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Racial Proficiencies

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Revision as of 04:31, 22 December 2011 by Dennis19901 (talk | contribs)

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'Purpose' (Reedited) Don't you just hate asking this question; "Who plays ________ best?"? I do, because it usually is a matter of opinion. I am, when asked this question, biased toward the answer of a more up close and personal style, like Beast Acrofighter. This page provides unbiased truths and tips about this matter, and lvl 180/20 stats!

  • Well, thanks to Dennis, I now know that the character's gender makes a slight difference. The stats that I've been posting are for males, but once I finish,

I'll add the female stats in (parenthesis).

  • Example; ATA 1200(1168)

Human Fortefighter

  • HP 4682
  • ATP 2225
  • ATA 739
  • TP 455
  • DFP 468
  • EVP 286
  • MST 268
  • STA 10
  • Performance Tips: They are balanced, but they do happen to have more ATP than the CAST, so GASing

the ATP could improve the type. This balance can also allow human Fortefighters to be a DAMAGE TANK to some extent.


Newman Fortefighter

  • HP 4390
  • ATP 2031
  • ATA 796
  • TP 520
  • DFP 430
  • EVP 309
  • MST 430
  • STA 10

Performance Tips: This combination should be avoided at all costs, as thier core stats, HP, ATP, and DFP are the lowest of the four Fortefighters. NOT RECOMMENDED!!!--NighTFanG MeDkiT 08:51, 16 December 2011 (EST)


CAST Fortefighter

  • HP 5121
  • ATP 2417
  • ATA 853
  • TP 282
  • DFP 523
  • EVP 218
  • MST 170
  • STA 10

Performance Tips: Thier ATP is not as high as the Beast's, but with super become aaior DFP to fortefighters, they can easily become DAMAGE TANKS. Focus on thier DFP, and GAS thier HP. Use distracting PA's like SPLENDOR CRUSH, or RENZAN SEIDAN-GA. Get the attraction GAS style to increase your efficiency as a tank, and you will have explointed the CAST FF's full potential!--NighTFanG MeDkiT 08:51, 16 December 2011 (EST)


Beast Fortefighter

  • HP 5576
  • ATP 2690
  • ATA 643
  • TP 355
  • DFP 502
  • EVP 271
  • MST 207
  • STA 10

Performance Tips: They have superior ATP & HP to all other Fortefighters, but thier lack of ATA makes further enhancing this stat very unwise, as top grade ATP boosting units cut thier ATA. It is advisable to utilize the heavier weapons, but the ANGA JABROGA is not reccomended without someone there to cover you while it charges. GASing the ATA stat is highly advisable, as missing is not exactly a good thing. --NighTFanG MeDkiT 08:42, 16 December 2011 (EST)


Human Fortegunner

  • HP 3575
  • ATP 2045
  • ATA 1370
  • TP 117-
  • DFP 312
  • EVP 802
  • MST 258
  • STA 12
  • Performance Tips: The human is the balanced Fortegunner, and can be effective playing any role that

Fortegunners can play. My personal suggestion is to use a mix of heavier guns and small arms to compete against the many types of creatures (and kill-stealing CAST SUV-Weapons like Grom Burst) and still get exp. Grenades are useless as a human. Suggestion of a Saber with the PA RISING STRIKE to keep stronger opponents away while the Acrotecher gets to you. For speed runs use dual handguns with TWIN PENETRATION and a shotgun with BARADA MAGA.


Newman Fortegunner

  • HP 3352
  • ATP 1866
  • ATA 1476
  • TP 1302
  • DFP 286
  • EVP 866
  • MST 430
  • STA 12
  • Performance Tips: Believe it or not, Newmans can actually perform very well as gunners. Raising

thier ATP and DFP is a must. Thier high MST allows them to GAS that element in order to gain a theoretical immunity to Technic attacks. Best at long range, as they cannot really take a melee hit. Suggest a rifle with KILLER SHOT and a cannon with PHANTASM PRISM. Make sure to GAS the RIFLE PA CAP to 50. Not very effective in a 1 GUN SPEED RUN TEAM. The Knockback effect of the rifle is also a huge advantage. DO NOT USE ANY GUNS REQUIRING CLOSE QUARTERS COMBAT!!!


CAST Fortegunner

  • HP 4028
  • ATP 2288
  • ATA 1629
  • TP 726
  • DFP 359
  • EVP 628
  • MST 175
  • STA 12
  • Performance Tips: The CASTs are the most ACCURATE, but not necessarily the best shooters. They are

not immune to PSU's Rock-Paper-Scissors-ish balance. You should invest in a GRENADE LAUNCHER, because the nades take awhile to shoot, and most times the shots will hit the target. Use the BOMA DURGANGA PA, as the CAST can take the punishment better than Humans and Newmans can. Also, they can utilize the Xbox 360 servers's best rifle, the KILLER ELITE. Invest in one (Try to 10/10 it if possible) and grab MAYALEE SHOT, as at lvl 31+ it will not only stun, it will also knock the targets over when it doesnt stun. The SHOTGUN is also important. For speed running, use a machinegun and a sabre (That does NOT mean the RAPID-FIRE GLITCH! I do NOT endorse that!).


Beast Fortegunner

  • HP 4134
  • ATP 2400
  • ATA 1159
  • TP 862
  • DFP 325
  • EVP 737
  • MST 196
  • STA 12
  • Performance Tips: While they are incapable of using S grade gear in GAMs, They ars still good for other things. They have the unique ability to sustain the CROSSBOW'S low ATT. They can also tank damage (not as effectively as a CAST FF, but they still can) if GASed for DFP/HP. GASing the CROSSBOW PA CAP is a must! Also GAS the SABRE PA CAP. Popping a pair of pistolas can @%#! the

enemies up effectively in an emergency, but the PA CAP is not worth GASing. The VANDE VAL NANOBLAST is very important for such a low HP type. For speed runs, CROSSBOWS rule.


Human Fortetecher


Newman Fortetecher


CAST Fortetecher


Beast Fortetecher


Human Fighgunner


Newman Fighgunner


CAST Fighgunner


Beast Fighgunner


Human Guntecher


Newman Guntecher


CAST Guntecher


Beast Guntecher


Human Wartecher


Newman Wartecher


CAST Wartecher


Beast Wartecher


Human Protranser


Newman Protranser


CAST Protranser


Beast Protranser


Human Acrofighter


Newman Acrofighter


CAST Acrofighter


Beast Acrofighter


Human Acrotecher


Newman Acrotecher


CAST Acrotecher


Beast Acrotecher


Human Fighmaster


Newman Fighmaster


CAST Fighmaster


Beast Fighmaster


Human Gunmaster


Newman Gunmaster


CAST Gunmaster


Beast Gunmaster


Human Masterforce


Newman Masterforce


CAST Masterforce


Beast Masterforce