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Difference between revisions of "Train Rescue"
From The re-PSUPedia
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| colspan="2" | [[PA Fragment]] x2 | | colspan="2" | [[PA Fragment]] x2 | ||
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| rowspan="2" | S3<ref>S3 difficulty is available only to ''Ambition of the Illuminus'' players.</ref> || rowspan="2" | 100 || rowspan="2" | 150+ || 9950 || 170 || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | 0 || rowspan="2" | 0 | | rowspan="2" | S3<ref>S3 difficulty is available only to ''Ambition of the Illuminus'' players.</ref> || rowspan="2" | 100 || rowspan="2" | 150+ || 9950 || 170 || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | 0 || rowspan="2" | 0 | ||
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| colspan="2" | [[PA Fragment]] x3 | | colspan="2" | [[PA Fragment]] x3 | ||
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Revision as of 17:48, 24 September 2010
Train Rescue ミッション名が不明 | |
---|---|
Start lobby | Holtes City: West District |
Start counter | Linear Line Platform |
End lobby | Seabed Plant Base |
Version | Phantasy Star Universe |
Field | Train |
Mission type | Free mission |
Party size | 1-6 players |
Enemy elements |
There has been communication of a rogue attack on a freight train, using Dilla Griena to take control of the train. Defeat the Dilla Griena!
Mission requirements and rewards
LV | Req. LV | Enemy LV | Rank S | Rank A | Rank B | Rank C | ||||
---|---|---|---|---|---|---|---|---|---|---|
Meseta | Points | Meseta | Points | Meseta | Points | Meseta | Points | |||
C | 1 | 10+ | 350 | 8 | 225 | 5 | 112 | 2 | 0 | 0 |
B | 10 | 20+ | 625 | 13 | 412 | 8 | 200 | 4 | 0 | 0 |
A | 35 | 40+ | 1350 | 25 | 900 | 16 | 450 | 8 | 0 | 0 |
S | 50 | 80+ | 1725 | 30 | 1150 | 20 | 575 | 10 | 0 | 0 |
PA Fragment x1 | ||||||||||
S2 | 60 | 100+ | 4600 | 80 | 3062 | 53 | 1525 | 26 | 0 | 0 |
PA Fragment x2 | ||||||||||
S3[1] | 100 | 150+ | 9950 | 170 | -- | -- | -- | -- | 0 | 0 |
PA Fragment x3 |
Enemy information
Enemy name | Enemy buffs | Ele. | Mission LV C | Mission LV B | Mission LV A | Mission LV S | Mission LV S2 | Mission LV S3 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LV | EXP | LV | EXP | LV | EXP | LV | EXP | LV | EXP | LV | EXP | |||
Gohma Dilla | 10 | 36 | 20 | 66 | 40 | 126 | 80 | 291 | 100 | 381 | 150 | 681 | ||
Gohma Methna | 10 | 36 | 20 | 66 | 40 | 126 | 80 | 291 | 100 | 381 | 150 | 681 | ||
Rogue (Ogg) | 10 | 24 | 20 | 44 | 40 | 84 | 80 | 194 | 100 | 254 | 150 | 454 | ||
Rogue (Jasse) | 10 | 24 | 20 | 44 | 40 | 84 | 80 | 194 | 100 | 254 | 150 | 454 | ||
Dilla Griena | 10 | 103 | 20 | 189 | 40 | 361 | 80 | 834 | 100 | 1092 | 150 | 1952 |
Item drops
Enemy spawn chart
Map route | Pattern | Block 1 details | Block 2 details | Block 3 details | Block 4 details | Rare spawn |
---|---|---|---|---|---|---|
A-1 | Initial spawn: Rogue (Jasse) x5 |
Initial spawn: Rogue (Ogg) x3 |
Initial spawn: Rogue (Ogg) x3 |
Initial spawn: Gohma Dilla x5 |
||
A-2 | Initial spawn: Rogue (Ogg) x3 |
Initial spawn: Rogue (Jasse) x4 |
Initial spawn: Rogue (Jasse) x2 |
Initial spawn: Gohma Methna x4 |
||
A-3 | Initial spawn: Rogue (Ogg) x5 |
Initial spawn: Rogue (Jasse) x4 |
Initial spawn: Rogue (Jasse) x4 |
Initial spawn: Gohma Methna x4 |
||
A-X | ||||||
B-1 | Initial spawn: Rogue (Jasse) x3 |
Initial spawn: Rogue (Ogg) x3 |
Initial spawn: Rogue (Jasse) x4 |
Initial spawn: Gohma Methna x4 |
||
B-2 | Initial spawn: Rogue (Ogg) x3 |
Initial spawn: Rogue (Jasse) x5 |
Initial spawn: Rogue (Jasse) x5 |
Initial spawn: Gohma Dilla x4 |
||
B-3 | Initial spawn: Rogue (Jasse) x4 |
Initial spawn: Rogue (Ogg) x5 |
Initial spawn: Rogue (Ogg) x5 |
Initial spawn: Gohma Methna x4 |
||
B-X | ||||||
C-1 | Initial spawn: Rogue (Jasse) x3 |
Initial spawn: Rogue (Ogg) x3 |
Initial spawn: Rogue (Ogg) x3 |
Initial spawn: Gohma Methna x4 |
||
C-2 | Initial spawn: Rogue (Ogg) x3 |
Initial spawn: Rogue (Jasse) x5 |
Initial spawn: Rogue (Jasse) x5 |
Initial spawn: Gohma Dilla x4 |
||
C-3 | Initial spawn: Rogue (Jasse) x4 |
Initial spawn: Rogue (Ogg) x5 |
Initial spawn: Rogue (Ogg) x5 |
Initial spawn: Gohma Methna x4 |
||
C-X |
- Patterns B and C: Block 1 will be identical in these two patterns, therefore the second block must be used to identify the spawn pattern. In these cases, block 1 will be a long, narrow room with a locked door at the end. An image of this room can be seen here.
Reference notes
- ↑ S3 difficulty is available only to Ambition of the Illuminus players.