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PSP:Shops

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Revision as of 00:42, 22 April 2009 by RoloTomassi (talk | contribs) (Upgrades)

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This is currently little more than an outline, a placeholder. It's a work in progress, to be completed when sleep is less attractive. =P

Dynamic vs Static

Weapons, Armor, Units, and Items are (entirely or partially) dynamic. The shop's contents cycle every 10 minutes, with no apparent pattern, but if you set your clock to time X, you'll always get the same shop contents.

Some shops may be "static", but their contents may still be controlled by progress in story mode.

TODO: Translate this better, or redo the same work (time that a given weapon will appear in a shop). It should probably be verified, in any case (in case some of it changed in the transition to the US market)... Also, that doesn't include armor, items, or units.

Weapons

Dynamic.

Colony shop has anything up to a line determined by story mode progress (something like 'chapter' number of stars; I don't remember where I heard this to look it up again immediately); other worlds have contents that cluster nearer this line.

Which weapons won't you find? (Crea, gags...)

Discs

Static. See PA Disks (too lazy for link atm =/) more or less.

Armor

Dynamic.

Units

Dynamic.

What sorts of units? (Magic, Stamina, etc)

Items

Partially dynamic.

Details on dynamic and static portions...

Colony Exclusives

Static.

  • PM Goods
  • Makeovers

Do these warrant mention here, or do they only go on Colony Shops to be explained there instead?

Clothes

Static.

I have no idea what the pokeballs next to some clothing items mean... o_O

Parts

Static.

Teh pokeballs again.

Upgrades

Here you can use Upgrade Grinders you've collected to upgrade any weapon as many as 10 times. Generally, upgrades will be 100% successful. However, in attempting to upgrade a Rare (meat) weapon, it may 'break' and turn into a Well-done weapon (keeping all upgrades applied to that point); if you manage to apply 10 upgrades without breaking the weapon, it becomes a Medium weapon.

Below is a table summarizing the range of increases for each weapon type and weapon rank.

Weapon Type S2-rank S-rank A-rank B-rank C-rank
PP Att./Tech. PP Att./Tech. PP Att./Tech. PP Att./Tech. PP Att./Tech.
Sword  ?  ? 9-12  ? 9-11  ? 9-10  ? 9-10  ?
Knuckle  ?  ? 8-9  ? 8-9  ? 8-9  ? 8  ?
Spear -- -- 7-9  ? 7-8  ? 7-8  ? 7  ?
Double Saber -- -- 10-13  ? 10-12  ?  ?  ? -- --
Axe  ?  ? 8-11  ? 8-10  ? 8-9  ? -- --
Twin Saber  ?  ? 8-10  ? 8-9  ? 8-9  ? 8  ?
Twin Dagger  ?  ? 8-10  ? 8-9  ? 8-9  ? 8  ?
Twin Claw  ?  ? 9-11  ? 9-10  ? 9-10  ? 9  ?
Saber 9-11  ? 9-11  ? 9-10  ? 9-10  ? 9  ?
Dagger  ?  ? 9-11  ? 9-10  ? 9-10  ? 9  ?
Claw  ?  ? 10-12  ? 10-11  ? 10-11  ? -- --
Whip -- -- 7-9  ? 7-8  ? 7-8  ? 7  ?
Slicer -- -- 15-17  ? 15-16  ? 15-16  ? 15  ?
Rifle  ?  ? 16-19  ? 16-18  ? 16-17  ? 16-17  ?
Shotgun 11-13  ? 11-13  ? 11-12  ? 11-12  ? 11  ?
Longbow  ?  ? 13-15  ? 13-14  ? 13-14  ? 13  ?
Grenade 17-20  ? 17-20  ? 17-19  ?  ?  ? -- --
Laser Cannon -- -- 13-16  ? 13-15  ? 13-14  ? -- --
Twin Handgun  ?  ? 11-13  ? 11-12  ? 11-12  ? 11  ?
Handgun  ?  ? 7-9  ? 7-8  ? 7-8  ? 7  ?
Crossbow  ?  ? 9-12  ? 9-11  ?  ?  ? -- --
Card -- -- 8-10  ? 8-9  ?  ?  ? -- --
Machinegun  ?  ? 11-12  ? 11  ? 11  ? 11  ?
RCSM 0  ? 0  ? 0  ? 0  ? 0  ?
Rod  ?  ? 15-16  ? 15-16  ? 15-16  ? 15  ?
Wand  ?  ? 8-10  ? 8-9  ? 8-9  ? 8  ?
TCSM  ?  ? 11-12  ? 11  ? 11  ? 11  ?