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<center>''Also see: [[:Category:Rare Monsters]]''</center>
+
When hunting rare enemies in ''Phantasy Star Universe'', all it takes is a little observation to determine whether or not you have a rare map.  This article details how to identify the rare variations of a mission as well as how to read the spawn charts used at the PSUPedia.
  
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!
+
== Rare enemies ==
 +
When hunting for a particular rare enemy, it is best to know where it has a chance of showing up.  Click the name of each enemy below for a full list of missions in which they makes appearances.
 +
* [[Bil De Melan]]
 +
* [[Darbelan]]
 +
* [[Delnadian]]
 +
* [[Grinna Bete S]]
 +
* [[Jaggo]]
 +
* [[Jaggo Acte]]
 +
* [[Jaggo Amure]]
 +
* [[Jaggo Sonichi]]
 +
* [[Jigo Booma]]
 +
* [[Lutus Jigga]]
 +
* [[Orgdus]]
 +
* [[Rappy]]
 +
* [[Rappy Amure]]
 +
* [[Rappy Igg]]
 +
* [[Rappy Latan]]
 +
* [[Rappy Noel]]
 +
* [[Rappy Paska]]
 +
* [[SEED-Lab staff]]
 +
* [[YG01U BUGGES]]
  
 +
== How to determine a rare map ==
 +
Use the following steps to help identify a rare map from common maps.
 +
# Upon starting a mission in which you will be hunting a specific rare enemy, reference the ''map route'' column of the mission's spawn chart to identify which map you have been given.  Generally speaking, this can be done by noting the layout of the first block, though there are cases when the first block of each route will be similar, thus requiring you to use the second block to identify the route.
 +
# After identifying your route, note the spawns you encounter in the first block (or second if running a mission with identical first blocks) to see which pattern you have been given.  In most cases, the initial enemy spawn will be enough to identify a map pattern, though some missions will have identical initial spawns, requiring you to go by the second or third spawn.  Such cases will be noted in the spawn chart.
 +
# When hunting rare enemies, the map pattern you will be looking for is identified as an X variation.  These are highlighted in green.
 +
# If the enemy spawns you have encountered do not match what is listed for the X variation of the map you are on, abandon and restart the mission.  Continue this process until you get the enemy spawns that match the X variation of your map.
  
== Extra info ==
+
== How to read spawn charts ==
 
+
Some of the notation used on the spawn charts at the PSUPedia may seem confusing to first-time readers. If you are uncertain of what a particular symbol or note means, reference the following chart for more information.
=== Known rare enemies ===
+
{| class="wikitable" style="text-align:center"
 
+
! Example !! Meaning
{| Border="1"
 
! Rare enemy name !! Comments
 
|-
 
! [[Rappy]]
 
| The basic rare enemy
 
|-
 
! [[Rappy Latan]]
 
| (10/14~11/9) Halloween Rappy, replaces Rappy during that season.
 
|-
 
! [[Rappy Noel]]
 
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.
 
|-
 
! [[Rappy Amure]]
 
| Special Rappy presumably used for Valentine and/or White Day.
 
|-
 
! [[Rappy Paska]]
 
| Special Rappy presumably used for Easter.
 
|-
 
! [[Jaggo]]
 
| Moatoob's rare monster.
 
|-
 
! [[Jaggo Acte]]
 
| ?
 
|-
 
! [[Jaggo Amure]]
 
| ?
 
|-
 
! [[Jaggo Sonichi]]
 
| ?
 
 
|-
 
|-
! [[YG-01U BUGGES]]
+
| Koltova x4 & Vahra x2 || Four Koltova and two Vahra will spawn all at once.
| Rare enemy in the mission [[Endrum Remnants]]
 
 
|-
 
|-
! [[Grinna Bete S]]
+
| Koltova x4 + Vahra x2 || Four Koltova will spawn, and two Vahra will spawn when '''some''' of the Koltova are killed.
| Rare boss in the mission [[Endrum Remnants]]
 
 
|-
 
|-
! [[Orgdus]]
+
| Koltova x4 → Vahra x2 || Four Koltova will spawn, then two Vahra will spawn after '''all''' of the Koltova are killed.
| Rare boss in the mission [[Sleeping Warriors]]
 
 
|-
 
|-
! [[Lutus Jigga]]
+
| Koltova x4+4 || Four Koltova will spawn, and Four more will spawn when some are killed.
| Rare boss in the mission [[The Holy Ground]]
 
 
|-
 
|-
! [[Darbelan]]
+
| {{RareN |spawn= Koltova x4}} || If you get to this point and see the stated spawn, the map variation cannot be rare.
| Rare enemy in the missions (Tunnel Recovery) and (Satellite of Darkness)
+
|- {{Color-A}}
 +
| {{RareY |spawn= Vahra x4}} || If you get to this point and see the stated spawn, the map variation is certainly rare.
 
|}
 
|}
  
== Rare appearance useful info ==
+
== Maps progress chart ==
 
 
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.
 
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.
 
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.
 
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).
 
* In the charts, a + is used to denote enemies that appear after killing the first set.
 
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.
 
* A (<span style="color: red">*</span>) means the enemy has the sword icon. A (<span style="color: blue">*</span>) means enemy has a shield icon.
 
 
 
== Mission map patterns ==
 
 
 
'''Instructions:''' Take A-1 of the "Unsafe Passage" table for example, A is the Circle room route and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.
 
 
 
== Guardians Colony ==
 
  
=== [[Unsafe Passage]] ===
+
Many of the enemy spawn charts are still work in progress.  The following tables signify the current status of a particular mission's chart as well as contain links to the charts themselves.  They are easily editable.  Please update these as significant progress is made.  An 'S2' rank should only be given to those charts that fully comply with the written standards and are fully completed.  If you are unsure of either of these points, leave the rank at a maximum of 'S' and someone will be sure to finish it from there.
  
{| Border="1" cellpadding="5"
+
{| class="wikitable" style="text-align:center"
! Pattern
+
! Color Legend
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
| A-1
 
| rowspan="4" align="center"| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]
 
| Pannon x1 Delsaban x4
 
| Delsaban x2 Sendillan x2
 
| -
 
| -
 
|-
 
| A-2
 
| Delsaban x5
 
| Pannon x2 Delsaban x2
 
| -
 
| -
 
|-
 
| A-3
 
| Pannon x2 Sendillan x3
 
| Pannon x3
 
| Pannon x2 Delsaben x3
 
| -
 
|-
 
| style="color: white; background-color: green;" | A-X
 
| style="color: white; background-color: green;" | Pannon x2 Sendillan x3
 
| style="color: white; background-color: green;" | Pannon x2 Delsaban x2
 
| style="color: white; background-color: green;" | '''Train Tracks:''' Pannon x10
 
| style="color: white; background-color: green;" | ''Block 3'':<br>Rappy x2
 
|-
 
| B-1
 
| rowspan="4" align="center"|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]
 
| Pannon x3 ''further in'' Pannon x6 (respawn)
 
| Pannon x5 + Delsaben x5
 
| Pannon x3 Delsaban x2
 
| -
 
|-
 
| B-2
 
| Delsaban x3
 
| Pannon x3
 
| Pannon x1 Sendillan x3
 
| -
 
 
|-
 
|-
| B-3
+
| {{Color-C}}|<code><nowiki>{{Color-C}}</nowiki></code> for nonexistent charts.
| Pannon x3 ''further in'' Delsaban x5
 
| Delsaban x4
 
| Delsaban x3 Pannon x2
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | B-X
+
| {{Color-B}}|<code><nowiki>{{Color-B}}</nowiki></code> for just started charts.
| style="color: white; background-color: green;" | Pannon x3 ''further in'' Pannon x6 (respawn)
 
| style="color: white; background-color: green;" | '''T's Right side''':<br>Pannon x5 + Delsaben x5
 
| style="color: white; background-color: green;" | Delsaban x3 Pannon x2
 
| style="color: white; background-color: green;" | ''Block 3'': Delsaban x3 Rappy x2
 
 
|-
 
|-
| C-1
+
| {{Color-A}}|<code><nowiki>{{Color-A}}</nowiki></code> for half done charts.
| rowspan="4" align="center"| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]
 
| Pannon x1 Delsaban x4
 
| Pannon x1 Delsaban x2
 
| -
 
| -
 
 
|-
 
|-
| C-2
+
| {{Color-S}}|<code><nowiki>{{Color-S}}</nowiki></code> for almost complete charts.
| Pannon x5<br>'''Train Track Room''': Delsaban x5<br>+<br>Pannon x4
 
| Pannon x4 + Sendillan x4
 
| -
 
| -
 
 
|-
 
|-
| C-3
+
| {{Color-S2}}|<code><nowiki>{{Color-S2}}</nowiki></code> for [[The_PSUPedia:Enemy_spawn_template|standardized]] charts.
| Pannon x2 Delsaban x3
 
| Pannon x2 Delsaban x2
 
| -
 
| -
 
|-
 
| style="color: white; background-color: green;" | C-X
 
| style="color: white; background-color: green;" | Pannon x5<br>'''Train Track Room''': Delsaban x5<br>+<br>Pannon x4
 
| style="color: white; background-color: green;" | Pannon x4 Delsaban x4
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | ''Block 2'': Delsaban x1 Rappy x2
 
 
|}
 
|}
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.
 
** Unfortunately B-1 and B-X are indistinguishable until Block 3.
 
* C-X's first room has Pannon x5 and then Sendillan x3
 
** The Rare Rappies in block 2 spawn right after the first gate.
 
  
=== [[Fight For Food]] ===
+
{| style="text-align:center"
 
+
|
{| Border="1" cellpadding="5"
+
{| class="wikitable" style="text-align:center; font-size:90%"
! Pattern
+
| {{GC bgcolor}} | GUARDIANS Colony
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
 
|-
 
|-
| A-1
+
| {{Color-S2}} | [[Unsafe_Passage#Enemy_spawn_chart|Unsafe Passage]]
| rowspan="4" align="center"| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]<br> [[Image:Block2_left_turn_key.jpg|thumb|200px|center|Block 2: Left turn Key room]]
 
| Sendillians x4
 
| -
 
|
 
| -
 
 
|-
 
|-
| A-2
+
| {{Color-S}} | [[Fight_for_Food#Enemy_spawn_chart|Fight for Food]]
| Delsaban x5+3
 
| -
 
|
 
| -
 
 
|-
 
|-
| A-3
+
| {{Color-S}} | [[Dark Satellite#Enemy spawn chart|Dark Satellite]]*
| Delsaban x3
 
| -
 
|
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | A-X
+
| {{Color-S}} | [[SEED Awakened#Enemy spawn chart|SEED Awakened]]*
| style="color: white; background-color: green;" | Delsaban x5+3
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | Delsaban x10 <b>TOTAL</b>
 
| style="color: white; background-color: green;" | Block 3:<br>Rappy x4
 
 
|-
 
|-
| B-1
+
| {{Color-S2}} | [[True Darkness#Enemy spawn chart|True Darkness]]
| rowspan="5" align="center"| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]<br> [[Image:Block2_right_turn_key.jpg|thumb|200px|center|Block 2: Right turn Key room]]
 
| Sendillians x4
 
| -
 
| -
 
| -
 
 
|-
 
|-
| B-2
+
| {{Color-S}} | [[The Black Nest#Enemy spawn chart|The Black Nest]]*
| Delsaban x5+3
 
| -
 
|
 
| -
 
 
|-
 
|-
| B-3
+
| {{Color-A}} | [[The Dark God#Enemy spawn chart|The Dark God]]* **
| Delsaban x3
+
|}
| -
+
||
|  
+
{| class="wikitable" style="text-align:center; font-size:90%"
| -
+
| {{Parum bgcolor}} | Parum
|-
 
| style="color: white; background-color: green;" | B-X1
 
| style="color: white; background-color: green;" | Delsaban x5+3
 
| style="color: white; background-color: green;" | Delsaban x12 <b>TOTAL</b>
 
| style="color: white; background-color: green;" |  
 
| style="color: white; background-color: green;" | Block 3:<br>Rappy x2
 
 
|-
 
|-
| style="color: white; background-color: green;" | B-X2
+
| {{Color-S}} | [[Mad Creatures#Enemy spawn chart|Mad Creatures]]*
| style="color: white; background-color: green;" | Delsaban x5+3
 
| style="color: white; background-color: green;" | Pannon x12 <b>TOTAL</b>
 
| style="color: white; background-color: green;" |
 
| style="color: white; background-color: green;" | Block 3:<br>Rappy x2
 
 
|-
 
|-
| C-1
+
| {{Color-S}} | [[Plains Overlord#Enemy spawn chart|Plains Overlord]]*
| rowspan="4" align="center"| [[Image:FfF_stomach_room.jpg|thumb|200px|center|Block 1: Stomach Shaped Room Route]]
 
| Pannon x1<br>Delsaban x4
 
| -
 
|
 
| -
 
 
|-
 
|-
| C-2
+
| {{Color-S}} | [[Sleeping Warriors#Enemy spawn chart|Sleeping Warriors]]
| Pannon x5
 
| -
 
|
 
| -
 
 
|-
 
|-
| C-3
+
| {{Color-S}} | [[Train Rescue#Enemy spawn chart|Train Rescue]]
| Pannon x2<br>Delsaban x3
 
| -
 
|
 
| -
 
|-
 
| style="color: white; background-color: green;" | C-X
 
| style="color: white; background-color: green;" | Pannon x1<br>Delsaban x4
 
| style="color: white; background-color: green;" | Pannon x4<br><b>Key Room:</b><br>Delsaban x1
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | Block 2:<br>Rappy x2<br>Delsaban x1
 
|}
 
 
 
=== [[Dark Satellite B]] ===
 
 
 
{| Border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
 
|-
 
|-
| A-1
+
| {{Color-S}} | [[The Mad Beasts#Enemy spawn chart|The Mad Beasts]]
| -
 
| Delsaban x3 + Delsaban x2 (large: jusnagun)
 
| Panon x3 (large: delnazen)
 
| Panon x4 (large: Gaozoran, SEED vance)
 
 
 
 
|-
 
|-
| A-2
+
| {{Color-S}} | [[Lab Recovery#Enemy spawn chart|Lab Recovery]]*
|
 
| panon x4 (large: SEED vance)
 
| Delsaban x4 (large: jusnagun)
 
| Delsaban x4 Sendillan x4 (large: dilnazen)
 
| -
 
 
|-
 
|-
| A-3
+
| {{Color-S2}} | [[Endrum Remnants#Enemy spawn chart|Endrum Remnants]]*
|
 
| Delsaban x3 + delsaban x2 (large: dilnazen)
 
| Pannon x5 (large: SEED vance)
 
| Panon x4 Delsaban x4 (large: jusnagun)
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | A-X
+
| {{Color-S}} | [[The Dual Sentinel#Enemy spawn chart|The Dual Sentinel]]
|
 
| style="color: white; background-color: green;" | Delsaban x3 + [unconfirmed(delsaban x2)] (large: dilnazen)
 
| style="color: white; background-color: green;" | Pannon x3 (large: dilnazen)
 
| style="color: white; background-color: green;" | Delsaban x4 sendillan x4
 
| style="color: white; background-color: green;" | ''Block 3'':<br>Darbelan x4 (2 in north room, 2 in south)
 
 
|-
 
|-
| B-1
+
| {{Color-S}} | [[Crimson Beast#Enemy spawn chart|Crimson Beast]]
|
 
| Pannon x2 Sendillan x2 (large: dilnazen)
 
| Delsaben x4 (large: jusnagun)
 
| Panon x4 (large: Gaozoran, SEED vance)
 
| -
 
 
|-
 
|-
| B-2
+
| {{Color-S2}} | [[Duel in the Ruins#Enemy spawn chart|Duel in the Ruins]]
|
 
| Delsaban x4 (large: jusnagun)
 
| Pannon x4 (large: SEED vance)
 
| Delsaban x4 Sendillan x4 (large: dilnazen)
 
| -
 
 
|-
 
|-
| B-3
+
| {{Color-S2}} | [[Scarred Planet#Enemy spawn chart|Scarred Planet]]
|
 
| Pannon x2 Delsaban x2 (large: SEED vance)
 
| Delsaban x3 (large: dilnazen)
 
| Delsaban x4 Pannon x2
 
| Pannon x4 Delsaban x4 (large: jusnagun)
 
 
|-
 
|-
| style="color: white; background-color: green;" | B-X
+
| {{Color-S}} | [[Lightning Beasts#Enemy spawn chart|Lightning Beasts]]
| style="color: white; background-color: green;" | Pannon x2 Delsaban x2 (large: SEED vance)
 
| style="color: white; background-color: green;" | Delsaban x3 (large: jusnagun)
 
| style="color: white; background-color: green;" | Delsaban x4 Sendillan x4
 
| style="color: white; background-color: green;" | ''Block 3'':<br>Darbelan x4 (2 in north room, 2 in south)
 
 
|-
 
|-
| C-1
+
| {{Color-S}} | [[SEED Express#Enemy spawn chart|SEED Express]]**
| rowspan="4" align="center"| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]
 
| Pannon x1 Delsaban x4
 
| Pannon x1 Delsaban x2
 
| -
 
| -
 
 
|-
 
|-
| C-2
+
| {{Color-S}} | [[AMF HQ Recovery#Enemy spawn chart|AMF HQ Recovery]]**
| Pannon x5<br>'''Train Track Room''': Delsaban x5<br>+<br>Pannon x4
 
| Pannon x4 + Sendillan x4
 
| -
 
| -
 
 
|-
 
|-
| C-3
+
| {{Color-A}} | [[Military Subway#Enemy spawn chart|Military Subway]]
| Pannon x2 Delsaban x3
 
| Pannon x2 Delsaban x2
 
| -
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | C-X
+
| {{Color-S2}} | [[Electronic Brain#Enemy spawn chart|Electronic Brain]]
| style="color: white; background-color: green;" | Pannon x5<br>'''Train Track Room''': Delsaban x5<br>+<br>Pannon x4
 
| style="color: white; background-color: green;" | Pannon x4 Delsaban x4
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | ''Block 2'': Delsaban x1 Rappy x2
 
 
|}
 
|}
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.
+
||
** Unfortunately B-1 and B-X are indistinguishable until Block 3.
+
{| class="wikitable" style="text-align:center; font-size:90%"
* C-X's first room has Pannon x5 and then Sendillan x3
+
| {{Neudaiz bgcolor}} | Neudaiz
** The Rare Rappies in block 2 spawn right after the first gate.
 
 
 
==Parum==
 
 
 
=== [[Mad Creatures]] ===
 
 
 
{| Border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
| A-1
 
| rowspan="4" align="center"| Block 1: Big Open Area<br> Block 2: Thin Road<br> Block 3: Cave on the left side
 
| Polty x3
 
| Vahra x3
 
| Koltova x3<br> (inside cave)
 
| -
 
|-
 
| A-2
 
| Distova x3
 
| Koltova x3
 
| Vahra x3<br> (inside cave)
 
| -
 
|-
 
| A-3
 
| Koltova x3
 
| Polty x3
 
| Polty x3<br> (inside cave)
 
| -
 
|-
 
| style="color: white; background-color: green;" | A-X
 
| style="color: white; background-color: green;" | Polty x3
 
| style="color: white; background-color: green;" | Varha x3
 
| style="color: white; background-color: green;" | Distova x3<br> (inside cave)
 
| style="color: white; background-color: green;" | Block 3:<br> Rappy x2
 
|-
 
| B-1
 
| rowspan="4" align="center"| Block 1: Thin Road<br> Block 2: Hill Road<br> Block 3: Cave on the left side
 
| Polty x3
 
| Koltova x2
 
| Polty x3<br> (inside cave)
 
| -
 
|-
 
| B-2
 
| Koltova x3
 
| -
 
| -
 
| -
 
 
|-
 
|-
| B-3
+
| {{Color-S}} | [[Mizuraki Defense#Enemy spawn chart|Mizuraki Defense]]
| Vahra x3
 
| Distova x2
 
| Koltova x3
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | B-X
+
| {{Color-A}} | [[Forested Islands#Enemy spawn chart|Forested Islands]]
| style="color: white; background-color: green;" | Polty x3
 
| style="color: white; background-color: green;" | Polty x2
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | Block 2:<br> Rappy x2
 
 
|-
 
|-
| C-1
+
| {{Color-S2}} | [[Demons Above#Enemy spawn chart|Demons Above]]
| rowspan="4" align="center"| Block 1: Hill Road<br> Block 2: Long Cave<br> Block 3: No cave
 
| Polty x2
 
| Polty x3
 
| Koltova x3
 
| -
 
|-
 
| C-2
 
| Koltova x2
 
| Vahra x3
 
| Vahra x3
 
| -
 
|-
 
| C-3
 
| Distova x2
 
| Koltova x3
 
| Polty x3
 
| -
 
|-
 
| style="color: white; background-color: green;" | C-X
 
| style="color: white; background-color: green;" | Polty x2
 
| style="color: white; background-color: green;" | Polty x3
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | Block 2:<br> Rappy x4
 
|}
 
 
 
 
 
*Distova are a leaner breed of Koltova.
 
 
 
=== [[Plains Overlord]] ===
 
 
 
{| Border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
 
|-
 
|-
| A-1
+
| {{Color-S2}} | [[Rainbow Beast#Enemy spawn chart|Rainbow Beast]]
| rowspan="4" align="center"| Block 1: Cave on the left<br> Block 2: Cave in front of you
 
| Distova x5
 
| Vahra x3
 
| Vahra x4
 
| -
 
 
|-
 
|-
| A-2
+
| {{Color-S2}} | [[Grove of Fanatics#Enemy spawn chart|Grove of Fanatics]]*
| Vahra x5
 
| Polty x3
 
| Distova x3
 
| -
 
 
|-
 
|-
| A-3
+
| {{Color-S}} | [[The Holy Ground#Enemy spawn chart|The Holy Ground]]
| Koltova x3+x2
 
| Vahra x4
 
| Koltova x4
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | A-X
+
| {{Color-A}} | [[Moonlight Beast#Enemy spawn chart|Moonlight Beast]]*
| style="color: white; background-color: green;" | Distova x5
 
| style="color: white; background-color: green;" | Vahra x3
 
| style="color: white; background-color: green;" | Koltova x3+x3
 
| style="color: white; background-color: green;" | Block 3: During last wave<br> Rappy x4
 
 
|-
 
|-
| B-1
+
| {{Color-S}} | [[The Eastern Peril#Enemy spawn chart|The Eastern Peril]]*
| rowspan="5" align="center"| Block 1: Cave on the left<br> Block 2: No cave
 
| Distova x5
 
| Vahra x2<br> Distova x3
 
| Vahra x4
 
| -
 
 
|-
 
|-
| B-2
+
| {{Color-S}} | [[Forest Infiltration#Enemy spawn chart|Forest Infiltration]]*
| Vahra x5
 
| Polty x2<br> Shagreece x3
 
| Distova x4
 
| -
 
 
|-
 
|-
| B-3
+
| {{Color-S}} | [[Cost of Research#Enemy spawn chart|Cost of Research]]
| Koltova x3+x2
 
| Koltova x2<br> Polty x3
 
| Koltova x4
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | B-X
+
| {{Color-S2}} | [[Sakura Blast#Enemy spawn chart|Sakura Blast]]
| style="color: white; background-color: green;" | Koltova x3+x2
 
| style="color: white; background-color: green;" | Koltova x2<br> Polty x3
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | Block 3: During last wave:<br> Rappy x4
 
 
|-
 
|-
| style="color: white; background-color: green;" | B-X2
+
| {{Color-S2}} | [[Flowery Pursuit#Enemy spawn chart|Flowery Pursuit]]
| style="color: white; background-color: green;" | Vahra x5
 
| style="color: white; background-color: green;" | Koltova x2<br> Polty x3
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | Block 2: Polty x3<br> <b>Next door:</b><br> Rappy x3
 
 
|-
 
|-
| C-1
+
| {{Color-S}} | [[Sacred Stream#Enemy spawn chart|Sacred Stream]]**
| rowspan="4" align="center"| Block 1: No cave at start
 
| Vahra x2<br> Distova x3
 
| Vahra x3<br> <b>The open space ahead passes<br> through the cave on<br> to the left:</b><br> Distova x5
 
| Vahra x4
 
| -
 
 
|-
 
|-
| C-2
+
| {{Color-S2}} | [[White Beast#Enemy spawn chart|White Beast]]
| Polty x2<br> Shagreece x3
 
| Vahra x3<br> <b>The open space ahead passes<br> through the cave on<br> to the left:</b><br> Polty x5<br> Vahra x3
 
| -
 
| -
 
 
|-
 
|-
| C-3
+
| {{Color-A}} | [[Hill of Spores#Enemy spawn chart|Hill of Spores]]
| Koltova x3<br> Polty x2
 
| Polty x3<br> <b>The open space ahead passes<br> through the cave on<br> to the left:</b><br> Polty x5<br> Vahra x3
 
| -
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | C-X
+
| {{Color-S2}} | [[Dancing Birds#Enemy spawn chart|Dancing Birds]]
| style="color: white; background-color: green;" | Koltova x2<br> Polty x3
 
| style="color: white; background-color: green;" | Vahra x3 <br> <b>The open space ahead passes<br> through the cave on<br> to the left:</b><br> Distova x5 + Vahra x3
 
| style="color: white; background-color: green;" | Koltova x3+x3
 
| style="color: white; background-color: green;" | Block 3:<br> During last wave:<br> Rappy x4
 
 
|}
 
|}
 
+
||
=== [[Sleeping Warriors]] ===
+
{| class="wikitable" style="text-align:center; font-size:90%"
 
+
| {{Moatoob bgcolor}} | Moatoob
{| Border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
 
|-
 
|-
| A-1
+
| {{Color-S2}} | [[Valley of Carnage#Enemy spawn chart|Valley of Carnage]]
| rowspan="4" align="center"| [[Image:Rare-sw-leftstairs.jpg|thumb|200px|center|Left Stairs Route.]]
 
| Badira x5 ''down stairs'' Badira x6
 
| Golmoro x5
 
| Golmoro x4
 
| -
 
 
|-
 
|-
| A-2
+
| {{Color-S2}} | [[Mine Defense#Enemy spawn chart|Mine Defense]]
| Golmoro x5 ''down stairs'' Polavohra x1
 
| Badira x5
 
| Badira x5 + Badira x2
 
| -
 
 
|-
 
|-
| A-3
+
| {{Color-S}} | [[System Defense#Enemy spawn chart|System Defense]]*
| Golmoro x5 ''down stairs'' Badira x7
 
| Golmoro x5
 
| Golmoro x3 Badira x2
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | A-X
+
| {{Color-S2}} | [[Desert Terror#Enemy spawn chart|Desert Terror]]
| style="color: white; background-color: green;" | Golmoro x5 ''down stairs'' Polavohra x1
 
| style="color: white; background-color: green;" | Badira x5
 
| style="color: white; background-color: green;" | Badira x2, Golmoro x3
 
| style="color: white; background-color: green;" | Block 3: Rappy x4
 
 
|-
 
|-
| B-1
+
| {{Color-A}} | [[Rogues' Shortcut#Enemy spawn chart|Rogues' Shortcut]]**
| rowspan="4" align="center"|[[Image:Rare-sw-hall.jpg|thumb|200px|center|Long Hall Route.]]
 
| Badira x6 ''past gate'' Badira x5
 
| Badira x5
 
| Golmoro x4
 
| -
 
 
|-
 
|-
| B-2
+
| {{Color-A}} | [[Tunnel Recapture#Enemy spawn chart|Tunnel Recapture]]*
| Golmoro x4
 
| Golmoro x5
 
| Badira x5 + Badira x2
 
| -
 
 
|-
 
|-
| B-3
+
| {{Color-S2}} | [[Caves of Ice#Enemy spawn chart|Caves of Ice]]
| Badira x6 ''past gate'' Golmoro x5
 
| Golmoro x5 ''down stairs'' Badira x7
 
| Golmoro x3 Badira x2
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | B-X
+
| {{Color-S2}} | [[Awoken Serpent#Enemy spawn chart|Awoken Serpent]]
| style="color: white; background-color: green;" | Badira x6 ''past gate'' Golmoro x5
 
| style="color: white; background-color: green;" | Golmoro x5 ''down stairs'' Badira x3
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | Block 2: Rappy x3
 
 
|-
 
|-
| C-1
+
| {{Color-S2}} | [[Desert Goliath#Enemy spawn chart|Desert Goliath]]
| rowspan="4" align="center"| [[Image:Rare-sw-boxroom.jpg|thumb|200px|center|Box Room Route.]]
 
| Golmoro x4
 
| Badira x5
 
| Golmoro x5
 
| -
 
|-
 
| C-2
 
| Badira x5 + Badira x2
 
| Golmoro x5 ''down stairs'' Polavohra x1
 
| Badira x5
 
| -
 
|-
 
| C-3
 
| Golmoro x3 Badira x2
 
| Golmoro x5
 
| Golmoro x5
 
| -
 
|-
 
| style="color: white; background-color: green;" | C-X
 
| style="color: white; background-color: green;" | Badira x5 + Badira x2
 
| style="color: white; background-color: green;" | Golmoro x5 ''down stairs'' Badira x3
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | -
 
|}
 
* X sets will have the rare enemy Orgdus as the boss as well.
 
 
 
=== [[Lab Recovery]] ===
 
 
 
 
 
{| Border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="75"|Block 3<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
 
|-
 
|-
| A-1
+
| {{Color-A}} | [[Stolen Weapon#Enemy spawn chart|Stolen Weapon]]
| rowspan="4" align="center"| Block 1: Bridge room
 
| Badira x3 + x2
 
| Badira x3 + x1
 
| Polavahra x2 + Jarba x4<br> -><br> Polavahra x2 + Jarba x2
 
| -
 
 
|-
 
|-
| A-2
+
| {{Color-S}} | [[Lonely Laboratory#Enemy spawn chart|Lonely Laboratory]]
| Badira x4 + x2
 
| Badira x4 + x1
 
| Polavahra x2 + Jarba x4<br> -><br> Jarba x4
 
| -
 
 
|-
 
|-
| A-3
+
| {{Color-S2}} | [[Bladed Legacy#Enemy spawn chart|Bladed Legacy]]
| Mizura x3
 
| Badira x4 + x2
 
| Polavahra x2 + Jarba x4<br> -><br> Jarba x4
 
| -
 
 
|-
 
|-
| style="color: white; background-color: green;" | A-X
+
| {{Color-S2}} | [[Citadel of Sand#Enemy spawn chart|Citadel of Sand]]
| style="color: white; background-color: green;" | Badira x3 + x2
 
| style="color: white; background-color: green;" | Badira x4 + x2
 
| style="color: white; background-color: green;" | -
 
| style="color: white; background-color: green;" | Block 2: Jaggos x2
 
 
|}
 
|}
 
*Current B-X and C-X maps are unknown, and thus I will not post these untill Jaggo spawns are known.
 
**B maps first room/block is a room that decends into a thin pit, and moves left.
 
**C maps first room/block is the room that decends into a giant pit, and moves right.
 
 
==Neudaiz==
 
 
==Moatoob==
 
 
===[[Valley of Carnage]]===
 
 
{| Border="1" cellpadding="5"
 
! Pattern
 
! Map route
 
!width="75"|Block 1<br>first spawn
 
!width="75"|Block 2<br>first spawn
 
!width="90"|Rare enemy:<br>where and #
 
|-
 
| A-1
 
| rowspan="4" align="center"| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]
 
| Vanda x3 Jishagara x1
 
| Vanda x3
 
| -
 
|-
 
| A-2
 
| Jishagara x3 Kog Nadd x1
 
| Vanda x3
 
| -
 
|-
 
| A-3
 
| Zoona x2 Kog Nadd x1
 
| Lapucha x3
 
| -
 
|-
 
| style="color: white; background-color: green;" | A-X
 
| style="color: white; background-color: green;" | Vanda x3<br>+<br>Jishagara x2
 
| style="color: white; background-color: green;" | Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x3<br>+<br>Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x2*2
 
| style="color: white; background-color: green;" | ''Block 2'':<br>Jao x3
 
|-
 
| B-1
 
| rowspan="4" align="center"| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]
 
| Jishagara x2 Zoona x1
 
| Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x3<br>+<br>Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x2*2
 
| -
 
|-
 
| B-2
 
| Jishagara x2 Vanda x2
 
| ?
 
| -
 
|-
 
| B-3
 
| Vanda x3 Zoona x1
 
| Vanda x 4
 
| -
 
|-
 
| style="color: white; background-color: green;" | B-X
 
| style="color: white; background-color: green;" | Jishagara x2 Zoona x1
 
| style="color: white; background-color: green;" | Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x3<br>+<br>Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x2*2
 
| style="color: white; background-color: green;" | ''Block 2'':<br>Jao x3
 
|-
 
| C-1
 
| rowspan="4" align="center"| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]
 
| Jishagara x3
 
| Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x3<br>+<br>Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x2*2
 
| -
 
|-
 
| C-2
 
| Vanda x4
 
| Vanda x3
 
| -
 
|-
 
| C-3
 
| Vanda x3 Zoona x2
 
| Lapucha x8 + Vanda (A lot) + Kogg Nad x1
 
| -
 
|-
 
| style="color: white; background-color: green;" | C-X
 
| style="color: white; background-color: green;" | Jishagara x3
 
| style="color: white; background-color: green;" | Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x3<br>+<br>Vanda(<span style="color: red">*</span><span style="color: blue">*</span>)x2*2
 
| style="color: white; background-color: green;" | ''Block 2'':<br>Jao x3
 
 
|}
 
|}
* Map pattern A first spawn is from going up the hill to the right.
 
  
== Rare discussion ==
+
Missions marked with a (*) have been changed since their initial release. If any inconsistencies are discovered, please update the enemy spawn charts accordingly.<br/>
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.
+
Missions marked with a (**) need pictures!
  
 
== External Links ==
 
== External Links ==
  
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)
+
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] {{JP flag}}
  
 
{{Gameplay}}
 
{{Gameplay}}

Latest revision as of 10:12, 19 November 2010

When hunting rare enemies in Phantasy Star Universe, all it takes is a little observation to determine whether or not you have a rare map. This article details how to identify the rare variations of a mission as well as how to read the spawn charts used at the PSUPedia.

Rare enemies

When hunting for a particular rare enemy, it is best to know where it has a chance of showing up. Click the name of each enemy below for a full list of missions in which they makes appearances.

How to determine a rare map

Use the following steps to help identify a rare map from common maps.

  1. Upon starting a mission in which you will be hunting a specific rare enemy, reference the map route column of the mission's spawn chart to identify which map you have been given. Generally speaking, this can be done by noting the layout of the first block, though there are cases when the first block of each route will be similar, thus requiring you to use the second block to identify the route.
  2. After identifying your route, note the spawns you encounter in the first block (or second if running a mission with identical first blocks) to see which pattern you have been given. In most cases, the initial enemy spawn will be enough to identify a map pattern, though some missions will have identical initial spawns, requiring you to go by the second or third spawn. Such cases will be noted in the spawn chart.
  3. When hunting rare enemies, the map pattern you will be looking for is identified as an X variation. These are highlighted in green.
  4. If the enemy spawns you have encountered do not match what is listed for the X variation of the map you are on, abandon and restart the mission. Continue this process until you get the enemy spawns that match the X variation of your map.

How to read spawn charts

Some of the notation used on the spawn charts at the PSUPedia may seem confusing to first-time readers. If you are uncertain of what a particular symbol or note means, reference the following chart for more information.

Example Meaning
Koltova x4 & Vahra x2 Four Koltova and two Vahra will spawn all at once.
Koltova x4 + Vahra x2 Four Koltova will spawn, and two Vahra will spawn when some of the Koltova are killed.
Koltova x4 → Vahra x2 Four Koltova will spawn, then two Vahra will spawn after all of the Koltova are killed.
Koltova x4+4 Four Koltova will spawn, and Four more will spawn when some are killed.
Koltova x4 If you get to this point and see the stated spawn, the map variation cannot be rare.
Vahra x4 If you get to this point and see the stated spawn, the map variation is certainly rare.

Maps progress chart

Many of the enemy spawn charts are still work in progress. The following tables signify the current status of a particular mission's chart as well as contain links to the charts themselves. They are easily editable. Please update these as significant progress is made. An 'S2' rank should only be given to those charts that fully comply with the written standards and are fully completed. If you are unsure of either of these points, leave the rank at a maximum of 'S' and someone will be sure to finish it from there.

Color Legend
{{Color-C}} for nonexistent charts.
{{Color-B}} for just started charts.
{{Color-A}} for half done charts.
{{Color-S}} for almost complete charts.
{{Color-S2}} for standardized charts.
GUARDIANS Colony
Unsafe Passage
Fight for Food
Dark Satellite*
SEED Awakened*
True Darkness
The Black Nest*
The Dark God* **
Parum
Mad Creatures*
Plains Overlord*
Sleeping Warriors
Train Rescue
The Mad Beasts
Lab Recovery*
Endrum Remnants*
The Dual Sentinel
Crimson Beast
Duel in the Ruins
Scarred Planet
Lightning Beasts
SEED Express**
AMF HQ Recovery**
Military Subway
Electronic Brain
Neudaiz
Mizuraki Defense
Forested Islands
Demons Above
Rainbow Beast
Grove of Fanatics*
The Holy Ground
Moonlight Beast*
The Eastern Peril*
Forest Infiltration*
Cost of Research
Sakura Blast
Flowery Pursuit
Sacred Stream**
White Beast
Hill of Spores
Dancing Birds
Moatoob
Valley of Carnage
Mine Defense
System Defense*
Desert Terror
Rogues' Shortcut**
Tunnel Recapture*
Caves of Ice
Awoken Serpent
Desert Goliath
Stolen Weapon
Lonely Laboratory
Bladed Legacy
Citadel of Sand

Missions marked with a (*) have been changed since their initial release. If any inconsistencies are discovered, please update the enemy spawn charts accordingly.
Missions marked with a (**) need pictures!

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune