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Difference between revisions of "Shadow Conspiracy 2"

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m (Standardization.)
(Template'd and strategy copy+pasted)
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== Mission requirements and rewards ==
 
== Mission requirements and rewards ==
{| class="wikitable" style="text-align:center"
+
{{Episode 2 mission
|-
+
|C enemy=8+ |C-S Meseta=110 |C-S MP=2 |C-A Meseta= |C-A MP= |C-B Meseta= |C-B MP=
! rowspan="2" | LV !! rowspan="2" | Req. LV !! rowspan="2" | Enemy LV !! colspan="2" | Rank S !! colspan="2" | Rank A !! colspan="2" | Rank B !! colspan="2" | Rank C
+
|B enemy=27+ |B-S Meseta=320 |B-S MP=4 |B-A Meseta= |B-A MP= |B-B Meseta=100 |B-B MP=1
|-
+
|A enemy=37+ |A-S Meseta=750 |A-S MP=9 |A-A Meseta= |A-A MP= |A-B Meseta= |A-B MP=
! Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points
+
|C-S time=?:??<br/>Remaining |C-S enemies= |C-S misc=None
|-
+
|B-S time=2:00?<br/>Remaining |B-S enemies= |B-S misc=None
| C || 1 || 8+ || -- || -- || -- || -- || -- || -- || 0 || 0
+
|A-S time=1:00?<br/>Remaining |A-S enemies= |A-S misc=None
|-
+
}}
| B || 35 || 27+ || -- || -- || -- || -- || -- || -- || 0 || 0
 
|-
 
| rowspan="2" | A || rowspan="2" | 60 || rowspan="2" | 37+ || -- || -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | 0 || rowspan="2" | 0
 
|-
 
| colspan="2" | [[PA Fragment]] x10<ref>[[PA Fragment]] rewards for story missions are only awarded once per character.</ref>
 
|}
 
<references/>
 
  
 
== Enemy information ==
 
== Enemy information ==
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| [[Area drops]] || || || ||
 
| [[Area drops]] || || || ||
 
|}
 
|}
 +
== Strategy ==
 +
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.
 +
 +
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.
 +
 +
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.
 +
 
[[Category:Story missions]]
 
[[Category:Story missions]]

Revision as of 20:40, 7 February 2008

Template:Colony missionLaia and her team have defeated the creatures that escaped from the research facility, but Lou sends word they are invading the residential block.

Mission requirements and rewards

LV Req. LV Enemy LV Rank S Rank A Rank B Rank C
Meseta Points Meseta Points Meseta Points Meseta Points
C 1 8+ 110 2 0 0
B 35 27+ 320 4 100 1 0 0
A 60 37+ 750 9 0 0
PA Fragment x10[1]
Rank S requirements
LV Time Defeated enemies Miscellaneous requirements
C  ?:??
Remaining
None
B 2:00?
Remaining
None
A 1:00?
Remaining
None


Enemy information

Enemy name Enemy buffs Ele. Mission LV C Mission LV B Mission LV A
LV EXP LV EXP LV EXP
Gohmon Ice -- -- -- -- -- --
Gohmon Sword.gif Shield.gif Staff.gif Boot.gif Ice -- -- -- -- -- --
Gohmon Crown.gif Sword.gif Shield.gif Staff.gif Boot.gif Ice -- -- -- -- -- --
Jishagara Ice -- -- -- -- -- --
Jishagara Crown.gif Ice -- -- -- -- -- --
Naval Ground -- -- -- -- -- --
Bil De Vear Shield.gif Staff.gif Boot.gif Ground -- -- -- -- -- --
Bil De Vear Sword.gif Shield.gif Staff.gif Boot.gif Ground -- -- -- -- -- --

Item drops

Enemy name Special drops Mission LV C Mission LV B Mission LV A
Gohmon
Jishagara
Naval
Bil De Vear
Normal box
Area drops

Strategy

This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.

This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.

The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.
  1. PA Fragment rewards for story missions are only awarded once per character.