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Difference between revisions of "Lightning Beasts"

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m (Enemy spawn chart: I can confirm that Distova x4+3→3 at block 4 will spawn Rappies. Got it three times tonight, all with Amures.)
(Applied free mission template)
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__NOTOC__{{AotI Only}} {{Parum mission
+
__NOTOC__{{AotI Only}} {{Free mission
 
|Mission_name= Lightning Beasts
 
|Mission_name= Lightning Beasts
 
|Mission_image= [[Image:Rozenom.PNG|center]]
 
|Mission_image= [[Image:Rozenom.PNG|center]]
 +
|Planet= Parum
 
|Start_lobby= Old Rozenom Base Camp
 
|Start_lobby= Old Rozenom Base Camp
 
|Start_counter= Paracabana Coast Area
 
|Start_counter= Paracabana Coast Area
Line 7: Line 8:
 
|Version= Ambition of the Illuminus
 
|Version= Ambition of the Illuminus
 
|Field= Old Rozenom City
 
|Field= Old Rozenom City
|Mission_type= Free mission
 
 
|Enemy_elements= {{Lightning}} {{Light}}
 
|Enemy_elements= {{Lightning}} {{Light}}
 
|}}''Virus samples were released from a GRM lab in Rozenom City during the G. Colong impact, infecting native creatures.  Purify them along with the new Gainozeros.''
 
|}}''Virus samples were released from a GRM lab in Rozenom City during the G. Colong impact, infecting native creatures.  Purify them along with the new Gainozeros.''

Revision as of 23:52, 19 February 2008

Template:Free missionVirus samples were released from a GRM lab in Rozenom City during the G. Colong impact, infecting native creatures.  Purify them along with the new Gainozeros.

Mission requirements and rewards

LV Req. LV Enemy LV Rank S Rank A Rank B Rank C
Meseta Points Meseta Points Meseta Points Meseta Points
C 1 10+ 1700 39 1125 26 550 13 0 0
B 10 30+ 3750 72 2500 47 1250 23 0 0
A 25 55+ 5825 105 3875 70 1925 35 0 0
S 60 105+ 9400 163 6250 108 3125 54 0 0
PA Fragment x1
S2 -- -- -- -- -- -- -- -- 0 0
PA Fragment x2

Enemy information

Enemy name Enemy buffs Ele. Mission LV C Mission LV B Mission LV A Mission LV S Mission LV S2
LV EXP LV EXP LV EXP LV EXP LV EXP
Go Bajilla Lightning 10 14 30 38 -- -- 105 -- -- --
Distova Lightning 10 24 30 64 -- -- 105 -- -- --
Shagreece Lightning 10 36 30 -- -- -- 105 -- -- --
Bal Soza Lightning 10 48 30 -- -- -- 105 -- -- --
Jarba Lightning -- -- 30 245 -- -- -- -- -- --
Jarba Sword.gif Shield.gif Staff.gif Boot.gif Lightning -- -- -- -- -- -- -- -- -- --
Grass Assassin Lightning 10 108 -- -- -- -- -- -- -- --
Rare enemy
Rappy Light -- -- -- -- -- -- -- -- -- --
Mini-boss
Gainozeros Lightning 20 198 40 378 -- -- -- -- -- --

Item drops

Enemy name Special drops Mission LV C Mission LV B Mission LV A Mission LV S Mission LV S2
Go Bajilla Template:Go Bajilla special Template:Go Bajilla 10 Template:Go Bajilla 30 Template:Go Bajilla 50 Template:Go Bajilla 100
Distova Template:Distova special Template:Distova 10 Template:Distova 30 Template:Distova 50 Template:Distova 10
Shagreece -- Template:Shagreece 10 Template:Shagreece 30 Template:Shagreece 50 Template:Shagreece 100
Bal Soza Template:Bal Soza special Template:Bal Soza 10 Template:Bal Soza 30 Template:Bal Soza 50 Template:Bal Soza 100
Jarba Template:Jarba special Template:Jarba 10 Template:Jarba 30 Template:Jarba 50 Template:Jarba 100
Rappy Rappy Feather Perpa / Power Mega / Knight Template:Rappy 50 Giga / Skill PP Save
Grass Assassin Template:Grass Assassin special Template:Grass Assassin 10 Template:Grass Assassin 30 Template:Grass Assassin 50 Template:Grass Assassin 100
Gainozeros Template:Gainozeros special Template:Gainozeros 20 Template:Gainozeros 40 Template:Gainozeros 60 Template:Gainozeros 100
Normal box Container
Mysterious Meter
Olpad Rubinad Tormad Saffiad
Boss box Luciel
Twin Stinger
Mega / Knight
[B] Breaker
[B] Lance
[B] Brandline
Calibur
Halbert
Marguisa
Mega / Knight
[B] Halbert
Hanzo
Double Saber
Dual Stream
Hard / Night
[B] Teroline
[B] Midiline
[B] Dual Stream
[B] Prest
Huge Cutter
Sweet Death
Lumiess Blau
Serdote
Solid / Knight
[B] Huge Cutter
[B] Sweet Death
[B] Lumiess Blau
[B] Serdote
[B] Catiline
[B] Delette Line
Area drops Template:Rozenom area special Template:Rozenom area 10 Template:Rozenom area 30 Template:Rozenom area 50 Template:Rozenom area 100

Enemy spawn chart

Map route Pattern Block 1 details Block 2 details Block 3 details Block 4 details Rare spawn
Facing west
A-1  ?  ?  ?  ?
A-2 Third spawn:
Distova x3 → Shagreece x1
 ?  ? First spawn:
Go Bajilla x4+3 + Distova x3
A-3 Third spawn:
Go Bajilla x3 & Distova x2
Initial spawn:
Go Bajilla x6
Initial spawn:
Go Bajilla x4+3
Initial spawn:
Distova x6+1→3
A-X Third spawn:
Go Bajilla x3 & Distova x2
Initial spawn:
Go Bajilla x6
Initial spawn:
Go Bajilla x4+3
Initial spawn:
Distova x6+1→3
Block 4:
Rappy x4
Facing west
B-1 Initial spawn:
Go Bajilla x4+4
Initial spawn:
Go Bajilla x4 → Distova x4
Initial spawn:
Go Bajilla x3 → Distova x4
Initial spawn:
Go Bajilla x4+3
+ Distova x3
B-2 Third spawn:
Distova x4
Initial spawn:
Go Bajilla x4
Initial spawn:
Go Bajilla x3 → Distova x5
Initial spawn:
Go Bajilla x4+3 + Distova x3
B-3 Third spawn:
Go Bajilla x3 & Distova x2
Initial Spawn:
Go Bajilla x6
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x6+1→3
B-X Third spawn:
Go Bajilla x3 & Distova x2
Initial Spawn:
Go Bajilla x6
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x4+3→3
Block 4:
Rappy x4
Facing north
C-1 Rubble spawn:
Bal Soza x2
Initial spawn:
Go Bajilla x4+3 → Distova x3
Initial spawn:
Go Bajilla x3 → Distova x5
Initial spawn:
Go Bajilla x4+3 + Distova x3
C-2 Rubble spawn:
Distova x2
Initial spawn:
Go Bajilla x4+3 → Shagreece x3
Initial spawn:
Go Bajilla x3 → Distova x4 + Jarba x1
Initial spawn:
Go Bajilla x4+3 + Distova x3
C-3 Rubble spawn:
Shagreece x2
Initial spawn:
Go Bajilla x4+3
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x6+1→3
C-X Rubble spawn:
Shagreece x2
Initial spawn:
Go Bajilla x4+3
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x6+1→3
Block 4:
Rappy x4
  • Patterns A and B, block 1: Unless otherwise noted, the initial spawn is Go Bajilla x3+2 + Distova x3, and the second spawn is Go Bajilla x3.
  • Pattern C, block 1: Initial spawn is always Go Bajilla x4+1.
  • All patterns, 3 and X: Identical until the Rappy spawn.
  • Pattern C, block 3: "Rubble spawn" describes the optional enemies that spawn behind the rubble after the first room.