If you are looking for Information about PSU Clementine, Go check their Wiki
Difference between revisions of "User:Qwerty/Sandbox"
From The re-PSUPedia
(Attempt to rework rare spawn map for Unsafe Passage. Trying to standardize the tabular format. Not yet complete. Please give input.) |
|||
Line 1: | Line 1: | ||
+ | =Reworked Rare Spawn Article Prototype= | ||
+ | <b>NB: WORK IN PROGRESS</b> | ||
+ | |||
+ | |||
+ | <i><b>KEY:</b></i> | ||
+ | * "+" denotes monsters which respawn <b>as</b> the initial monsters are dispatched. | ||
+ | * "then" denotes a spawn which occurs only <b>after</b> the initial spawn is eliminated. | ||
+ | ** In most cases, the difference is trivial. | ||
+ | * Anything listed in <i>italics</i> still needs to be confirmed. | ||
+ | * "<font color="red"><b>[!]</b></font>" denotes the point at which a rare spawn is distinguishable from the similar non-rare map. | ||
+ | |||
+ | === [[Unsafe Passage]] === | ||
+ | |||
+ | {| border="1" cellpadding="5" | ||
+ | ! Pattern | ||
+ | ! Map route | ||
+ | !width="100"|Block 1<br>distinguishing features | ||
+ | !width="100"|Block 2<br>distinguishing features | ||
+ | !width="100"|Block 3<br>distinguishing features | ||
+ | !width="100"|Rare enemy<br>location and # | ||
+ | |- | ||
+ | | A-1 | ||
+ | | rowspan="4" align="center"| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]] | ||
+ | | <b>Initial spawn:</b><br>Pannon x1 Delsaban x4 | ||
+ | | <b>Initial spawn:</b><br>Delsaban x2 Sendillan x2 | ||
+ | | - | ||
+ | | NA | ||
+ | |- | ||
+ | | A-2 | ||
+ | | <b>Initial spawn:</b><br>Delsaban x5 | ||
+ | | <b>Initial spawn:</b><br>Pannon x2 Delsaban x2 | ||
+ | | - | ||
+ | | NA | ||
+ | |- | ||
+ | | A-3 | ||
+ | | <b>Initial spawn:</b><br>Pannon x2 Sendillan x3 | ||
+ | | <b>Initial spawn:</b><br>Pannon x3 | ||
+ | | <b>Initial spawn:</b><br>Pannon x2 Delsaben x3 | ||
+ | | NA | ||
+ | |- | ||
+ | | style="color: white; background-color: green;" | A-X | ||
+ | | style="color: white; background-color: green;" | <b>Initial spawn:</b><br>Pannon x2 Sendillan x3 | ||
+ | | style="color: white; background-color: green;" | <b>Initial spawn:</b><br>Pannon x2 Delsaban x2<br><font color="red"><b>[!]</b></font> | ||
+ | | style="color: white; background-color: green;" | '''Train Tracks:''' Pannon x10 | ||
+ | | style="color: white; background-color: green;" | <b>Block 3 <br>Final Room:</b><br>Delsaban x3 Rappy x2 | ||
+ | |- | ||
+ | | B-1 | ||
+ | | rowspan="4" align="center"|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]] | ||
+ | | <b>Initial spawn:</b><br>Pannon x3+3+3<br>'''Around corner<br>(before door):'''<br>Pannon x5+5 | ||
+ | | '''T's Right side''':<br>Pannon x5 + Delsaban x5 | ||
+ | | <b>Initial spawn:</b><br>Delsaban x2 Pannon x3 | ||
+ | | NA | ||
+ | |- | ||
+ | | B-2 | ||
+ | | Delsaban (x3 + x6)<br />''Around corner(before door)''<br />Delsaban x5 | ||
+ | | Pannon x3 | ||
+ | | Pannon x1 Sendillan x3 | ||
+ | | - | ||
+ | |- | ||
+ | | B-3 | ||
+ | | Pannon (x3 + x6)<br />''Around corner(before door)''<br />Delsaban x5 | ||
+ | | Delsaban x4 | ||
+ | | Delsaban x3 Pannon x2 | ||
+ | | - | ||
+ | |- | ||
+ | | style="color: white; background-color: green;" | B-X | ||
+ | | style="color: white; background-color: green;" | Pannon (x3 + x6)<br />''Around corner(before door)''<br />Pannon x5 | ||
+ | | style="color: white; background-color: green;" | '''T's Right side''':<br>Pannon x5 + Delsaban x5 | ||
+ | | style="color: white; background-color: green;" | Delsaban x3 Pannon x2 | ||
+ | | style="color: white; background-color: green;" | ''Block 3'':<br />Final Room:<br />Delsaban x3 Rappy x2 | ||
+ | |- | ||
+ | | C-1 | ||
+ | | rowspan="4" align="center"| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]] | ||
+ | | Pannon x1 Delsaban x4 | ||
+ | | Pannon x1 Delsaban x2 | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | | C-2 | ||
+ | | Pannon x5<br>'''Train Track Room''': Delsaban x5<br>+<br>Pannon x4 | ||
+ | | Pannon x4 + x2 and Sendillan x2 | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | | C-3 | ||
+ | | Pannon x2 Delsaban x3 | ||
+ | | Pannon x2 Delsaban x2 | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | | style="color: white; background-color: green;" | C-X | ||
+ | | style="color: white; background-color: green;" | Pannon x5<br>'''Train Track Room''': Delsaban x5<br>+<br>Pannon x4 | ||
+ | | style="color: white; background-color: green;" | Pannon x4 Delsaban x4 | ||
+ | | style="color: white; background-color: green;" | - | ||
+ | | style="color: white; background-color: green;" | ''Block 2'': Delsaban x1 Rappy x2 | ||
+ | |} | ||
+ | * B map pattern's Block 2 enemy count are from going to the right at the T intersection. | ||
+ | * C-2 and C-X's first room has Pannon x5 and then Sendillan x3 | ||
+ | ** The Rare Rappies in block 2 spawn right after the first gate. | ||
+ | |||
+ | |||
+ | |||
+ | =Test Logos= | ||
+ | |||
[[Image:Logo-b-red.png]] | [[Image:Logo-b-red.png]] | ||
* Test logo image thing. Clyez Central Square fountain area with PSUP text in Parum font. Out of the few I made, I like this one, but we probably can't use it due to fair-use/copyright/whatever/Sega doesn't really care reasons. | * Test logo image thing. Clyez Central Square fountain area with PSUP text in Parum font. Out of the few I made, I like this one, but we probably can't use it due to fair-use/copyright/whatever/Sega doesn't really care reasons. |
Revision as of 19:29, 30 March 2007
Reworked Rare Spawn Article Prototype
NB: WORK IN PROGRESS
KEY:
- "+" denotes monsters which respawn as the initial monsters are dispatched.
- "then" denotes a spawn which occurs only after the initial spawn is eliminated.
- In most cases, the difference is trivial.
- Anything listed in italics still needs to be confirmed.
- "[!]" denotes the point at which a rare spawn is distinguishable from the similar non-rare map.
Unsafe Passage
Pattern | Map route | Block 1 distinguishing features |
Block 2 distinguishing features |
Block 3 distinguishing features |
Rare enemy location and # |
---|---|---|---|---|---|
A-1 | Initial spawn: Pannon x1 Delsaban x4 |
Initial spawn: Delsaban x2 Sendillan x2 |
- | NA | |
A-2 | Initial spawn: Delsaban x5 |
Initial spawn: Pannon x2 Delsaban x2 |
- | NA | |
A-3 | Initial spawn: Pannon x2 Sendillan x3 |
Initial spawn: Pannon x3 |
Initial spawn: Pannon x2 Delsaben x3 |
NA | |
A-X | Initial spawn: Pannon x2 Sendillan x3 |
Initial spawn: Pannon x2 Delsaban x2 [!] |
Train Tracks: Pannon x10 | Block 3 Final Room: Delsaban x3 Rappy x2 | |
B-1 | Initial spawn: Pannon x3+3+3 Around corner (before door): Pannon x5+5 |
T's Right side: Pannon x5 + Delsaban x5 |
Initial spawn: Delsaban x2 Pannon x3 |
NA | |
B-2 | Delsaban (x3 + x6) Around corner(before door) Delsaban x5 |
Pannon x3 | Pannon x1 Sendillan x3 | - | |
B-3 | Pannon (x3 + x6) Around corner(before door) Delsaban x5 |
Delsaban x4 | Delsaban x3 Pannon x2 | - | |
B-X | Pannon (x3 + x6) Around corner(before door) Pannon x5 |
T's Right side: Pannon x5 + Delsaban x5 |
Delsaban x3 Pannon x2 | Block 3: Final Room: Delsaban x3 Rappy x2 | |
C-1 | Pannon x1 Delsaban x4 | Pannon x1 Delsaban x2 | - | - | |
C-2 | Pannon x5 Train Track Room: Delsaban x5 + Pannon x4 |
Pannon x4 + x2 and Sendillan x2 | - | - | |
C-3 | Pannon x2 Delsaban x3 | Pannon x2 Delsaban x2 | - | - | |
C-X | Pannon x5 Train Track Room: Delsaban x5 + Pannon x4 |
Pannon x4 Delsaban x4 | - | Block 2: Delsaban x1 Rappy x2 |
- B map pattern's Block 2 enemy count are from going to the right at the T intersection.
- C-2 and C-X's first room has Pannon x5 and then Sendillan x3
- The Rare Rappies in block 2 spawn right after the first gate.
Test Logos
- Test logo image thing. Clyez Central Square fountain area with PSUP text in Parum font. Out of the few I made, I like this one, but we probably can't use it due to fair-use/copyright/whatever/Sega doesn't really care reasons.
- Another test logo thingy. Save ball thingy from offline with PSUP text in Parum font.