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(replaced bullet list with table, missing a lot of atp/ata information, not too happy with colors and ease of updating... but this is slight better than a mass of text, i guess)
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== [[Rifles]] ==
+
== Bullet List ==
  
'''Burning Shot'''
+
{| class="wikitable"
 
+
|- style="background-color:#ccffff;"
* Element: [[Fire]]
+
| rowspan=2|<b>Weapon</b> || rowspan=2|<b>Skill</b> || colspan=7|LV1~10 || colspan=7|LV11~20 || colspan=7|LV21~30
* [[PP]]: 8-10
+
|- style="background-color:#ccffff;"
** level 1-10: 8
+
| E% || SLV || Rng || NOB || PP || ATP || ATA  || E% || SLV || Rng || NOB || PP || ATP || ATA || E% || SLV || Rng || NOB || PP || ATP || ATA
** level 11-20: 10
+
{{Bullet Header
* [[ATP]]: 121-141%
+
    | weapon=Rifle
** (PA level + 120)%
+
    | fireBullet=Burning Shot
* [[ATA]]: 52-81%
+
    | element_C=6% | selvl_C=2 | | NOB_C=1 | range_C=25m | PP_C=8(6) | ATP_C=121~130% | ATA_C=52~70%
** level 1-10: (2 * PA level + 50)%
+
    | element_B=13% | selvl_B=3 | | NOB_B=1 | range_B=26m | PP_B=10(8) | ATP_B=131~140% | ATA_B=72~81%
** level 11-20: (PA level + 61)%
+
    | element_A=23% | selvl_A=4 | | NOB_A=1 | range_A=25m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A
[[SE]] level: 2-3
+
}}
** level 1-10: 2
+
|- style="background-color:#c2c2ff;"
** level 11-20: 3
+
| <b>Frozen Shot</b> ||  116~125% || 56~65% || 126~135% || ATA_B || ATP_A || ATA_A
 
+
|- style="background-color:#ffffc2;"
'''Frozen Shot'''
+
| <b>Plasma Shot</b>  || 116~125% || 56~70% || 126~135% || 72~81% || ATP_A || ATA_A
* Element: Ice
+
|- style="background-color:#ffcc66;"
 
+
| <b>Grav Shot</b> || 121~130% || 52~70% || 131~140% || 72~81% || ATP_A || ATA_A
'''Plasma Shot'''
+
{{Bullet Header
* Element: Lightning
+
    | weapon=Shotgun
 
+
    | fireBullet=Barata Banga
'''Grav Shot'''
+
    | element_C=4% | selvl_C=2 | | NOB_C=3 | range_C=14m | PP_C=9(7) | ATP_C=ATP_C | ATA_C=ATA_C
* Element: Ground
+
    | element_B=9% | selvl_B=2 | | NOB_B=4 | range_B=15m | PP_B=12(9) | ATP_B=ATP_B | ATA_B=ATA_B
 
+
    | element_A=13% | selvl_A=2 | | NOB_A=5 | range_A=16m | PP_A=15(12) | ATP_A=ATP_A | ATA_A=ATA_A
'''Rising Shot'''
+
}}
* Element: Light
+
|- style="background-color:#c2c2ff;"
 
+
| <b>Barata Riga</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
'''Darkness Shot'''
+
|- style="background-color:#ffffc2;"
* Element: Dark
+
| <b>Barata Inga</b>  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
+
|- style="background-color:#ffcc66;"
== [[Shotguns]] ==
+
| <b>Barata Diga</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
+
{{Bullet Header
'''Barata Banga'''
+
    | weapon=Long Bow
 
+
    | fireBullet=Ensei-sou
* Element: Fire
+
    | element_C=19% | selvl_C=2 | | NOB_C=1 | range_C=24m | PP_C=8 | ATP_C=ATP_C | ATA_C=ATA_C
PP Cost : 6
+
    | element_B=25% | selvl_B=3 | | NOB_B=1 | range_B=25m | PP_B=10 | ATP_B=ATP_B | ATA_B=ATA_B
 
+
    | element_A=30% | selvl_A=4 | | NOB_A=1 | range_A=26m | PP_A=12 | ATP_A=ATP_A | ATA_A=ATA_A
[[SE]] level: ?
+
}}
** level 1-5: ?
+
|- style="background-color:#c2c2ff;"
** level 8-10: 2
+
| <b>Reisei-sou</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
** level 11-30: ?
+
|- style="background-color:#ffffc2;"
 
+
| <b>Raisei-sou</b>  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
'''Barata Riga'''
+
|- style="background-color:#ffcc66;"
* Element: Ice
+
| <b>Jisei-sou</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
PP Cost : 8
+
{{Bullet Header
 
+
    | weapon=Grenade Launcher
[[SE]] level: ?
+
    | fireBullet=Boma Banga
** level 1-5: ?
+
    | element_C=9% | selvl_C=1 | | NOB_C=1 | range_C=9m | PP_C=30(24) | ATP_C=ATP_C | ATA_C=ATA_C
** level 8-10: 2
+
    | element_B=13% | selvl_B=2 | | NOB_B=1 | range_B=9m | PP_B=40(32) | ATP_B=ATP_B | ATA_B=ATA_B
** level 11-30: ?
+
    | element_A=18% | selvl_A=3 | | NOB_A=1 | range_A=9m | PP_A=50(40) | ATP_A=ATP_A | ATA_A=ATA_A
 
+
}}
'''Barata Inga'''
+
|- style="background-color:#c2c2ff;"
* Element: Lightning
+
| <b>Boma Riga</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
PP Cost : 8
+
|- style="background-color:#ffffc2;"
 
+
| <b>Boma Inga</b>  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
'''Barata Diga'''
+
|- style="background-color:#ffcc66;"
* Element: Ground
+
| <b>Boma Diga</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
PP Cost : 6
+
{{Bullet Header
 
+
    | weapon=Laser Cannon
'''Barata Yoga'''
+
    | fireBullet=Burning Prism
* Element: Light
+
    | element_C=6% | selvl_C=1 | | NOB_C=1 | range_C=18m | PP_C=24(19) | ATP_C=ATP_C | ATA_C=ATA_C
PP Cost : 8
+
    | element_B=11% | selvl_B=1 | | NOB_B=1 | range_B=19m | PP_B=32(25) | ATP_B=ATP_B | ATA_B=ATA_B
 
+
    | element_A=16% | selvl_A=1 | | NOB_A=1 | range_A=20m | PP_A=40(32) | ATP_A=ATP_A | ATA_A=ATA_A
'''Barata Megiga'''
+
}}
* Element: Dark
+
|- style="background-color:#c2c2ff;"
PP Cost : 8
+
| <b>Frozen Prism</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
+
|- style="background-color:#ffffc2;"
== [[Longbows]] ==
+
| <b>Plasma Prism</b>  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
+
|- style="background-color:#ffcc66;"
'''Ensei-sou'''
+
| <b>Grav Prism</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
* Element: Fire
+
{{Bullet Header
 
+
    | weapon=Twin Handguns
'''Reisei-sou'''
+
    | fireBullet=Twin Burn
* Element: Ice
+
    | element_C=4% | selvl_C=2 | | NOB_C=2 | range_C=15m | PP_C=8(6) | ATP_C=ATP_C | ATA_C=ATA_C
 
+
    | element_B=12% | selvl_B=2 | | NOB_B=2 | range_B=16m | PP_B=10(8) | ATP_B=ATP_B | ATA_B=ATA_B
* [[SE]] level: 2-4
+
    | element_A=24% | selvl_A=2 | | NOB_A=2 | range_A=17m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A
** level 1-10: 2
+
}}
** level 11-20: 3
+
|- style="background-color:#c2c2ff;"
** level 21-30: 4
+
| <b>Twin Freeze</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
+
|- style="background-color:#ffffc2;"
'''Raisei-sou'''
+
| <b>Twin Plasma</b>  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
* Element: Lightning
+
|- style="background-color:#ffcc66;"
 
+
| <b>Twin Grav</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
'''Jisei-sou'''
+
{{Bullet Header
* Element: Ground
+
    | weapon=Handgun
 
+
    | fireBullet=Burning Hit
'''Yousei-sou'''
+
    | element_C=5% | selvl_C=1 | | NOB_C=1 | range_C=15m | PP_C=6(4) | ATP_C=ATP_C | ATA_C=ATA_C
* Element: Light
+
    | element_B=13% | selvl_B=2 | | NOB_B=1 | range_B=16m | PP_B=7(5) | ATP_B=ATP_B | ATA_B=ATA_B
 
+
    | element_A=19% | selvl_A=3 | | NOB_A=1 | range_A=17m | PP_A=8(6) | ATP_A=ATP_A | ATA_A=ATA_A
'''Insei-sou'''
+
}}
* Element: Dark
+
|- style="background-color:#c2c2ff;"
 
+
| <b>Frozen Hit</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
== [[Grenade Launchers]] ==
+
|- style="background-color:#ffffc2;"
Level 1-10:
+
| <b>Plasma Hit</b>  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
* PP Cost: 24
+
|- style="background-color:#ffcc66;"
* [[SE]] level: 1
+
| <b>Grav Hit</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
Level 11-20:
+
{{Bullet Header
* PP Cost: 32
+
    | weapon=Crossbow
* [[SE]] level: 2
+
    | fireBullet=Yak Banga
Level 21-30:
+
    | element_C=3% | selvl_C=1 | | NOB_C=1 | range_C=13m | PP_C=6(4) | ATP_C=ATP_C | ATA_C=ATA_C
* PP Cost: ??
+
    | element_B=9% | selvl_B=2 | | NOB_B=2 | range_B=14m | PP_B=9(7) | ATP_B=ATP_B | ATA_B=ATA_B
* [[SE]] level: 3
+
    | element_A=15% | selvl_A=3 | | NOB_A=3 | range_A=15m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A
 
+
}}
'''Boma Banga'''
+
|- style="background-color:#c2c2ff;"
* Element: Fire
+
| <b>Yak Riga</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
+
|- style="background-color:#ffffc2;"
'''Boma Riga'''
+
| <b>Yak Inga</b>  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
* Element: Ice
+
|- style="background-color:#ffcc66;"
 
+
| <b>Yak Diga</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
'''Boma Inga'''
+
{{Bullet Header
* Element: Lightning
+
    | weapon=Card
 
+
    | fireBullet=Ensei-shiki
'''Boma Diga'''
+
    | element_C=17% | selvl_C=2 | | NOB_C=2 | range_C=16m | PP_C=7 | ATP_C=ATP_C | ATA_C=ATA_C
* Element: Ground
+
    | element_B=21% | selvl_B=2 | | NOB_B=3 | range_B=17m | PP_B=10 | ATP_B=ATP_B | ATA_B=ATA_B
 
+
    | element_A=25% | selvl_A=2 | | NOB_A=3 | range_A=18m | PP_A=12 | ATP_A=ATP_A | ATA_A=ATA_A
'''Boma Yoga'''
+
}}
* Element: Light
+
|- style="background-color:#c2c2ff;"
 
+
| <b>Reisei-shiki</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
'''Boma Megiga'''
+
|- style="background-color:#ffffc2;"
* Element: Dark
+
| <b>Raisei-shiki</b>  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
+
|- style="background-color:#ffcc66;"
== [[Laser Cannons]] ==
+
| <b>Jusei-shiki</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
Level 1-10:
+
{{Bullet Header
* PP cost: 19
+
    | weapon=Machine Gun
*[[SE]] level: 1
+
    | fireBullet=Burning Fury
Level 11-20:
+
    | element_C=4% | selvl_C=1 | | NOB_C=1 | range_C=10m | PP_C=5(4) | ATP_C=ATP_C | ATA_C=ATA_C
* PP cost: ??
+
    | element_B=7% | selvl_B=1 | | NOB_B=1 | range_B=11m | PP_B=7(5) | ATP_B=ATP_B | ATA_B=ATA_B
* [[SE]] level: ?
+
    | element_A=10% | selvl_A=1 | | NOB_A=1 | range_A=12m | PP_A=9(7) | ATP_A=ATP_A | ATA_A=ATA_A
Level 21-30:
+
}}
* PP cost: ??
+
|- style="background-color:#c2c2ff;"
* [[SE]] level: ?
+
| <b>Freezing Fury</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
 
+
|- style="background-color:#ffffc2;"
'''Burning Prism'''
+
| <b>Plasma Fury</b>  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
* Element: Fire
+
|- style="background-color:#ffcc66;"
 
+
| <b>Grav Fury</b> || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A
'''Frozen Prism'''
+
|}
* Element: Ice
 
 
 
'''Plasma Prism'''
 
* Element: Lightning
 
 
 
'''Grav Prism'''
 
* Element: Ground
 
 
 
'''Rising Prism'''
 
* Element: Light
 
 
 
'''Dark Prism'''
 
* Element: Dark
 
 
 
== [[Twin Handguns]] ==
 
PP cost:
 
* level 1-10: 8 (Fortegunner: ?)
 
* level 11-20: 10 (Fortegunner: 8)
 
* level 21-30: n/a (Fortegunner: 9)
 
 
 
[[SE]] level: 2
 
 
 
'''Twin Burn'''
 
* Element: Fire
 
 
 
'''Twin Freeze'''
 
* Element: Ice
 
 
 
'''Twin Plasma'''
 
* Element: Lightning
 
* [[SE]] level: 2 (1-11), ? (12-30)
 
 
 
'''Twin Grav'''
 
* Element: Ground
 
 
 
'''Twin Rising'''
 
* Element: Light
 
 
 
'''Twin Dark'''
 
* Element: Dark
 
 
 
== [[Handguns]] ==
 
 
 
'''Burning Hit'''
 
* Element: Fire
 
 
 
'''Frozen Hit'''
 
* Element: Ice
 
 
 
[[SE]] level: 1-?
 
** level 1-7: 1
 
** level 8-30: ?
 
 
 
'''Plasma Hit'''
 
* Element: Lightning
 
 
 
'''Grav Hit'''
 
* Element: Ground
 
 
 
'''Rising Hit'''
 
* Element: Light
 
 
 
'''Dark Hit'''
 
* Element: Dark
 
 
 
== [[Crossbows]] ==
 
 
 
'''Yak Banga'''
 
* Element: Fire
 
 
 
'''Yak Riga'''
 
* Element: Ice
 
 
 
'''Yak Inga'''
 
* Element: Lightning
 
 
 
'''Yak Diga'''
 
* Element: Ground
 
 
 
'''Yak Yoga'''
 
* Element: Light
 
 
 
'''Yak Megiga'''
 
* Element: Dark
 
 
 
== [[Machineguns]] ==
 
 
 
'''Burning Fury'''
 
* Element: Fire
 
 
 
[[SE]] level: 1-?
 
** level 1-8: 1
 
** level 9-30: ?
 
 
 
'''Frozen Fury'''
 
* Element: Ice
 
 
 
[[SE]] level: 1-?
 
** level 1-8: 1
 
** level 9-30: ?
 
 
 
'''Plasma Fury'''
 
* Element: Lightning
 
 
 
'''Grav Fury'''
 
* Element: Ground
 
 
 
'''Rising Fury'''
 
* Element: Light
 
 
 
'''Dark Fury'''
 
* Element: Dark
 
  
 
== External Links ==
 
== External Links ==

Revision as of 18:42, 31 December 2006

Bullets can be used to grant Elements to Ranged Weapons, and to increase their ATP, at the cost of both ATA and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using Bullet Disks, and can only be used by attaching them to a Ranged Weapon of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. After PA level 10 the currently known Bullets will get a higher PP cost, but their SE level will increase as well. A Bullet type PA is also a little quicker to level being that the PA now becomes the standard shot for the Ranged Weapon. Bullets can be leveled by just using them on enemies a lot. The level caps for Bullets per class are as follows:

Besides their elements, Bullets also grant weapons Status Effects based on these. They are as follows:

  • Fire: Burn
  • Ice: Freeze
  • Lightning: Shock
  • Ground: Silence
  • Light: Confusion
  • Dark: Infection

Their effectiveness may vary, depending on the Bullet's Special Effect level.

The following section is a list of the known Bullets sorted by weapon types and Star Rarity, the ranges of their statistics over all levels, formulas of their statistical growth, and (to be added,) their animations. To contribute particular Bullet statistics, please use the Photon Arts raw statistics page instead.

Offline Experience Patterns

Pattern Hits TNL 1-11 "-" 11-21 "-" 21-30 Total Hits to 10 "-" 20 "-" 30 Associated Weapon Types
#1 28 78 134 252 982 2266 Rifles, Handguns
#2 42 117 206 378 1473 3444 Bows, Twin Handguns
#3 49 137 236 441 1723 3984 Laser Cannons, Cards
#4 56 156 268 504 1964 4532 Crossbows
#5 84 234 402 756 2946 6798 Shotguns, Grenade Launchers
#6 117 312 536 1053 3978 9114 Machineguns

Bullet List

Weapon Skill LV1~10 LV11~20 LV21~30
E% SLV Rng NOB PP ATP ATA E% SLV Rng NOB PP ATP ATA E% SLV Rng NOB PP ATP ATA

Template:Bullet Header

Frozen Shot 116~125% 56~65% 126~135% ATA_B ATP_A ATA_A
Plasma Shot 116~125% 56~70% 126~135% 72~81% ATP_A ATA_A
Grav Shot 121~130% 52~70% 131~140% 72~81% ATP_A ATA_A

Template:Bullet Header

Barata Riga ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A
Barata Inga ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A
Barata Diga ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A

Template:Bullet Header

Reisei-sou ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A
Raisei-sou ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A
Jisei-sou ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A

Template:Bullet Header

Boma Riga ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A
Boma Inga ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A
Boma Diga ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A

Template:Bullet Header

Frozen Prism ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A
Plasma Prism ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A
Grav Prism ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A

Template:Bullet Header

Twin Freeze ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A
Twin Plasma ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A
Twin Grav ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A

Template:Bullet Header

Frozen Hit ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A
Plasma Hit ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A
Grav Hit ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A

Template:Bullet Header

Yak Riga ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A
Yak Inga ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A
Yak Diga ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A

Template:Bullet Header

Reisei-shiki ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A
Raisei-shiki ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A
Jusei-shiki ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A

Template:Bullet Header

Freezing Fury ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A
Plasma Fury ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A
Grav Fury ATP_C ATA_C ATP_B ATA_B ATP_A ATA_A

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune