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Difference between revisions of "Bullets"

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m (no longer a list of bullets, removed short blurb)
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Bullets can be used to grant [[Elements]] to [[Ranged Weapons]], and to increase their [[ATP]], at the cost of both [[ATA]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Bullet Disks]], and can only be used by attaching them to a [[Ranged Weapon]] of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. After [[PA]] level 10 the currently known Bullets will get a higher [[PP]] cost, but their [[Status effect|SE]] level will increase as well. A Bullet type [[PA]] is also a little quicker to level being that the [[PA]] now becomes the standard shot for the  [[Ranged Weapon]]. Bullets can be leveled by just using them on enemies a lot. The level caps for Bullets per class are as follows:
+
Bullets can be used to grant [[Elements]] to [[Ranged Weapons]], and to increase their [[ATP]], at the cost of both [[ATA]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Bullet Disks]], and can only be used by attaching them to a [[Ranged Weapon]] of the appropriate weapon type. Only one Bullet can be attached to a weapon at once.  
  
* [[Rangers]]: level 20
+
Bullets increase in level based on the number of successful hits per shot.  Depending on the weapon, the rate at which bullets level can vary.  At 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot.
* [[Hunters]]: level 10
 
* [[Forces]]: level 10
 
* [[Fighgunner]]: level 20
 
* [[Guntecher]]: level 30
 
* [[Wartecher]]: level 10
 
* [[Fortefighter]]: level 10
 
* [[Fortegunner]]: level 30
 
* [[Fortetecher]]: level 30
 
* [[Protranser]]: level 30
 
  
Besides their elements, Bullets also grant weapons [[Status Effects]] based on these. They are as follows:
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{| class="wikitable"
 +
! Type !! HU !! RA !! FO !! fG !! GT !! WT !! FF !! FG !! FT !! PT
 +
|-
 +
| Skill Cap || 10 || 20 || 10 || 20 || 30 || 10 || 10 || 30 || 30 || 30
 +
|}
  
* Fire: Burn
+
The bullet names reflect the element of the bullet.  The names are based on the exclusive manufacturer of the weapon (ex.  Handguns have GRM names, Shotguns have Tenora names, etc).  The bullets are listed below:
* Ice: Freeze
 
* Lightning: Shock
 
* Ground: Silence
 
* Light: Confusion
 
* Dark: Infection
 
  
Their effectiveness may vary, depending on the Bullet's [[Special Effect]] level.
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{| class="wikitable"
 +
! Element !! Status Effect !! GRM Name !! Yohmei Name !! Tenora Name
 +
|-
 +
|| Fire || Burn || Burn/Burning || Ensei- || Banga
 +
|-
 +
|| Ice || Freeze || Freeze/Freezing || Reisei- || Riga
 +
|-
 +
|| Lightning || Shock || Plasma || Raisei- || Inga
 +
|-
 +
|| Earth || Silence || Grav || Jisei-/Jusei- || Diga
 +
|-
 +
|| Light || Confusion || Rising || Yousei- || Yoga
 +
|-
 +
|| Dark || Infection || Darkness/Dark || Insei- || Megiga
 +
|}
  
 
== Offline Experience Patterns ==
 
== Offline Experience Patterns ==
  
{| border="1" cellspacing="0"
+
{| class="wikitable" border="1" cellspacing="0"
 
! Pattern !! Hits TNL 1-11 !! "-" 11-21 !! "-" 21-30 !! Total Hits to 10 !! "-" 20 !! "-" 30 !! Associated Weapon Types
 
! Pattern !! Hits TNL 1-11 !! "-" 11-21 !! "-" 21-30 !! Total Hits to 10 !! "-" 20 !! "-" 30 !! Associated Weapon Types
 
|-
 
|-

Revision as of 19:05, 4 February 2007

Bullets can be used to grant Elements to Ranged Weapons, and to increase their ATP, at the cost of both ATA and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using Bullet Disks, and can only be used by attaching them to a Ranged Weapon of the appropriate weapon type. Only one Bullet can be attached to a weapon at once.

Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot.

Type HU RA FO fG GT WT FF FG FT PT
Skill Cap 10 20 10 20 30 10 10 30 30 30

The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have GRM names, Shotguns have Tenora names, etc). The bullets are listed below:

Element Status Effect GRM Name Yohmei Name Tenora Name
Fire Burn Burn/Burning Ensei- Banga
Ice Freeze Freeze/Freezing Reisei- Riga
Lightning Shock Plasma Raisei- Inga
Earth Silence Grav Jisei-/Jusei- Diga
Light Confusion Rising Yousei- Yoga
Dark Infection Darkness/Dark Insei- Megiga

Offline Experience Patterns

Pattern Hits TNL 1-11 "-" 11-21 "-" 21-30 Total Hits to 10 "-" 20 "-" 30 Associated Weapon Types
#1 28 78 134 252 982 2266 Rifles, Handguns
#2 42 117 206 378 1473 3444 Bows, Twin Handguns
#3 49 137 236 441 1723 3984 Laser Cannons, Cards
#4 56 156 268 504 1964 4532 Crossbows
#5 84 234 402 756 2946 6798 Shotguns, Grenade Launchers
#6 117 312 536 1053 3978 9114 Machineguns

Bullet Statistics

Weapon
LV1~10
LV11~20
LV21~30
E% SLV Rng(m) NOB PP E% SLV Rng(m) NOB PP E% SLV Rng(m) NOB PP
Rifles 6% 1 25 1 8(6) 13% 3 26 1 10(8) 23% 4 27 1 12(9)
Shotguns 4% 2 14 3 9(7) 9% 2 15 4 12(9) 13% 2 16 5 15(12)
Longbows 19% 2 24 1 8 25% 3 25 1 10 30% 4 26 1 12
Grenade Launchers 9% 1 9 1 30(24) 13% 2 9 1 40(32) 18% 3 9 1 50(40)
Laser Cannons 6% 1 18 1 24(19) 11% 1 19 1 32(25) 16% 1 20 1 40(32)
Twin Handguns 4% 2 15 2 8(6) 12% 2 16 2 10(8) 24% 2 17 2 12(9)
Handguns 5% 1 15 1 6(4) 13% 2 16 1 7(5) 19% 3 17 1 8(6)
Crossbows 3% 1 13 1 6(4) 9% 2 14 2 9(7) 15% 3 15 3 12(9)
Cards 17% 2 16 2 7 21% 2 17 3 10 25% 2 18 3 12
Machineguns 10% 1 10 1 5(4) 16% 1 11 1 6(5) 20% 1 12 1 9(7)

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune