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Difference between revisions of "Template:Drop info (PSP)"

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m (Just getting a foundation ready. PSP-specific edits to follow.)
 
m (Organizing: adding category)
 
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{{!}} style="background:#e8e8e8" colspan="4" {{!}} '''Drop information'''
 
{{!}} style="background:#e8e8e8" colspan="4" {{!}} '''Drop information'''
 
{{!}}-
 
{{!}}-
! Source !! Level !! Ver. !! Type |
+
! Source !! Level !! Ver. !! Battle type |
 
{{!}}-  
 
{{!}}-  
{{!}} {{#if: {{{Source}}}|[[{{{Source}}}]] {{#switch: {{{Source type}}}
+
{{!}} {{#if: {{{Source}}}|[[PSP:{{{Source}}}{{!}}{{{Source}}}]] {{#switch: {{{Source type}}}
|Boss box = boss box
+
|Boss box= clear box
|Special box = special box
+
|Clear box= clear box
|Normal box = box
+
|Special box= special box
|Area drop = area
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|Normal box= box
|#default= }}|colspan="4" {{!}} Unknown}} {{#if: {{{Source}}}|{{!}}{{!}} {{{Level}}}|}}{{#if: {{{Source}}}|{{!}}{{!}} {{#switch: {{{Ver.}}}
+
|Area drop= area
|PSU= {{PSU version}}
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|#default= }}|colspan="4" {{!}} Unknown}} {{#if: {{{Source}}}|{{!}}{{!}} {{{Level}}}|}}{{#if: {{{Source}}}|{{!}}{{!}} {{PSP version}}|}} {{#if: {{{Source}}}|{{!}}{{!}} {{{Battle type}}}}}|}}
|AOTI= {{AOTI version}}
 
|#default= {{PSU version}} {{AOTI version}}}}|}} {{#if: {{{Source}}}|{{!}}{{!}} {{#switch: {{{Type}}}
 
|Line shield= {{Line shield icon}}
 
|Board= {{Board icon}}
 
|Unit= {{#switch: {{{Category}}}
 
|Head= {{Head unit icon}}
 
|Arm= {{Arm unit icon}}
 
|Body= {{Body unit icon}}
 
|Extra= {{Extra unit icon}}
 
|#default= }}
 
|Weapon= {{#switch: {{{Category}}}
 
|Saber= {{Saber icon}}
 
|Dagger= {{Dagger icon}}
 
|Claw= {{Claw icon}}
 
|Slicer= {{Slicer icon}}
 
|Whip= {{Whip icon}}
 
|Sword= {{Sword icon}}
 
|Knuckles= {{Knuckles icon}}
 
|Spear= {{Spear icon}}
 
|Double saber= {{Double saber icon}}
 
|Axe= {{Axe icon}}
 
|Twin saber= {{Twin saber icon}}
 
|Twin dagger= {{Twin dagger icon}}
 
|Twin claw= {{Twin claw icon}}
 
|Handgun= {{Handgun icon}}
 
|Machinegun= {{Machinegun icon}}
 
|Crossbow= {{Crossbow icon}}
 
|Card= {{Card icon}}
 
|RCSM= {{RCSM icon}}
 
|Rifle= {{Rifle icon}}
 
|Shotgun= {{Shotgun icon}}
 
|Longbow= {{Longbow icon}}
 
|Laser cannon= {{Laser cannon icon}}
 
|Grenade= {{Grenade icon}}
 
|Twin handgnu= {{Twin handgun icon}}
 
|Wand= {{Wand icon}}
 
|TCSM= {{TCSM icon}}
 
|Rod= {{Rod icon}}}}
 
|#default= }}}}|}}
 
 
{{#ifeq: {{{Footer}}}|Y|{{!}}}|}}</includeonly><noinclude>
 
{{#ifeq: {{{Footer}}}|Y|{{!}}}|}}</includeonly><noinclude>
 
== Template parameters and usage ==
 
== Template parameters and usage ==
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'''Source type:'''  In the case of enemy drops, this field will be left blank.  With missions and areas, however, identify the type of drop with ''Normal box'', ''Boss box'', ''Area drop'' or ''Special box''.<br/>
 
'''Source type:'''  In the case of enemy drops, this field will be left blank.  With missions and areas, however, identify the type of drop with ''Normal box'', ''Boss box'', ''Area drop'' or ''Special box''.<br/>
 
'''Level:'''  Type the level range for the drop here.  In the case of enemies and area drops, use numerals to identify the range; for missions, use letters (C-S2).<br/>
 
'''Level:'''  Type the level range for the drop here.  In the case of enemies and area drops, use numerals to identify the range; for missions, use letters (C-S2).<br/>
'''Ver.:'''  Use this field to identify the version of the game the item drops from.  By default, when left blank, this field will display both ''PSU'' and ''AOTI'' icons as many drops will be the same between both games.  However, if an enemy or area drop is exclusive to one or the other, enter either ''PSU'' or ''AOTI'' to identify the exclusivity.<br/>
+
'''Battle type:'''  Item drops in ''PSP'' vary depending on the party leader's battle type.  Use abbreviations such as ''HU'', ''RA'', ''FO'', etc. to identify the type for which the drop occurs.<br/>
'''Type:''' Identify the drop type with this fieldYou can use ''Board'', ''Unit'', ''Line shield'' or ''Weapon''.<br/>
 
'''Category:'''  Certain drops (weapons and units) will be categorized further from the parameter above.  In the case of weapons, enter the weapon category name, first letter capitalized.  (For example, ''Shotgun'', ''Laser cannon'', ''RCSM'', etc.)  For units, use ''Head'', ''Arm'', ''Body'' or ''Extra''.<br/>
 
 
'''Footer:'''  The final template used for a drop chart will require this parameter to be marked with a ''Y''.  Otherwise the table will not close properly.
 
'''Footer:'''  The final template used for a drop chart will require this parameter to be marked with a ''Y''.  Otherwise the table will not close properly.
  
 
== Blank template ==
 
== Blank template ==
<pre>{{New drop test
+
<pre>{{Drop info (PSP)
 
|Header=  
 
|Header=  
 
|Footer=  
 
|Footer=  
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|Source type=  
 
|Source type=  
 
|Level=  
 
|Level=  
|Ver.=  
+
|Battle type= }}</pre>
|Type=  
+
 
|Category= }}</pre>
+
== Examples ==
 +
{{Drop info (PSP)
 +
|Header= Y}}
 +
{{Drop info (PSP)
 +
|Footer= Y
 +
|Source= Bil De Golus
 +
|Source type=
 +
|Level= 80-99
 +
|Battle type= HU}}
 +
[[Category:Database Templates]]
 
</noinclude>
 
</noinclude>

Latest revision as of 05:50, 4 May 2009

Template parameters and usage

This template works in a slightly different manner from previously used drop templates. Basically, you will use the same template multiple times to achieve a drop chart in whatever size you need. The first template will act as the chart header to fill out the cells at the top to identify the data in the columns. The following templates will be used to fill in drop data while the final template will contain drop data as well as the footer to close out the table.

Header: In order to create the header of the drop table, enter a Y here and leave all other fields empty.
Source: Identify from what or where the item drops with this parameter. This can be an enemy, area or mission.
Source type: In the case of enemy drops, this field will be left blank. With missions and areas, however, identify the type of drop with Normal box, Boss box, Area drop or Special box.
Level: Type the level range for the drop here. In the case of enemies and area drops, use numerals to identify the range; for missions, use letters (C-S2).
Battle type: Item drops in PSP vary depending on the party leader's battle type. Use abbreviations such as HU, RA, FO, etc. to identify the type for which the drop occurs.
Footer: The final template used for a drop chart will require this parameter to be marked with a Y. Otherwise the table will not close properly.

Blank template

{{Drop info (PSP)
|Header= 
|Footer= 
|Source= 
|Source type= 
|Level= 
|Battle type= }}

Examples

Drop information
Source Level Ver. Battle type
Bil De Golus 80-99 Phantasy Star Portable HU