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Difference between revisions of "Template:Episode 2 mission"

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(Removed C rank result MP+Meseta (C rank = 0 MP+Meseta, unless I forgot a mission?))
m
Line 4: Line 4:
 
! Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points
 
! Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points
 
|-
 
|-
| C || 1 || {{{C enemy}}} || {{{C-S Meseta}}} || {{{C-S MP}}} || {{{C-A Meseta}}} || {{{C-A MP}}} || {{{C-B Meseta}}} || {{{C-B MP}}} || 0 || 0
+
| C || 1 || {{#if: {{{C enemy}}}|{{{C enemy}}}|?}} || {{#if: {{{C-S Meseta}}}|{{{C-S Meseta}}}|--}} || {{{C-S MP}}} || {{{C-A Meseta}}} || {{{C-A MP}}} || {{{C-B Meseta}}} || {{{C-B MP}}} || 0 || 0
 
|-
 
|-
 
| B || 35 || {{{B enemy}}} || {{{B-S Meseta}}} || {{{B-S MP}}} || {{{B-A Meseta}}} || {{{B-A MP}}} || {{{B-B Meseta}}} || {{{B-B MP}}} || 0 || 0  
 
| B || 35 || {{{B enemy}}} || {{{B-S Meseta}}} || {{{B-S MP}}} || {{{B-A Meseta}}} || {{{B-A MP}}} || {{{B-B Meseta}}} || {{{B-B MP}}} || 0 || 0  
Line 21: Line 21:
 
|-
 
|-
 
| A || colspan="2" | {{{A-S time}}} || colspan="2" | {{{A-S enemies}}} || colspan="6" | {{{A-S misc}}}
 
| A || colspan="2" | {{{A-S time}}} || colspan="2" | {{{A-S enemies}}} || colspan="6" | {{{A-S misc}}}
|}
+
|}</includeonly>
<references/></includeonly>
 
 
<noinclude>
 
<noinclude>
 
{{Episode 2 mission
 
{{Episode 2 mission

Revision as of 16:12, 17 December 2008


LV Req. LV Enemy LV Rank S Rank A Rank B Rank C
Meseta Points Meseta Points Meseta Points Meseta Points
C 1  ? -- 0 0
B 35 0 0
A 60 0 0
PA Fragment x10[1]
Rank S requirements
LV Time Defeated enemies Miscellaneous requirements
C
B
A
{{Episode 2 mission
|C enemy= |C-S Meseta= |C-S MP= |C-A Meseta= |C-A MP= |C-B Meseta= |C-B MP= 
|B enemy= |B-S Meseta= |B-S MP= |B-A Meseta= |B-A MP= |B-B Meseta= |B-B MP= 
|A enemy= |A-S Meseta= |A-S MP= |A-A Meseta= |A-A MP= |A-B Meseta= |A-B MP= 
|C-S time= |C-S enemies= |C-S misc=
|B-S time= |B-S enemies= |B-S misc=
|A-S time= |A-S enemies= |A-S misc=
}}
  1. PA Fragment rewards for story missions are only awarded once per character.