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Difference between revisions of "Template:Enemy stats"

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|Half-damage ranged=
 
|Half-damage ranged=
 
|Half-damage TECHNIC=
 
|Half-damage TECHNIC=
}}
+
}}This table was created using the following code:
 +
<pre>{{Enemy stats
 +
|HP=
 +
|ATP=
 +
|ATA=
 +
|TP=
 +
|DFP=
 +
|EVP=
 +
|MST=
 +
|STA=
 +
|EXP=
 +
|Leader boost=
 +
|Attack boost=
 +
|Defense boost=
 +
|Burn=
 +
|Poison=
 +
|Virus=
 +
|Shock=
 +
|Silence=
 +
|Freeze=
 +
|Sleep=
 +
|Stun=
 +
|Confuse=
 +
|Incapacitate=
 +
|Jellen=
 +
|Zalure=
 +
|Zoldeel=
 +
|Half-damage striking=
 +
|Half-damage ranged=
 +
|Half-damage TECHNIC=
 +
}}</pre>
 
</noinclude>
 
</noinclude>
 +
== Template field descriptions ==
 +
'''Stat modifiers and boosts''':  All numbers entered in these cells will be percents taken from the most recent printing of the ''Perfect Bible''.<br>
 +
'''Status effect susceptibility''':  Use a lowercase ''o'' to identify any status effects to which this enemy is susceptible.  If none, leave this field blank.<br>
 +
'''Half-damage''':  Use a lowercase ''o'' to identify which attacks (if any) this enemy takes half-damage.  If none, leave this field blank.

Revision as of 15:48, 23 January 2008


Proper usage

Stat modifiers Boosts
HP  ? ATP  ? ATA  ? Crown.gif --
TP  ? DFP  ? EVP  ? Sword.gif --
MST  ? STA  ? EXP  ? Shield.gif --
Status effect susceptibility
Burn Freeze Shock Silence Confusion Infection Poison Stun Sleep Incapacitation ATP down DFP down ATA down
 ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
Half damage
Sabers
 ?
Handguns
 ?
Wands
 ?
This table was created using the following code:
{{Enemy stats
|HP= 
|ATP= 
|ATA= 
|TP=
|DFP=
|EVP=
|MST=
|STA=
|EXP=
|Leader boost=
|Attack boost=
|Defense boost=
|Burn=
|Poison=
|Virus=
|Shock=
|Silence=
|Freeze=
|Sleep=
|Stun=
|Confuse=
|Incapacitate=
|Jellen=
|Zalure=
|Zoldeel=
|Half-damage striking=
|Half-damage ranged=
|Half-damage TECHNIC=
}}

Template field descriptions

Stat modifiers and boosts: All numbers entered in these cells will be percents taken from the most recent printing of the Perfect Bible.
Status effect susceptibility: Use a lowercase o to identify any status effects to which this enemy is susceptible. If none, leave this field blank.
Half-damage: Use a lowercase o to identify which attacks (if any) this enemy takes half-damage. If none, leave this field blank.