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Technics are skills that manipulate the photons in the air through the technic weapons such as Rods, Wands, and TCSMs. Unlike Bullets to guns, technic weapons are useless without having been equipped with at least one technic. Technics give an assortment of abilities for the caster such as healing, launching area of effect attacks, and granting beneficial spells. Technic strength is affected by the TP stat. Along with the type of technic, they also have attributes based on their elements. There are no neutral technics.

As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is along with changing animation. While being most lethal in the hands of a Force type job, all classes can use them since they can all equip some form of technic weapon.

TECHNIC Disks, which can be purchased in Weapon shops around Gurhal, given out as rewards from NPC partners after a mission, or found from enemies, are used to learn a base lv.1 TECHNIC. Each weapon has a set number of slots used to equip TECHNICs.Rods offer 4 slots while Wands, and TCSMs have 2.


Type HU RA FO FM GM MF AM PT
Technic Cap 10 10 20 10 10 30 10/20 20/10
  • Note: # / # indicates the value for attack and support caps respectively while a single number indicates the technic cap for both technic types.


About TECHNICs

There are six Elements that TECHNICs are based on: Fire, Ice, Lightning, Ground, Light and Dark. Respectively, the six TECHNIC family names for these elements are Foie, Barta, Zonde, Diga, Grants and Megid.

The offensive TECHNICs have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.

  • Basic TECHNICs: Foie and Diga fire a single projectile, hitting a single target. Barta, Zonde and Megid fire a single projectile that pierces foes without limit.
  • Ra-class TECHNICs hit up to 4 targets (insert data on number of targets at 21+) in an area a certain distance away from your character.
  • Gi-class TECHNICs hit up to 6 targets in an area around your character.
  • Dam-class TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
  • Nos-class TECHNICs: Nosdiga sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. Noszonde and Nosmegid send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectively stopping a smaller foe for a short time.

There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can temporarily increase an ally's statistics using beneficial Status Effects, gain invulnerability, or temporarily decrease an opponent's.

TECHNIC Stacking

If multiple TECHNICs of the same Element are linked to Rods, Wands, or TCSMs, the power of those techs will be boosted. For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types and TCSM-types will be 4%; for Rod-types, 12%. However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.