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Difference between revisions of "Template:Enemy stats"
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| width="40" | '''HP''' || width="40" | {{#if: {{{HP}}}|{{{HP}}}|?}} || width="40" | '''ATP''' || width="40" | {{#if: {{{ATP}}}|{{{ATP}}}|?}} || width="40" | '''ATA''' || width="40" | {{#if: {{{ATA}}}|{{{ATA}}}|?}} || width="40" | {{Crown}} || colspan="6" | {{#if: {{{Leader boost}}}|{{{Leader boost}}}|--}} | | width="40" | '''HP''' || width="40" | {{#if: {{{HP}}}|{{{HP}}}|?}} || width="40" | '''ATP''' || width="40" | {{#if: {{{ATP}}}|{{{ATP}}}|?}} || width="40" | '''ATA''' || width="40" | {{#if: {{{ATA}}}|{{{ATA}}}|?}} || width="40" | {{Crown}} || colspan="6" | {{#if: {{{Leader boost}}}|{{{Leader boost}}}|--}} | ||
|- | |- | ||
| − | | '''TP''' || {{#if: {{{TP}}}|{{{TP}}}|?}} || '''DFP''' || {{#if: {{{DFP}}}|{{{DFP}}}|?}} || '''EVP''' || {{#if: {{{EVP}}}|{{{EVP}}}|?}} || {{Sword | + | | '''TP''' || {{#if: {{{TP}}}|{{{TP}}}|?}} || '''DFP''' || {{#if: {{{DFP}}}|{{{DFP}}}|?}} || '''EVP''' || {{#if: {{{EVP}}}|{{{EVP}}}|?}} || {{Sword}} || colspan="6" | {{#if: {{{Attack boost}}}|{{{Attack boost}}}|--}} |
|- | |- | ||
| '''MST''' || {{#if: {{{MST}}}|{{{MST}}}|?}} || '''STA''' || {{#if: {{{STA}}}|{{{STA}}}|?}} || '''EXP''' || {{#if: {{{EXP}}}|{{{EXP}}}|?}} || {{Shield}} || colspan="6" | {{#if: {{{Defense boost}}}|{{{Defense boost}}}|--}} | | '''MST''' || {{#if: {{{MST}}}|{{{MST}}}|?}} || '''STA''' || {{#if: {{{STA}}}|{{{STA}}}|?}} || '''EXP''' || {{#if: {{{EXP}}}|{{{EXP}}}|?}} || {{Shield}} || colspan="6" | {{#if: {{{Defense boost}}}|{{{Defense boost}}}|--}} | ||
| Line 10: | Line 10: | ||
! colspan="13" | Status effect susceptibility | ! colspan="13" | Status effect susceptibility | ||
|- | |- | ||
| − | | width="40" | | + | | width="40" | {{Burn icon}} || width="40" | {{Freeze icon}} || width="40" | {{Shock icon}} || width="40" | {{Silence icon}} || width="40" | {{Confuse icon}} || width="40" | {{Infection icon}} || width="40" | {{Poison icon}} || width="40" | {{Stun icon}} || width="40" | {{Sleep icon}} || width="40" | {{Incapacitation icon}} || width="40" | {{ATP down icon}} || width="40" | {{DFP down icon}} || width="40" | {{ATA down icon}} |
|- | |- | ||
| {{#switch: {{{Burn}}} | | {{#switch: {{{Burn}}} | ||
| − | |o= | + | |o= ✔ |
| − | |x= | + | |x= - |
|#default= ?}} || {{#switch: {{{Freeze}}} | |#default= ?}} || {{#switch: {{{Freeze}}} | ||
| − | |o= | + | |o= ✔ |
| − | |x= | + | |x= - |
|#default= ?}} || {{#switch: {{{Shock}}} | |#default= ?}} || {{#switch: {{{Shock}}} | ||
| − | |o= | + | |o= ✔ |
| − | |x= | + | |x= - |
|#default= ?}} || {{#switch: {{{Silence}}} | |#default= ?}} || {{#switch: {{{Silence}}} | ||
| − | |o= | + | |o= ✔ |
| − | |x= | + | |x= - |
|#default= ?}} || {{#switch: {{{Confuse}}} | |#default= ?}} || {{#switch: {{{Confuse}}} | ||
| − | |o= | + | |o= ✔ |
| − | |x= | + | |x= - |
|#default= ?}} || {{#switch: {{{Virus}}} | |#default= ?}} || {{#switch: {{{Virus}}} | ||
| − | |o= | + | |o= ✔ |
| − | |x= | + | |x= - |
|#default= ?}} || {{#switch: {{{Poison}}} | |#default= ?}} || {{#switch: {{{Poison}}} | ||
| − | |o= | + | |o= ✔ |
| − | |x= | + | |x= - |
|#default= ?}} || {{#switch: {{{Stun}}} | |#default= ?}} || {{#switch: {{{Stun}}} | ||
| − | |o= | + | |o= ✔ |
| − | |x= | + | |x= - |
|#default= ?}} || {{#switch: {{{Sleep}}} | |#default= ?}} || {{#switch: {{{Sleep}}} | ||
| − | |o= | + | |o= ✔ |
| − | |x= | + | |x= - |
|#default= ?}} || {{#switch: {{{Incapacitate}}} | |#default= ?}} || {{#switch: {{{Incapacitate}}} | ||
| − | |o= | + | |o= ✔ |
| − | |x= | + | |x= - |
|#default= ?}} || {{#switch: {{{Jellen}}} | |#default= ?}} || {{#switch: {{{Jellen}}} | ||
| − | |o= | + | |o= ✔ |
| − | |x= | + | |x= - |
|#default= ?}} || {{#switch: {{{Zalure}}} | |#default= ?}} || {{#switch: {{{Zalure}}} | ||
| − | |o= | + | |o= ✔ |
| − | |x= | + | |x= - |
|#default= ?}} || {{#switch: {{{Zoldeel}}} | |#default= ?}} || {{#switch: {{{Zoldeel}}} | ||
| − | |o= | + | |o= ✔ |
| − | |x= | + | |x= - |
|#default= ?}} | |#default= ?}} | ||
|- | |- | ||
| Line 56: | Line 56: | ||
|- | |- | ||
| {{Saber icon}} || colspan="3" | {{#switch: {{{Half damage striking}}} | | {{Saber icon}} || colspan="3" | {{#switch: {{{Half damage striking}}} | ||
| − | |o= | + | |o= ✔ |
| − | |x= | + | |x= - |
|#default= ?}} || {{Handgun icon}} || colspan="4" | {{#switch: {{{Half damage ranged}}} | |#default= ?}} || {{Handgun icon}} || colspan="4" | {{#switch: {{{Half damage ranged}}} | ||
| − | |o= | + | |o= ✔ |
| − | |x= | + | |x= - |
|#default= ?}} || {{Wand icon}} || colspan="3" | {{#switch: {{{Half damage TECHNIC}}} | |#default= ?}} || {{Wand icon}} || colspan="3" | {{#switch: {{{Half damage TECHNIC}}} | ||
| − | |o= | + | |o= ✔ |
| − | |x= | + | |x= - |
|#default= ?}} | |#default= ?}} | ||
| − | |}</includeonly> | + | |}</includeonly><noinclude> |
| − | <noinclude> | ||
== Proper usage == | == Proper usage == | ||
{{Enemy stats | {{Enemy stats | ||
Latest revision as of 20:23, 9 June 2010
Proper usage
| Stat modifiers | Boosts | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| HP | ? | ATP | ? | ATA | ? | |
-- | |||||
| TP | ? | DFP | ? | EVP | ? | |
-- | |||||
| MST | ? | STA | ? | EXP | ? | |
-- | |||||
| Status effect susceptibility | ||||||||||||
| |
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| ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
| Half damage | ||||||||||||
| ? | ? | ? | ||||||||||
{{Enemy stats
|HP=
|ATP=
|ATA=
|TP=
|DFP=
|EVP=
|MST=
|STA=
|EXP=
|Leader boost=
|Attack boost=
|Defense boost=
|Burn=
|Freeze=
|Shock=
|Silence=
|Confuse=
|Virus=
|Poison=
|Stun=
|Sleep=
|Incapacitate=
|Jellen=
|Zalure=
|Zoldeel=
|Half damage striking=
|Half damage ranged=
|Half damage TECHNIC=
}}
Template field descriptions
Stat modifiers and boosts: All numbers entered in these cells will be percents taken from the most recent printing of the Perfect Bible.
Status effect susceptibility: Use a lowercase o to identify any status effects to which this enemy is susceptible. Use a lowercase x to identify status effects which cannot be inflicted on this enemy. If unknown, leave this field blank.
Half damage: Use a lowercase o to identify which attacks (if any) this enemy takes half-damage. Use a lowercase x if it takes no half damage from a particular attack. If unknown, leave this field blank.