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Difference between revisions of "PSU offline:Bullets"
(New page: {{PSU offline|sort=B}} Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the ''bullets'...) |
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− | ! Element !! Status | + | ! Element !! Status effect !! G.R.M. name !! Yohmei name !! TENORA name |
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|| {{Fire}} || Burn || Burn/Burning || Ensei- || Banga | || {{Fire}} || Burn || Burn/Burning || Ensei- || Banga | ||
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{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
− | ! rowspan=2| Pattern !! colspan=3| Hits TNL !! colspan=3| Total | + | ! rowspan=2| Pattern !! colspan=3| Hits TNL !! colspan=3| Total hits !! rowspan=2| Associated weapon types |
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! 1-11 !! 11-21 !! 21-30 !! → 10 !! → 20 !! → 30 | ! 1-11 !! 11-21 !! 21-30 !! → 10 !! → 20 !! → 30 |
Latest revision as of 13:18, 29 June 2008
This article pertains to an item, mission or other feature from the offline version of Phantasy Star Universe. |
Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the bullets) for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.
Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot.
Type | HU | RA | FO |
---|---|---|---|
Bullet cap | 30 | 30 | 30 |
Bullet names
The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc).
Experience patterns
Pattern | Hits TNL | Total hits | Associated weapon types | ||||
---|---|---|---|---|---|---|---|
1-11 | 11-21 | 21-30 | → 10 | → 20 | → 30 | ||
#1 | 28 | 78 | 134 | 252 | 982 | 2266 | |
#2 | 42 | 117 | 206 | 378 | 1473 | 3444 | |
#3 | 49 | 137 | 236 | 441 | 1723 | 3984 | |
#4 | 56 | 156 | 268 | 504 | 1964 | 4532 | |
#5 | 84 | 234 | 402 | 756 | 2946 | 6798 | |
#6 | 117 | 312 | 536 | 1053 | 3978 | 9114 |
- TNL: to next level. The number of hits needed to reach the next level of the bullet.