || colspan=1|24 || colspan=3|22 || colspan=4|19 || colspan=1|36 || colspan=1|46
 
|}
 
 
=== [[Shotguns]] ===
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: || colspan=10|[[ATP]] Bonus at Grind Level
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Any (Offline) || C~S || 18 || 14 || 10 || colspan=4|9 || colspan=3|18 || colspan=10|?
 
|-
 
| Tenora || C || colspan=2|16 || 22 || colspan=2|26 || colspan=4|22 || 22 || 2 || colspan=5|3 || colspan=2|4 || 5 || 13
 
|-
 
| Tenora || B || colspan=2|14 || 20 || colspan=2|23 || colspan=4|20 || 20 || colspan=5|2 || colspan=3|3 || 4 || 9
 
|-
 
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?
 
|-
 
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?
 
|-
 
| Kubara || C || colspan=2|? || colspan=2|? || colspan=2|? || colspan=4|? || colspan=10|?
 
|-
 
| Kubara (Tenora Copy) || B || colspan=2|32 || colspan=2|26 || colspan=2|19 || 13 || colspan=3|13 || 4 || 5 || colspan=2|6 || colspan=3|7 || 8 || 10 || 25
 
|}
 
 
=== Bows ===
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Any (Offline) || C~S || 18 || 14 || 10 || colspan=4|9 || colspan=3|18 || colspan=10|?
 
|-
 
| Yohmei || C || 43 || 30 || colspan=6|21 || 55 || 85 || colspan=2|20 || 33 || colspan=2|40 || colspan=5|24
 
|-
 
| Yohmei || B || 34 || 24 || colspan=6|17 || 44 || 68 || colspan=2|14 || 23 || colspan=2|28 || colspan=5|17
 
|-
 
| Yohmei || A || 38 || ? || colspan=6|? || ? || ? || 12 || colspan=9|?
 
|-
 
| Yohmei || S || ? || ? || colspan=6|? || ? || ? || colspan=10|?
 
|-
 
| Kubara || C || ? || colspan=4|? || colspan=5|? || colspan=10|?
 
|-
 
| Kubara (Yohmei Copy) || B || 39 || 27 || colspan=6|20 || ? || ? || colspan=2|26 || 43 || colspan=2|52 || colspan=5|31
 
|}
 
 
=== Grenade Launchers ===
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Tenora || C || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?
 
|-
 
| Tenora || B || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?
 
|-
 
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?
 
|-
 
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?
 
|-
 
| Kubara || C || ? || colspan=4|? || colspan=5|?
 
|-
 
| Kubara || B || ? || colspan=4|? || colspan=5|?
 
|}
 
 
=== Laser Cannons ===
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Any (Offline) || C~S || 18 || 14 || 10 || colspan=4|9 || colspan=3|18
 
|-
 
| GRM || C || ? || colspan=3|? || colspan=3|? || colspan=3|?
 
|-
 
| GRM || B || ? || colspan=3|? || colspan=3|? || colspan=3|?
 
|-
 
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?
 
|-
 
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?
 
|-
 
| Kubara || C || ? || colspan=4|? || colspan=5|?
 
|-
 
| Kubara || B || ? || colspan=4|? || colspan=5|?
 
|}
 
 
=== Twin Handguns ===
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Any (Offline) || C~S || 16 || 12 || 9 || colspan=4|8 || colspan=3|16 || colspan=10| ?
 
|-
 
| GRM || C~B || 29 || colspan=3|23 || colspan=3|29 || colspan=3|35 || colspan=10| ?
 
|-
 
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10| ?
 
|-
 
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10| ?
 
|-
 
| Yohmei || C~B || 29 || 20 || colspan=6|15 || 38 || 58 || colspan=10| ?
 
|-
 
| Tenora || C || colspan=2|15 || 20 || colspan=2|23 || colspan=4|20 || ? || colspan=10| ?
 
|-
 
| Tenora || B || colspan=2|12 || 16 || colspan=2|19 || colspan=4|16 || ? || 1 || colspan=3|2 || colspan=6| ?
 
|-
 
| Kubara || C || ? || colspan=4|? || colspan=5|? || colspan=10| ?
 
|-
 
| Kubara (GRM Copy) || B || 29 || colspan=3|23 || colspan=3|29 || colspan=3|35 || colspan=10| ?
 
|-
 
| Kubara (Yohmei Copy)  || B || 70 || 49 || colspan=6|35 || 90 || 139 || colspan=10| ?
 
|-
 
| Kubara (Tenora Copy)  || B || colspan=2|3 || 4 || colspan=2|5 || colspan=4|4 || 4 || colspan=10| ?
 
|}
 
 
=== Handguns ===
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Any (Offline) || C~S || 8 || 6 || 4 || colspan=4|4 || colspan=3|8
 
|-
 
| GRM || C~B || 16 || colspan=3|13 || colspan=3|16 || colspan=3|19
 
|-
 
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?
 
|-
 
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?
 
|-
 
| Yohmei || C~B || 11 || 8 || colspan=6|6 || 15 || 22
 
|-
 
| Tenora || C || colspan=2|6 || 9 || colspan=2|10 || colspan=4|9 || 9
 
|-
 
| Tenora || B || colspan=2|5 || 7 || colspan=2|8 || colspan=4|7 || ?
 
|-
 
| Kubara || C || ? || colspan=4|? || colspan=5|?
 
|-
 
| Kubara (GRM Copy) || B || 16 || colspan=3|13 || colspan=3|16 || colspan=3|19
 
|-
 
| Kubara (Yohmei Copy) || B || 32 || 22 || colspan=6|16 || ? || ?
 
|-
 
| Kubara (Tenora Copy) || B || colspan=2|4 || 6 || colspan=2|7 || colspan=4|6 || 6
 
|}
 
 
=== Crossbows ===
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Any (Offline) || C~S || 8 || 6 || 4 || colspan=4|4 || colspan=3|8
 
|-
 
| Tenora || C || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?
 
|-
 
| Tenora || B || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?
 
|-
 
| Tenora || A || colspan=2|20 || ? || colspan=2|? || colspan=4|? || ?
 
|-
 
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?
 
|-
 
| Kubara || C || ? || colspan=4|? || colspan=5|?
 
|-
 
| Kubara || B || ? || colspan=4|? || colspan=5|?
 
|}
 
 
=== Throwing Blades ===
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Yohmei || C || ? || ? || colspan=6|? || ? || ?
 
|-
 
| Yohmei || B || ? || ? || colspan=6|? || ? || ?
 
|-
 
| Yohmei || A || ? || ? || colspan=6|? || ? || ?
 
|-
 
| Yohmei || S || ? || ? || colspan=6|? || ? || ?
 
|-
 
| Kubara || C || ? || colspan=4|? || colspan=5|?
 
|-
 
| Kubara || B || ? || colspan=4|? || colspan=5|?
 
|}
 
 
=== Machineguns ===
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Any (Offline) || C~S || 8 || 6 || 4 || colspan=4|4 || colspan=3|8
 
|-
 
| GRM || C~B || 22 || colspan=3|18 || colspan=3|22 || colspan=3|26
 
|-
 
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?
 
|-
 
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?
 
|-
 
| Tenora || C || colspan=2|9 || 12 || colspan=2|14 || colspan=4|12 || ?
 
|-
 
| Tenora || B || colspan=2|7 || 9 || colspan=2|11 || colspan=4|9 || ?
 
|-
 
| Kubara || C || ? || colspan=4|? || colspan=5|?
 
|-
 
| Kubara (GRM Copy) || B || 22 || colspan=3|18 || colspan=3|22 || colspan=3|?
 
|-
 
| Kubara (Tenora Copy) || B || colspan=2|4 || 6 || colspan=2|7 || colspan=4|6 || ?
 
|}
 
 
=== Rods ===
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|TP Bonus at Grind Level:
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Any (Offline) || C~S || 19 || 15 || 11 || colspan=4|9 || colspan=3|19 || colspan=10|?
 
|-
 
| Yohmei || C || 39 || 27 || colspan=6|19 || 51 || 78 || colspan=10| ?
 
|-
 
| Yohmei || B || 26 || 18 || colspan=6|13 || 34 || 52 || colspan=2|11 || 17 || colspan=4| 11 || 13 || colspan=2| ?
 
|-
 
| Yohmei || A || ? || ? || colspan=6|? || 48 || 55 || colspan=10| ?
 
|-
 
| Yohmei || S || ? || ? || colspan=6|? || ? || ? || colspan=10| ?
 
|-
 
| Kubara || C || 38 || 26 || colspan=6|19 || 49 || 76 || colspan=10| ?
 
|-
 
| Kubara || B || 39 || 27 || colspan="6"|19 || 52 || 77 || colspan=10| ?
 
|-
 
| Kubara || A || ? || ? || colspan="6"|? || ? || ? || colspan=10| ?
 
|}
 
 
=== Wands ===
 
 
{| border="1" cellspacing="0" style="text-align:center"
 
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:
 
|-
 
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10
 
|-
 
| GRM || C || 22 || colspan=3|18 || colspan=3|22 || colspan=3|26
 
|-
 
| GRM || B || 17 || colspan=3|13 || colspan=3|17 || colspan=3|20
 
|-
 
| Yohmei || C || 23 || 16 || colspan=6|12 || 30 || 46
 
|-
 
| Yohmei || B || 15 || 11 || colspan=6|8 || 20 || 31
 
|-
 
| Yohmei || A || ? || ? || colspan=6|? || ? || ?
 
|-
 
| Yohmei || S || ? || ? || colspan=6|? || ? || ?
 
|-
 
| Tenora || C~B || colspan=2|11 || 15 || colspan=2|18 || colspan=4|15 || 15
 
|}
 
 
== External Links ==
 
* [http://psu.fei-yen.jp/wiki/html/DB2FC9F0B4EFB6AFB2BD.html PSU-Wiki's article] (J)
 
  
 
{{Gameplay}}
 
{{Gameplay}}
 +
[[Category: Weapon Grinding]]

Latest revision as of 14:36, 10 March 2012

Weapon grinding is the process of strengthening weapons, increasing their ATP/TP and PP by reasonable amounts. For a list of the stat increases by weapon type and maker, please see Weapon grinding (Stat Increases).

All weapons start at 0, and can be ground up to an initial maximum level of 10. The downside to grinding is that, if grinding fails, the weapon will be reset to zero and will lose one maximum grind chance.

How to Grind

In order to grind, you must first have Grinders with which to grind the weapon. The grinder must be of equal or greater Weapon Rank compared to the weapon you wish to grind (e.g. you can grind a C-rank weapon with any grade of grinder, while S-rank weapons can only be ground using S-rank grinders). Different Grinders of the same Rank may be of different quality (represented by a number e.g. +1 or +4), thus affecting the success rate of the grinding. If you have the grinders, you must go to the Grinding Shop of the manufacturer of the weapon you wish to grind. For example, G.R.M. weapons can be ground at the G.R.M. Shop in Holtes City west on Parum, and Yohmei weapons are ground at the Yohmei Shop in Ohtoku City on Neudaiz. Kubara weapons need to be taken to the Junk Shop on the second floor of the GUARDIANS Colony to be ground. Also, remember to remove the weapon from the action palette before attempting to grind it. If you do not do so, you will not be able to grind the weapon.

A freshly unground weapon has a value of 0/10, as seen in the upper-right corner of the weapon's stat pane. The first number is the weapon's current grind value, which will increase with successful grind attempts. The second number is the maximum possible grind value. If a grind attempt fails, the maximum value will decrease by one and the current grind value will be reset to zero. For example, a new weapon ground once successfully will have a value of 1/10, but if the next attempt fails it will have a value of 0/9.

Grinding Success Odds

The odds for the grinding process to succeed are dependent on the following factors:

  • One's Photon Fortune
  • The current grind level of the weapon (ranging from 0 to 9 for grinding to still be possible)
  • The quality level of the grinder itself (ranging from +1 to +10)

Although alot of people think its true a players level DOES NOT affect a players chance at success

Just before the grind, this chances for success is described by the person behind the counter, when asking for confirmation. The possible messages and shorthand notations that will be used for the tables below are as follows. Please note that these are merely an indication, and that the actual chances DO vary even within these categories!

Shorthand In-game message Actual chance
Guaranteed There is no chance of failure. 100.0%
Very High The probability of success seems very high. 80.0%~99.9%
High The probability of success seems high. 60.0%~79.9%
Fifty-Fifty The probability of success seems to be about fifty-fifty. 40.0%~59.9%
Low The probability of success seems low. 20.0%~39.9%
Very Low The probability of success seems very low. 0.1%~19.9%
No Chance There is no chance of success. 0.0%

Based on a Japanese guide and available knowledge regarding rates, it can be concluded that 'L1' and 'L2' Photon Fortune increase grinding success by at most 3.0%, while the increment for 'L3' could have a range from 5.0 to 7.0%.

Online Weapon Grinding Success Rate Tables

C-rank weapons

Photon fortune LV0
Grind Grinder
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
0 -> 1 Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed
1 -> 2 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
2 -> 3 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
3 -> 4 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
4 -> 5 High High High High High High High High Very High Very High
5 -> 6 Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High High High High
6 -> 7 Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
7 -> 8 Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High
8 -> 9 Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
9 -> 10 Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
Photon fortune LV1
Grind Grinder
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
0 -> 1 Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed
1 -> 2 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
2 -> 3 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
3 -> 4 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
4 -> 5 High High High High High High High High Very High Very High
5 -> 6 Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High High High Very High
6 -> 7 Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
7 -> 8 Very Low Low Low Low Low Low Fifty-Fifty Fifty-Fifty High High
8 -> 9 Very Low Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
9 -> 10 Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
Photon fortune LV2
Grind Grinder
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
0 -> 1 Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed
1 -> 2 Very High Very High Very High Very High Very High Very High Very High Guaranteed Guaranteed Guaranteed
2 -> 3 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
3 -> 4 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
4 -> 5 High High High High High High High Very High Very High Very High
5 -> 6 Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High High High High Very High
6 -> 7 Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
7 -> 8 Very Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
8 -> 9 Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
9 -> 10 Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
Photon fortune LV3
Grind Grinder
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
0 -> 1 Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed
1 -> 2 Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed
2 -> 3 Very High Very High Very High Very High Very High Very High Very High Very High Guaranteed Guaranteed
3 -> 4 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
4 -> 5 High High High High High High Very High Very High Very High Very High
5 -> 6 Fifty-Fifty Fifty-Fifty Fifty-Fifty High High High High High High Very High
6 -> 7 Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High High
7 -> 8 Very Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
8 -> 9 Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
9 -> 10 Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High High

B-rank weapons

Photon fortune LV0
Grind Grinder
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
0 -> 1 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
1 -> 2 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
2 -> 3 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
3 -> 4 High High Very High Very High Very High Very High Very High Very High Very High Very High
4 -> 5 Fifty-Fifty High High High High High High High High Very High
5 -> 6 Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High High High
6 -> 7 Very Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
7 -> 8 Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
8 -> 9 Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
9 -> 10 No Chance Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty High
Photon fortune LV1
Grind Grinder
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
0 -> 1 Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed
1 -> 2 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
2 -> 3 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
3 -> 4 High High Very High Very High Very High Very High Very High Very High Very High Very High
4 -> 5 Fifty-Fifty High High High High High High High Very High Very High
5 -> 6 Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High High High
6 -> 7 Very Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
7 -> 8 Very Low Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
8 -> 9 Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
9 -> 10 Very Low Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty High
Photon fortune LV2
Grind Grinder
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
0 -> 1 Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed
1 -> 2 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
2 -> 3 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
3 -> 4 High Very High Very High Very High Very High Very High Very High Very High Very High Very High
4 -> 5 High High High High High High High High Very High Very High
5 -> 6 Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High High High Very High
6 -> 7 Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High High High
7 -> 8 Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
8 -> 9 Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
9 -> 10 Very Low Very Low Very Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
Photon fortune LV3
Grind Grinder
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
0 -> 1 Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed
1 -> 2 Very High Very High Very High Very High Very High Very High Very High Very High Guaranteed Guaranteed
2 -> 3 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
3 -> 4 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
4 -> 5 High High High High High High High Very High Very High Very High
5 -> 6 Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High High High Very High
6 -> 7 Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
7 -> 8 Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
8 -> 9 Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
9 -> 10 Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High

A-rank weapons

Photon fortune LV0
Grind Grinder
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
0 -> 1 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
1 -> 2 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
2 -> 3 High High Very High Very High Very High Very High Very High Very High Very High Very High
3 -> 4 Fifty-Fifty High High High High High High High High Very High
4 -> 5 Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High High High
5 -> 6 Very Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
6 -> 7 Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
7 -> 8 Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
8 -> 9 Very Low Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty High
9 -> 10 No Chance Very Low Very Low Very Low Very Low Low Low Low Fifty-Fifty Fifty-Fifty
Photon fortune LV1
Grind Grinder
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
0 -> 1 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
1 -> 2 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
2 -> 3 High High Very High Very High Very High Very High Very High Very High Very High Very High
3 -> 4 Fifty-Fifty High High High High High High High Very High Very High
4 -> 5 Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High High High
5 -> 6 Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
6 -> 7 Very Low Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
7 -> 8 Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
8 -> 9 Very Low Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty High
9 -> 10 No Chance Very Low Very Low Very Low Low Low Low Low Fifty-Fifty High
Photon fortune LV2
Grind Grinder
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
0 -> 1 Very High Very High Very High Very High Very High Very High Guaranteed Guaranteed Guaranteed Guaranteed
1 -> 2 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
2 -> 3 High Very High Very High Very High Very High Very High Very High Very High Very High Very High
3 -> 4 High High High High High High High High Very High Very High
4 -> 5 Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High High High Very High
5 -> 6 Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
6 -> 7 Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
7 -> 8 Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
8 -> 9 Very Low Very Low Very Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
9 -> 10 No Chance Very Low Very Low Very Low Low Low Low Low Fifty-Fifty High
Photon fortune LV3
Grind Grinder
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
0 -> 1 Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed Guaranteed
1 -> 2 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
2 -> 3 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
3 -> 4 High High High High High High High Very High Very High Very High
4 -> 5 Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High High High Very High
5 -> 6 Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
6 -> 7 Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
7 -> 8 Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
8 -> 9 Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
9 -> 10 No Chance Very Low Very Low Very Low Low Low Low Fifty-Fifty Fifty-Fifty High

S-rank weapons

Photon fortune LV0
Grind Grinder
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
0 -> 1 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
1 -> 2 High High Very High Very High Very High Very High Very High Very High Very High Very High
2 -> 3 Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High High High High
3 -> 4 Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
4 -> 5 Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High
5 -> 6 Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
6 -> 7 No Chance Very Low Very Low Very Low Low Low Low Low Fifty-Fifty High
7 -> 8 No Chance No Chance Very Low Very Low Very Low Low Low Low Fifty-Fifty Fifty-Fifty
8 -> 9 No Chance No Chance No Chance No Chance Very Low Very Low Very Low Low Low Fifty-Fifty
9 -> 10 No Chance No Chance No Chance No Chance No Chance Very Low Very Low Very Low Low Fifty-Fifty
Photon fortune LV1
Grind Grinder
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
0 -> 1 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
1 -> 2 High High Very High Very High Very High Very High Very High Very High Very High Very High
2 -> 3 Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High High High Very High
3 -> 4 Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
4 -> 5 Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
5 -> 6 Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
6 -> 7 No Chance Very Low Very Low Very Low Low Low Low Fifty-Fifty Fifty-Fifty High
7 -> 8 No Chance No Chance Very Low Very Low Very Low Low Low Low Fifty-Fifty Fifty-Fifty
8 -> 9 No Chance No Chance No Chance No Chance Very Low Very Low Very Low Low Low Fifty-Fifty
9 -> 10 No Chance No Chance No Chance No Chance No Chance Very Low Very Low Very Low Low Fifty-Fifty
Photon fortune LV2
Grind Grinder
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
0 -> 1 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
1 -> 2 High Very High Very High Very High Very High Very High Very High Very High Very High Very High
2 -> 3 Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High High High High Very High
3 -> 4 Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High High
4 -> 5 Very Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
5 -> 6 Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High
6 -> 7 No Chance Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty High
7 -> 8 No Chance Very Low Very Low Very Low Very Low Low Low Low Fifty-Fifty High
8 -> 9 No Chance No Chance No Chance No Chance Very Low Very Low Very Low Low Fifty-Fifty Fifty-Fifty
9 -> 10 No Chance No Chance No Chance No Chance No Chance Very Low Very Low Low Low Fifty-Fifty
Photon fortune LV3
Grind Grinder
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
0 -> 1 Very High Very High Very High Very High Very High Very High Very High Very High Guaranteed Guaranteed
1 -> 2 Very High Very High Very High Very High Very High Very High Very High Very High Very High Very High
2 -> 3 Fifty-Fifty Fifty-Fifty Fifty-Fifty High High High High High High Very High
3 -> 4 Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High High High
4 -> 5 Very Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
5 -> 6 Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty Fifty-Fifty High High
6 -> 7 Very Low Very Low Very Low Low Low Low Low Fifty-Fifty Fifty-Fifty High
7 -> 8 No Chance Very Low Very Low Very Low Low Low Low Low Fifty-Fifty High
8 -> 9 No Chance No Chance No Chance No Chance Very Low Very Low Low Low Fifty-Fifty Fifty-Fifty
9 -> 10 No Chance No Chance No Chance No Chance No Chance Very Low Very Low Low Low Fifty-Fifty


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune