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Difference between revisions of "GAS"

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m (espio can fill in all the missing descs)
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== Mission details ==
 
== Mission details ==
This mission allows you to exchange advanced points (AP) for various type and style customization options. Style customizations are broken down into three categories:  weapon, shield and extra.  You can buy as many style customizations as you want, but you can have only one of each category equipped per character.  You can switch your style customizations whenever you want inside the GAS mission. Type customizations are divided into four different categories:  base abilities, special abilities, weapon proficiencies and attribute proficiencies.  Limitations of these divisions are based on race, as illustrated by the following table.
+
This mission allows you to exchange advanced points (AP) for various type and style customization options.
 +
* Style customizations are broken down into three categories:  weapon, shield and extra.  You can buy as many style customizations as you want, but you can have only one of each category equipped per character.  You can switch your style customizations whenever you want through the GAS mission.
 +
* Type customizations are divided into four different categories:  base abilities, special abilities, weapon proficiencies and attribute proficiencies.  Limitations of these divisions are based on race, as illustrated by the following table.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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|-
 
|-
 
| Base abilities || 8 || 6 || 4 || 6
 
| Base abilities || 8 || 6 || 4 || 6
|- {{Unreleased item}}
+
|- {{JP item}}
 
| Base abilities || 14 || 12 || 8 || 10
 
| Base abilities || 14 || 12 || 8 || 10
 
|-
 
|-
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! Name !! LV. !! Req. AP !! Max. LV !! Description
 
! Name !! LV. !! Req. AP !! Max. LV !! Description
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="4" | HP+ || 1 || 1 || rowspan="2" | 2 || HP +50
+
| rowspan="4" | HP+ || 1 || 1 || rowspan="4" | 4 || rowspan="4"| HP +50
 
|- {{JP item}}
 
|- {{JP item}}
| 2 || 2 || HP +50
+
| 2 || 2
 
|- {{JP item}}
 
|- {{JP item}}
| 3 || ? || rowspan="2" | 4 || HP+ ?
+
| 3 || 3
 
|- {{JP item}}
 
|- {{JP item}}
| 4 || ? || HP+ ?
+
| 4 || 4
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="4" | Base ATP+ || 1 || 1 || rowspan="2" | 2 || ATP +30
+
| rowspan="4" | Base ATP+ || 1 || 1 || rowspan="4" | 4 || rowspan="4"| ATP +30
 
|- {{JP item}}
 
|- {{JP item}}
| 2 || 2 || ATP +30
+
| 2 || 2
 
|- {{JP item}}
 
|- {{JP item}}
| 3 || ? || rowspan="2" | 4 || ATP+ ?
+
| 3 || 3
 
|- {{JP item}}
 
|- {{JP item}}
| 4 || ? || ATP+ ?
+
| 4 || 4
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="4" | Base ATA+ || 1 || 1 || rowspan="2" | 2 || ATA +15
+
| rowspan="4" | Base ATA+ || 1 || 1 || rowspan="4" | 4 || rowspan="4"| ATA +15
 
|- {{JP item}}
 
|- {{JP item}}
| 2 || 2 || ATA +15
+
| 2 || 2
 
|- {{JP item}}
 
|- {{JP item}}
| 3 || ? || rowspan="2" | 4 || ATA+ ?
+
| 3 || 3
 
|- {{JP item}}
 
|- {{JP item}}
| 4 || ? || ATA+ ?
+
| 4 || 4
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="4" | Base TP+ || 1 || 1 || rowspan="2" | 2 || TP +30
+
| rowspan="4" | Base TP+ || 1 || 1 || rowspan="4" | 4 || rowspan="4"| TP +30
 
|- {{JP item}}
 
|- {{JP item}}
| 2 || 2 || TP +30
+
| 2 || 2
 
|- {{JP item}}
 
|- {{JP item}}
| 3 || ? || rowspan="2" | 4 || TP+ ?
+
| 3 || 3
 
|- {{JP item}}
 
|- {{JP item}}
| 4 || ? || TP+ ?
+
| 4 || 4
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="4" | Base DFP+ || 1 || 1 || rowspan="2" | 2 || DFP +10
+
| rowspan="4" | Base DFP+ || 1 || 1 || rowspan="4" | 4 || rowspan="4"| DFP +10
 
|- {{JP item}}
 
|- {{JP item}}
| 2 || 2 || DFP +10
+
| 2 || 2
 
|- {{JP item}}
 
|- {{JP item}}
| 3 || ? || rowspan="2" | 4 || DFP+ ?
+
| 3 || 3
 
|- {{JP item}}
 
|- {{JP item}}
| 4 || ? || DFP+ ?
+
| 4 || 4
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="4"| Base EVP+ || 1 || 1 || rowspan="2" | 2 || EVP +30
+
| rowspan="4"| Base EVP+ || 1 || 1 || rowspan="4" | 4 || rowspan="4"| EVP +30
 
|- {{JP item}}
 
|- {{JP item}}
| 2 || 2 || EVP +30
+
| 2 || 2
 
|- {{JP item}}
 
|- {{JP item}}
| 3 || ? || rowspan="2" | 4 || EVP+ ?
+
| 3 || 3
 
|- {{JP item}}
 
|- {{JP item}}
| 4 || ? || EVP+ ?
+
| 4 || 4
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="4" | Base MST+ || 1 || 1 || rowspan="2" | 2 || MST +30
+
| rowspan="4" | Base MST+ || 1 || 1 || rowspan="4" | 4 || rowspan="4"| MST +30
 
|- {{JP item}}
 
|- {{JP item}}
| 2 || 2 || MST +30
+
| 2 || 2
 
|- {{JP item}}
 
|- {{JP item}}
| 3 || ? || rowspan="2" | 4 || MST+ ?
+
| 3 || 3
 
|- {{JP item}}
 
|- {{JP item}}
| 4 || ? || MST+ ?
+
| 4 || 4
 
|- {{JP item}}
 
|- {{JP item}}
| rowspan="4" | Base STA+ || 1 || 1 || rowspan="2" | 2 || STA +1
+
| rowspan="4" | Base STA+ || 1 || 1 || rowspan="4" | 4 || rowspan="4"| STA +1
 
|- {{JP item}}
 
|- {{JP item}}
| 2 || 2 || STA +1
+
| 2 || 2
 
|- {{JP item}}
 
|- {{JP item}}
| 3 || ? || rowspan="2" | 4 || STA+ ?
+
| 3 || 3
 
|- {{JP item}}
 
|- {{JP item}}
| 4 || ? || STA+ ?
+
| 4 || 4
 
|}
 
|}
  
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| Rod Damage+<br/>Wand Damage+<br/>TCSM Damage+ || 1 || 2 || 1 || [[Masterforce]] only; increases target weapon damage by 1%.
 
| Rod Damage+<br/>Wand Damage+<br/>TCSM Damage+ || 1 || 2 || 1 || [[Masterforce]] only; increases target weapon damage by 1%.
 
|- {{JP item}}
 
|- {{JP item}}
| Sword Element+<br/>Knuckle Element+<br/>Spear Element+<br/>Double Saber Element+<br/>Axe Element+<br/>Twin Saber Element+<br/>Twin Dagger Element+<br/>Twin Claw Element+<br/>Saber Element+<br/>Dagger Element+<br/>Claw Element+<br/>Whip Element+<br/>Slicer Element+ || 1 || ? || ? || Increases weapon element by ?%.
+
| Sword Element+<br/>Knuckle Element+<br/>Spear Element+<br/>Double Saber Element+<br/>Axe Element+<br/>Twin Saber Element+<br/>Twin Dagger Element+<br/>Twin Claw Element+<br/>Saber Element+<br/>Dagger Element+<br/>Claw Element+<br/>Whip Element+<br/>Slicer Element+ || 1 || 2 || 1 || Increases weapon element by ?%.
 
|- {{JP item}}
 
|- {{JP item}}
| Rifle Element+<br/>Shotgun Element+<br/>Longbow Element+<br/>Grenade Element+<br/>Laser Cannon Element+<br/>Twin Handgun Element+<br/>Handgun Element+<br/>Crossbow Element+<br/>Card Element+<br/>Machinegun Element+ || 1 || ? || ? || Increases weapon element by ?%.
+
| Rifle Element+<br/>Shotgun Element+<br/>Longbow Element+<br/>Grenade Element+<br/>Laser Cannon Element+<br/>Twin Handgun Element+<br/>Handgun Element+<br/>Crossbow Element+<br/>Card Element+<br/>Machinegun Element+ || 1 || 2 || 1 || Increases weapon element by ?%.
 
|- {{JP item}}
 
|- {{JP item}}
| Rod Element+<br/>Wand Element+<br/>TCSM Element+ || 1 || ? || ? || Increases weapon element by ?%.
+
| Rod Element+<br/>Wand Element+<br/>TCSM Element+ || 1 || 2 || 1 || Increases weapon element by ?%.
 
|}
 
|}
  
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| 2 || 4
 
| 2 || 4
 
|- {{JP item}}
 
|- {{JP item}}
| 3 || ?
+
| 3 || 5
 
|- {{JP item}}
 
|- {{JP item}}
| 4 || ?
+
| 4 || 6
 
|- {{JP item}}
 
|- {{JP item}}
| 5 || ?
+
| 5 || 7
 
|- {{JP item}}
 
|- {{JP item}}
 
| Support TECHNIC LV+ || 1 || 10 || 1 || [[Masterforce]] only; increases support TECHNIC cap to LV20.
 
| Support TECHNIC LV+ || 1 || 10 || 1 || [[Masterforce]] only; increases support TECHNIC cap to LV20.
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| Enchant Death || 3 || 1 || ?
 
| Enchant Death || 3 || 1 || ?
 
|- {{JP item}}
 
|- {{JP item}}
| Weapon Mastery || ? || 1 || ?
+
| Weapon Mastery || 5 || 1 || ?
 
|}
 
|}
  

Revision as of 19:15, 13 August 2009

Gurhal Channel 5
This article contains information on content which has not yet been released outside of the Japanese PC servers. This content should be introduced to the Xbox 360 servers in a future update.

(GAS)
ミッション名が不明
GUARDIANS mission
Start lobby Clyez City: 3rd Floor
Start counter Resident Security Dept.
End lobby Clyez City: 3rd Floor
Version Ambition of the Illuminus
Mission type Item exchange mission

(Description unknown...)

Mission details

This mission allows you to exchange advanced points (AP) for various type and style customization options.

  • Style customizations are broken down into three categories: weapon, shield and extra. You can buy as many style customizations as you want, but you can have only one of each category equipped per character. You can switch your style customizations whenever you want through the GAS mission.
  • Type customizations are divided into four different categories: base abilities, special abilities, weapon proficiencies and attribute proficiencies. Limitations of these divisions are based on race, as illustrated by the following table.
Type customization Human Newman CAST Beast
Base abilities 8 6 4 6
Base abilities 14 12 8 10
Special abilities 1 1 1 1
Special abilities 6 5 4 5
Weapon proficiencies 20 15 10 10
Attribute proficiencies 20 15 15 15

Type customization options

Base abilities

Base ability customizations raise the target status by the listed amount.

Name LV. Req. AP Max. LV Description
HP+ 1 1 4 HP +50
2 2
3 3
4 4
Base ATP+ 1 1 4 ATP +30
2 2
3 3
4 4
Base ATA+ 1 1 4 ATA +15
2 2
3 3
4 4
Base TP+ 1 1 4 TP +30
2 2
3 3
4 4
Base DFP+ 1 1 4 DFP +10
2 2
3 3
4 4
Base EVP+ 1 1 4 EVP +30
2 2
3 3
4 4
Base MST+ 1 1 4 MST +30
2 2
3 3
4 4
Base STA+ 1 1 4 STA +1
2 2
3 3
4 4

Special abilities

Special abilities allow for unique customizations such as enhancing the power of weapons which have a grind stat of 10/10.

Name LV. Req. AP Max. LV Description
Full Custom Power 1 4 2 Weapons upgraded to 10/10 receive a 5% increase to their ATP (or TP for TECHNIC weapons).
2 8 Weapons upgraded to 10/10 receive a 10% increase to their ATP (or TP for TECHNIC weapons).
Exact Attack Damage+ 1 4 2 Damage of a successful exact attack gets increased by 53% instead of 50%.
Cannot be used by Gunmaster and Masterforce.
2 8 Damage of a successful exact attack gets increased by 55% instead of 53%.
Cannot be used by Gunmaster and Masterforce.
Exact Counter Damage+ 1 4 2 Increases damage of a successful exact counterattack by 10%
2 8 Increases damage of a successful exact counterattack by 10%. (Up to 20%)
Support Range+ 1 4 2 Increases support TECHNICs range by 12.5%. (Up to 25%)
Wartecher, Guntecher, Fortetecher, Acrotecher and Masterforce only.
2 8
Attack Range+ 1 4 2 Increases attack TECHNICs range by 12.5%. (Up to 25%)
Wartecher, Guntecher, Fortetecher, Acrotecher and Masterforce only.
2 8

Weapon proficiencies

Weapon proficiency customizations allow you to further enhance the abilities of select weapon categories by

Name LV. Req. AP Max. LV Description
Sword PA LV+
Knuckle PA LV+
Spear PA LV+
Double Saber PA LV+
Axe PA LV+
Twin Saber PA LV+
Twin Dagger PA LV+
Twin Claw PA LV+
Saber PA LV+
Dagger PA LV+
Claw PA LV+
Whip PA LV+
Slicer PA LV+
1 2 5 Increases target weapon category PA level cap by two levels.
Up to ten levels.
2 3
3 4
4 5
5 6
Rifle PA LV+
Shotgun PA LV+
Longbow PA LV+
Grenade PA LV+
Laser Cannon PA LV+
Twin Handgun PA LV+
Handgun PA LV+
Crossbow PA LV+
Card PA LV+
Machinegun PA LV+
1 2 5 Increases target weapon category PA level cap by two levels.
Up to ten levels.
2 3
3 4
4 5
5 6
Sword Damage+
Spear Damage+
Double Saber Damage+
Axe Damage+
1 2 1 Fighmaster only; increases target weapon damage by 1%.
Rifle Damage+
Shotgun Damage+
Laser Cannon Damage+
Twin Handgun Damage+
1 2 1 Gunmaster only; increases target weapon damage by 1%.
Rod Damage+
Wand Damage+
TCSM Damage+
1 2 1 Masterforce only; increases target weapon damage by 1%.
Sword Element+
Knuckle Element+
Spear Element+
Double Saber Element+
Axe Element+
Twin Saber Element+
Twin Dagger Element+
Twin Claw Element+
Saber Element+
Dagger Element+
Claw Element+
Whip Element+
Slicer Element+
1 2 1 Increases weapon element by ?%.
Rifle Element+
Shotgun Element+
Longbow Element+
Grenade Element+
Laser Cannon Element+
Twin Handgun Element+
Handgun Element+
Crossbow Element+
Card Element+
Machinegun Element+
1 2 1 Increases weapon element by ?%.
Rod Element+
Wand Element+
TCSM Element+
1 2 1 Increases weapon element by ?%.

Attribute proficiencies

Attribute proficiencies allow you to upgrade the abilities and level caps of various TECHNICs.

Name LV. Req. AP Max. LV Description
Limit Break Foie 1 10 1 Masterforce only; adds one extra target per enemy to Foie.
Limit Break Barta 1 10 1 Masterforce only; increases Barta's damage by 10%.
Limit Break Zonde 1 10 1 Masterforce only; increases Zonde's damage by 10%.
Limit Break Diga 1 10 1 Masterforce only; adds one extra target per enemy to Diga.
Limit Break Megid 1 10 1 Masterforce only; increases Megid's damage by 10%.
Fire TECHNIC LV+
Ice TECHNIC LV+
Lightning TECHNIC LV+
Ground TECHNIC LV+
Light TECHNIC LV+
Dark TECHNIC LV+
1 3 5 Increases target attack TECHNIC category level cap by two levels.
Up to ten levels.
Cannot be used by Masterforce.
2 4
3 5
4 6
5 7
Support TECHNIC LV+ 1 10 1 Masterforce only; increases support TECHNIC cap to LV20.

Style customization options

Weapon styles

Style name Req. AP Max. LV Description
Elemental Weapon 5 1 Increases your equipped weapon's elemental attribute by 5%.
Enhance Weapon 5 2 Increases the attack power of A-grade and lower weapons by 5%.
High Enhance Weapon  ? Prerequisite: Enhance Weapon; ?
Common Mastery 5 2 Increases the attack power of C-grade weapons by ?%.
Common Speciality  ? Prerequisite: Common Mastery; ?
Guard Crush 5 1 Makes it possible to knock an enemy down by successfully guarding against its attack.
Burn Crusher 3 1 Burned enemies will take an additional 10% damage from attacks.
Poison Crusher 3 1 Poisoned enemies will take an additional 15% damage from attacks.
Virus Crusher 3 1 Infected enemies will take an additional 10% damage from attacks.
Shock Crusher 3 1 Shocked enemies will take an additional 10% damage from attacks.
Silence Crusher 3 1 Silenced enemies will take an additional 15% damage from attacks.
Freeze Crusher 3 1 Frozen enemies will take an additional 8% damage from attacks.
Sleep Crusher 3 1 Sleeping enemies will take an additional 50% damage from attacks.
Stun Crusher 3 1 Stunned enemies will take an additional 10% damage from attacks.
Confuse Crusher 3 1 Confused enemies will take an additional 10% damage from attacks.
Charm Crusher 3 1 Charmed enemies will take an additional 15% damage from attacks.
Enchant Burn 3 1  ?
Enchant Poison 3 1  ?
Enchant Virus 3 1  ?
Enchant Shock 3 1  ?
Enchant Silence 3 1  ?
Enchant Freeze 3 1  ?
Enchant Sleep 3 1  ?
Enchant Stun 3 1  ?
Enchant Confuse 3 1  ?
Enchant Charm 3 1  ?
Enchant Death 3 1  ?
Weapon Mastery 5 1  ?

Shield styles

Style name Req. AP Max. LV Description
Elemental Field 5 1 Increases your equipped line shield's elemental attribute by 5%.
Rapid React 5 2 Increases your base EVP by 10%.
Quick React 6 Prerequisite: Rapid React; ?
Ragan's Breath 5 2 Increases your maximum HP by 200.
Ragan's Force 7 Prerequisite: Ragan's Breath; ?
Solid Body 5 1 Nullifies damage that is less than 2% of your maximum HP.
Legsless 5 1  ?
Photon Shield 5 1 Decreases physical damage by 5%.
Photon Barrier 5 1 Decreases TECHNIC damage by 5%.
Multiple Parry 5 1  ?

Extra styles

Style name Req. AP Max. LV Description
Middle Grade Trap 5 1 Increases trap damage by 33%.
Middle Grade Pharmacy 5 1 Increase recovery items effectiveness by 33%.
Provoke 5 1 Enhance your presence to provoke enemy attacks.
Photon Crafter 5 1 Regenerates 25 HP with each TECHNIC cast.
Trusty Partner 5 1 Increases NPC damage output by 25%
Wild Blast 5 1 Increases nanoblast duration by 30 seconds.
Beast only.
Two Times! 5 1  ?

Reference notes