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Difference between revisions of "Template:Skill Info"

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(fixing skill info, removing redundant PP per rank, will break skills, fixing as quickly as possible)
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<includeonly>|-  
 
<includeonly>|-  
| rowspan=4| <b>{{{skillname|}}}</b> || rowspan=4| <center>{{{combolength|}}}</center> || {{{PP_C|}}} || {{{ATP_C|}}} || {{{ATA_C}}} || {{{PP_B|}}} || {{{ATP_B|}}} || {{{ATA_B}}} || {{{PP_A|}}} || {{{ATP_A|}}} || {{{ATA_A}}}
+
| rowspan=4| <b>{{{skillname|}}}</b> || rowspan=4| <center>{{{combolength|}}}</center> || ||rowspan=4| <center> {{PP_C}} || {{{ATP_C|}}} || {{{ATA_C}}} || {{{ATP_B|}}} || {{{ATA_B}}} || {{{ATP_A|}}} || {{{ATA_A}}}
 
|-
 
|-
| colspan=3| {{{targets_C|}}} Targets / {{{hits_C|}}} Hits || colspan=3| {{{targets_B|}}} Targets / {{{hits_B|}}} Hits|| colspan=3| {{{targets_A|}}} Targets / {{{hits_A|}}} Hits
+
| colspan=2| {{{targets_C|}}} Targets / {{{hits_C|}}} Hits || colspan=2| {{{targets_B|}}} Targets / {{{hits_B|}}} Hits|| colspan=3| {{{targets_A|}}} Targets / {{{hits_A|}}} Hits
 
|-
 
|-
| colspan=3| {{{effect_C|}}} || colspan=3| {{{effect_B|}}} || colspan=3| {{{effect_A|}}}
+
| colspan=3| {{{effect_C|}}} || colspan=3| {{{effect_B|}}} || colspan=2| {{{effect_A|}}}
 
|-
 
|-
 
| {{{price|}}} || <center>{{{sr|}}}★</center> || colspan=10|{{{endesc|}}}
 
| {{{price|}}} || <center>{{{sr|}}}★</center> || colspan=10|{{{endesc|}}}
 
</includeonly><noinclude>== Introduction ==
 
</includeonly><noinclude>== Introduction ==
This template automatically generates MediaWiki table code for insertion into a table. The template must be placed inside a table for the result to be properly displayed. The template is currently '''twelve''' columns wide.
 
  
 
== Parameters General Info ==
 
== Parameters General Info ==

Revision as of 03:59, 18 January 2007

Introduction

Parameters General Info

skillname
English name of the skill
combolength
Number of combos in skill (# of hits in the in-game description)
PP_C, PP_B, PP_A
PP usage for each level of the skill (C being 1-10, B 11-20, A 21-30)
ATP_C, ATP_B, ATP_A
Same as above but for ATP
ATA_C, ATA_B, ATA_A
Same as above but for ATA
targets_C, targets_B, targets_A
Number of targets hit in this part of the combo (first combo being 1-10, second combo being 11-20, third combo being 21-30, if it exists)
hits_C, hits_B, hits_A
Number of hits in this part of the combo
effect_C, effect_B, effect_A
Effect on hit such as knockback, launching, flinching
price
Price in shop
sr
Star rarity
endesc
English description

Example

Using the following code,

{| style="border: 1px #aaaaaa solid; border-collapse: collapse;" border="1" cellspacing="0"
    {{Skill Info
    |skillname=Dus Daggus |combolength=3
    |PP_C=18(14) | ATP_C=161~170% | ATA_C=51~69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit
    |PP_B=18(14) | ATP_B=171~180% | ATA_B=77~86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit
    |PP_A=18(14) | ATP_A=181~190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Knockback on 3rd Hit
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.
    }}
|}
Dus Daggus
3
18(14) 161~170% 51~69% 18(14) 171~180% 77~86% 18(14) 181~190% 87%
2 Targets / 2 Hits 2 Targets / 3 Hits 2 Targets / 2 Hits
Flinch on 2nd Hit Flinch on 3rd Hit Knockback on 3rd Hit
1000
1★
A quick succession of attacks that can hit more enemies than a standard.