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Difference between revisions of "Bullets"
(→Elemental bullet statistics: F/G/D and I/L/L aren't readable and understandable when there isn't a minimap :/ needed about 30 mins to figure out theire meaning...) |
(→PA Fragment bullet statistics) |
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| SE || PP || SE || PP || SE || PP || SE || PP || SE || PP | | SE || PP || SE || PP || SE || PP || SE || PP || SE || PP | ||
|- | |- | ||
− | | rowspan=2| {{Rifle icon}} || [[Killer Shot]] || 90 || 2 || 32/25/38 || 3 || 40/32/48 || 4 || 48/38/57 || 4 || 48/38/57 || 4 || 57 || | + | | rowspan=2| {{Rifle icon}} || [[Killer Shot]] || 90 || 2 || 32/25/38 || 3 || 40/32/48 || 4 || 48/38/57 || 4 || 48/38/57 || 4 || 57 || inflicts [[Incapacitate]] lv2-4. |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | [[Mayalee Shot]] || 50 || 2 || 13/10/15 || 3 || 16/12/19 || 4 || 19/15/22 || 4 || 22/17/26 || 5 || 30 || Inflicts Sleep. | + | | [[Mayalee Shot]] || 50 || 2 || 13/10/15 || 3 || 16/12/19 || 4 || 19/15/22 || 4 || 22/17/26 || 5 || 30 || Inflicts [[Sleep]] lv2-5. |
|- | |- | ||
− | | rowspan=2| {{Shotgun icon}} || [[Barada Chamga]] || 25 || 4 || 9/7/10 || 4 || 12/9/14 || 4 || 15/12/18 || 4 || 18/14/21 || 4 || 25 || Inflicts Charm. | + | | rowspan=2| {{Shotgun icon}} || [[Barada Chamga]] || 25 || 4 || 9/7/10 || 4 || 12/9/14 || 4 || 15/12/18 || 4 || 18/14/21 || 4 || 25 || Inflicts [[Charm]] lv4. |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | [[Barada Maga]] || 60 || 1 || 18/14/21 || 2 || 24/19/28 || 3 || 30/24/36 || 3 || 36/28/43 || 3 || 50 || Inflicts EVP | + | | [[Barada Maga]] || 60 || 1 || 18/14/21 || 2 || 24/19/28 || 3 || 30/24/36 || 3 || 36/28/43 || 3 || 50 || Inflicts [[Lower ATA/EVP]] lv1-3. |
|- | |- | ||
| rowspan=2| {{Longbow icon}} || [[Chousei-sou]] || 75 || x || 12 || x || 15 || x || 18 || x || 21 || - || - || Extra dam./acc., less range, slower firing rate. | | rowspan=2| {{Longbow icon}} || [[Chousei-sou]] || 75 || x || 12 || x || 15 || x || 18 || x || 21 || - || - || Extra dam./acc., less range, slower firing rate. | ||
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | [[Masei-sou]] || 75 || 1 || 16 || 2 || 20 || 2 || 24 || 2 || 28 || - || - || Inflicts Stun, causes | + | | [[Masei-sou]] || 75 || 1 || 16 || 2 || 20 || 2 || 24 || 2 || 28 || - || - || Inflicts [[Stun]] lv1-2, causes [[Blowaway]], less range, much slower firing rate. |
|- | |- | ||
− | | rowspan=2| {{Grenade icon}} || [[Boma Duranga]] || 50 || 2 || 40/32 || 2 || 45/36 || 2 || 50/40 || 2 || 55/44 || - || - || Higher damage, | + | | rowspan=2| {{Grenade icon}} || [[Boma Duranga]] || 50 || 2 || 40/32 || 2 || 45/36 || 2 || 50/40 || 2 || 55/44 || - || - || Higher damage, causes [[Damage reflection]] Lv2. |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | [[Boma Maga]] || 90 || 1 || 50/40 || 1 || 55/44 || 1 || 60/48 || 1 || 65/52 || - || - || Hits 1 | + | | [[Boma Maga]] || 90 || 1 || 50/40 || 1 || 55/44 || 1 || 60/48 || 1 || 65/52 || - || - || Hits 1-3 targets with a chance of 100% freezing the enemy. |
|- | |- | ||
− | | rowspan=2| {{Laser cannon icon}} || [[Phantasm Prism]] || 25 || 2 || 18/14/21 || 2 || 22/17/26 || 2 || 26/20/31 || 3 || 30/24/36 || 3 || 40 || Inflicts Sleep. | + | | rowspan=2| {{Laser cannon icon}} || [[Phantasm Prism]] || 25 || 2 || 18/14/21 || 2 || 22/17/26 || 2 || 26/20/31 || 3 || 30/24/36 || 3 || 40 || Inflicts [[Sleep]] lv2-3. |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | [[Mayalee Prism]] || 90 || x || 36/28/43 || x || 40/32/48 || x || 44/35/52 || x || 48/38/57 || x || 62 || | + | | [[Mayalee Prism]] || 90 || x || 36/28/43 || x || 40/32/48 || x || 44/35/52 || x || 48/38/57 || x || 62 || causes [[Blowaway]]. Low range. |
|- | |- | ||
| rowspan=2| {{Twin handgun icon}} || [[Twin Penetration]] || 90 || x || 16/12/19 || x || 20/16/24 || x || 24/19/28 || x || 28/22/33 || x || 38 || Hits all targets in a line.<br>Range reduced to 70% of normal. | | rowspan=2| {{Twin handgun icon}} || [[Twin Penetration]] || 90 || x || 16/12/19 || x || 20/16/24 || x || 24/19/28 || x || 28/22/33 || x || 38 || Hits all targets in a line.<br>Range reduced to 70% of normal. | ||
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | [[Twin Mayalee]] || 60 || 1 || 18/14/21 || 2 || 21/16/25 || 2 || 24/19/28 || 2 || 27/21/32 || 2 || 36 || Inflicts | + | | [[Twin Mayalee]] || 60 || 1 || 18/14/21 || 2 || 21/16/25 || 2 || 24/19/28 || 2 || 27/21/32 || 2 || 36 || Inflicts [[Lower ATA/EVP]] lv1-2. |
|- | |- | ||
| rowspan=2| {{Handgun icon}} || [[Penetrating Hit]] || 90 || x || 10/8 || x || 12/9 || x || 14/11 || x || 16/12 || - || - || Penetrates, low range. | | rowspan=2| {{Handgun icon}} || [[Penetrating Hit]] || 90 || x || 10/8 || x || 12/9 || x || 14/11 || x || 16/12 || - || - || Penetrates, low range. | ||
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| [[Mayalee Hit]] || 60 || 1 || 18/14 || 2 || 21/16 || 3 || 24/19 || 3 || 27/21 || - || - || Hits two targets. [[HP steal]] lv1-3. | | [[Mayalee Hit]] || 60 || 1 || 18/14 || 2 || 21/16 || 3 || 24/19 || 3 || 27/21 || - || - || Hits two targets. [[HP steal]] lv1-3. | ||
|- | |- | ||
− | | rowspan=2| {{Crossbow icon}} || [[Yak Zagenga]] || 75 || 1 || 12/9 || 2 || 16/12 || 3 || 20/16 || 3 || 20/16 || - || - || HP | + | | rowspan=2| {{Crossbow icon}} || [[Yak Zagenga]] || 75 || 1 || 12/9 || 2 || 16/12 || 3 || 20/16 || 3 || 20/16 || - || - || [[HP affects pwr]] lv1-3, low range. |
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | [[Yak Maga]] || 60 || 2 || 12/9 || 2 || 16/12 || 2 || 20/16 || 3 || 24/19 || - || - || Inflicts ATP | + | | [[Yak Maga]] || 60 || 2 || 12/9 || 2 || 16/12 || 2 || 20/16 || 3 || 24/19 || - || - || Inflicts [[Lower ATP]] lv2-3, low range. |
|- | |- | ||
| rowspan=2| {{Card icon}} || [[Kyumeisei-shiki]] || 60 || 1 || 28 || 2 || 32 || 3 || 36 || 3 || 40 || - || - || [[HP steal]] lv1-3. | | rowspan=2| {{Card icon}} || [[Kyumeisei-shiki]] || 60 || 1 || 28 || 2 || 32 || 3 || 36 || 3 || 40 || - || - || [[HP steal]] lv1-3. | ||
|- style="background-color:#eeeeee;" | |- style="background-color:#eeeeee;" | ||
− | | [[Masei-shiki]] || 60 || 1 || 10 || 2 || 12 || 3 || 14 || 3 || 16 || - || - || | + | | [[Masei-shiki]] || 60 || 1 || 10 || 2 || 12 || 3 || 14 || 3 || 16 || - || - || Inflicts [[Lower DFP]]. |
|- | |- | ||
| rowspan=2| {{Machinegun icon}} || [[Mayalee Fury]] || 75 || x || 15/12 || x || 18/14 || x || 21/16 || x || 24/19 || - || - || Launch, short range, very low accuracy. | | rowspan=2| {{Machinegun icon}} || [[Mayalee Fury]] || 75 || x || 15/12 || x || 18/14 || x || 21/16 || x || 24/19 || - || - || Launch, short range, very low accuracy. |
Revision as of 17:49, 22 November 2009
Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.
Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21 and 31 and 41.
Type | HU | RA | FO | FI | GT | WT | FF | FG | FT | PT | AF | AT | FM | GM | MF |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bullet cap | 10 | 20 | 10 | 30 | 40 | 20 | 20 | 40 | 30 | 40 | 30 | 20 | -- | 50 | -- |
The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:
Contents
Statistics
- Fire, Ground and Dark bullets are a simple 5% stronger than their Ice, Lightning and Light counterparts.
Elemental bullet statistics
Weapon | LV1~10 | LV11~20 | LV21~30 | LV31~40 | LV41~50 | |||||||||||||||
E% | SE Lv. | NoB | PP | E% | SE Lv. | NoB | PP | E% | SE Lv. | NoB | PP | E% | SE Lv. | NoB | PP | E% | SE Lv. | NoB | PP | |
20% | 2 | 1 | 8/6/9 | 26% | 3 | 1 | 10/8/12 | 32% | 4 | 1 | 12/9/14 | 40% | 4 | 1 | 14/11/16 | 48% | 5 | 1 | 19 | |
5% | 2 | 3 | 9/7/10 | 11% | 2 | 4 | 12/9/14 | 17% | 2 | 5 | 15/12/18 | 23% | 2 | 5 | 18/14/21 | 30% | 2 | 5 | 25 | |
19% | 2 | 1 | 8 | 25% | 3 | 1 | 10 | 30% | 4 | 1 | 12 | 38% | 4 | 1 | 14 | - | - | - | - | |
9% | 1 | 1 | 20/16 | 12% | 2 | 1 | 25/20 | 18% | 3 | 1 | 30/24 | 27% | 3 | 1 | 35/28 | - | - | - | - | |
30% | 2 | 1 | 12/9/14 | 35% | 2 | 1 | 15/12/18 | 40% | 2 | 1 | 18/14/21 | 45% | 3 | 1 | 21/18/25 | 50% | 3 | 1 | 28 | |
4% | 2 | 2 | 8/6/9 | 12% | 2 | 2 | 10/8/12 | 24% | 2 | 2 | 12/9/14 | 36% | 2 | 2 | 14/11/16 | 44% | 2 | 2 | 19 | |
5% | 1 | 1 | 6/4 | 13% | 2 | 1 | 7/5 | 19% | 3 | 1 | 8/6 | 23% | 3 | 1 | 9/7 | - | - | - | - | |
3% | 1 | 1 | 6/4 | 9% | 2 | 2 | 9/7 | 15% | 3 | 3 | 12/9 | 18% | 3 | 3 | 15/12 | - | - | - | - | |
17% | 2 | 2 | 7 | 21% | 2 | 3 | 10 | 25% | 2 | 3 | 12 | 29% | 2 | 3 | 14 | - | - | - | - | |
10% | 1 | 1 | 5/4 | 16% | 1 | 1 | 6/4 | 20% | 1 | 1 | 7/5 | 24% | 1 | 1 | 8/6 | - | - | - | - |
Notes:
- E% is the elemental attribute.
- SE Lv is the Status Effect level.
- NoB is the number of bullets per shot.
- PP gives the values for Ranger, Fortegunner and Gunmaster, respectively (if available).
- Rifles also gain Knockdown effect for elemental bullets from L31 on.
- Note: for Cards only, Dark and Light elements are switched; Light gets the ATP values in the upper row instead, and Dark from the lower row.
Relative Bullet ranges
Weapon | LV1~10 | LV11~20 | LV21~30 | LV31~40 | LV41~50 |
Range (%) | Range (%) | Range (%) | Range (%) | Range (%) | |
167 | 173 | 180 | ? | ? | |
93 | 100 | 107 | ? | ? | |
160 | 167 | 173 | ? | - | |
60 | 60 | 60 | ? | - | |
120 | 127 | 133 | ? | ? | |
100 | 107 | 113 | 119 | ? | |
100 | 107 | 113 | 119 | - | |
87 | 93 | 100 | ? | - | |
107 | 113 | 120 | ? | - | |
67 | 73 | 80 | ? | - |
PA Fragment bullet statistics
Weapon | Bullet | PAFs | LV1~10 | LV11~20 | LV21~30 | LV31~40 | LV41~50 | Effect | |||||
SE | PP | SE | PP | SE | PP | SE | PP | SE | PP | ||||
Killer Shot | 90 | 2 | 32/25/38 | 3 | 40/32/48 | 4 | 48/38/57 | 4 | 48/38/57 | 4 | 57 | inflicts Incapacitate lv2-4. | |
Mayalee Shot | 50 | 2 | 13/10/15 | 3 | 16/12/19 | 4 | 19/15/22 | 4 | 22/17/26 | 5 | 30 | Inflicts Sleep lv2-5. | |
Barada Chamga | 25 | 4 | 9/7/10 | 4 | 12/9/14 | 4 | 15/12/18 | 4 | 18/14/21 | 4 | 25 | Inflicts Charm lv4. | |
Barada Maga | 60 | 1 | 18/14/21 | 2 | 24/19/28 | 3 | 30/24/36 | 3 | 36/28/43 | 3 | 50 | Inflicts Lower ATA/EVP lv1-3. | |
Chousei-sou | 75 | x | 12 | x | 15 | x | 18 | x | 21 | - | - | Extra dam./acc., less range, slower firing rate. | |
Masei-sou | 75 | 1 | 16 | 2 | 20 | 2 | 24 | 2 | 28 | - | - | Inflicts Stun lv1-2, causes Blowaway, less range, much slower firing rate. | |
Boma Duranga | 50 | 2 | 40/32 | 2 | 45/36 | 2 | 50/40 | 2 | 55/44 | - | - | Higher damage, causes Damage reflection Lv2. | |
Boma Maga | 90 | 1 | 50/40 | 1 | 55/44 | 1 | 60/48 | 1 | 65/52 | - | - | Hits 1-3 targets with a chance of 100% freezing the enemy. | |
Phantasm Prism | 25 | 2 | 18/14/21 | 2 | 22/17/26 | 2 | 26/20/31 | 3 | 30/24/36 | 3 | 40 | Inflicts Sleep lv2-3. | |
Mayalee Prism | 90 | x | 36/28/43 | x | 40/32/48 | x | 44/35/52 | x | 48/38/57 | x | 62 | causes Blowaway. Low range. | |
Twin Penetration | 90 | x | 16/12/19 | x | 20/16/24 | x | 24/19/28 | x | 28/22/33 | x | 38 | Hits all targets in a line. Range reduced to 70% of normal. | |
Twin Mayalee | 60 | 1 | 18/14/21 | 2 | 21/16/25 | 2 | 24/19/28 | 2 | 27/21/32 | 2 | 36 | Inflicts Lower ATA/EVP lv1-2. | |
Penetrating Hit | 90 | x | 10/8 | x | 12/9 | x | 14/11 | x | 16/12 | - | - | Penetrates, low range. | |
Mayalee Hit | 60 | 1 | 18/14 | 2 | 21/16 | 3 | 24/19 | 3 | 27/21 | - | - | Hits two targets. HP steal lv1-3. | |
Yak Zagenga | 75 | 1 | 12/9 | 2 | 16/12 | 3 | 20/16 | 3 | 20/16 | - | - | HP affects pwr lv1-3, low range. | |
Yak Maga | 60 | 2 | 12/9 | 2 | 16/12 | 2 | 20/16 | 3 | 24/19 | - | - | Inflicts Lower ATP lv2-3, low range. | |
Kyumeisei-shiki | 60 | 1 | 28 | 2 | 32 | 3 | 36 | 3 | 40 | - | - | HP steal lv1-3. | |
Masei-shiki | 60 | 1 | 10 | 2 | 12 | 3 | 14 | 3 | 16 | - | - | Inflicts Lower DFP. | |
Mayalee Fury | 75 | x | 15/12 | x | 18/14 | x | 21/16 | x | 24/19 | - | - | Launch, short range, very low accuracy. |
External Links
- PSU-Wiki's article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |