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Difference between revisions of "PSP:Bullets"

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m (Elemental bullet statistics)
m (Elemental bullet statistics)
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| {{Twin handgun icon}} || 4% || 2 || 2 || 8/9 || || 12% || 2 || 2 || 10/12 || || 24% || 2 || 2 || 12/14 ||  
 
| {{Twin handgun icon}} || 4% || 2 || 2 || 8/9 || || 12% || 2 || 2 || 10/12 || || 24% || 2 || 2 || 12/14 ||  
 
|-
 
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| {{Handgun icon}} || 116%~ || 1 || 1 || 6 || 56%~|| 131%~140 || 2 || 1 || 7/-||  || 19% || 3 || 1 || 8/- ||  
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| {{Handgun icon}} || 116%~ || 1 || 1 || 6 || 56%~|| 131%~140 || 2 || 1 || 7||  || 66%~75% || 3 || 1 || 8/- ||  
 
|- style="background-color:#eeeeee;"
 
|- style="background-color:#eeeeee;"
 
| {{Crossbow icon}} || 3% || 1 || 1 || 6/- || || 9% || 2 || 2 || 9/- || || 15% || 3 || 3 || 12/- ||  
 
| {{Crossbow icon}} || 3% || 1 || 1 || 6/- || || 9% || 2 || 2 || 9/- || || 15% || 3 || 3 || 12/- ||  

Revision as of 16:09, 5 October 2008

Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.

Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11 and 21.

Types HU RA FO FM GM MF AM PT
Bullet Cap 10 20 10 20 30 20 30 20


Statistics

Element Status Effect G.R.M. Name Yohmei Name TENORA Name
Fire Burn Burn/Burning Ensei- Banga
Ice Freeze Freeze/Frozen Reisei- Riga
Lightning Shock Plasma Raisei- Inga
Ground Silence Grav Jisei- Diga
Light Confusion Rising Yousei- Yoga
Dark Infection Dark Insei- Megiga

Elemental bullet statistics

Weapon
LV1~10
LV11~20
LV21~30
E% SE Lv. NoB PP Acc% E% SE Lv. NoB PP Acc% E% SE Lv. NoB PP Acc%
Rifles
131~140%% 2 1 8~9 56%~ 141%~150% 3 1 10 66%~75% 32% 4 1 12/14
Shotguns
131%~ 2 3 9~ 42%~ 146%~% 2 4 12~14 61%~ 17% 2 5 15/18
Longbows
141%~150% 2 1 8 53%~62% 156~165%% 3 1 10 ~72% 171%~180% 4 1 12 72%
Grenades
9% 1 1 20/- 12% 2 1 25/- 18% 3 1 30/-
Laser cannons
132%~150% 2 1 24 54%~63% 152%170% 2 1 28 64%~73% 172%~190 2 1 32 73%~
Twin handguns
4% 2 2 8/9 12% 2 2 10/12 24% 2 2 12/14
Handguns
116%~ 1 1 6 56%~ 131%~140 2 1 7 66%~75% 3 1 8/-
Crossbows
3% 1 1 6/- 9% 2 2 9/- 15% 3 3 12/-
Cards
17% 2 2 7/- 21% 2 3 10/- 25% 2 3 12/-
Machineguns
10% 1 1 5/- 16% 1 1 6/- 20% 1 1 7/-

Notes:

  • E% is the elemental attribute.
  • SE Lv is the Status Effect level.
  • NoB is the number of bullets per shot.
  • PP gives the values for Lv1 to Lv10 , Lv11 to Lv20, and Lv21 to 30 bullets
  • Acc% is accuracy