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PS0:PAs

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Photon Arts in Phantasy Star Zero work differently than in the PSU series games. They are an aspect of the weapon (like how special abilities were in the Online days). Certain Weapons will have a random PA on them (or none at all). Certain weapons will always have a specific Photon Art attached. They cannot be added to a weapon that you find without one, and they cannot be leveled up. Each class of weapon has 3 Photon Arts possible to use with it. You activate a Photon Art by charging the weapon in question (holding Attack or Strong Attack), how long a charge takes is dependent on the Photon Art.


Striking Weapons

Sabers

  • Cross Rave
    • Cost: 13 PP
    • Hits: 3
    • Power: 160%
    • Accuracy: 120%
    • Charge Time: 1.2 Seconds
    • Description: Slash in a X and flip kick
  • Force Ride
    • Cost: 15 PP
    • Hits: 5
    • Power: 125%
    • Accuracy: 100%
    • Charge Time: 1.5 Seconds
    • Description: Slash in all directions
  • Zeta Cutlass
    • Cost: 19
    • Hits: 4
    • Power: 130%
    • Accuracy: 140%
    • Charge Time: 1.2 Seconds
    • Description: Thrust forward then slash in a Z shape

Swords

  • Dynamo Spin
    • Cost: 21 PP
    • Hits: 4
    • Power: 80%
    • Accuracy: 80%
    • Charge Time: 3 Seconds
    • Description: Jump up spinning toward enemies.
  • Over End
    • Cost: 45 PP
    • Hits: 3
    • Power: 250%
    • Accuracy: 255%
    • Charge Time: 9.5 Seconds
    • Description: Extend blade and slashing causing shockwave
  • Sonic Raid
    • Cost: 23 PP
    • Hits: 4
    • Power: 120%
    • Accuracy: 75%
    • Charge Time: 5.5 Seconds
    • Description: Jump up and spin repeatedly then slash downward

Daggers

  • Air Ride
    • Cost: 19 PP
    • Hits: 5
    • Power: 95%
    • Accuracy: 80%
    • Charge Time: 2 Seconds
    • Description: Spin 3 times while going up and slash downward in a X
  • Huge Cross
    • Cost: 22 PP
    • Hits: 3
    • Power: 90%
    • Accuracy: 130%
    • Charge Time: 2 Seconds
    • Description: Slash vertically then horizontally, forming a big +
  • Reverse Kill
    • Cost: 25 PP
    • Hits: 4
    • Power: 80%
    • Accuracy: 80%
    • Charge Time: 3 Seconds
    • Description: Throw both daggers in arcs back to you

Spears

  • Hopping Run
    • Cost: 24 PP
    • Hits: 4
    • Power: 90%
    • Accuracy: 130%
    • Charge Time: 2 Seconds
    • Description: Hop up and down on your spear
  • Spear Rider
    • Cost: 20 PP
    • Hits: 3
    • Power: 145%
    • Accuracy: 160%
    • Charge Time: 2 Seconds
    • Description: Thrust forward riding spear
  • Speed Rain
    • Cost: 32 PP
    • Hits: 7
    • Power: 80%
    • Accuracy: 70%
    • Charge Time: 3 Seconds
    • Description: Spin spear above head, jump up and rapidly thrust, then ending with a huge slash

Claws

  • Bite Stamp
    • Cost: 26 PP
    • Hits: 3
    • Power: 180%
    • Accuracy: 75%
    • Charge Time: 3 Seconds
    • Description: Throw claw into ground causing shockwave
  • Serpent Air
    • Cost: 18 PP
    • Hits: 5
    • Power: 115%
    • Accuracy: 80%
    • Charge Time: 3 Seconds
    • Description: Spiral upward in a huge circle
  • Slide End
    • Cost: 21 PP
    • Hits: 4
    • Power: 75%
    • Accuracy: 120%
    • Charge Time: 3 Seconds
    • Description: Large sideway slash then downward stab

Shields

  • Barrier Shift
    • Cost: 20 PP
    • Hits: 0
    • Power: 0%
    • Accuracy: 0%
    • Charge Time: 1 Seconds
    • Description: Grants very short temporary invincibility
      • Effect: Invincibility
  • Bull Smash
    • Cost: 18 PP
    • Hits: 2
    • Power: 210%
    • Accuracy: 200%
    • Charge Time: 1.5 Seconds
    • Description: Smash downward then bash forward
  • Linear Shake
    • Cost: 18 PP
    • Hits: 4
    • Power: 160%
    • Accuracy: 160%
    • Charge Time: 2 Seconds
    • Description: Spiral around on shield

Double Sabers

  • Cyclone Run
    • Cost: 20 PP
    • Hits: 5
    • Power: 100%
    • Accuracy: 80%
    • Charge Time: 2 Seconds
    • Description: Slash around then spiral with double saber in ground
  • Million Rave
    • Cost: 25 PP
    • Hits: 3
    • Power: 135%
    • Accuracy: 100%
    • Charge Time: 3 Seconds
    • Description: Slash sideways three times
  • Tornado Dance
    • Cost: 30 PP
    • Hits: 4
    • Power: 130%
    • Accuracy: 120%
    • Charge Time: 2.5 Seconds
    • Description: Spiral forward


Ranged Weapons

Handguns

  • Flame Hit
    • Cost: 19 PP
    • Hits: 3
    • Power: 145%
    • Accuracy: 100%
    • Charge Time: 2 Seconds
    • Description: Eat fire trap then breath fire out of mouth
      • Effect: Burn
  • Quick Draw
    • Cost: 24 PP
    • Hits: 9
    • Power: 80%
    • Accuracy: 75%
    • Charge Time: 3 Seconds
    • Description: Fire 8 times quickly then spin and shot once
  • Thriller Combo
    • Cost: 15 PP
    • Hits: 4
    • Power: 150%
    • Accuracy: 120%
    • Charge Time: 2 Seconds
    • Description: Fire twice, throw a grenade, and fire again

Rifles

  • Hollow Snipe
    • Cost: 21 PP
    • Hits: 9
    • Power: 80%
    • Accuracy: 255%
    • Charge Time: 3 Seconds
    • Description: shoot 6 times kneeling then 3 times crawling
  • Mine Sneak
    • Cost: 18 PP
    • Hits: 4
    • Power: 160%
    • Accuracy: 200%
    • Charge Time: 1.5 Seconds
    • Description: Crawl forward while explosions around you
  • Wipeout
    • Cost: 21 PP
    • Hits: 11
    • Power: 75%
    • Accuracy: 80%
    • Charge Time: 3.5 Seconds
    • Description: Shoot ten times in a semi-circle then throw a grenade

Gunslashes

  • Bullet Dance
    • Hits: 2 in each directions
    • Power: 125%
    • Accuracy: 70%
    • Charge Time: 1.5 Seconds
    • Description: Spin while shooting in all directions
    • Cost: 18 PP
  • Earth Bullet
    • Cost: 20 PP
    • Hits: 3
    • Power: 170%
    • Accuracy: 150%
    • Charge Time: 2 Seconds
    • Description: Slash blade upward while fire comes from ground
  • Impact Zero
    • Cost: 17 PP
    • Hits: 2
    • Power: 180%
    • Accuracy: 135%
    • Charge Time: 2 Seconds
    • Description: Lunge forward then fly backward by explosion

Mechguns

  • Acro-Step
    • Cost: 24 PP
    • Hits: 8
    • Power: 85%
    • Accuracy: 100%
    • Charge Time: 3.5 Seconds
    • Description: Shoot four times forward, backflip, then shoot four times again
  • Cool Style
    • Cost: 23 PP
    • Hits: 10
    • Power: 80%
    • Accuracy: 80%
    • Charge Time: 3.5 Seconds
    • Description: Shoot three times in each direction then shoot in a semi-circle
  • Spinning Death
    • Cost: 20 PP
    • Hits: 12
    • Power: 85%
    • Accuracy: 150%
    • Charge Time: 3 Seconds
    • Description: Shoot forward six times then slowly rotate while shooting

Bazooka

  • Crush Bomb
    • Cost: 24 PP
    • Hits: 1
    • Power: 210%
    • Accuracy: 100%
    • Charge Time: 2.5 Seconds
    • Description: jump up then shoot an explosion downward
  • Crazy On
    • Cost: 19 PP
    • Hits: 2
    • Power: 130%
    • Accuracy: 200%
    • Charge Time: 1.5
    • Description: Shoot twice while riding on bazooka
  • Wild Blow
    • Cost: 28 PP
    • Hits: 4
    • Power: 120%
    • Accuracy: 90%
    • Charge Time: 2.5 Seconds
    • Description: Smash Bazooka into ground twice, kick, then fire a rocket

Lasers

  • Bio-Panic
    • Cost: 16 PP
    • Hits: 4
    • Power: 100%
    • Accuracy: 180%
    • Charge Time: 2.5 Seconds
    • Description: Shoot laser then fire poison bomb
      • Effect: Poison
  • Divine Ray
    • Cost: 24 PP
    • Hits: 1
    • Power: 250%
    • Accuracy: 200%
    • Charge Time: 2.5 Seconds
    • Description: Jump upward and fire concentrated beam
  • Sector Line
    • Cost: 22 PP
    • Hits: 1
    • Power: 150%
    • Accuracy: 80%
    • Charge Time: 3 Seconds
    • Description: Shoot a beam in a semi-circle


Magic Weapons

Staff

  • Beat Quake
    • Cost: 19 PP
    • Hits: 1
    • Power: 140%
    • Accuracy: 150%
    • Charge Time: 1.5 Seconds
    • Description: Stab staff into ground to create shock wave and blow enemies away
  • Rodeo Drive
    • Cost: 19 PP
    • Hits: 3
    • Power: 120%
    • Accuracy: 130%
    • Charge Time: 2 Seconds
    • Description: Splash up and down with staff
  • Rolling Bar
    • Cost: 21 PP
    • Hits: 4
    • Power: 140%
    • Accuracy: 150%
    • Charge Time: 1.5 Seconds
    • Description: Spin on staff at target

Wands

  • Act Ring
    • Cost: 2 PP
    • Hits: 1
    • Power: 0%
    • Accuracy: 0%
    • Charge Time: 1 Seconds
    • Description: Cast random level attack spell
      • Effect: Burn, Paralyze, Freeze, Confuse, Poison
  • Funny Dive
    • Cost: 11 PP
    • Hits: 1
    • Power: 125%
    • Accuracy: 200%
    • Charge Time: 1.5 Seconds
    • Description: Jump upward then slam down
  • Magical Sign
    • Cost: 13 PP
    • Hits: 2
    • Power: 140%
    • Accuracy: 160%
    • Charge Time: 1 Seconds
    • Description: Jump up stairs throwing sparkles and then throw explosion
      • Effect: Slow

Slicers

  • Bright Sign
    • Cost: 14 PP
    • Hits: 3
    • Power: 110%
    • Accuracy: 120%
    • Charge Time: 3 Seconds
    • Description: Throw slicer as light, roll sideways, and catch slicer
  • Edge Riser
    • Cost: 15 PP
    • Hits: 1
    • Power: 150%
    • Accuracy: 200%
    • Charge Time: 2 Seconds
    • Description: Throw slicer into ground then it comes out
  • Say Good-bye
    • Cost: 15 PP
    • Hits: 1
    • Power: 100%
    • Accuracy: 210%
    • Charge Time: 2 Seconds
    • Description: Lay magic bomb, fly backward with slicer, then explode bomb