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User:RoloTomassi
I'm going to list the things I think should change here. I'm playing PS:P, so where it might be confusing that's probably what I'm referring to.
DROPS
- A Tengohg (Tengoh? Tengogh?) dropped Tengoh Bow for me (drop info is empty). This was in The Holy Ground mission Level C. I don't know whether this is a special drop or a normal drop.
How should missions be ordered in enemy drop charts?
Vol brothers drops are misnamed (though they redirect) in Rogue Recon 1.
ENEMIES
Enemy category pages (e.g., Native creatures (Parum)) need links for each enemy (as the generic Enemies page does with the categories).
Check names. (Yes to "SEED-Helga" and "Special Ops (Sparda)").
- The Rare Enemies section of the Enemies page is missing Jigo Booma.
- The Native creatures (Moatoob) section of the Enemies page is missing Kog Nadd.
Enemy pages should have the description from the Creature Log.
I like the status effect susceptibility on the PSU enemy pages (e.g., Deljaban). The other stats I wouldn't know how to figure out, but Traps should allow me to determine susceptibility for most of the effects except Shock, Poison, Sleep, and Incapacitate (and the debuffs, of course, but those are also easy).
Refer to a PSU page (Deljaban) for comparison. The PS:P page has none of the info the PSU page has at right. At very least the Element should be immutable (the element is given on mission pages, under Enemy information (e.g., see Plant Recovery for Deljaban)).
Dulk Fakis' drop chart is missing a "?" in the last column of the first row (lvl 1-19). This is contrasted with the Gaozoran's drop chart, which has essentially the same code and also no data for lvl 1-19, but actually shows the "?".
Enemy drop charts include links to missions...I assume these are missions where the enemy might drop something. For the bosses, it may be impossible to get any drop either because the mission ends immediately or...something. But even if they don't/can't drop anything in the mission, I'd like to see a mention of their appearance (like SEED-Helga), sans drop, somewhere on the page.
- De Ragan appears in Ranch Wildlife 2.
- Bil De Golus appears in Rogue Recon 2.
- Onmagoug appears in Inside the COG 2.
- De Ragnus appears in RELICS Artifact 3.
- De Rol Le appears in Missing Delegate 2.
- Adahna Degahna appears in The COG Secret 3.
- Dulk Fakis appears in HIVE Infiltration 3.
No Bil De Vear in Rogue Recon 2? (RR2 mission link removed from drop chart until verification proves otherwise.)
TRAPS
Trap pages (e.g., Burn Trap G) need links back to the Traps category.
- They should also be more specific than "Not always available in stores." (I.e., they're available after completing some Story Mission.)
- The cost and carry limit should be in a table for quicker comprehension.
- The proficiency (what classes can use it (see Traps category)) should also be on each trap page.
- No picture?
In the Traps category...methinks the Ver column is unnecessary.
SHOPS
Shops are damned sparse. Also...
- Parum shops has misnamed shops.
- Colony shops has misnamed shops.
AREAS
The Areas category page linked from the PS:P main portal is uncreated. However, there seem to be a number of Areas (all of them?) already, as indicated by this navigation table. However (again), the Areas link (in the nav table and lower, "Category: Areas") and the world links (in the nav table) link to PSU pages.
- Should Available Missions (for an Area page) include Story missions (e.g., HIVE and HIVE Infiltration 1)?
MISSIONS
Speaking of Missions...I think each mission should (perhaps at the top of Mission Notes) make explicit whether it's an online (DLC), multi-mode, story, or (single-player/other/standard) free mission. It should also say where it is (Moatoob/Neudaiz/Colony/Parum).
Pages for different mission categories (Story/Free/Download) are slightly inconsistent as concerns "See other missions...". In any case, the links look bad so close to the Table of Contents, but they don't look much better with an extra line between the last link and the ToC, either. I think there should be a See Also section at the bottom. (It's much more obvious/intuitive, for one (I didn't notice the links immediately, myself); and it's also (likely to be) prettier.)
Mission pages (e.g., Plant Recovery) need a ToC?
Mission pages also need a link back to the category: Story/Free/Online.
Add Desert Goliath:
- (Planet: Moatoob)
- Start lobby: Dagora City
- Version: Phantasy Star Portable
- Field: Abandoned Mine
- Mission type: Free mission
- Party size: 1-4 players
- Description: Remnants of the Endrum Collective have holed up in an old mine and are preparing for a large-scale attack. Destroy the Magas Maggahna to prevent the attack!
- C/Req Lvl -/Enemy Lvl 5+; B/Req Lvl 15+ (all)/Enemy Lvl 25+; A/Req Lvl 30+ (leader)/Enemy Lvl 45+; S/Req Lvl 45+ (leader)/Enemy Lvl 65+
Add Stolen Weapon:
- (Planet: Moatoob)
- Start lobby: Dagora City
- Version: Phantasy Star Portable
- Field: West Kugu Desert
- Mission type: Free mission
- Party size: 1-4 players
- Description: Magas Maggahna, a weapon of the former Endrum Collective, has been taken over by rogues while being transported. The weapon has been activated.
- C/Req Lvl 20+ (all)/Enemy Lvl 30+; B/Req Lvl 35+ (all)/Enemy Lvl 50+; A/Req Lvl 50+ (all)/Enemy Lvl 70+; S/Req Lvl 65+ (all)/Enemy Lvl 90+
Add Cost of Research:
- (Planet: Neudaiz)
- Start lobby: Ohtoku City
- Version: Phantasy Star Portable
- Field: COG Laboratory
- Mission type: Free mission
- Party size: 1-4 players
- Description: The Communion of Gurhal's research lab in the Mizuraki C.D. is threatened by a Zoal Goug attack. Stop the escaped creatures and the Zoal Goug!
- C/Req Lvl -/Enemy Lvl 5+; B/Req Lvl 15+ (all)/Enemy Lvl 25+; A/Req Lvl 30+ (all)/Enemy Lvl 45+; S/Req Lvl 45+ (all)/Enemy Lvl 65+
- Additionally: at least two people required to complete mission (despite "1-4" players).
Add The Eastern Peril:
- (Planet: Neudaiz)
- Start lobby: Ohtoku City
- Version: Phantasy Star Portable
- Field: Agata Islands
- Mission type: Free mission
- Party size: 1-4 players
- Description: An Onmagoug has traveled to the Agata Islands from the Mizuraki C.D. Keep it out of the sacred grounds!
- C/Req Lvl -/Enemy Lvl 1+; B/Req Lvl 10+ (all)/Enemy Lvl 20+; A/Req Lvl 25+ (all)/Enemy Lvl 40+; S/Req Lvl 40+ (all)/Enemy Lvl 60+
Check free missions to see that requirements are filled in. Lightning Beasts, at least, is not.
STORY MISSIONS
Hive Inflitration 3 "Item drops" section includes enemies that supposedly don't appear. Verify which enemies appear in HI3. In the meantime, I generally refrain from updating the story mission links for the HI3 enemies. (I.e., once verified, verify HI3 story mission links for all HI3 enemies.)
Why in the world are item drops separated into tables for each type (HU/RA/FO/Hybrid-types)? Machine Frenzy 1 shoves all of the drops into one table. Either MF1 is non-standard, or it would arguably be better to have all of the types in one table (this also obviates the need for a "Lvl C" column).