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  • ...ire slower. To offset this weakness, longbows ''ignore'' [[DFP]], however static damage reductions (e.g. De Ragan's half damage reduction on tail strikes) s
    12 KB (1,416 words) - 15:10, 11 June 2012
  • ...endent 'Type Levels' for each type, which are to be distinguished from the static [[Character Level]], and can be increased by doing well in [[Missions]]. Su
    20 KB (3,457 words) - 02:55, 2 April 2009
  • Variations are similar to [[Status Effects]]. They are static rather than temporary and benefit one or many enemies in a group. Note that
    8 KB (677 words) - 22:05, 30 September 2009
  • ...e slower. To offset this weakness, Bows IGNORE defense, unless there is a static damage reduction (ex. De Ragan's half damage reduction on tail strikes). Bo
    3 KB (272 words) - 03:39, 4 July 2008
  • ** The down time is static. I think it's always been 11:00p.m. PST, so we don't need that with each u
    93 KB (15,887 words) - 14:38, 14 November 2008
  • *Static (comm): ...ust g... *Static (comm): ...
    19 KB (3,140 words) - 10:42, 26 March 2010
  • * Chip locations are static, so you will find the same chips in the same locations each time you play t
    22 KB (2,299 words) - 22:59, 2 October 2011