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Difference between revisions of "AOTI offline:Scarred Planet"

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(Enemy spawn chart)
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| A-2 || '''Initial spawn:'''<br>{{RareN |spawn= Go Bajilla {{Fire}}}} || '''Initial spawn:'''<br>Go Bajilla{{Fire}} || '''Initial spawn:'''<br>Go Bajilla{{Fire}} x3 → Bal Soza x1 & Grass Assassin x2 ||
 
| A-2 || '''Initial spawn:'''<br>{{RareN |spawn= Go Bajilla {{Fire}}}} || '''Initial spawn:'''<br>Go Bajilla{{Fire}} || '''Initial spawn:'''<br>Go Bajilla{{Fire}} x3 → Bal Soza x1 & Grass Assassin x2 ||
 
|-
 
|-
| A-3 || '''Initial spawn:'''<br>{{RareY |spawn= Go Bajilla{{Lightning}}→Jarba & Distova}} || '''Initial spawn:'''<br> Go Bajilla{{Lightning}}  || '''Initial spawn:'''<br>{{RareN |spawn= Go Bajilla{{Lightning}}x3 → Bal Soza x1 & Grass Assassin x2}} ||
+
| A-3 || '''Initial spawn:'''<br>Go Bajilla{{Lightning}} || '''Initial spawn:'''<br> Go Bajilla{{Lightning}}  || '''Initial spawn:'''<br>{{RareN |spawn= Go Bajilla{{Lightning}}x3}} ||
 
|- {{Color-A}}
 
|- {{Color-A}}
| A-X || '''Initial spawn:'''<br>{{RareY |spawn= Go Bajilla{{Lightning}}→Jarba & Distova}} || '''Left spawn:'''<br>Distova x3 || '''Initial spawn:'''<br>{{RareY |spawn= Go Bajilla{{Fire}} x3→ Grass Assassin x3}} || '''Block 3:<br> {{Seasonal enemy|Rappy}} x3'''
+
| A-X || '''Initial spawn:'''<br>Go Bajilla{{Lightning}} || '''Left spawn:'''<br>Distova x3 || '''Initial spawn:'''<br>{{RareY |spawn= Go Bajilla{{Fire}} x3→ Grass Assassin x3}} || '''Block 3:<br> {{Seasonal enemy|Rappy}} x3'''
 
|-
 
|-
 
| rowspan="4" | [[Image:SP_right_stairs.png|center|thumb|Stairs at right]] || B-1 || - || - || - ||
 
| rowspan="4" | [[Image:SP_right_stairs.png|center|thumb|Stairs at right]] || B-1 || - || - || - ||
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| C-2 || '''Key spawn:'''<br>{{RareN |spawn= Volfu x6}} || - || - ||
 
| C-2 || '''Key spawn:'''<br>{{RareN |spawn= Volfu x6}} || - || - ||
 
|-
 
|-
| C-3 || '''Key spawn:'''<br>{{RareY |spawn= Distova x6}} || '''Initial spawn:'''<br>Go Bajilla{{Lightning}} || '''Initial spawn:'''<br>{{RareN |spawn= Go Bajilla{{Lightning}} x3 → Jarba x1 & Grass Assassin x2}} ||
+
| C-3 || '''Key spawn:'''<br>Distova x6 || '''Initial spawn:'''<br>Go Bajilla{{Lightning}} || '''Initial spawn:'''<br>{{RareN |spawn= Go Bajilla{{Lightning}} x3}} ||
 
|- {{Color-A}}
 
|- {{Color-A}}
| C-X || '''Key spawn:'''<br>{{RareY |spawn= Distova x6}} || '''Initial spawn:'''<br> Go Bajilla{{Lightning}} x3→ Jarba{{Lightning}}x2 || '''Initial spawn:'''<br>{{RareY |spawn= Go Bajilla{{Fire}} x3 → Grass Assassin x3}} || '''Block 3:<br> {{Seasonal enemy|Rappy}} x6'''
+
| C-X || '''Key spawn:'''<br>Distova x6 || '''Initial spawn:'''<br> Go Bajilla{{Lightning}} x3→ Jarba{{Lightning}}x2 || '''Initial spawn:'''<br>{{RareY |spawn= Go Bajilla{{Fire}} x3 → Grass Assassin x3}} || '''Block 3:<br> {{Seasonal enemy|Rappy}} x6'''
 
|}
 
|}
 
* '''Pattern A, block 1:''' Initial spawn is always Go Bajilla x5+3, second spawn is always Go Bajilla x?.
 
* '''Pattern A, block 1:''' Initial spawn is always Go Bajilla x5+3, second spawn is always Go Bajilla x?.

Revision as of 10:59, 3 June 2010

Ambition of the Illuminus
This article pertains to an item, mission or other feature from the offline version of Ambition of the Illuminus.

Scarred Planet
Rozenom.PNG
Start counter Flyer Base
Field Old Rozenom
Mission type Free mission
Enemy elements LightningFireLight

Rozenom City has been reduced to rubble by the G. Colony impact, and its former residents are defenseless against the violent native creatures.

Mission requirements and rewards

LV Req. LV Enemy LV S-rank reward Rank S Rank A Rank B Rank C
Meseta Points Meseta Points Meseta Points Meseta Points
A 40 60+ Junaline x3 9050 81  ?  ?  ?  ? 0 0
S 50 120+ Terseline x2 17550 151  ? 100  ?  ? 0 0

Enemy spawn chart

Map route Pattern Block 1 details Block 2 details Block 3 details Rare spawn
Stairs at back, center
A-1 Initial Spawn:
Go BajillaFire
Initial spawn:
Go BajillaLightning
Initial spawn:
Go BajillaLightning x3 → Bal Soza x1 & Grass Assassin x2
A-2 Initial spawn:
Go Bajilla Fire
Initial spawn:
Go BajillaFire
Initial spawn:
Go BajillaFire x3 → Bal Soza x1 & Grass Assassin x2
A-3 Initial spawn:
Go BajillaLightning
Initial spawn:
Go BajillaLightning
Initial spawn:
Go BajillaLightningx3
A-X Initial spawn:
Go BajillaLightning
Left spawn:
Distova x3
Initial spawn:
Go BajillaFire x3→ Grass Assassin x3
Block 3:
Rappy x3
Stairs at right
B-1 - - -
B-2 - - -
B-3 - - -
B-X - - - Block 3:
Rappy x?
Stairs at left
C-1 Initial spawn:
Go BajillaFire
- -
C-2 Key spawn:
Volfu x6
- -
C-3 Key spawn:
Distova x6
Initial spawn:
Go BajillaLightning
Initial spawn:
Go BajillaLightning x3
C-X Key spawn:
Distova x6
Initial spawn:
Go BajillaLightning x3→ JarbaLightningx2
Initial spawn:
Go BajillaFire x3 → Grass Assassin x3
Block 3:
Rappy x6
  • Pattern A, block 1: Initial spawn is always Go Bajilla x5+3, second spawn is always Go Bajilla x?.
  • Pattern B, blocks 1 and 2: Initial spawn is always Go Bajilla x4.
  • Pattern C, block 1: Initial spawn is always Go Bajilla x6+2.
  • Pattern A, block 2: PSU-wiki has the note (Turn obstacles ahead) to describe the spawn. This means turn left upon entering the block and destroy the rubble and boxes to make them spawn.
  • Pattern C, block 2: PSU-wiki has the note (Left to right under the stairs right) to describe the spawn. This is the spawn across the first bridge over water, not to the far left of the stairs (a dead end room). On S2 there is also a spawn of only 2 Bal Sosa & 1+5 Golmoro with no Rappy spawn. As of 11-17-09 I can confirm that for mission lvl S2 there is not 3 Bal Sosa, only 2 for rappy spawn.
  • All patterns, block 3: "Initial spawn" describes the spawn in the room to your left upon entering the block that can actually be skipped.