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Difference between revisions of "Bullets"
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Bullets can be used to grant [[Elements|elements]] to ranged [[Weapons|weapons]], and to increase their [[ATP|Att.]], at the cost of both [[ATA|Acc.]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Photon art disks#Bullet disks|bullet disks]], and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once. | Bullets can be used to grant [[Elements|elements]] to ranged [[Weapons|weapons]], and to increase their [[ATP|Att.]], at the cost of both [[ATA|Acc.]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Photon art disks#Bullet disks|bullet disks]], and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once. | ||
− | Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11 | + | Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21 and 31 and 41. |
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* Fire, Ground and Dark bullets are a simple 5% stronger than their Ice, Lightning and Light counterparts. | * Fire, Ground and Dark bullets are a simple 5% stronger than their Ice, Lightning and Light counterparts. | ||
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== Elemental bullet statistics == | == Elemental bullet statistics == | ||
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| rowspan=2| {{Machinegun icon}} || [[Mayalee Fury]] || 75 || - || 15/12/- || - || 18/14/- || - || 21/16/- || - || 24/19/- || ? || ?/-/- || Launch, short range, very low accuracy. | | rowspan=2| {{Machinegun icon}} || [[Mayalee Fury]] || 75 || - || 15/12/- || - || 18/14/- || - || 21/16/- || - || 24/19/- || ? || ?/-/- || Launch, short range, very low accuracy. | ||
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== External Links == | == External Links == | ||
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{{Gameplay}} | {{Gameplay}} | ||
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Revision as of 11:50, 8 July 2009
Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.
Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21 and 31 and 41.
Type | HU | RA | FO | FI | GT | WT | FF | FG | FT | PT | AF | AT | FM | GM | MF |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bullet cap | 10 | 20 | 10 | 30 | 40 | 20 | 20 | 40 | 30 | 40 | 30 | 20 | -- | 50 | -- |
The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:
Contents
Statistics
- Fire, Ground and Dark bullets are a simple 5% stronger than their Ice, Lightning and Light counterparts.
Elemental bullet statistics
Weapon | ||||||||||||||||||||
E% | SE Lv. | NoB | PP | E% | SE Lv. | NoB | PP | E% | SE Lv. | NoB | PP | E% | SE Lv. | NoB | PP | E% | SE Lv. | NoB | PP | |
20% | 2 | 1 | 8/6/9 | 26% | 3 | 1 | 10/8/12 | 32% | 4 | 1 | 12/9/14 | 40% | 4 | 1 | 14/11/16 | 48% | 5 | 1 | -/-/19 | |
5% | 2 | 3 | 9/7/10 | 11% | 2 | 4 | 12/9/14 | 17% | 2 | 5 | 15/12/18 | 23% | 2 | 5 | 18/14/21 | 30% | 2 | 5 | -/-/25 | |
19% | 2 | 1 | 8/-/- | 25% | 3 | 1 | 10/-/- | 30% | 4 | 1 | 12/-/- | 38% | 4 | 1 | 14/-/- | ?% | ? | ? | ?/?/- | |
9% | 1 | 1 | 20/16/- | 12% | 2 | 1 | 25/20/- | 18% | 3 | 1 | 30/24/- | 27% | 3 | 1 | 35/28/- | ?% | ? | ? | ?/?/- | |
30% | 2 | 1 | 12/9/14 | 35% | 2 | 1 | 15/12/18 | 40% | 2 | 1 | 18/14/21 | 45% | 3 | 1 | 21/18/25 | 50% | 3 | 1 | -/-/28 | |
4% | 2 | 2 | 8/6/9 | 12% | 2 | 2 | 10/8/12 | 24% | 2 | 2 | 12/9/14 | 36% | 2 | 2 | 14/11/16 | 44% | 2 | 2 | -/-/19 | |
5% | 1 | 1 | 6/4/- | 13% | 2 | 1 | 7/5/- | 19% | 3 | 1 | 8/6/- | 23% | 3 | 1 | 9/7/- | ?% | ? | ? | ?/?/- | |
3% | 1 | 1 | 6/4/- | 9% | 2 | 2 | 9/7/- | 15% | 3 | 3 | 12/9/- | 18% | 3 | 3 | 15/12/- | ?% | ? | ? | ?/?/- | |
17% | 2 | 2 | 7/-/- | 21% | 2 | 3 | 10/-/- | 25% | 2 | 3 | 12/-/- | 29% | 2 | 3 | 14/-/- | ?% | ? | ? | ?/?/- | |
10% | 1 | 1 | 5/4/- | 16% | 1 | 1 | 6/4/- | 20% | 1 | 1 | 7/5/- | 24% | 1 | 1 | 8/6/- | ?% | ? | ? | ?/?/- |
Notes:
- E% is the elemental attribute.
- SE Lv is the Status Effect level.
- NoB is the number of bullets per shot.
- PP gives the values for Ranger, Fortegunner and Gunmaster, respectively.
- Rifles also gain Knockdown effect for elemental bullets from L31 on.
Weapon | |
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Att F/G/D | Acc | Att F/G/D | Acc | Att F/G/D | Acc | Att F/G/D | Acc | Att F/G/D | Acc | |
Att I/L/L | Att I/L/L | Att I/L/L | Att I/L/L | Att I/L/L | ||||||
141~150 | 56 ~65 |
151~160 | 66 ~75 |
162~180 | 76 ~85 |
182~200 | 85 | 202~220 | 85 | |
136~145 | 146~155 | 157~175 | 177~195 | 197~215 | ||||||
131~140 | 46 ~55 |
146~155 | 61 ~70 |
161~170 | 70 | 176~185 | 70 | 191~200 | 70 | |
126~135 | 141~150 | 156~165 | 171~180 | 186~195 | ||||||
141~150 | 53 ~62 |
156~165 | 63 ~72 |
171~180 | 72 | 186~195 | 72 | ?~? | ? ~? | |
126~135 | 141~150 | 156~165 | 171~180 | ?~? | ||||||
152~170 | 41 ~50 |
172~190 | 51 ~60 |
192~210 | 62 | 213~240 | 62 | ?~? | ? ~? | |
147~165 | 167~185 | 187~205 | 208~235 | ?~? | ||||||
132~150 | 54 ~63 |
152~170 | 64 ~73 |
172~190 | 73 | 193~220 | 73 | 223~250 | 73 | |
127~145 | 147~165 | 167~185 | 185~215 | 218~245 | ||||||
111~120 | 56 ~65 |
126~135 | 66 ~75 |
142~160 | 75 | 161~170 | 76 ~85 |
171~180 | 86 ~95 | |
106~115 | 121~130 | 137~155 | 156~165 | 166~175 | ||||||
116~125 | 56 ~65 |
131~140 | 66 ~75 |
147~165 | 75 | 171~180 | 75 | ?~? | ? ~? | |
111~120 | 126~135 | 142~160 | 166~175 | ?~? | ||||||
116~125 | 41 ~50 |
126~135 | 51 ~60 |
136~145 | 60 | 146~155 | 60 | ?~? | ? ~? | |
111~120 | 121~130 | 131~140 | 141~150 | ?~? | ||||||
121~130 | 51 ~60 |
131~140 | 61 ~70 |
146~155 | 70 | 161~170 | 70 | ?~? | ? ~? | |
116~125 | 126~135 | 141~150 | 156~165 | ?~? | ||||||
116~125 | 58 ~67 |
131~140 | 68 ~77 |
146~155 | 78 ~87 |
161~170 | 87 | ?~? | ? ~? | |
111~120 | 126~135 | 141~150 | 156~165 | ?~? |
- Note: for Cards only, Dark and Light elements are switched; Light gets the ATP values in the upper row instead, and Dark from the lower row.
Relative Bullet ranges
Weapon | LV1~10 | LV11~20 | LV21~30 | LV31~40 | LV41~50 |
Range (%) | Range (%) | Range (%) | Range (%) | Range (%) | |
167 | 173 | 180 | ? | ? | |
93 | 100 | 107 | ? | ? | |
160 | 167 | 173 | ? | ? | |
60 | 60 | 60 | ? | ? | |
120 | 127 | 133 | ? | ? | |
100 | 107 | 113 | 119 | ? | |
100 | 107 | 113 | 119 | ? | |
87 | 93 | 100 | ? | ? | |
107 | 113 | 120 | ? | ? | |
67 | 73 | 80 | ? | ? |
PA Fragment bullet statistics
Weapon | Bullet | PAFs | LV1~10 | LV11~20 | LV21~30 | LV31~40 | LV41~50 | Effect | |||||
SE | PP | SE | PP | SE | PP | SE | PP | SE | PP | ||||
Killer Shot | 90 | 2 | 32/25/38 | 3 | 40/32/48 | 4 | 48/38/57 | 4 | 48/38/57 | 4 | -/-/57 | May incapacitate. | |
Mayalee Shot | 50 | 2 | 13/10/15 | 3 | 16/12/19 | 4 | 19/15/22 | 4 | 22/17/26 | 5 | -/-/30 | Inflicts Sleep. | |
Barada Chamga | 25 | 4 | 9/7/10 | 4 | 12/9/14 | 4 | 15/12/18 | 4 | 18/14/21 | 4 | -/-/25 | Inflicts Charm. | |
Barada Maga | 60 | 1 | 18/14/21 | 2 | 24/19/28 | 3 | 30/24/36 | 3 | 36/28/43 | 3 | -/-/50 | Inflicts EVP/ATA down. | |
Chousei-sou | 75 | - | 12/-/- | - | 15/-/- | - | 18/-/- | - | 21/-/- | ? | ?/-/- | Extra dam./acc., less range, slower firing rate. | |
Masei-sou | 75 | 1 | 16/-/- | 2 | 20/-/- | 2 | 24/-/- | 2 | 28/-/- | ? | ?/-/- | Inflicts Stun, causes Knockback, less range, much slower firing rate. | |
Boma Duranga | 50 | 2 | 40/32/- | 2 | 45/36/- | 2 | 50/40/- | 2 | 55/44/- | ? | ?/-/- | Higher damage, HP Reflect damage. | |
Boma Maga | 90 | 1 | 50/40/- | 1 | 55/44/- | 1 | 60/48/- | 1 | 65/52/- | ? | ?/-/- | Hits 1~3 (3 from L21). Extra acc., 100% freeze. | |
Phantasm Prism | 25 | 2 | 18/14/21 | 2 | 22/17/26 | 2 | 26/20/31 | 3 | 30/24/36 | 3 | -/-/40 | Inflicts Sleep. | |
Mayalee Prism | 90 | - | 36/28/43 | - | 40/32/48 | - | 44/35/52 | - | 48/38/57 | - | -/-/62 | Blow away (Knockback). Low range. | |
Twin Penetration | 90 | - | 16/12/19 | - | 20/16/24 | - | 24/19/28 | - | 28/22/33 | - | -/-/38 | Hits all targets in a line. Range reduced to 70% of normal. | |
Twin Mayalee | 60 | 1 | 18/14/21 | 2 | 21/16/25 | 2 | 24/19/28 | 2 | 27/21/32 | 2 | -/-/36 | Inflicts DFP down. | |
Penetrating Hit | 90 | - | 10/8/- | - | 12/9/- | - | 14/11/- | - | 16/12/- | ? | ?/-/- | Penetrates, low range. | |
Mayalee Hit | 60 | 1 | 18/14/- | 2 | 21/16/- | 3 | 24/19/- | 3 | 27/21/- | ? | ?/-/- | Hits two targets. Steals HP (7%, 11%, 15%). | |
Yak Zagenga | 75 | 1 | 12/9/- | 2 | 16/12/- | 3 | 20/16/- | 3 | 20/16/- | ? | ?/-/- | HP Reflect damage, low range. | |
Yak Maga | 60 | 2 | 12/9/- | 2 | 16/12/- | 2 | 20/16/- | 3 | 24/19/- | ? | ?/-/- | Inflicts ATP Down, low range. | |
Kyumeisei-shiki | 60 | 1 | 28/-/- | 2 | 32/-/- | 3 | 36/-/- | 3 | 40/-/- | ? | ?/-/- | HP Drain. | |
Masei-shiki | 60 | 1 | 10/-/- | 2 | 12/-/- | 3 | 14/-/- | 3 | 16/-/- | ? | ?/-/- | Causes DFP Down. | |
Mayalee Fury | 75 | - | 15/12/- | - | 18/14/- | - | 21/16/- | - | 24/19/- | ? | ?/-/- | Launch, short range, very low accuracy. |
External Links
- PSU-Wiki's article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |