If you are looking for Information about PSU Clementine, Go check their Wiki

User:RoloTomassi

From The re-PSUPedia
Revision as of 01:18, 24 March 2009 by RoloTomassi (talk | contribs) (ENEMIES)

Jump to: navigation, search

I'm going to list the things I think should change here. I'm playing PS:P, so where it might be confusing that's probably what I'm referring to.

DROPS

  • A Tengohg (Tengoh? Tengogh?) dropped Tengoh Bow for me (drop info is empty). This was in The Holy Ground mission Level C. I don't know whether this is a special drop or a normal drop.

How should missions be ordered in enemy drop charts?

ENEMIES

Enemy category pages (e.g., Native creatures (Parum)) need links for each enemy (as the generic Enemies page does with the categories).

Check names. (Yes to "SEED-Helga" and "Special Ops (Sparda)").

Enemy pages should have the description from the Creature Log.

I like the status effect susceptibility on the PSU enemy pages (e.g., Deljaban). The other stats I wouldn't know how to figure out, but Traps should allow me to determine susceptibility for most of the effects except Shock, Poison, Sleep, and Incapacitate (and the debuffs, of course, but those are also easy).

Refer to a PSU page (Deljaban) for comparison. The PS:P page has none of the info the PSU page has at right. At very least the Element should be immutable (the element is given on mission pages, under Enemy information (e.g., see Plant Recovery for Deljaban)).

Dulk Fakis' drop chart is missing a "?" in the last column of the first row (lvl 1-19). This is contrasted with the Gaozoran's drop chart, which has essentially the same code and also no data for lvl 1-19, but actually shows the "?".

Enemy drop charts include links to missions...I assume these are missions where the enemy might drop something. For the bosses, it may be impossible to get any drop either because the mission ends immediately or...something. But even if they don't/can't drop anything in the mission, I'd like to see a mention of their appearance (like SEED-Helga), sans drop, somewhere on the page.

TRAPS

Trap pages (e.g., Burn Trap G) need links back to the Traps category.

  • They should also be more specific than "Not always available in stores." (I.e., they're available after completing some Story Mission.)
  • The cost and carry limit should be in a table for quicker comprehension.
  • The proficiency (what classes can use it (see Traps category)) should also be on each trap page.
  • No picture?

In the Traps category...methinks the Ver column is unnecessary.

SHOPS

Shops are damned sparse. Also...

AREAS

The Areas category page linked from the PS:P main portal is uncreated. However, there seem to be a number of Areas (all of them?) already, as indicated by this navigation table. However (again), the Areas link (in the nav table and lower, "Category: Areas") and the world links (in the nav table) link to PSU pages.

MISSIONS

Speaking of Missions...I think each mission should (perhaps at the top of Mission Notes) make explicit whether it's an online (DLC), multi-mode, story, or (single-player/other/standard) free mission.

Pages for different mission categories (Story/Free/Download) are slightly inconsistent as concerns "See other missions...". In any case, the links look bad so close to the Table of Contents, but they don't look much better with an extra line between the last link and the ToC, either. I think there should be a See Also section at the bottom. (It's much more obvious/intuitive, for one (I didn't notice the links immediately, myself); and it's also (likely to be) prettier.)

Mission pages (e.g., Plant Recovery) need a ToC?

Mission pages also need a link back to the category: Story/Free/Online.

STORY MISSIONS

Hive Inflitration 3 "Item drops" section includes enemies that supposedly don't appear. Verify which enemies appear in HI3. In the meantime, I generally refrain from updating the story mission links for the HI3 enemies. (I.e., once verified, verify HI3 story mission links for all HI3 enemies.)

Why in the world are item drops separated into tables for each type (HU/RA/FO/Hybrid-types)? Machine Frenzy 1 shoves all of the drops into one table. Either MF1 is non-standard, or it would arguably be better to have all of the types in one table.