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Difference between revisions of "Template:RCSM effects"
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! Ele. !! Effect !! Ele. !! Effect !! Ele. !! Effect | ! Ele. !! Effect !! Ele. !! Effect !! Ele. !! Effect | ||
|- | |- | ||
− | | {{Fire}} || {{#if: {{{Fire|}}}|{{{Fire}}} LV{{{Fire LV}}}|{{#switch: {{{Ver.|}}} | + | | {{Fire}} || {{#if: {{{Fire|}}}|{{{Fire}}} LV{{#if: {{{Fire LV|}}}|{{{Fire LV}}}|?}}|{{#switch: {{{Ver.|}}} |
|AOTI= {{#switch: {{{Mfr.|}}} | |AOTI= {{#switch: {{{Mfr.|}}} | ||
|G= {{#switch: {{{Grade|}}} | |G= {{#switch: {{{Grade|}}} | ||
Line 11: | Line 11: | ||
|A= Burn LV3 | |A= Burn LV3 | ||
|S= Burn LV4}} | |S= Burn LV4}} | ||
− | |K= | + | |K= --}} |
− | | | + | |AOTI GAC= {{#switch: {{{Mfr.|}}} |
− | |#default= | + | |T= {{#switch: {{{Grade|}}} |
+ | |C= Burn LV? | ||
+ | |B= Burn LV? | ||
+ | |A= Burn LV?}} | ||
+ | |K= --}} | ||
+ | |#default= --}}}} || {{Lightning}} || {{#if: {{{Lightning|}}}|{{{Lightning}}} LV{{#if: {{{Lightning LV|}}}|{{{Lightning LV}}}|?}}|{{#switch: {{{Ver.|}}} | ||
|AOTI= {{#switch: {{{Mfr.|}}} | |AOTI= {{#switch: {{{Mfr.|}}} | ||
|G= {{#switch: {{{Grade|}}} | |G= {{#switch: {{{Grade|}}} | ||
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|A= Shock LV3 | |A= Shock LV3 | ||
|S= Shock LV4}} | |S= Shock LV4}} | ||
− | |K= | + | |K= --}} |
− | | | + | |AOTI GAC= {{#switch: {{{Mfr.|}}} |
− | |#default= | + | |T= {{#switch: {{{Grade|}}} |
+ | |C= Shock LV? | ||
+ | |B= Shock LV? | ||
+ | |A= Shock LV?}} | ||
+ | |K= --}} | ||
+ | |#default= --}}}} || {{Light}} || {{#if: {{{Light|}}}|{{{Light}}} LV{{#if: {{{Light LV|}}}|{{{Light LV}}}|?}}|{{#switch: {{{Ver.|}}} | ||
|AOTI= {{#switch: {{{Mfr.|}}} | |AOTI= {{#switch: {{{Mfr.|}}} | ||
|G= {{#switch: {{{Grade|}}} | |G= {{#switch: {{{Grade|}}} | ||
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|B= Sleep LV2 | |B= Sleep LV2 | ||
|A= Sleep LV3 | |A= Sleep LV3 | ||
− | |S= Sleep | + | |S= Sleep LV?}} |
− | |K= | + | |K= --}} |
− | | | + | |AOTI GAC= {{#switch: {{{Mfr.|}}} |
− | |#default= | + | |T= {{#switch: {{{Grade|}}} |
+ | |C= Sleep LV? | ||
+ | |B= Sleep LV? | ||
+ | |A= Sleep LV2}} | ||
+ | |K= --}} | ||
+ | |#default= --}}}} | ||
|- | |- | ||
− | | {{Ice}} || {{#if: {{{Ice|}}}|{{{Ice}}} LV{{{Ice LV}}}|{{#switch: {{{Ver.|}}} | + | | {{Ice}} || {{#if: {{{Ice|}}}|{{{Ice}}} LV{{#if: {{{Ice LV|}}}|{{{Ice LV}}}|?}}|{{#switch: {{{Ver.|}}} |
|AOTI= {{#switch: {{{Mfr.|}}} | |AOTI= {{#switch: {{{Mfr.|}}} | ||
|G= {{#switch: {{{Grade|}}} | |G= {{#switch: {{{Grade|}}} | ||
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|A= Freeze LV3 | |A= Freeze LV3 | ||
|S= Freeze LV3}} | |S= Freeze LV3}} | ||
− | |K= | + | |K= --}} |
− | | | + | |AOTI GAC= {{#switch: {{{Mfr.|}}} |
− | |#default= | + | |T= {{#switch: {{{Grade|}}} |
+ | |C= Freeze LV? | ||
+ | |B= Freeze LV? | ||
+ | |A= Freeze LV?}} | ||
+ | |K= --}} | ||
+ | |#default= --}}}} || {{Ground}} || {{#if: {{{Ground|}}}|{{{Ground}}} LV{{#if: {{{Ground LV|}}}|{{{Ground LV}}}|?}}|{{#switch: {{{Ver.|}}} | ||
|AOTI= {{#switch: {{{Mfr.|}}} | |AOTI= {{#switch: {{{Mfr.|}}} | ||
|G= {{#switch: {{{Grade|}}} | |G= {{#switch: {{{Grade|}}} | ||
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|A= Poison LV4 | |A= Poison LV4 | ||
|S= Stun LV3}} | |S= Stun LV3}} | ||
− | |K= | + | |K= --}} |
− | | | + | |AOTI GAC= {{#switch: {{{Mfr.|}}} |
− | |#default= | + | |T= {{#switch: {{{Grade|}}} |
+ | |C= Poison LV? | ||
+ | |B= Poison LV? | ||
+ | |A= Poison LV?}} | ||
+ | |K= --}} | ||
+ | |#default= --}}}} || {{Dark}} || {{#if: {{{Dark|}}}|{{{Dark}}} LV{{#if: {{{Dark LV|}}}|{{{Dark LV}}}|?}}|{{#switch: {{{Ver.|}}} | ||
|AOTI= {{#switch: {{{Mfr.|}}} | |AOTI= {{#switch: {{{Mfr.|}}} | ||
|G= {{#switch: {{{Grade|}}} | |G= {{#switch: {{{Grade|}}} | ||
Line 58: | Line 83: | ||
|A= Confuse LV3 | |A= Confuse LV3 | ||
|S= Confuse LV4}} | |S= Confuse LV4}} | ||
− | |K= | + | |K= --}} |
− | | | + | |AOTI GAC= {{#switch: {{{Mfr.|}}} |
− | |#default= | + | |T= {{#switch: {{{Grade|}}} |
+ | |C= Infection LV? | ||
+ | |B= Infection LV? | ||
+ | |A= Infection LV2}} | ||
+ | |K= --}} | ||
+ | |#default= --}}}} | ||
|- | |- | ||
! colspan="2" | Bullet type | ! colspan="2" | Bullet type | ||
− | | colspan="4" | {{#switch: {{{Ver.}}} | + | | colspan="4" | {{#switch: {{{Bullet type|}}} |
+ | |1 shot= Single shot | ||
+ | |2 shots= Two rapid shots | ||
+ | |3 shots= Three rapid shots | ||
+ | |4 shots= Four rapid shots | ||
+ | |5 shots= Five rapid shots | ||
+ | |2 spread= Two shot spread | ||
+ | |3 spread= Three shot spread | ||
+ | |4 spread= Four shot spread | ||
+ | |Laser= Penetrating laser | ||
+ | |#default= {{#switch: {{{Ver.}}} | ||
|AOTI= {{#switch: {{{Mfr.}}} | |AOTI= {{#switch: {{{Mfr.}}} | ||
|G= {{#switch: {{{Grade}}} | |G= {{#switch: {{{Grade}}} | ||
Line 69: | Line 109: | ||
|B= Two rapid shots | |B= Two rapid shots | ||
|A= Three rapid shots | |A= Three rapid shots | ||
− | |S= Penetrating laser | + | |S= Penetrating laser}}}} |
− | + | |#default= --}}}} | |
− | |#default= --}} | ||
− | |||
− | |||
|}</includeonly><noinclude> | |}</includeonly><noinclude> | ||
== Template parameters == | == Template parameters == | ||
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* '''Grade''': Use ''C'', ''B'', ''A'', ''S'' or ''S2'' to identify the grade. | * '''Grade''': Use ''C'', ''B'', ''A'', ''S'' or ''S2'' to identify the grade. | ||
* '''Ver.''': Use ''AOTI'' or ''AOTI GAC'' to the game version. | * '''Ver.''': Use ''AOTI'' or ''AOTI GAC'' to the game version. | ||
+ | * '''Attribute''': If the attribute's effect does not auto-populate, enter the effect in this field using one of the following terms: ''Burn'', ''Lower ATP'', ''Freeze'', ''Lower DFP'', ''Shock'', ''Lower ATA/EVP'', ''Poison'', ''Stun'', ''Silence'', ''Sleep'', ''HP steal'', ''HP affects pwr.'', ''Infection'' or ''Confuse''. | ||
+ | * '''Attribute LV''': If the attribute's effect level does not auto-populate, enter the level in this field using a single numeral. (''LV'' can be omitted, as the template will generate it automatically.) | ||
+ | * '''Bullet type''': If the RCSM's bullet type does not auto-populate, enter the type of bullet it has in this field. Use one of the following terms: ''1 shot'', ''2 shots'', ''3 shots'', ''4 shots'', ''5 shots'', ''2 spread'', ''3 spread'', ''4 spread'' or ''Laser''. | ||
== Blank template == | == Blank template == | ||
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== Examples == | == Examples == | ||
− | {{RCSM effects | + | {{RCSM effects |
|Mfr.= G | |Mfr.= G | ||
|Grade= C | |Grade= C |
Latest revision as of 18:02, 12 November 2011
Template parameters
- Mfr.: Use G, T or K to identify the manufacturer.
- Grade: Use C, B, A, S or S2 to identify the grade.
- Ver.: Use AOTI or AOTI GAC to the game version.
- Attribute: If the attribute's effect does not auto-populate, enter the effect in this field using one of the following terms: Burn, Lower ATP, Freeze, Lower DFP, Shock, Lower ATA/EVP, Poison, Stun, Silence, Sleep, HP steal, HP affects pwr., Infection or Confuse.
- Attribute LV: If the attribute's effect level does not auto-populate, enter the level in this field using a single numeral. (LV can be omitted, as the template will generate it automatically.)
- Bullet type: If the RCSM's bullet type does not auto-populate, enter the type of bullet it has in this field. Use one of the following terms: 1 shot, 2 shots, 3 shots, 4 shots, 5 shots, 2 spread, 3 spread, 4 spread or Laser.
Blank template
{{RCSM effects |Mfr.= |Grade= |Ver.= |Fire= |Fire LV= |Ice= |Ice LV= |Lightning= |Lightning LV= |Ground= |Ground LV= |Light= |Light LV= |Dark= |Dark LV= |Bullet type= }}
Examples
RCSM effects | |||||
---|---|---|---|---|---|
Ele. | Effect | Ele. | Effect | Ele. | Effect |
Burn LV1 | Shock LV1 | Sleep LV1 | |||
Freeze LV1 | Poison LV1 | Infection LV1 | |||
Bullet type | One shot |
Spreadsheet
Effects
Fire | Ice | Lightning | Ground | Light | Dark |
---|---|---|---|---|---|
Burn | Freeze | Shock | Poison | Sleep | Infection |
Lower ATP | Lower DFP | Lower ATA/EVP | Stun | HP steal | Confuse |
-- | -- | -- | Silence | -- | HP affects pwr. |