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== Skill List ==
+
{| class="wikitable" style="text-align:center"
 
+
|- style="background-color:#ccffff;"
{| class="wikitable"
+
| rowspan=2|<b>Weapon</b>  || colspan=5|<center>LV1~10</center> || colspan=5|<center>LV11~20</center> ||colspan=5|<center>LV21~30</center>
|-
+
|- style="background-color:#ccffff;"
| rowspan=6| <b>Name</b> || rowspan=6| <center># of<br>Combos</center>
+
| E% || SLV || Rng(m) || NOB || PP  || E% || SLV || Rng(m) || NOB || PP || E% || SLV || Rng(m) || NOB || PP
|-
 
| colspan=3| LV1~LV10 || colspan=3| LV11~LV20 || colspan=3| LV21~LV30
 
 
|-
 
|-
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA
+
| [[Rifles]] || 6% || 1 || 25 || 1 || 8(6) || 13% || 3 || 26 || 1 || 10(8) || 23% || 4 || 27 || 1 || 12(9)
 +
|- style="background-color:#eeeeee;"
 +
| [[Shotguns]] || 4% || 2 || 14 || 3 || 9(7) || 9% || 2 || 15 || 4 || 12(9) || 13% || 2 || 16 || 5 || 15(12)
 
|-
 
|-
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)
+
| [[Longbows]] || 19% || 2 || 24 || 1 || 8 || 25% || 3 || 25 || 1 || 10 || 30% || 4 || 26 || 1 || 12
 +
|- style="background-color:#eeeeee;"
 +
| [[Grenade Launchers]] || 9% || 1 || 9 || 1 || 30(24) || 13% || 2 || 9 || 1 || 40(32) || 18% || 3 || 9 || 1 || 50(40)
 
|-
 
|-
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)
+
| [[Laser Cannons]] || 6% || 1 || 18 || 1 || 24(19) || 11% || 1 || 19 || 1 || 32(25) || 16% || 1 || 20 || 1 || 40(32)
|-  
+
|- style="background-color:#eeeeee;"
| Price || <center>Rarity</center> || colspan=10| Description
+
| [[Twin Handguns]] || 4% || 2 || 15 || 2 || 8(6) || 12% || 2 || 16 || 2 || 10(8) || 24% || 2 || 17 || 2 || 12(9)
 
|-
 
|-
! colspan=12 style="background-color:#ccffff;"|
+
| [[Handguns]] || 5% || 1 || 15 || 1 || 6(4) || 13% || 13% || 2 || 16 || 7(5) || 19% || 3 || 17 || 1 || 8(6)  
=== Axe ===
+
|- style="background-color:#eeeeee;"
{{Skill Info
+
| [[Crossbows]] || 3% || 1 || 13 || 1 || 6(4) || 9% || 2 || 14 || 2 || 9(7) || 15% || 3 || 15 || 3 || 12(9)
    |skillname=Anga Dugrega |combolength=3
 
    |PP_C=20(16) | ATP_C=126~135% | ATA_C=46~55% |targets_C=2 | hits_C=1 | effect_C=Blow Away
 
    |PP_B=20(16) | ATP_B=136~145% | ATA_B=56~65% |targets_B=2 | hits_B=1 | effect_B=
 
    |PP_A=20(16) | ATP_A=146~155% | ATA_A=65% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit
 
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.
 
}}
 
{{Skill Info
 
    |skillname=Anga Redda |combolength=3
 
    |PP_C=24(19) | ATP_C=121~130% | ATA_C=57~66% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit
 
    |PP_B=24(19) | ATP_B=131~140% | ATA_B=67~76% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit<br>Launch on 2nd Hit
 
    |PP_A=24(19) | ATP_A=141~150% | ATA_A=77~86% |targets_A=2 | hits_A=1 | effect_A=Blow Away
 
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.
 
}}
 
|-
 
! colspan=12 style="background-color:#ccffff;"|
 
=== Claw ===
 
{{Skill Info
 
    |skillname=Shousen Totsuzan-ga |combolength=2
 
    |PP_C=25(20) | ATP_C=121~130% | ATA_C=55~64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit
 
    |PP_B=25(20) | ATP_B=131~140% | ATA_B=65~74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit
 
    |PP_A=25(20) | ATP_A=141~150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A
 
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.
 
}}
 
|-
 
! colspan=12 style="background-color:#ccffff;"|
 
=== Dagger ===
 
{{Skill Info
 
    |skillname=Buten Shuren-zan |combolength=2
 
    |PP_C=16(12) | ATP_C=131~140% | ATA_C=61~70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit
 
    |PP_B=16(12) | ATP_B=141~150% | ATA_B=71~80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit
 
    |PP_A=16(12) | ATP_A=151~160% | ATA_A=81~90% |targets_A=0 | hits_A=0 | effect_A=N/A
 
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.
 
}}
 
|-
 
! colspan=12 style="background-color:#ccffff;"|
 
=== Double Saber ===
 
{{Skill Info
 
    |skillname=Spiral Dance |combolength=3
 
    |PP_C=15 | ATP_C=116~125% | ATA_C=55~64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit
 
    |PP_B=15 | ATP_B=126~135% | ATA_B=65~74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit<br>Blow Away on 2nd Hit
 
    |PP_A=15 | ATP_A=136~145% | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit
 
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.
 
}}
 
|-
 
! colspan=12 style="background-color:#ccffff;"|
 
=== Knuckles ===
 
{{Skill Info
 
    |skillname=Bogga Danga |combolength=3
 
    |PP_C=18(14) | ATP_C=121~130% | ATA_C=55~73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)
 
    |PP_B=18(14) | ATP_B=131~140% | ATA_B=73~87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st <br>Blow Away on 2nd
 
    |PP_A=18(14) | ATP_A=141~150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd
 
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.
 
}}
 
|-  
 
! colspan=12 style="background-color:#ccffff;"|
 
 
 
=== Saber ===
 
{{Skill Info
 
    |skillname=Rising Strike |combolength=2
 
    |PP_C=15(12) | ATP_C=131~140% | ATA_C=52~70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit<br>Launch on 2nd Hit
 
    |PP_B=15(12) | ATP_B=141~150% | ATA_B=75~84% |targets_B=2 | hits_B=2 | effect_B=Blow Away
 
    |PP_A=15(12) | ATP_A=151~160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A
 
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.
 
}}
 
|-
 
! colspan=12 style="background-color:#ccffff;"|
 
=== Spear ===
 
{{Skill Info
 
    |skillname=Dus Daggus |combolength=3
 
    |PP_C=18(14) | ATP_C=161~170% | ATA_C=51~69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit
 
    |PP_B=18(14) | ATP_B=171~180% | ATA_B=77~86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit
 
    |PP_A=18(14) | ATP_A=181~190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit
 
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.
 
}}
 
|-
 
! colspan=12 style="background-color:#ccffff;"|
 
=== Sword ===
 
{{Skill Info
 
    |skillname=Tornado Break |combolength=3
 
    |PP_C=16(12) | ATP_C=131~140% | ATA_C=55~64% |targets_C=3 | hits_C=1 | effect_C=Flinch
 
    |PP_B=16(12) | ATP_B=141~150% | ATA_B=66~75% |targets_B=3 | hits_B=1 | effect_B=Flinch
 
    |PP_A=16(12) | ATP_A=151~160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away
 
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.
 
}}
 
|-
 
! colspan=12 style="background-color:#ccffff;"|
 
=== Twin Claws ===
 
{{Skill Info
 
    |skillname= Rensan Senshou-ga |combolength=3
 
    |PP_C=20(16) | ATP_C=121~130% | ATA_C=58~67% |targets_C=1 | hits_C=4 | effect_C=
 
    |PP_B=20(16) | ATP_B=131~140% | ATA_B=68~77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit<br>Wipeout  on 2nd Hit
 
    |PP_A=20(16) | ATP_A=141~150% | ATA_A=78~87% |targets_A=3 | hits_A=1 | effect_A=
 
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.
 
}}
 
|-
 
! colspan=12 style="background-color:#ccffff;"|
 
=== Twin Dagger ===
 
{{Skill Info
 
    |skillname=Renkai Buyou-zan |combolength=3
 
    |PP_C=12(9) | ATP_C=136~145% | ATA_C=50~59% |targets_C=2 | hits_C=3 | effect_C=
 
    |PP_B=12(9) | ATP_B=146~155% | ATA_B=74~83% |targets_B=3 | hits_B=2 | effect_B=
 
    |PP_A=12(9) | ATP_A=156~165% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away
 
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.
 
}}
 
|-
 
! colspan=12 style="background-color:#ccffff;"|
 
=== Twin Saber ===
 
{{Skill Info
 
    |skillname=Rising Crush |combolength=3
 
    |PP_C=20(16) | ATP_C=166~175% | ATA_C=52~70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit<br>Launch on 2nd Hit
 
    |PP_B=20(16) | ATP_B=176~185% | ATA_B=75~84% |targets_B=2 | hits_B=3 | effect_B=Launch
 
    |PP_A=20(16) | ATP_A=186~195% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit<br>Blow Away on 2nd and 3rd Hit
 
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.
 
}}
 
|}
 
 
 
 
 
{| class="wikitable"
 
|- style="background-color:#ccffff;"
 
| rowspan=2|<b>Weapon</b>  || colspan=5|<center>LV1~10</center> || colspan=5|<center>LV11~20</center> ||colspan=5|<center>LV21~30</center>
 
|- style="background-color:#ccffff;"
 
| E% || SLV || Rng || NOB || PP  || E% || SLV || Rng || NOB || PP || E% || SLV || Rng || NOB || PP
 
 
|-
 
|-
|colspan=20|Fill later
+
| [[Cards]] || 17% || 2 || 16 || 2 || 7 || 21% || 2 || 17 || 3 || 10 || 25% || 2 || 18 || 3 || 12
|}
+
|- style="background-color:#eeeeee;"
 
+
| [[Machineguns]] || 10% || 1 || 10 || 1 || 5(4) || 16% || 1 || 11 || 1 || 6(5) || 20% || 1 || 12 || 1 || 9(7)
 
 
== This is ugly and needs to be changed, save it ==
 
 
 
{| class="wikitable"
 
|- style="background-color:#ccffff;"
 
| rowspan=2|<b>Weapon</b> || rowspan=2|<b>Skill</b> || colspan=7|LV1~10 || colspan=7|LV11~20 || colspan=7|LV21~30
 
|- style="background-color:#ccffff;"
 
| E% || SLV || Rng || NOB || PP || ATP || ATA  || E% || SLV || Rng || NOB || PP || ATP || ATA || E% || SLV || Rng || NOB || PP || ATP || ATA
 
{{Bullet Header
 
    | weapon=Rifle
 
    | fireBullet=Burning Shot
 
    | element_C=6% | selvl_C=2 | | NOB_C=1 | range_C=25m | PP_C=8(6) | ATP_C=121~130% | ATA_C=52~70%
 
    | element_B=13% | selvl_B=3 | | NOB_B=1 | range_B=26m | PP_B=10(8) | ATP_B=131~140% | ATA_B=72~81%
 
    | element_A=23% | selvl_A=4 | | NOB_A=1 | range_A=25m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A
 
}}
 
|- style="background-color:#c2c2ff;"
 
| <b>Frozen Shot</b> ||  116~125% || 56~65% || 126~135% || ATA_B || ATP_A || ATA_A
 
|- style="background-color:#ffffc2;"
 
| <b>Plasma Shot</b>  || 116~125% || 56~70% || 126~135% || 72~81% || ATP_A || ATA_A
 
|- style="background-color:#ffcc66;"
 
| <b>Grav Shot</b> || 121~130% || 52~70% || 131~140% || 72~81% || ATP_A || ATA_A
 
{{Bullet Header
 
    | weapon=Shotgun
 
    | fireBullet=Barata Banga
 
    | element_C=4% | selvl_C=2 | | NOB_C=3 | range_C=14m | PP_C=9(7) | ATP_C=ATP_C | ATA_C=ATA_C
 
    | element_B=9% | selvl_B=2 | | NOB_B=4 | range_B=15m | PP_B=12(9) | ATP_B=ATP_B | ATA_B=ATA_B
 
    | element_A=13% | selvl_A=2 | | NOB_A=5 | range_A=16m | PP_A=15(12) | ATP_A=ATP_A | ATA_A=ATA_A
 
}}
 
|- style="background-color:#c2c2ff;"
 
| <b>Barata Riga</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
|- style="background-color:#ffffc2;"
 
| <b>Barata Inga</b>  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
|- style="background-color:#ffcc66;"
 
| <b>Barata Diga</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
{{Bullet Header
 
    | weapon=Long Bow
 
    | fireBullet=Ensei-sou
 
    | element_C=19% | selvl_C=2 | | NOB_C=1 | range_C=24m | PP_C=8 | ATP_C=ATP_C | ATA_C=ATA_C
 
    | element_B=25% | selvl_B=3 | | NOB_B=1 | range_B=25m | PP_B=10 | ATP_B=ATP_B | ATA_B=ATA_B
 
    | element_A=30% | selvl_A=4 | | NOB_A=1 | range_A=26m | PP_A=12 | ATP_A=ATP_A | ATA_A=ATA_A
 
}}
 
|- style="background-color:#c2c2ff;"
 
| <b>Reisei-sou</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
|- style="background-color:#ffffc2;"
 
| <b>Raisei-sou</b>  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
|- style="background-color:#ffcc66;"
 
| <b>Jisei-sou</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
{{Bullet Header
 
    | weapon=Grenade Launcher
 
    | fireBullet=Boma Banga
 
    | element_C=9% | selvl_C=1 | | NOB_C=1 | range_C=9m | PP_C=30(24) | ATP_C=ATP_C | ATA_C=ATA_C
 
    | element_B=13% | selvl_B=2 | | NOB_B=1 | range_B=9m | PP_B=40(32) | ATP_B=ATP_B | ATA_B=ATA_B
 
    | element_A=18% | selvl_A=3 | | NOB_A=1 | range_A=9m | PP_A=50(40) | ATP_A=ATP_A | ATA_A=ATA_A
 
}}
 
|- style="background-color:#c2c2ff;"
 
| <b>Boma Riga</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
|- style="background-color:#ffffc2;"
 
| <b>Boma Inga</b>  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
|- style="background-color:#ffcc66;"
 
| <b>Boma Diga</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
{{Bullet Header
 
    | weapon=Laser Cannon
 
    | fireBullet=Burning Prism
 
    | element_C=6% | selvl_C=1 | | NOB_C=1 | range_C=18m | PP_C=24(19) | ATP_C=ATP_C | ATA_C=ATA_C
 
    | element_B=11% | selvl_B=1 | | NOB_B=1 | range_B=19m | PP_B=32(25) | ATP_B=ATP_B | ATA_B=ATA_B
 
    | element_A=16% | selvl_A=1 | | NOB_A=1 | range_A=20m | PP_A=40(32) | ATP_A=ATP_A | ATA_A=ATA_A
 
}}
 
|- style="background-color:#c2c2ff;"
 
| <b>Frozen Prism</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
|- style="background-color:#ffffc2;"
 
| <b>Plasma Prism</b>  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
|- style="background-color:#ffcc66;"
 
| <b>Grav Prism</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
{{Bullet Header
 
    | weapon=Twin Handguns
 
    | fireBullet=Twin Burn
 
    | element_C=4% | selvl_C=2 | | NOB_C=2 | range_C=15m | PP_C=8(6) | ATP_C=ATP_C | ATA_C=ATA_C
 
    | element_B=12% | selvl_B=2 | | NOB_B=2 | range_B=16m | PP_B=10(8) | ATP_B=ATP_B | ATA_B=ATA_B
 
    | element_A=24% | selvl_A=2 | | NOB_A=2 | range_A=17m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A
 
}}
 
|- style="background-color:#c2c2ff;"
 
| <b>Twin Freeze</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
|- style="background-color:#ffffc2;"
 
| <b>Twin Plasma</b>  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
|- style="background-color:#ffcc66;"
 
| <b>Twin Grav</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
{{Bullet Header
 
    | weapon=Handgun
 
    | fireBullet=Burning Hit
 
    | element_C=5% | selvl_C=1 | | NOB_C=1 | range_C=15m | PP_C=6(4) | ATP_C=ATP_C | ATA_C=ATA_C
 
    | element_B=13% | selvl_B=2 | | NOB_B=1 | range_B=16m | PP_B=7(5) | ATP_B=ATP_B | ATA_B=ATA_B
 
    | element_A=19% | selvl_A=3 | | NOB_A=1 | range_A=17m | PP_A=8(6) | ATP_A=ATP_A | ATA_A=ATA_A
 
}}
 
|- style="background-color:#c2c2ff;"
 
| <b>Frozen Hit</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
|- style="background-color:#ffffc2;"
 
| <b>Plasma Hit</b>  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
|- style="background-color:#ffcc66;"
 
| <b>Grav Hit</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
{{Bullet Header
 
    | weapon=Crossbow
 
    | fireBullet=Yak Banga
 
    | element_C=3% | selvl_C=1 | | NOB_C=1 | range_C=13m | PP_C=6(4) | ATP_C=ATP_C | ATA_C=ATA_C
 
    | element_B=9% | selvl_B=2 | | NOB_B=2 | range_B=14m | PP_B=9(7) | ATP_B=ATP_B | ATA_B=ATA_B
 
    | element_A=15% | selvl_A=3 | | NOB_A=3 | range_A=15m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A
 
}}
 
|- style="background-color:#c2c2ff;"
 
| <b>Yak Riga</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
|- style="background-color:#ffffc2;"
 
| <b>Yak Inga</b>  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
|- style="background-color:#ffcc66;"
 
| <b>Yak Diga</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
{{Bullet Header
 
    | weapon=Card
 
    | fireBullet=Ensei-shiki
 
    | element_C=17% | selvl_C=2 | | NOB_C=2 | range_C=16m | PP_C=7 | ATP_C=ATP_C | ATA_C=ATA_C
 
    | element_B=21% | selvl_B=2 | | NOB_B=3 | range_B=17m | PP_B=10 | ATP_B=ATP_B | ATA_B=ATA_B
 
    | element_A=25% | selvl_A=2 | | NOB_A=3 | range_A=18m | PP_A=12 | ATP_A=ATP_A | ATA_A=ATA_A
 
}}
 
|- style="background-color:#c2c2ff;"
 
| <b>Reisei-shiki</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
|- style="background-color:#ffffc2;"
 
| <b>Raisei-shiki</b>  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
|- style="background-color:#ffcc66;"
 
| <b>Jusei-shiki</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
{{Bullet Header
 
    | weapon=Machine Gun
 
    | fireBullet=Burning Fury
 
    | element_C=4% | selvl_C=1 | | NOB_C=1 | range_C=10m | PP_C=5(4) | ATP_C=ATP_C | ATA_C=ATA_C
 
    | element_B=7% | selvl_B=1 | | NOB_B=1 | range_B=11m | PP_B=7(5) | ATP_B=ATP_B | ATA_B=ATA_B
 
    | element_A=10% | selvl_A=1 | | NOB_A=1 | range_A=12m | PP_A=9(7) | ATP_A=ATP_A | ATA_A=ATA_A
 
}}
 
|- style="background-color:#c2c2ff;"
 
| <b>Freezing Fury</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
|- style="background-color:#ffffc2;"
 
| <b>Plasma Fury</b>  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
|- style="background-color:#ffcc66;"
 
| <b>Grav Fury</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
 
|}
 
|}

Latest revision as of 18:18, 4 February 2007

Weapon
LV1~10
LV11~20
LV21~30
E% SLV Rng(m) NOB PP E% SLV Rng(m) NOB PP E% SLV Rng(m) NOB PP
Rifles 6% 1 25 1 8(6) 13% 3 26 1 10(8) 23% 4 27 1 12(9)
Shotguns 4% 2 14 3 9(7) 9% 2 15 4 12(9) 13% 2 16 5 15(12)
Longbows 19% 2 24 1 8 25% 3 25 1 10 30% 4 26 1 12
Grenade Launchers 9% 1 9 1 30(24) 13% 2 9 1 40(32) 18% 3 9 1 50(40)
Laser Cannons 6% 1 18 1 24(19) 11% 1 19 1 32(25) 16% 1 20 1 40(32)
Twin Handguns 4% 2 15 2 8(6) 12% 2 16 2 10(8) 24% 2 17 2 12(9)
Handguns 5% 1 15 1 6(4) 13% 13% 2 16 7(5) 19% 3 17 1 8(6)
Crossbows 3% 1 13 1 6(4) 9% 2 14 2 9(7) 15% 3 15 3 12(9)
Cards 17% 2 16 2 7 21% 2 17 3 10 25% 2 18 3 12
Machineguns 10% 1 10 1 5(4) 16% 1 11 1 6(5) 20% 1 12 1 9(7)