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Difference between revisions of "PSP:Traps"
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Traps are explosive devices placed on the ground. They are most effectively used by [[PSP:Protranser|Protransers]] and [[PSP:Types|Battle types]] with some focus on ranged combat ([[PSP:Ranger|Ranger]] and [[PSP:Gunmaster|Gunmaster]]). The [[PSP:Protranser|Protransers]] gets a damage bonus when using traps, and is the only class capable of using the most powerful traps in the game, the EX traps. These items are a popular method of delivering potent status effects to enemies that would otherwise resist. [[PSP:Hunter|Hunter]]s and [[PSP:Fighmaster|Fighmaster]]s are the only jobs that cannot use any traps. | Traps are explosive devices placed on the ground. They are most effectively used by [[PSP:Protranser|Protransers]] and [[PSP:Types|Battle types]] with some focus on ranged combat ([[PSP:Ranger|Ranger]] and [[PSP:Gunmaster|Gunmaster]]). The [[PSP:Protranser|Protransers]] gets a damage bonus when using traps, and is the only class capable of using the most powerful traps in the game, the EX traps. These items are a popular method of delivering potent status effects to enemies that would otherwise resist. [[PSP:Hunter|Hunter]]s and [[PSP:Fighmaster|Fighmaster]]s are the only jobs that cannot use any traps. | ||
− | + | == Usage == | |
− | ==Usage== | ||
Traps are held in the third pane of the inventory window with other consumables and are bound to the item palette. When selected however, they take up your currently wielded weapon. The primary attack button is used to plant traps. Both G and EX traps remain indefinitely until detonated via the secondary attack button. Multiple G traps may be planted in which case using the detonator causes all set traps to explode simultaneously. Changing weaponry while traps are still out in play cause all active traps to be removed from the board without detonation, resulting in a lost trap. | Traps are held in the third pane of the inventory window with other consumables and are bound to the item palette. When selected however, they take up your currently wielded weapon. The primary attack button is used to plant traps. Both G and EX traps remain indefinitely until detonated via the secondary attack button. Multiple G traps may be planted in which case using the detonator causes all set traps to explode simultaneously. Changing weaponry while traps are still out in play cause all active traps to be removed from the board without detonation, resulting in a lost trap. | ||
G traps can affect as many as four targets simultaneously with weaker base damage but stronger status effects. G traps are also capable of affecting multiple hit boxes on large monsters simultaneously, resulting in larger damage in such situations. Traps always hit if a target is caught within the area of effect, if the trap has a status effect tied to it, it will deliver it unerringly unless the enemy is completely immune. EX traps trigger as geysers and have a duration of 5-6 seconds though only one may be set at a time. All traps are capable of charging the SUV bar. | G traps can affect as many as four targets simultaneously with weaker base damage but stronger status effects. G traps are also capable of affecting multiple hit boxes on large monsters simultaneously, resulting in larger damage in such situations. Traps always hit if a target is caught within the area of effect, if the trap has a status effect tied to it, it will deliver it unerringly unless the enemy is completely immune. EX traps trigger as geysers and have a duration of 5-6 seconds though only one may be set at a time. All traps are capable of charging the SUV bar. | ||
− | == | + | == Proficiencies == |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
− | ! | + | ! width=110| Trap !! HU !! RA !! FO !! width="20"|FM !! GM !! MF !! AM !! PT |
|- | |- | ||
− | | {{Color-B}} | + | | {{Color-B}}| Burn Trap G || {{grade|p=-}} || {{Color-S}}| O || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| O || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| O |
|- | |- | ||
− | | | + | | {{Color-B}}| Freeze Trap G || {{grade|p=-}} || {{Color-S}}| O || {{Color-S}}| O || {{grade|p=-}} || {{Color-S}}| O || {{Color-S}}| O || {{Color-S}}| O || {{Color-S}}| O |
|- | |- | ||
− | | | + | | {{Color-B}}| Virus Trap G || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| O || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| O |
|- | |- | ||
− | | | + | | {{Color-B}}| Confusion Trap G || {{grade|p=-}} || {{Color-S}}| O || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| O || {{grade|p=-}} ||{{Color-S}}| O || {{Color-S}}| O |
|- | |- | ||
− | | {{Color-B}} | + | | {{Color-B}}| Burn Trap EX || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| O |
|- | |- | ||
− | | | + | | {{Color-B}}| Freeze Trap EX || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| O |
|- | |- | ||
− | | | + | | {{Color-B}}| Stun Trap EX || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| O |
|} | |} | ||
− | + | == Traps == | |
− | |||
− | == | ||
− | |||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
− | ! | + | ! Rarity !! Name !! Limit !! Price !! Ver. !! Comments |
|- | |- | ||
− | | {{Color-B}}| Burn Trap G || | + | | {{Color-B}} rowspan="4" | 4★ || [[PSP:Burn Trap G|Burn Trap G]] || 5 || 200 || {{PSP version}} || A trap that can be set off at any time after it's set. Adds burn effects. |
|- | |- | ||
− | | | + | | [[PSP:Freeze Trap G|Freeze Trap G]] || 5 || 200 || {{PSP version}} || A trap that can be set off at any time after it's set. Adds freezing effects. |
|- | |- | ||
− | | | + | | [[PSP:Virus Trap G|Virus Trap G]] || 5 || 200 || {{PSP version}} || A trap that can be set off at any time after it's set. Adds virus effects |
|- | |- | ||
− | | | + | | [[PSP:Confusion Trap G|Confusion Trap G]] || 5 || 200 || {{PSP version}} || A trap that can be set off at any time after it's set. Adds confusion effects. |
|- | |- | ||
− | | {{Color-B}}| Burn Trap EX || | + | | {{Color-B}} rowspan="3" | 6★ || [[PSP:Burn Trap EX|Burn Trap EX]] || 3 || 500 || {{PSP version}} || A new trap model that activates for a set period of time. Adds burn effects. |
|- | |- | ||
− | | | + | | [[PSP:Freeze Trap EX|Freeze Trap EX]] || 3 || 500 || {{PSP version}} || A new trap model that activates for a set period of time. Adds freeze effects. |
|- | |- | ||
− | | | + | | [[PSP:Stun Trap EX|Stun Trap EX]] || 3 || 500 || {{PSP version}} || A new trap model that activates for a set period of time. Adds stun effects. |
− | | | ||
− | |||
|} | |} | ||
[[Category: Phantasy Star Portable]] | [[Category: Phantasy Star Portable]] |
Latest revision as of 11:22, 16 April 2009
Traps are explosive devices placed on the ground. They are most effectively used by Protransers and Battle types with some focus on ranged combat (Ranger and Gunmaster). The Protransers gets a damage bonus when using traps, and is the only class capable of using the most powerful traps in the game, the EX traps. These items are a popular method of delivering potent status effects to enemies that would otherwise resist. Hunters and Fighmasters are the only jobs that cannot use any traps.
Usage
Traps are held in the third pane of the inventory window with other consumables and are bound to the item palette. When selected however, they take up your currently wielded weapon. The primary attack button is used to plant traps. Both G and EX traps remain indefinitely until detonated via the secondary attack button. Multiple G traps may be planted in which case using the detonator causes all set traps to explode simultaneously. Changing weaponry while traps are still out in play cause all active traps to be removed from the board without detonation, resulting in a lost trap.
G traps can affect as many as four targets simultaneously with weaker base damage but stronger status effects. G traps are also capable of affecting multiple hit boxes on large monsters simultaneously, resulting in larger damage in such situations. Traps always hit if a target is caught within the area of effect, if the trap has a status effect tied to it, it will deliver it unerringly unless the enemy is completely immune. EX traps trigger as geysers and have a duration of 5-6 seconds though only one may be set at a time. All traps are capable of charging the SUV bar.
Proficiencies
Trap | HU | RA | FO | FM | GM | MF | AM | PT |
---|---|---|---|---|---|---|---|---|
Burn Trap G | - | O | - | - | O | - | - | O |
Freeze Trap G | - | O | O | - | O | O | O | O |
Virus Trap G | - | - | - | - | O | - | - | O |
Confusion Trap G | - | O | - | - | O | - | O | O |
Burn Trap EX | - | - | - | - | - | - | - | O |
Freeze Trap EX | - | - | - | - | - | - | - | O |
Stun Trap EX | - | - | - | - | - | - | - | O |
Traps
Rarity | Name | Limit | Price | Ver. | Comments |
---|---|---|---|---|---|
4★ | Burn Trap G | 5 | 200 | A trap that can be set off at any time after it's set. Adds burn effects. | |
Freeze Trap G | 5 | 200 | A trap that can be set off at any time after it's set. Adds freezing effects. | ||
Virus Trap G | 5 | 200 | A trap that can be set off at any time after it's set. Adds virus effects | ||
Confusion Trap G | 5 | 200 | A trap that can be set off at any time after it's set. Adds confusion effects. | ||
6★ | Burn Trap EX | 3 | 500 | A new trap model that activates for a set period of time. Adds burn effects. | |
Freeze Trap EX | 3 | 500 | A new trap model that activates for a set period of time. Adds freeze effects. | ||
Stun Trap EX | 3 | 500 | A new trap model that activates for a set period of time. Adds stun effects. |