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User:RoloTomassi

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Revision as of 19:23, 29 March 2009 by RoloTomassi (talk | contribs) (CLOTHES & PARTS)

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I'm going to list the things I think should change here. I'm playing PS:P, so where it might be confusing that's probably what I'm referring to.

FORMULAS

Enemy EXP
  • Base at LvX: (varies)
    • Sword: 1.2 multiplier
    • Shield: 1.2 multiplier
    • Crown: 1.5 multiplier
    • Ally killed: 0.7 multiplier

A good test for these numbers is the Go Vahras in Eco Protection S. These multipliers obtain very close (if not exact) predictions of the experience in the table; depending on when you round a result, you can usually get the exact answer. Usually you can apply all of the multipliers and then round to the nearest number (I think, not sure about Ally) and you'll get the exact experience, but even if not it's only off by 1 that I've seen so far. *This may be because of the experience bonus (from certain titles).

There may be a base experience for each enemy, and a formula to determine the experience for a particular level, but I don't have the data to find it yet. Looking at the Sendillans in Plant Recovery, it doesn't look like it would be linear, at least.

Weapon Sell Prices
  • Sell prices seem to follow the sell ratio on the PSU Meseta page (though admittedly I've only tested a few weapons; I have no idea about Armor, Items, etc.). This ratio is 20%: the sell price is 20% of the buy price.
  • Base sell price: (varies)
    • Additional price per percent of element: 2% of base_sell

That is, the end sell price of a weapon is: sell_price = FLOOR( base_sell * ( 1 + 2 * elem / 100 ) ). You can go backwards from the end sell price to get the base sell price: base_sell = CEILING( sell_price / ( 1 + 2 * elem / 100 ) ). It would be best to plug the result of the latter formula back into the first formula, to make sure that the end sell price comes out the same; it could feasibly be off by a bit because of all the rounding. If that happened, you could just adjust the base sell price manually to find the real value.

If you take the sell ratio into account (use base_buy * .2 instead of base_sell), there could be some extra decimal places that would influence the end sell price, but I haven't had any problems just using base_sell, without any decimal places (after any rounding that may have happened to get base_sell from base_buy, that is).

I suppose the same formula applies to buy prices (just replace sell_price with buy_price and base_sell with base_buy), but that's a little harder to test than sell prices. I can make a few runs and pick up several weapons, but waiting for shops to change their inventory is...well, it's more boring, though it may actually be less time-consuming.

Concerning PSUPedia: I'm calculating the base sell price when I get a weapon, and placing that on the weapon's page.

Mission Ranks
  • 1000 points is S-rank. (duh)
  • 700 - 990 points is A-rank.
  • 390 - 690 points is B-rank.
  • < 390 is C-rank. (Yes, you can get negative total.)

Points for defeating enemies:

  • 700 - 10 * (number of enemies missed).

Each mission has a number associated with it: let's call this Perfect. Now, when you run a map, you defeat some number of enemies: let's call this Beaten. [Number of enemies missed] is essentially Perfect - Beaten. Since a map + mission level may have more than Perfect enemies, if Perfect - Beaten would be negative, it is counted as 0; that is, you can get at most 700 points. (*Perfect as a mission variable is a theory; I've only tested it on Plant Recovery S,A,C map 1 and A map 2. Perfect could still vary by map.)

Points for (not) being incapacitated:

  • 300 - 300 * (number of times party incapacitated).

Points for being incapacitated will never be less than -600; that is, if you die more than twice, this will be -600. In Solo Mode, you will always have 300 points for this, since dying aborts the mission.

LINE SHIELDS

Check set bonuses. Sweet Line, at least, doesn't have bonuses listed in Comments.

Check drop informations. These aren't templated, so they might be a little erratic. E.g., Brandline says level 1-9.

CLOTHES & PARTS

Might add the Manufacturer icon eventually to each individual clothing/parts page...along with the Type icon (full-set, top, shoes, etc). DONE

For what I've updated on the lists (not to mention what anyone else might update), I'm not guaranteeing the order within rarities.

BULLETS

On individual pages, the stats tables should be reordered so that PP is the second column, not the fourth. This fits better with the TECHNICs pages and with how the game displays the stats. (I'm starting with Boma Duranga, though that doesn't necessarily mean I'll go any farther than that any time soon. =P )

  • This actually applies to the table on the Bullets page as well. It's about as mixed up as possible.

TECHNICS

Regarding the disks...don't have (can't verify, haven't touched):

The individual TECHNIC disk pages should link back to Photon art disks and/or TECHNICs, not the PS:P portal.

  • Also, the Element icon (to a small degree) and especially the TECHNIC icon (icon for Resta, Foie, Rafoie, etc.) should be included on the page somewhere.

The TECHINC disks table decided to include a JP Name column, with just such a link. Following that link, the page implies that the JP Name should be removed now that the EN Names are official. Yes? I wonder what else links to JP Name...

In the Technics table...

  • Why do some PP Usage stats have two numbers (e.g., "32(25)" (Shifta)) or look like "#(9)" (Damfoie) or "(40)" (Jellen, also Megiverse)?
  • Why are some of the Tech %s parenthesized? (Foie, Zonda, Razonde; this only happens in the Lv21-30 column.)

In the Technics table, it appears that Dizas, Resta, Giresta, Reverser, Rentis, and Megistar are incomplete. (They have blank rows, at least.)

(DONE for now) Still in the Technics table...all the TECHNICs I have are lvl30, so I can verify stats at lvl10/20/30. I can verify PP Usage, Tech %, and SE (except, immediately (by looking at the tech's info), Knockdown/Revive/etc). In the case that there are two numbers for PP Usage, I take it that the higher value is the PP at the lvl upper bound. I'll generally leave the weird formatting (# and double numbers) alone (where it's not entirely contradictory, that is) until I know what it means.

TITLES

Unverified (none are verified for reward or boost bonus, but the text bits I can verify)

  • Bil De Golus Slayer
  • Alteraz Slayer
  • Fakis 2nd Slayer
  • Creature Master
  • Guardian Hero
  • Ultimate Guardian
  • Skill Master
  • Hurricane Striker
  • Light Speed Killer
  • Stealthy Tactician
  • Explosive Maestro
  • Willing Martyr
  • Sword/Knuckle/Spear/D. Saber/Axe/T. Saber/T. Dagger/T. Claw/Saber/Dagger/Claw/Whip/Slicer/Rifle/Shotgun/Longbow/Grenade/Laser/T.H. Gun/Handgun/Crossbow/Card/M. gun/R Mag/TECH Mag Collector
  • Colony/Parum/Neudaiz/Moatoob Tourist
  • PS Perfect

TYPES

When Tencho hits lvl 100, I can fill in the Male CAST stats for Gunmaster and Fighmaster (not to mention verify the stats for other types).

  • Male Beast, Female Newman, and Male Newman max stats are empty for all types.
  • Female Beast max stats are only filled in for Protranser.
  • Female CAST max stats are only filled in for Gunmaster.
  • Male Human and Female Human max stats are filled in for all types.

Individual types need a link back to the Types page.

OLD REFERENCES

These should all be updated, but the old references may still be floating around. This is the format: Old_Reference (New_Reference). These are mostly names which I've personally changed recently, somewhere. (For searching: mark PSP and Templates check boxes.)

  • Fight for Food (Plant Recovery)
  • Beast and Machine Frenzy (Claws & Bullets) *Note the JP ampersand! Copy-pasta is your friend!
  • Protect the COG's Secret (The COG Secret)
  • The Relics' Memento (RELICS Artifact)
  • Rogues' Power Investigation (Rogue Recon)
  • Moatoob Representative Search (Missing Delegate)
  • Investigate the Communion (Inside the COG)
  • Protect the COG's Secret (The COG Secret)
  • Kabujin-jin (Kabjinjin)
  • Graldikec (Graldikuc)
  • Ebrozikec (Ebrozikuc)
  • Fraudukec *can't verify
  • Death Dancec (Deathdancec)
  • Halva Tornade (Halva Tornado)
  • Roasted Well-Done (Roasted Welldone)
  • Bow Genshi (Bowgency)
  • Hisu-kunahi (Hisu-kunai)
  • Koh-kunahi (Kou-kunai)
  • Fuji-kunahi (Fuji-kunai)
  • Stena-zashi (Stina-zashi)

Other...

  • Hive Infiltration may still be parenthesized (as a JP name).
  • Flaming Horns likewise.
  • Roasted weapons (rare/welldone/medium)

Eventually, one should perhaps just scan all of the Missions (and perhaps Areas) for parenthesized names (can't search for them, after all).

DROPS

  • A Tengohg (Tengoh? Tengogh?) dropped Tengoh Bow for me (drop info is empty). This was in The Holy Ground mission Level C. I don't know whether this is a special drop or a normal drop.
  • Running through Hill of Spores S as a Protranser, a Booma dropped a Ryusaikanoc. This isn't in the Booma's drop charts, nor the mission's drop charts. Ryusaikanoc says it drops in the Habirao F.D. area (which includes Hill of Spores), so does this mean that any monster might drop it? Could it also appear from a box (as I had previously assumed)? In any case, it should at least be in the mission drop charts.
  • A Grass Assassin in Eco Protection S dropped Graldikuc (I was a Protranser). Graldikuc has no drop information currently. I don't know if it was a Grass Assassin normal drop, specal drop, or an area drop. I did get Double Slasher from a Grass Assassin on a previous run, so assuming that drop is correct, then that leaves Graldikuc as special or area.

How should missions be ordered in enemy drop charts?

Vol brothers drops are misnamed (though they redirect) in Rogue Recon 1.

Unit drop pages should be rearranged to match weapon drop pages, regarding the order of Drop Info and Pricing Info. I say it should match weapons, because there's more weapons...the units would be easier to "fix". =P

ENEMIES

Enemy category pages (e.g., Native creatures (Parum)) need links for each enemy (as the generic Enemies page does with the categories).

Check names. (Yes to "SEED-Helga" and "Special Ops (Sparda)").

Enemy pages should have the description from the Creature Log.

I like the status effect susceptibility on the PSU enemy pages (e.g., Deljaban). The other stats I wouldn't know how to figure out, but Traps should allow me to determine susceptibility for most of the effects except Shock, Poison, Sleep, and Incapacitate (and the debuffs, of course, but those are also easy).

Refer to a PSU page (Deljaban) for comparison. The PS:P page has none of the info the PSU page has at right. At very least the Element should be immutable (the element is given on mission pages, under Enemy information (e.g., see Plant Recovery for Deljaban)).

Dulk Fakis' drop chart is missing a "?" in the last column of the first row (lvl 1-19). This is contrasted with the Gaozoran's drop chart, which has essentially the same code and also no data for lvl 1-19, but actually shows the "?".

Enemy drop charts include links to missions...I assume these are missions where the enemy might drop something. For the bosses, it may be impossible to get any drop either because the mission ends immediately or...something. But even if they don't/can't drop anything in the mission, I'd like to see a mention of their appearance (like SEED-Helga), sans drop, somewhere on the page.

No Bil De Vear in Rogue Recon 2? (RR2 mission link removed from drop chart until verification proves otherwise.)

TRAPS

Trap pages (e.g., Burn Trap G) need links back to the Traps category.

  • They should also be more specific than "Not always available in stores." (I.e., they're available after completing some Story Mission.)
  • The cost and carry limit should be in a table for quicker comprehension.
  • The proficiency (what classes can use it (see Traps category)) should also be on each trap page.
  • No picture?

In the Traps category...methinks the Ver column is unnecessary.

SHOPS

Shops are damned sparse. Also...

AREAS

The Areas category page linked from the PS:P main portal is uncreated. However, there seem to be a number of Areas (all of them?) already, as indicated by this navigation table. However (again), the Areas link (in the nav table and lower, "Category: Areas") and the world links (in the nav table) link to PSU pages.

MISSIONS

Speaking of Missions...I think each mission should (perhaps at the top of Mission Notes) make explicit whether it's an online (DLC), multi-mode, story, or (single-player/other/standard) free mission. It should also say where it is (Moatoob/Neudaiz/Colony/Parum).

Pages for different mission categories (Story/Free/Download) are slightly inconsistent as concerns "See other missions...". In any case, the links look bad so close to the Table of Contents, but they don't look much better with an extra line between the last link and the ToC, either. I think there should be a See Also section at the bottom. (It's much more obvious/intuitive, for one (I didn't notice the links immediately, myself); and it's also (likely to be) prettier.)

Mission pages (e.g., Plant Recovery) need a ToC?

Mission pages also need a link back to the category: Story/Free/Online.

Add Desert Goliath:

  • (Planet: Moatoob)
  • Start lobby: Dagora City
  • Version: Phantasy Star Portable
  • Field: Abandoned Mine
  • Mission type: Free mission
  • Party size: 1-4 players
  • Description: Remnants of the Endrum Collective have holed up in an old mine and are preparing for a large-scale attack. Destroy the Magas Maggahna to prevent the attack!
  • C/Req Lvl -/Enemy Lvl 5+; B/Req Lvl 15+ (all)/Enemy Lvl 25+; A/Req Lvl 30+ (leader)/Enemy Lvl 45+; S/Req Lvl 45+ (leader)/Enemy Lvl 65+

Add Stolen Weapon:

  • (Planet: Moatoob)
  • Start lobby: Dagora City
  • Version: Phantasy Star Portable
  • Field: West Kugu Desert
  • Mission type: Free mission
  • Party size: 1-4 players
  • Description: Magas Maggahna, a weapon of the former Endrum Collective, has been taken over by rogues while being transported. The weapon has been activated.
  • C/Req Lvl 20+ (all)/Enemy Lvl 30+; B/Req Lvl 35+ (all)/Enemy Lvl 50+; A/Req Lvl 50+ (all)/Enemy Lvl 70+; S/Req Lvl 65+ (all)/Enemy Lvl 90+

Add Cost of Research:

  • (Planet: Neudaiz)
  • Start lobby: Ohtoku City
  • Version: Phantasy Star Portable
  • Field: COG Laboratory
  • Mission type: Free mission
  • Party size: 1-4 players
  • Description: The Communion of Gurhal's research lab in the Mizuraki C.D. is threatened by a Zoal Goug attack. Stop the escaped creatures and the Zoal Goug!
  • C/Req Lvl -/Enemy Lvl 5+; B/Req Lvl 15+ (all)/Enemy Lvl 25+; A/Req Lvl 30+ (all)/Enemy Lvl 45+; S/Req Lvl 45+ (all)/Enemy Lvl 65+
  • Additionally: at least two people required to complete mission (despite "1-4" players).

Add The Eastern Peril:

  • (Planet: Neudaiz)
  • Start lobby: Ohtoku City
  • Version: Phantasy Star Portable
  • Field: Agata Islands
  • Mission type: Free mission
  • Party size: 1-4 players
  • Description: An Onmagoug has traveled to the Agata Islands from the Mizuraki C.D. Keep it out of the sacred grounds!
  • C/Req Lvl -/Enemy Lvl 1+; B/Req Lvl 10+ (all)/Enemy Lvl 20+; A/Req Lvl 25+ (all)/Enemy Lvl 40+; S/Req Lvl 40+ (all)/Enemy Lvl 60+

Are the buffed Pannons in Plant Recovery only on the multi-mode maps? Only in one of the maps, even? (The map that needs 4 keys for the first gate is the only place I've seen the buffed Pannons.)

Note to self: apparently multi-mode gives different rewards than solo mode. These are the mult-mode rewards for Plant Recovery so far.

  • C: 370,36; 250,24; 130,12; 0,0
  • B: 2390,60; 1600,40; 800,20; 0,0
  • A: ?,?; ?,?; ?,?; 0,0
  • S: ?,?; ?,?; 2280,80; 0,0

Any experience values I entered for Eco Protection are inflated by title bonuses. I can't be sure that the bonus was still 139% at that time, so I'll have to go through and reget any values I changed, then adjust to the base experience.

On Free missions, I want to add notes saying when missions become available in Story Mode. In Multi Mode, missions are available based only on your level and the mission's least level requirement.

  • Complete Chapter 1 -> Plant Recovery.
  • Complete Chapter 2 ->
  • Complete Chapter 3 ->
  • Complete Chapter 4 ->
  • Complete Chapter 5 ->
  • Complete Chapter 6 ->
  • Complete Chapter 7 ->
  • Complete Chapter 8 ->

STORY MISSIONS

Hive Inflitration 3 "Item drops" section includes enemies that supposedly don't appear. Verify which enemies appear in HI3. In the meantime, I generally refrain from updating the story mission links for the HI3 enemies. (I.e., once verified, verify HI3 story mission links for all HI3 enemies.)

Why in the world are item drops separated into tables for each type (HU/RA/FO/Hybrid-types)? Machine Frenzy 1 shoves all of the drops into one table. Either MF1 is non-standard, or it would arguably be better to have all of the types in one table (this also obviates the need for a "Lvl C" column).

I "corrected" some (most of the) experience values in Plant Recovery B & C...only to later realize that my values were probably unduly influenced by the experience bonus from a number of titles. This is 139%. I should try to calculate the base values; the experience bonuses are tied to the titles that will inevitably be triggered by progressing through the missions, so there's no absolutely reliable way to get the raw base values for all missions. =(