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Difference between revisions of "Operation Urban Defense"

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| rowspan="2" style="background:#f2f2f2" | '''Weapon<br/>status''' || rowspan="2" style="background:#f2f2f2" | '''Required<br/>chips''' || style="background:#f2f2f2" colspan="4" | '''Weapon stats'''
 
| rowspan="2" style="background:#f2f2f2" | '''Weapon<br/>status''' || rowspan="2" style="background:#f2f2f2" | '''Required<br/>chips''' || style="background:#f2f2f2" colspan="4" | '''Weapon stats'''

Latest revision as of 02:55, 22 January 2012

Japan-only
This article pertains to an item, mission or other feature which is exclusive to the Japanese PC version of Phantasy Star Universe.

Operation Urban Defense

Operation Urban Defense (GRM・ヨウメイ・テノラ グラール防衛計画) is an event for the Japanese PC servers which began December 15, 2011, and concluded on January 12, 2012.

What if Gurhal were attacked by the SEED again? What if each planet's major cities were invaded by hordes of monsters, leading to massive battles on the home front? Wanting to head off a potential disaster, the GUARDIANS executive branch has devised a new urban defense plan to guarantee the safety of each city's citizens! Their plan... "Operation Urban Defense!"

In order to protect each township, not only will each Guardian have to strengthen their own abilities, but the operation will require some extremely powerful weapons. Enter Gurhal's big three weapons manufacturers! GRM, Yohmei and TENORA WORKS have agreed to cooperate with the GUARDIANS once again to develop a new series of weapons for the project!

Event overview

Aside from putting together an improved city defense plan in the event of future attacks, Operation Urban Defense also aims to help GRM, Yohmei and TENORA WORKS develop new and extremely powerful weapons for use in just such an emergency. The event centers around two simulations, each of which contains three types of special chips. These chips, each colored to represent one of the manufacturers (blue for GRM, green for Yohmei and red for TENORA WORKS) can be collected to gather data which will help upgrade each of the weapons being developed. See the rewards section below for additional details on these weapons as well as the other rewards offered by the event.

Event missions

The following missions will be available for the duration of the event.

Prologue mission

Main missions

Recruitment mission

Event rewards

Panel rewards

At the end of the event, 58,233,624 total enemies were defeated, unlocking all ten panels!

1,500,000 3,000,000 6,000,000 8,000,000
Free makeovers and half-price clothes/parts for a set period!
10x daily Vol Coin allowance for two weeks!
Two weeks of megaholy fortune for all races!
Boost rate +15% for the next GUARDIANS Boost Road!
12,000,000 15,000,000 20,000,000 25,000,000
Photon art EXP boost for two weeks!!
GAM AMP payout doubled for two weeks!
Weapon/armor synth success rates +20% for two weeks!
Daily stamp allowance doubled for two weeks!
30,000,000 35,000,000
Weapon grinding success rates +10% for two weeks!
Daily stamp allowance tripled for two weeks!

Individual rewards

Individual points can be earned based on the number of monsters you and your party defeat in the event missions. After accumulating a lot of these points, speak with Clamp Manyel at Urban Defense to trade them in for new weapons and equipment.

Weapon rewards

As you collect the blue, green and red chips scattered throughout the event missions, each weapon manufacturer will use them toward upgrading the new weapons that they are designing. The total number of chips collected will determine the final stats of each weapon when they are distributed after the event has ended. Each weapon has three main upgrade goals, but once enough chips have been collected to surpass the final goal, that weapon will begin earning bonus upgrades! The final stats of any weapons that gain bonus upgrades will be announced after the event has ended.

Spread Blaster
Spread Blaster
Weapon
status
Required
chips
Weapon stats
Att. Acc. PP
Initial -- 151 182 1269
1st upgr. 100,000 177 258 1456
2nd upgr. 240,000 205 326 1634
3rd upgr. 420,000 252 416 1811
Bonus --  ?  ?  ?
Total chips collected
751,789
Precious Balmura
Precious Balmura
Weapon
status
Required
chips
Weapon stats
Tech. PP
Initial -- 921 813
1st upgr. 100,000 963 887
2nd upgr. 240,000 1024 1053
3rd upgr. 420,000 1108 1220
Bonus --  ?  ?
Total chips collected
673,166
Arza Diaddo
Arza Diaddo
Weapon
status
Required
chips
Weapon stats
Att. Acc. PP Attr.
Initial -- 422 311 403 10%
1st upgr. 100,000 483 357 442 20%
2nd upgr. 240,000 561 433 523 30%
3rd upgr. 420,000 638 518 611 40%
Bonus --  ?  ?  ?  ?
Total chips collected
507,693

External links