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Traps

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Revision as of 07:25, 28 March 2008 by Essen (talk | contribs) (Proficiencies: updated with master types info, undo if not happy with this format)

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Traps are explosive devices placed on the ground. They are useable by Protransers and types with some focus on ranged combat (Ranger, Fortegunner, Fighgunner, Guntecher, Acrofighter, Acrotecher). The Protranser gets a damage bonus when using traps, and will be the only class capable of using the most powerful traps in the game upon their future release. These items are a popular method of delivering potent status effects to enemies that would otherwise resist.

Usage

Traps are held in the third pane of the inventory window with other consumables and are bound to the item palette. When selected however, they take up your currently wielded weapon. The primary attack button is used to plant traps. Regular traps explode after roughly two seconds while G traps remain indefinitely until detonated via the secondary attack button. Multiple G traps may be planted in which case using the detonator causes all set traps to explode simultaneously. Changing weaponry while traps are still out in play cause all active traps to be removed from the board without detonation, resulting in a lost trap. Regular traps are capable of effecting a single target only but tend to do larger initial damage but have weaker status effects. G traps can effect as many as four targets simultaneously with weaker base damage but stronger status effects. G traps are also capable of effecting multiple hit boxes on large monsters simultaneously, resulting in larger damage in such situations. Traps always hit if a target is caught within the area of effect, if the trap has a status effect tied to it, it will deliver it unerringly unless the enemy is completely immune. All traps are capable of charging the SUV bar.

Proficiencies

Trap HU RA FO FI GT WT FF FG FT PT AF AT FM GM MF
Damage Trap - O - O O - - O - O O O - - -
Burn Trap - O - O O - - O - O O - - - -
Freeze Trap - O - O O - - O - O - O - - -
Poison Trap - O - O O - - O - O O - - - -
Confuse Trap - - - O O - - O - O - O - - -
Sleep Trap - - - O O - - O - O - O - - -
Virus Trap - - - - - - - O - O O - - - -
Shock Trap - - - - - - - O - O - O - - -
Silence Trap - - - - - - - O - O - O - - -
Damage Trap G - O - O O - - O - O O O - - -
Burn Trap G - O - O O - - O - O O - - O -
Freeze Trap G - O - O O - - O - O - O O - -
Poison Trap G - O - O O - - O - O O - - O -
Confuse Trap G - - - O O - - O - O - O O - -
Sleep Trap G - - - O O - - O - O - O O - -
Virus Trap G - - - - - - - O - O O - - O -
Shock Trap G - - - - - - - O - O - O - - -
Silence Trap G - - - - - - - O - O - O - - -
Burn Trap EX - - - - - - - - - O - - - - -
Freeze Trap EX - - - - - - - - - O - - - - -
Stun Trap EX - - - - - - - - - O - - - - -

Damage

Protransers get a 50% boost to all the damage listed below. All trap damage is non-elemental and consistent regardless of resistances the target may have.

Standard Traps

Damage

Initial Damage: 325 + 3 per Level

Virus, Shock, Silence

Initial Damage: 282 + 2.7 per Level + SE Level 1

Burn, Freeze, Confusion, Sleep

Initial Damage: 238 + 2.4 per Level + SE Level 1

Poison

Initial Damage: 238 + 2.4 per Level + SE Level 1 + wipeout

G Traps

Damage G

Initial Damage: 198 + 2 per Level AoE + Blowout

Virus G, Shock G, Silence G

Initial Damage: 178 + 1.8 per Level AoE + SE Level 3

Burn G, Freeze G, Confusion G, Sleep G

Initial Damage: 158 + 1.6 per Level AoE + SE Level 3

Poison G

Initial Damage: 158 + 1.6 per Level AoE + SE Level 3 + wipeout


EX Traps

EX traps are a holdable trap which either ignites (burn trap EX) or erupts into a frozen geyser (freeze trap EX). available only to protransers, these traps do little damage but affects for aproximately 10-15 seconds depending on your protranser level, although little is known at the moment about EX traps the following information is based on the damages I've notice

<please keep in mind i'm filling this in as i go so it's not finished yet>

Burn trap EX: PT lvl 1: ~10 seconds ~150 damage+40 burn damage per second

PT level 2: ~10 seconds ~155 damage+40 burn damage per second

PT level 3: ~15 seconds ~155 damage+40 burn damage per second

PT level 4: ~20 seconds ~160 damage+40 burn damage per second

PT level 5: ~20 seconds ~165 damaage+40 burn damage per second

PT level 6: ~20 seconds ~170 damage+40 burn damage per second

PT level 7: ~ ~

PT level 8: ~ ~

PT level 9: ~ ~

PT level 10: ~ ~

PT level 11: ~ ~

PT level 12: ~ ~

PT level 13: ~ ~

PT level 14: ~ ~

PT level 15: ~ ~

Freeze traps EX: PT level 1: ~10 seconds ~160 damage(plus freeze)per second

PT level 2: ~13 seconds ~160 damage(plus freeze)per second

PT level 3: ~15 seconds ~160 damage(plus freeze)per second

PT level 4: ~16 seconds ~170 damage(plus freeze)per second

PT level 5: ~17 seconds ~180 damage(plus freeze)per second

PT level 6: ~20 seconds ~185 damage(plus freeze)per second

PT level 7: ~ ~

PT level 8: ~ ~

PT level 9: ~ ~

PT level 10 ~ ~

PT level 11: ~ ~

PT level 12: ~ ~

PT level 13: ~ ~

PT level 14: ~ ~

PT level 15: ~ ~

also worth noting is some EX traps become simple G traps when placed on an unever surface of if stepped on... remember EX traps are for enemies around the trap, not on it

Current Traps

All the following traps may be purchased at any item store. Including the merchants at any field lobby.

JP Name EN Name Carrying Limit Rarity Buy Price Comments
ダメージトラップ Damage Trap Online= 10,

Offline= 30

1★ 50
バーントラップ Burn Trap 2★ 75
フリーズトラップ Freeze Trap 2★ 60
ポイズントラップ Poison Trap 2★ 70
コンフューズトラップ Confuse Trap 2★ 60
スリープトラップ Sleep Trap 2★ 60
ウィルストラップ Virus Trap 2★ 80
ショックトラップ Shock Trap 2★ 60
サイレンストラップ Silence Trap 2★ 60
ダメージトラップG Damage Trap G Online= 5,

Offline= 15

4★ 300
バーントラップG Burn Trap G 5★ 450
フリーズトラップG Freeze Trap G 5★ 350
ポイズントラップG Poison Trap G 5★ 400
コンフューズトラップG Confuse Trap G 5★ 350
スリープトラップG Sleep Trap G 5★ 350
ウィルストラップG Virus Trap G 5★ 500
ショックトラップG Shock Trap G 5★ 350
サイレンストラップG Silence Trap G 5★ 350
 ?? Burn Trap EX  ?? 9★ 600

External Links


Item Types

Weapons | Line shields | Units | Currency | Consumable items | Foods | Traps | Grinders | Photon art disks | Clothes and parts | Remodeling tickets | Room decorations | Jukebox discs | Partner machine items | Synthesis boards | Synthesis materials