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PS0 talk:PAs

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PS0 Photon Arts

Photon Arts in Phantasy Star Zero work differently than in the PSU series games. They are an aspect of the weapon (like how special abilities were in the Online days). Certain Weapons will have a random PA on them (or none at all). Certain weapons will always have a specific Photon Art attached. They cannot be added to a weapon that you find without one, and they cannot be leveled up. Each class of weapon has 3 Photon Arts possible to use with it. You activate a Photon Art by charging the weapon in question (holding Attack or Strong Attack), how long a charge takes is dependent on the Photon Art.

Saber

Name PP cost Att Acc Charge time nr. of hits Description
Cross Rave 13 160% 120% 1.2s 3 Slash in a X and flip kick.
Force Ride 15 125% 100% 1.5s 5 Slash in all directions.
Zeta Cutlass 19 130% 140% 1.2s 4 Thrust forward then slash in a Z shape.

Sword

Name PP cost Att Acc Charge time nr. of hits Description
Dynamo Spin 21 80% 80% 3s 4 Jump up spinning toward enemies.
Over End 45 250% 255% 9.5s 3 Extend blade and slashing causing shockwave.
Sonic Raid 23 120% 75% 5.5s 4  ?????

Daggers

Name PP cost Att Acc Charge time nr. of hits Description
Air Ride 19 95% 80% 2s 5 Spin 3 times while going up and slash downward in a X.
Huge Cross 22 90% 130% 2s 3 Slash vertically then horizontally, forming a big +.
Reverse Kill 25 80% 80% 3s 4 Throw both daggers in arcs back to you.

Spears

Name PP cost Att Acc Charge time nr. of hits Description
Hopping Run 24 90% 130% 2s 4 Hop up and down on your spear.
Spear Rider 20 145% 160% 2s 3 Thrust forward riding spear.
Speed Rain 32 80% 70% 3s 7 Spin spear above head, jump up and rapidly thrust, then ending with a huge slash.

Claws

Name PP cost Att Acc Charge time nr. of hits Description
Bite Stamp 26 180% 75% 3s 3 Throw claw into ground causing shockwave.
Serpent Air 18 115% 80% 3s 5 Spiral upward in a huge circle.
Slide End 21 75% 120% 3s 4 Large sideway slash then downward stab.

Shields

Name PP cost Att Acc Charge time nr. of hits Description
Barrier Shift 20 - - 1s - Grants very short temporary invincibility.
Bull Smash 18 210% 200% 3s 2 Smash downward then bash forward.
Linear Shake 18 160% 160% 2s 4 Spiral around on shield.

Double Sabers

Name PP cost Att Acc Charge time nr. of hits Description
Cyclone Run 20 100% 80% 2s 5 Slash around then spiral with double saber in ground.
Million Rave 25 135% 100% 3s 3 Slash sideways three times.
Tornado Dance 30 130% 120% 2.5s 4 Spiral forward.

Ranged Weapons

Handguns

Name PP cost Att Acc Charge time nr. of hits Description
Flame Hit 19 145% 100% 2s 3 Eat fire trap then breath fire out of mouth.
Quick Draw 24 80% 75% 3s 9 Fire 8 times quickly then spin and shot once.
Thriller Combo 15 150% 120% 2s 4 Fire twice, throw a grenade, and fire again.


  • Thriller Combo
    • Cost: 15 PP
    • Hits: 4
    • Power: 150%
    • Accuracy: 120%
    • Charge Time: 2 Seconds
    • Description: Fire twice, throw a grenade, and fire again

Rifles

  • Hollow Snipe
    • Cost: 21 PP
    • Hits: 9
    • Power: 80%
    • Accuracy: 255%
    • Charge Time: 3 Seconds
    • Description: shoot 6 times kneeling then 3 times crawling
  • Mine Sneak
    • Cost: 18 PP
    • Hits: 4
    • Power: 160%
    • Accuracy: 200%
    • Charge Time: 1.5 Seconds
    • Description: Crawl forward while explosions around you
  • Wipeout
    • Cost: 21 PP
    • Hits: 11
    • Power: 75%
    • Accuracy: 80%
    • Charge Time: 3.5 Seconds
    • Description: Shoot ten times in a semi-circle then throw a grenade

Gunslashes

  • Bullet Dance
    • Hits: 2 in each directions
    • Power: 125%
    • Accuracy: 70%
    • Charge Time: 1.5 Seconds
    • Description: Spin while shooting in all directions
    • Cost: 18 PP
  • Earth Bullet
    • Cost: 20 PP
    • Hits: 3
    • Power: 170%
    • Accuracy: 150%
    • Charge Time: 2 Seconds
    • Description: Slash blade upward while fire comes from ground
  • Impact Zero
    • Cost: 17 PP
    • Hits: 2
    • Power: 180%
    • Accuracy: 135%
    • Charge Time: 2 Seconds
    • Description: Lunge forward then fly backward by explosion

Mechguns

  • Acro-Step
    • Cost: 24 PP
    • Hits: 8
    • Power: 85%
    • Accuracy: 100%
    • Charge Time: 3.5 Seconds
    • Description: Shoot four times forward, backflip, then shoot four times again
  • Cool Style
    • Cost: 23 PP
    • Hits: 10
    • Power: 80%
    • Accuracy: 80%
    • Charge Time: 3.5 Seconds
    • Description: Shoot three times in each direction then shoot in a semi-circle
  • Spinning Death
    • Cost: 20 PP
    • Hits: 12
    • Power: 85%
    • Accuracy: 150%
    • Charge Time: 3 Seconds
    • Description: Shoot forward six times then slowly rotate while shooting

Bazooka

  • Crush Bomb
    • Cost: 24 PP
    • Hits: 1
    • Power: 210%
    • Accuracy: 100%
    • Charge Time: 2.5 Seconds
    • Description: jump up then shoot an explosion downward
  • Crazy On
    • Cost: 19 PP
    • Hits: 2
    • Power: 130%
    • Accuracy: 200%
    • Charge Time: 1.5
    • Description: Shoot twice while riding on bazooka
  • Wild Blow
    • Cost: 28 PP
    • Hits: 4
    • Power: 120%
    • Accuracy: 90%
    • Charge Time: 2.5 Seconds
    • Description: Smash Bazooka into ground twice, kick, then fire a rocket

Lasers

  • Bio-Panic
    • Cost: 16 PP
    • Hits: 4
    • Power: 100%
    • Accuracy: 180%
    • Charge Time: 2.5 Seconds
    • Description: Shoot laser then fire poison bomb
      • Effect: Poison
  • Divine Ray
    • Cost: 24 PP
    • Hits: 1
    • Power: 250%
    • Accuracy: 200%
    • Charge Time: 2.5 Seconds
    • Description: Jump upward and fire concentrated beam
  • Sector Line
    • Cost: 22 PP
    • Hits: 1
    • Power: 150%
    • Accuracy: 80%
    • Charge Time: 3 Seconds
    • Description: Shoot a beam in a semi-circle