If you are looking for Information about PSU Clementine, Go check their Wiki

Difference between revisions of "Sandbox:tlbww"

From The re-PSUPedia
Jump to: navigation, search
m (Ice)
m (Rare Bullet (PSP))
 
(55 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== Offline Technic Table EP1 (editting)==
+
dizas 1-10 11-20
{| class="wikitable"
+
6% per hit 2%
|-
 
! colspan="9" style="background-color:#ff7878;" |
 
=== Fire ===
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Foie (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
| Fire || Projectile || Attacks by shooting a fireball that explodes. || 1000 || Single || Long || 1*
 
|-
 
| style="background-color:#ff7878;" align="center" | Foie || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 221-230 || align="center" | 232-250 || align="center" | 252-270
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv4
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Rafoie (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
| Fire || Blast || Attacks enemies in front of the user with a powerful flame. || 3500|| Area (3)/(4 @ 31+) || Medium || 2*
 
|-
 
| style="background-color:#ff7878;" align="center" | Rafoie || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 ||
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 131-140 || align="center" | 141-150 || align="center" | 152-170
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Damfoie (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|  Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3*
 
|-
 
| style="background-color:#ff7878;" align="center" | Damfoie || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(14)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Burn Lv3 || align="center" | Burn Lv3 || align="center" | Burn Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Gifoie (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
| Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || 8000 || Area (medium) || Self || 4*
 
|-
 
| style="background-color:#ff7878;" align="center" | Gifoie || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Shifta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
| Fire || Field || Supports allies by boosting attack power for a set period of time. || 2500 || Area (medium) || Self || 2*
 
|-
 
| style="background-color:#ff7878;" align="center" | Shifta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| rowspan="2" | [[Image:Jellen (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
| Fire || Field || Reduces enemy attack power for a set period of time. || 1500<|| Area (medium) || Self || 2*
 
|-
 
| style="background-color:#ff7878;" align="center" | Jellen || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
 
|-
 
|}
 
|-
 
! colspan="9" style="background-color:#7d7dff;" |
 
 
 
=== Ice ===
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Barta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Ground Projectile || Attacks enemies with a projectile of ice. || 1000 || Line || Long || 1*
 
|-
 
| style="background-color:#7d7dff;" align="center" | Barta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Rabarta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3500< || Area (3)/(4 @ 31+) || Medium || 2*
 
|-
 
| style="background-color:#7d7dff;" align="center" | Rabarta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Dambarta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3*
 
|-
 
| style="background-color:#7d7dff;" align="center" | Dambarta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 8(6) || align="center" | 12(9) || align="center" | 16(12)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Freeze Lv3 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Gibarta (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || 8000 || Area (medium) || Self || 4*
 
|-
 
| style="background-color:#7d7dff;" align="center" | Gibarta || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Deband (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Field || Supports allies by boosting defense for a set period of time. || 2500 || Area (medium) || Self || 2*
 
|-
 
| style="background-color:#7d7dff;" align="center" | Deband || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" | 2 min || align="center" |  3 min || align="center" | 4 min
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| rowspan="2" | [[Image:Zalure (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
| Ice || Field || Supports allies by reducing enemy defense for a set period of time. || 500 || Area (medium) || Self || 2*
 
|-
 
| style="background-color:#7d7dff;" align="center" | Zalure || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
 
|-
 
|}
 
|-
 
! colspan="9" style="background-color:#ffff32;" |
 
  
=== Lightning ===
+
== Rare Bullet statistics ==
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Zonde (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
| Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || 1000 || Line || Long || 1*
 
|-
 
| style="background-color:#ffff32;" align="center" | Zonde || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 146-155
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv1
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Razonde (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|  Lightning || Blast || Attacks with a lightning strike that damages enemies. || 3500 || Area (3)/(4 @ 31+) || Medium || 2*
 
|-
 
| style="background-color:#ffff32;" align="center" | Razonde || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 147-165
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Gizonde (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
| Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || 8000 || Area (medium) || Self || 4*
 
|-
 
| style="background-color:#ffff32;" align="center" | Gizonde || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Noszonde (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
| Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || 4500 || Area (small) || Long || 3*
 
|-
 
| style="background-color:#ffff32;" align="center" | Noszonde || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 30(24) || align="center" | 60(48) || align="center" | (57)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 131-140 || align="center" | 146-155 || align="center" | 162-180
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Zodial (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
| Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || 4000 || Area (medium) || 3*
 
|-
 
| style="background-color:#ffff32;" align="center" | Zodial || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| rowspan="2" | [[Image:Zoldeel (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
| Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || 1500 || Area (medium) || Self || 2*
 
|-
 
| style="background-color:#ffff32;" align="center" | Zoldeel || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  30 sec || align="center" |  1 min || align="center" | 90 sec
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
 
|-
 
|}
 
|-
 
! colspan="9" style="background-color:#ff8c00;" |
 
  
=== Ground ===
+
*These bullets are lack elemental damage but tend to cause Status effects or other bullet properties such as penetration.
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Diga (icon).png|40px]]
 
| lement || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
| Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || 450 || Single || Long || 1*
 
|-
 
| style="background-color:#ff8c00;" align="center" | Diga || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 231-240 || align="center" | 242-260 || align="center" | 262-280
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Silence Lv2 || align="center" | Silence Lv3 || align="center" | Silence Lv4
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Radiga (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
| Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || 3500 || Area (3)/(4 @ 31+) || Medium || 2*
 
|-
 
| style="background-color:#ff8c00;" align="center" | Radiga || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 141-150 || align="center" | 151-160 || align="center" | 162-180
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Damdiga (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
| Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3*
 
|-
 
| style="background-color:#ff8c00;" align="center" | Damdiga || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(9)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Poison Lv3 || align="center" | Poison Lv3 || align="center" | Poison Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Gidiga (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
| Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || 8000 || Area (medium) || Self  || 5*
 
|-
 
| style="background-color:#ff8c00;" align="center" | Gidiga || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Nosdiga (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
| Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || 4500 || Single || Long || 3*
 
|-
 
| style="background-color:#ff8c00;" align="center" | Nosdiga || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 25(20) || align="center" | 45(36) || align="center" | 40
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 131-140 || align="center" | 146-155 || align="center" | 161-170
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Stun Lv2 || align="center" | Stun Lv2 || align="center" | Stun Lv2
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| rowspan="2" | [[Image:Dizas (icon).png|40px]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
| Ground || Field || Creates a field that reduces damage from physical attacks || 35000 || Area (small) || Self || 6*
 
|-
 
| style="background-color:#ff8c00;" align="center" | Dizas || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|-
 
! colspan="9" style="background-color:#ffcdb4;" |
 
=== Light ===
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Resta (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|  <span title="Resuta">レスタ</span> || Light || Field || Uses the power of photons to regenerate body cells, restoring HP. || <span style="color: red;">800</span>/<span style="color: blue;">1200</span> || Area (medium) || Self || 1*
 
|-
 
| style="background-color:#ffcdb4;" align="center" | [[Resta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 30(24) || align="center" | 40(32) || align="center" | 50(40) || align="center" | (45)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Giresta (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|  <span title="Gi Resuta">ギ・レスタ</span> || Light || Field || Revives allies downed during battle. Adds HP recovery. || <span style="color: red;">90 [[PA Fragment|PAF]]</span>/<span style="color: blue;">9800</span> || Area (medium) || Self || <span style="color: red;">8*</span>/<span style="color: blue;">3*</span>
 
|-
 
| style="background-color:#ffcdb4;" align="center" | [[Giresta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 40(32) || align="center" | 50(40) || align="center" | 60(48) || align="center" | 70
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | HP Recovery Lv1 || align="center" | HP Recovery Lv2 || align="center" | HP Recovery Lv3 || align="center" | HP Recovery Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Reverser (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|  <span title="Rejene">レジェネ</span> || Light || Field || Cures any status abnormalities. || <span style="color: red;">1000</span>/<span style="color: blue;">3000</span> || Area (medium) || Self || 2*
 
|-
 
| style="background-color:#ffcdb4;" align="center" | [[Reverser]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9) || align="center" | 14
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Regrant (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|  <span title="Regurantsu">レグランツ</span> || Light || Channeled Blast || Converts the HP into an attack based on length of button input and PP. || <span style="color: red;">90[[PA Fragment|PAF]]</span>/<span style="color: blue;">14000</span> || Area (large) || Self || <span style="color: red;">?*</span>/<span style="color: blue;">4*</span>
 
|-
 
| style="background-color:#ffcdb4;" align="center" | [[Regrant]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" |6(4)  || align="center" |9(7)  || align="center" | 12(9) || align="center" | (12)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 71-80 || align="center" |81-90  || align="center" | 91-100 || align="center" | 102-120
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Rentis (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|  <span title="Rentisu">レンティス</span> || Light || Field || Creates a field that reduces damage from TECHNIC attacks. || <span style="color: red;">?</span>/<span style="color: blue;">35000</span> || Area (small) || Self || <span style="color: red;">?*</span>/<span style="color: blue;">6*</span>
 
|-
 
| style="background-color:#ffcdb4;" align="center" | [[Rentis]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| rowspan="2" | [[Image:Retier (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|  <span title="Retiaaru">レティアール</span> || Light || Field || Boosts TECHNIC and mental energy for party members. || <span style="color: red;">9000</span>/<span style="color: blue;">4000</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">3*</span>
 
|-
 
| style="background-color:#ffcdb4;" align="center" | [[Retier]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) || align="center" | 56
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| align="center" |  2 min || align="center" |  3 min || align="center" | 4 min || align="center" | 5 min
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% || align="center" | Lv4 +23%
 
|-
 
|}
 
|-
 
! colspan="9" style="background-color:#ff8cff;" |
 
  
=== Dark ===
+
{| class="wikitable" style="text-align:center"
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
+
|- style="background-color:#ccffff;"
| rowspan="2" | [[Image:Megid (icon).png|40px]]
+
| rowspan=2|<b>Weapon</b> || rowspan=2|<b>Bullet</b> || colspan=2|'''LV1~10''' || colspan=2|'''LV11~20''' || colspan=2|'''LV21~30''' || rowspan=2|'''Comments'''
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|  <span title="Megido">メギド</span> || Dark || Projectile || Attacks by shooting a ball, with a small chance of incapacitating. || <span style="color: red;">99 [[PA Fragment|PAF]]</span>/<span style="color: blue;">450</span> || Line || Long || <span style="color: red;">1*</span>/<span style="color: blue;">2*</span>
 
|-
 
| style="background-color:#ff8cff;" align="center" | [[Megid]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(40) || align="center" | 65(52) || align="center" | 30 || align="center" | (28)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 136-145 || align="center" | 146-155 || align="center" | 156-165 || align="center" | 166-175
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Incapacitate Lv1 || align="center" | Incapacitate Lv2 || align="center" | Incapacitate Lv3 || align="center" | Incapacitate Lv3
 
|-
 
|} COMMENT:  Megid must hit an enemy 20 times in order to level up 1%.  Megid must hit either the same enemy 20 times or 20 different individual enemies once in order to gain 1%.
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Ramegid (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
| <span title="Ra Megido">ラ・メギド</span> || Dark || Blast || Attacks enemies in front with a damaging gravity field. || <span style="color: red;">4500</span>/<span style="color: blue;">3500</span> || Area (3)/(4 @ 31+) || Medium || <span style="color: red;">2*</span>/<span style="color: blue;">3*</span>
 
|-
 
| style="background-color:#ff8cff;" align="center" | [[Ramegid]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) || align="center" | (22)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160 || align="center" | 161-170
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Confusion Lv1 || align="center" | Confusion Lv2 || align="center" | Confusion Lv3 || align="center" | Confusion Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Dammegid (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|  <span title="Damu Megido">ダム・メギド</span> || Dark || Channeled Stream || Creates a well based on length of button input and PP spent. || <span style="color: red;">6000</span>/<span style="color: blue;">4500</span> || Area (small) || Short || <span style="color: red;">3*</span>/<span style="color: blue;">4*</span>
 
|-
 
| style="background-color:#ff8cff;" align="center" | [[Dammegid]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 9(7) || align="center" | 12(9) || align="center" | 18(14) || align="center" | (17)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | Infection Lv2 || align="center" | Infection Lv2 || align="center" | Infection Lv2 || align="center" | Infection Lv3
 
|-
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Nosmegid (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|  <span title="Nosu Megido">ノス・メギド</span> || Dark || Homing Projectile || Creates a homing gravity well while the button is held down. || <span style="color: red;">75 [[PA Fragment|PAF]]</span>/<span style="color: blue;">8000</span> || Area (small) || Long || <span style="color: red;">?*</span>/<span style="color: blue;">5*</span>
 
|-
 
| style="background-color:#ff8cff;" align="center" | [[Nosmegid]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| align="center" | 35(28) || align="center" | 45(36) || align="center" | 55(44) || align="center" | (52)
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| align="center" | 126-135 || align="center" | 141-150 || align="center" | 157-175 || align="center" | 177-195
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| align="center" | HP Charge Lv2 || align="center" | HP Charge Lv3 || align="center" | HP Charge Lv3 || align="center" | HP Charge Lv3
 
 
|-
 
|-
|}
+
| SE || PP || SE || PP || SE || PP  
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
| rowspan="2" | [[Image:Megiverse (icon).png|40px]]
 
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|  <span title="Megibaasu">メギバース</span> || Dark || Channeled Field || Damages & steals HP based on length of button input and PP spent. || <span style="color: red;">75 [[PA Fragment|PAF]]</span>/<span style="color: blue;">35000</span> || Area (medium) || Self || <span style="color: red;">7*</span>/<span style="color: blue;">6*</span>
 
 
|-
 
|-
| style="background-color:#ff8cff;" align="center" | [[Megiverse]] || colspan="8" style="padding:0em;" |
+
| rowspan=2| {{Rifle icon}} || [[PSP:Killer Shot|Killer Shot]] || 2 || 32/25/38 || 3 || 40/32/48 || 4 || 48/38/57 || May incapacitate.
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
+
|- style="background-color:#eeeeee;"
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
+
| [[PSP:Mayalee Shot|Mayalee Shot]] || 2 || 13/10/15 || 3 || 16/12/19 || 4 || 19/15/22 || Inflicts Sleep.
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | PP Usage
+
| rowspan=2| {{Shotgun icon}} || [[PSP:Barada Chamga|Barada Chamga]] || 4 || 9/7/10 || 4 || 12/9/14 || 4 || 15/12/18 || Inflicts Charm.
| align="center" | 24(19) || align="center" | (24) || align="center" | 25(20) || align="center" | (24)
+
|- style="background-color:#eeeeee;"
 +
| [[PSP:Barada Maga|Barada Maga]] || 1 || 18/14/21 || 2 || 24/19/28 || 3 || 30/24/36 || Inflicts EVP/ATA down.
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | Tech %
+
| rowspan=2| {{Longbow icon}} || [[PSP:Chousei-sou|Chousei-sou]] || - || 12/-/- || - || 15/-/- || - || 18/-/- || Extra dam./acc., less range, slower firing rate.
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
+
|- style="background-color:#eeeeee;"
 +
| [[PSP:Masei-sou|Masei-sou]] || 1 || 16/-/- || 2 || 20/-/- || 2 || 24/-/- || Inflicts Stun, causes Knockback, less range, much slower firing rate.
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | SE
+
| rowspan=2| {{Grenade icon}} || [[PSP:Boma Duranga|Boma Duranga]] || 2 || 40/32/- || 2 || 45/36/- || 2 || 50/40/- || Higher damage, HP Reflect damage.
| align="center" | HP steal Lv1 6.67% || align="center" | HP steal Lv2 10% || align="center" | HP steal Lv3 || align="center" | HP steal Lv3
+
|- style="background-color:#eeeeee;"
 +
| [[PSP:Boma Maga|Boma Maga]] || 1 || 50/40/- || 1 || 55/44/- || 1 || 60/48/- || Hits 1~3 (3 from L21). Extra acc., 100% freeze.
 
|-
 
|-
|}
+
| rowspan=2| {{Laser cannon icon}} || [[PSP:Phantasm Prism|Phantasm Prism]] || 2 || 18/14/21 || 2 || 22/17/26 || 2 || 26/20/31 || Inflicts Sleep, causes Knockback effect.
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
+
|- style="background-color:#eeeeee;"
| rowspan="2" | [[Image:Megistar (icon).png|40px]]
+
| [[PSP:Mayalee Prism|Mayalee Prism]] || - || 36/28/43 || - || 40/32/48 || - || 44/35/52 || Blowaway (Knockback).
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
| <span title="Megisutaaru">メギスタール</span> || Dark || Field || Boosts all abilities by giving up a large amount of HP. || <span style="color: red;">25 [[PA Fragment|PAF]]</span>/<span style="color: blue;">35000</span> || Self || Self || <span style="color: red;">8*</span>/<span style="color: blue;">6*</span>
 
 
|-
 
|-
| style="background-color:#ff8cff;" align="center" | [[Megistar]] || colspan="8" style="padding:0em;" |
+
| rowspan=2| {{Twin handgun icon}} || [[PSP:Twin Penetration|Twin Penetration]] || - || 16/12/19 || - || 20/16/24 || - || 24/19/28 || Hits all targets in a line.
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
+
|- style="background-color:#eeeeee;"
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
+
| [[PSP:Twin Mayalee|Twin Mayalee]] || 1 || 18/14/21 || 2 || 21/16/25 || 2 || 24/19/28 || Inflicts DFP down.
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40
 
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | PP Usage
+
| rowspan=2| {{Handgun icon}} || [[PSP:Penetrating Hit|Penetrating Hit]] || - || 10/8/- || - || 12/9/- || - || 14/11/- || Penetrates, low range.
| align="center" | || align="center" | || align="center" | 64(51) || align="center" | 64
+
|- style="background-color:#eeeeee;"
 +
| [[PSP:Mayalee Hit|Mayalee Hit]] || 1 || 18/14/- || 2 || 21/16/- || 3 || 24/19/- || Hits two targets. Steals HP (7%, 11%, 15%).
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | Tech %
+
| rowspan=2| {{Crossbow icon}} || [[PSP:Yak Zagenga|Yak Zagenga]] || 1 || 12/9/- || 2 || 16/12/- || 3 || 20/16/- || HP Reflect damage, low range.
| align="center" | || align="center" | || align="center" | || align="center" |  
+
|- style="background-color:#eeeeee;"
 +
| [[PSP:Yak Maga|Yak Maga]] || 2 || 12/9/- || 2 || 16/12/- || 2 || 20/16/- || Inflicts ATP Down, low range.
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | SE
+
| rowspan=2| {{Card icon}} || [[PSP:Kyumeisei-shiki|Kyumeisei-shiki]] || 1 || 28/-/- || 2 || 32/-/- || 3 || 36/-/- || HP Drain.
| align="center" | Boost all stats Lv1 +11% || align="center" | Boost all stats Lv2 +15% || align="center" | Boost all stats Lv3 +19% || align="center" | Boost all stats Lv4 +23%
+
|- style="background-color:#eeeeee;"
 +
| [[PSP:Masei-shiki|Masei-shiki]] || 1 || 10/-/- || 2 || 12/-/- || 3 || 14/-/- || Causes DFP Down.
 
|-
 
|-
|}
+
| rowspan=2| {{Machinegun icon}} || [[PSP:Mayalee Fury|Mayalee Fury]] || - || 15/12/- || - || 18/14/- || - || 21/16/- || Launch, short range, very low accuracy.
|}
 

Latest revision as of 23:38, 14 November 2008

dizas 1-10 11-20 6% per hit 2%

Rare Bullet statistics

  • These bullets are lack elemental damage but tend to cause Status effects or other bullet properties such as penetration.
Weapon Bullet LV1~10 LV11~20 LV21~30 Comments
SE PP SE PP SE PP
Rifles
Killer Shot 2 32/25/38 3 40/32/48 4 48/38/57 May incapacitate.
Mayalee Shot 2 13/10/15 3 16/12/19 4 19/15/22 Inflicts Sleep.
Shotguns
Barada Chamga 4 9/7/10 4 12/9/14 4 15/12/18 Inflicts Charm.
Barada Maga 1 18/14/21 2 24/19/28 3 30/24/36 Inflicts EVP/ATA down.
Longbows
Chousei-sou - 12/-/- - 15/-/- - 18/-/- Extra dam./acc., less range, slower firing rate.
Masei-sou 1 16/-/- 2 20/-/- 2 24/-/- Inflicts Stun, causes Knockback, less range, much slower firing rate.
Grenades
Boma Duranga 2 40/32/- 2 45/36/- 2 50/40/- Higher damage, HP Reflect damage.
Boma Maga 1 50/40/- 1 55/44/- 1 60/48/- Hits 1~3 (3 from L21). Extra acc., 100% freeze.
Laser cannons
Phantasm Prism 2 18/14/21 2 22/17/26 2 26/20/31 Inflicts Sleep, causes Knockback effect.
Mayalee Prism - 36/28/43 - 40/32/48 - 44/35/52 Blowaway (Knockback).
Twin handguns
Twin Penetration - 16/12/19 - 20/16/24 - 24/19/28 Hits all targets in a line.
Twin Mayalee 1 18/14/21 2 21/16/25 2 24/19/28 Inflicts DFP down.
Handguns
Penetrating Hit - 10/8/- - 12/9/- - 14/11/- Penetrates, low range.
Mayalee Hit 1 18/14/- 2 21/16/- 3 24/19/- Hits two targets. Steals HP (7%, 11%, 15%).
Crossbows
Yak Zagenga 1 12/9/- 2 16/12/- 3 20/16/- HP Reflect damage, low range.
Yak Maga 2 12/9/- 2 16/12/- 2 20/16/- Inflicts ATP Down, low range.
Cards
Kyumeisei-shiki 1 28/-/- 2 32/-/- 3 36/-/- HP Drain.
Masei-shiki 1 10/-/- 2 12/-/- 3 14/-/- Causes DFP Down.
Machineguns
Mayalee Fury - 15/12/- - 18/14/- - 21/16/- Launch, short range, very low accuracy.