If you are looking for Information about PSU Clementine, Go check their Wiki

Difference between revisions of "Bullets"

From The re-PSUPedia
Jump to: navigation, search
(Bullet List)
m (Bullet Statistics)
Line 63: Line 63:
 
| [[Twin Handguns]] || 4% || 2 || 15 || 2 || 8(6) || 12% || 2 || 16 || 2 || 10(8) || 24% || 2 || 17 || 2 || 12(9)
 
| [[Twin Handguns]] || 4% || 2 || 15 || 2 || 8(6) || 12% || 2 || 16 || 2 || 10(8) || 24% || 2 || 17 || 2 || 12(9)
 
|-
 
|-
| [[Handguns]] || 5% || 1 || 15 || 1 || 6(4) || 13% || 13% || 2 || 16 || 7(5) || 19% || 3 || 17 || 1 || 8(6)  
+
| [[Handguns]] || 5% || 1 || 15 || 1 || 6(4) || 13% || 2 || 16 || 1 || 7(5) || 19% || 3 || 17 || 1 || 8(6)  
 
|- style="background-color:#eeeeee;"
 
|- style="background-color:#eeeeee;"
 
| [[Crossbows]] || 3% || 1 || 13 || 1 || 6(4) || 9% || 2 || 14 || 2 || 9(7) || 15% || 3 || 15 || 3 || 12(9)
 
| [[Crossbows]] || 3% || 1 || 13 || 1 || 6(4) || 9% || 2 || 14 || 2 || 9(7) || 15% || 3 || 15 || 3 || 12(9)

Revision as of 18:20, 4 February 2007

Bullets can be used to grant Elements to Ranged Weapons, and to increase their ATP, at the cost of both ATA and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using Bullet Disks, and can only be used by attaching them to a Ranged Weapon of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. After PA level 10 the currently known Bullets will get a higher PP cost, but their SE level will increase as well. A Bullet type PA is also a little quicker to level being that the PA now becomes the standard shot for the Ranged Weapon. Bullets can be leveled by just using them on enemies a lot. The level caps for Bullets per class are as follows:

Besides their elements, Bullets also grant weapons Status Effects based on these. They are as follows:

  • Fire: Burn
  • Ice: Freeze
  • Lightning: Shock
  • Ground: Silence
  • Light: Confusion
  • Dark: Infection

Their effectiveness may vary, depending on the Bullet's Special Effect level.

The following section is a list of the known Bullets sorted by weapon types and Star Rarity, the ranges of their statistics over all levels, formulas of their statistical growth, and (to be added,) their animations. To contribute particular Bullet statistics, please use the Photon Arts raw statistics page instead.

Offline Experience Patterns

Pattern Hits TNL 1-11 "-" 11-21 "-" 21-30 Total Hits to 10 "-" 20 "-" 30 Associated Weapon Types
#1 28 78 134 252 982 2266 Rifles, Handguns
#2 42 117 206 378 1473 3444 Bows, Twin Handguns
#3 49 137 236 441 1723 3984 Laser Cannons, Cards
#4 56 156 268 504 1964 4532 Crossbows
#5 84 234 402 756 2946 6798 Shotguns, Grenade Launchers
#6 117 312 536 1053 3978 9114 Machineguns

Bullet Statistics

Weapon
LV1~10
LV11~20
LV21~30
E% SLV Rng(m) NOB PP E% SLV Rng(m) NOB PP E% SLV Rng(m) NOB PP
Rifles 6% 1 25 1 8(6) 13% 3 26 1 10(8) 23% 4 27 1 12(9)
Shotguns 4% 2 14 3 9(7) 9% 2 15 4 12(9) 13% 2 16 5 15(12)
Longbows 19% 2 24 1 8 25% 3 25 1 10 30% 4 26 1 12
Grenade Launchers 9% 1 9 1 30(24) 13% 2 9 1 40(32) 18% 3 9 1 50(40)
Laser Cannons 6% 1 18 1 24(19) 11% 1 19 1 32(25) 16% 1 20 1 40(32)
Twin Handguns 4% 2 15 2 8(6) 12% 2 16 2 10(8) 24% 2 17 2 12(9)
Handguns 5% 1 15 1 6(4) 13% 2 16 1 7(5) 19% 3 17 1 8(6)
Crossbows 3% 1 13 1 6(4) 9% 2 14 2 9(7) 15% 3 15 3 12(9)
Cards 17% 2 16 2 7 21% 2 17 3 10 25% 2 18 3 12
Machineguns 10% 1 10 1 5(4) 16% 1 11 1 6(5) 20% 1 12 1 9(7)

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune