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User talk:EspioKaos

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Area drops

Was starting to do the area drops templates, but now I'm a bit confused with what drops in certain places...Was checking the jp psu wiki, for example on linear line missions they don't have copernia and olpad on the lvl 20+ missions (unsafe passage B and fight for food B), only have those on lvl 30+...should I try doing the area drops based on jp psu wiki, or you'll take care of it (later or another day) :P - Ezodagrom 14:47, 2 March 2008 (CST)

  • Hrm... I guess if you feel up to it, you can do some conversions based on the JP wiki's data. I've got the PB's drop chart, though, so I'll try to get some templates done based on that data. Of course, I'll have to double check a lot of it, since I just looked at what it says for Linear Line, and it says that Copernia, Olpad, etc. do not drop there on any level. <_<; (And we all know that's not right.) Also, thanks for doing pretty much all of the template conversions over the past few days. That was a big help.  :) - EspioKaos 19:02, 2 March 2008 (CST)
    • Well, tomorrow I'll try to do some :P (right now it's 1am where I live, so I'll have to go for now ^^) - Ezodagrom 19:16, 2 March 2008 (CST)
      • That's cool; no rush.  ;) I'm going to try to do some tonight along with a few other things I've been thinking about. I'd like to work some more on our Dengeki articles in preparation for whenever we get our equivalent to that event. - EspioKaos 19:53, 2 March 2008 (CST)

Boss Boxes and Stats tables

Hi there, I've been thinking on the boss boxes drops table and boss stats table, tried making both (but they are nowhere near perfect :P)

http://psupedia.info/User_talk:Ezodagrom/Sandbox

The stats table, since there are no king/buffed bosses and they are immune to SE, those parts aren't needed. The half damage part, since some bosses are resistant to some types of weapons on differents parts of their body, I thought maybe having the different parts of their bodies and the icon of the type of weapon they are resistant to (even though the example is about de rol le, the half damage part I just made up body parts :P). The boss boxes table, since they have many drops, maybe having 3 or 4 columns (4 on the example), and 1 to 4 rows for each lvl (depending on how many drops the boss has) - Ezodagrom 19:48, 22 February 2008 (CST)

  • I like it. The way you have the drop table is pretty much how the Perfect Bible displays boss drops. I've been thinking about different possibilities for a while, but I always tend to come back to something like that. Ultimately, I would love to have a way to use the boss drop templates we have set up to minimize the extra work it'd take to update drop lists, but with how they display vertically, it would require a drastically different style table from our other charts. To show some things I'd been thinking of, see this example. I've considered removing the LV1-19 sections since those levels have no drops whatsoever according to the PB so I doubt we'll ever see bosses at that low of a level. I'd also like to mess with the special drops display. I'm sure there's something I could do to make it look better. But for now, I've got to go. I'll try to mess with it more later when I've got more time. - EspioKaos 10:25, 23 February 2008 (CST)
  • I like your table, it looks better than mine :P (since bosses have many drops, the one I made looks a bit confusing). And I agree with removing the lvl 1-19 sections. Even though there are bosses below lvl 20 in story missions, I think they have no boxes (now I'm not sure xD). I guess those sections would only be there to show the story missions where those bosses below lvl 20 appear. About the special drops, I think the 2nd example looks a bit better (and has more space if there's a boss with more special drops). - Ezodagrom 12:01, 23 February 2008 (CST)
    • Yeah, I'd planned on leaving the story mission boss appearances off of these charts since they never leave boxes behind. Anyway, I'll see if I can work up another example soon that takes out LV1-19. I think I might be able to work it out where one of those spots is replaced by the special drops. I may also go ahead and preemptively add a LV150+ slot since we've gotten our first enemy in that range (Howzer) and I expect more to come soon. - EspioKaos 17:44, 23 February 2008 (CST)
    • Here we go. I switched to De Ragan since I wanted to make an example that would list multiple missions to show how I think it would be best to display them (one per line so as to not horizontally stretch the cells). Also, the special drops were added in place of LV1-9, the following tiers were moved back and LV150+ was added for future bosses. I'm kind of expecting Mother Brain to be up there since her S version is already LV125. Hopefully Electronic Brain S2 won't put her at LV149 or something ridiculously close to LV150. XD - EspioKaos 18:20, 23 February 2008 (CST)
    • It's looking great :P Ezodagrom 18:55, 23 February 2008 (CST)
      • Cool. Anything else you think we should add to it? (Also, I tweaked the table a bit; just added line breaks to the Drop items cells to reduce some empty space.) - EspioKaos 19:11, 23 February 2008 (CST)
      • I thought maybe adding the rarity like this :P http://psupedia.info/User_talk:Ezodagrom/Sandbox (on test 2 :P) - Ezodagrom 05:31, 24 February 2008 (CST)
        • It looks kind of funny. <_<; Not counting individual color-coded cells, rarity isn't a big focus of any of the other drop tables, so I don't think we'd need to add that to the boss charts. - EspioKaos 21:05, 24 February 2008 (CST)
  • Almost forgot about the stats table. Check it out. Personally, I think this table looks better when it's more horizontally presented, so I put the half damage stuff to the right of the stat multipliers. The wider open spaces will leave room to include parts that take half damage from certain attacks. - EspioKaos 14:41, 25 February 2008 (CST)
    • Yours definitely looks better :P (wow, can't believe I only saw you talked about the stats today o_o). I don't think there's much more that can be added :) - Ezodagrom 08:40, 29 February 2008 (CST)
      • Heh, it happens.  ;) I'll templatize it a little later today so we can get it added to boss articles soon, and then probably over the weekend I can get stat percents added. In the meantime, there are a few other things I need to do around here, then I've got to get back to work. <_< - EspioKaos 08:56, 29 February 2008 (CST)
      • Ok, if you want, later today I can try making the boss boxes drop charts, using the new method for enemies drops templates that was voted. I think I understood how it works :P...Using Dark Falz as an example, 1st thing to do is editing the boss template to be like this one, http://psupedia.info/Template:Dark_Falz, then making the boss drops chart on the template "Dark_Falz_drop_chart", using {{Dark Falz | 50}} instead of {{Dark Falz 50}}, and then just put it on the boss page, right? I'll also put the pics I got from bosses ^^ - Ezodagrom 09:19, 29 February 2008 (CST)
        • Yup! Sounds like you've got it!  :) - EspioKaos 09:22, 29 February 2008 (CST)

Enemy Templates

I saw that humanoid enemy templates weren't done, I tried making Alfort Tylor and AMF Heavy Infantry ones, am I doing them well? :) http://psupedia.info/Template:AMF_Heavy_Infantry_drop_chart http://psupedia.info/Template:Alfort_Tylor_drop_chart

  • Looks good to me. --Qwerty 19:23, 5 February 2008 (CST)
  • Yup, they look great! Thanks for the help.  :D I'll try to fill in some stats and stuff shortly to some of the new enemy articles you made, but no promises since I might be taking shelter for round two of some nasty storms coming through my area. Had a funnel cloud form above my neighborhood earlier in the afternoon. o_o Luckily it moved off kind of quickly and never touched down. Still, scary shit. XD - EspioKaos 19:32, 5 February 2008 (CST)

Redirecting

How do you do it? Because red link means it hasn't been made yet, and when it's like that there is no "Move." How can I do it? --Amaury 15:58, 1 February 2008 (CST)

  • In the empty page, type #REDIRECT [[page name]], where page name is the name of the article you want the redirect to go. Please don't go overboard with it. ;) - EspioKaos 16:00, 1 February 2008 (CST)
  • Sure thing! Amaury 16:04, 1 February 2008 (CST)

Important

I think this user may be a bot or something. He's messed up a few pages.

Pages: Bullets, Viper, http://psupedia.info/index.php?title=Real_Hand_Gun_G&action=history, http://psupedia.info/index.php?title=Template:Red&action=history. --Amaury 14:32, 1 February 2008 (CST)

  • Likely just someone looking for lulz, as they say. He's been blocked, and all affected pages have been fixed. - EspioKaos 14:38, 1 February 2008 (CST)
  • Good job. :D

By the way, isn't "he's" the same as "it's?"

(It's) It is going to rain (Its) It has stopped raining.

He's = He is. He has = Hes? Amaury 14:41, 1 February 2008 (CST)

  • He's is a contraction of he is or he has. (So up there, he's been blocked = he has been blocked.) It's is a contraction of it is or it has. Its is the possessive form of it. - EspioKaos 14:47, 1 February 2008 (CST)

I don't get it. =P. Amaury 15:01, 1 February 2008 (CST)

Good job

Nice job on completing those pages! :D Amaury 14:47, 29 January 2008 (CST)

Unit Pages

I think I found one. http://psupedia.info/Mega_/_Power Amaury 13:29, 28 January 2008 (CST)

  • What I mean is that I don't think we've finalized the design yet. Some pages use that which is perfectly fine, but it's somewhat likely that it might change at some point down the line. - EspioKaos 13:34, 28 January 2008 (CST)
    • I think that format will work perfectly, as no type of unit works with more than two stats. I'd like to use stuff like ATP/ATA/DFP/EVP instead of Att./Acc./Def./Eva., though, just to be consistent with our weapon pages. That, and the former names are how stats are almost universally addressed by the community. But yes, I think this unit page format will be fine. If you want, we can vote on it, but for the time being, we might as well put the stats up somehow. --Qwerty 13:43, 28 January 2008 (CST)
      • Nah, no need for a vote. This sounds good to me, and as you said, it's best to have some kind of article for these instead of just blank pages. - EspioKaos 13:51, 28 January 2008 (CST)

Unit Icons

  • Hey, EspioKaos, are there icons for each slot? Head, Arms, Legs, Extra.

I know there are Line Shield icons. Line shield.png Amaury 20:21, 27 January 2008 (CST)

  • Not yet, but I do plan on making some eventually. I'd like to put them to use in the main line shield table listing or possibly in individual articles for each line shield. - EspioKaos 20:23, 27 January 2008 (CST)
  • Lol! EspioKaos, I meant Head Slot, Arm Slot, BODY Slot, and Extra Slot. Amaury 11:26, 28 January 2008 (CST)

Rank Icons

  • Do you plan on making icons for the ranks? Like a "Saber" is a C rank.

Will icons be made eventually? Example: [[Image:A rank symbol_icon.png|18px]]

( "C," "B," "A," & "S." ) Amaury 00:03, 8 January 2008 (CST)

    • Nope. We've got color templates for that. Go read the Manual of Style. --Qwerty 00:13, 8 January 2008 (CST)
  • I tried that, and all I get is: style="background:#bbf" color Amaury 00:15, 8 January 2008 (CST)
    • Use it in a table, like you're supposed to. If you still can't figure it out, go read up on your Wiki code, or just check other tables that use it. --Qwerty 00:33, 8 January 2008 (CST)

Bosses

Shouldn't it be under Unreleased Bosses then? Amaury

  • It's been released, so no. - EspioKaos 15:21, 31 December 2007 (CST)
  • And to clarify, when I say released, I mean in any version of the game. We can collect data on it due to it being available in at least one mission, so it's no longer an unreleased enemy. - EspioKaos 15:39, 31 December 2007 (CST)
  • I see. Hey, how do you sign something with the time and everything. I just copy and paste someone's and then put my name in it, but-- Amaury
  • As Mewn said, use four tilde signs, as seen in the comments below the big box which you put words in. - Miraglyth 16:08, 31 December 2007 (CST)

Handguns

I'm putting more details for my characters on my profile, and I need to know what elemental symbol do I put for the range weapons. Do I put the element symbol of the bullet I have or do I put the neutral symbol. (Like it shows neutral when you check the player's equipped weapons and they have a ranged weapon in the game.) Amaury 23:12, 2 January 2008 (CST)

  • It's your user page, so it doesn't fall under any specific guidelines. Use whatever you want. - EspioKaos 23:14, 2 January 2008 (CST)
  • Ok, thanks! Also, can you teach me how to do the lines that shows the LV of your PAs, and how do I put pictures of my characters in the tables? I don't have the expansion for the PC yet, so I can't take screenshots with FRAPS, but how would I do it? Amaury 23:18, 2 January 2008 (CST)
    • Just look at my user page in edit mode to see how to do the lines. However, DO NOT alter and save anything! - EspioKaos 23:23, 2 January 2008 (CST)
  • Also, something's wrong when I try to put the weapon symbols. I get the following. (Example is the Handgun) I want them to be next to element icon.


(Newman Character)

Handguns
Fire Beamgun (7★). PA: Burning Hit.

Neutral Slyrod (4★). PAs: Radiga, Gidiga, Shifta,

Light Mayrod (8★). PAs: Resta, Reverser, Giresta, Retier,

Light Batnara (3★). PAs: Resta, Reverser,


As for the section removal of your talk page, that was an accident, I clicked the wrong link, and didn't realize it until you said something. Amaury 23:28, 2 January 2008 (CST)

  • The handgun icon centers itself because we had to code it that way for use in tables. Try [[Image:Handgun_icon.png|18px]] instead of {{Handgun icon}}. - EspioKaos 23:31, 2 January 2008 (CST)
  • Ok! But it happens with all the weapons. It did it when I was editing my Human. Do I just replace the name and put like: [[Image:Sword_icon.png|18px]]

Also, as for the lines for PA levels, how do I know where to put the line? Like where's the line at PA LV say, 4 and then like another PA is like LV 17. Amaury 23:36, 2 January 2008 (CST)


  • Yay! It worked! Thank you! Except now I get this when I try to put the company logo. How do I fix that?


(Newman Character) Handgun icon.png Yohmei Fire Beamgun (7★). PA: Burning Hit.

Neutral Slyrod (4★). PAs: Radiga, Gidiga, Shifta,

Light Mayrod (8★). PAs: Resta, Reverser, Giresta, Retier,

Light Batnara (3★). PAs: Resta, Reverser,

Amaury 23:39, 2 January 2008 (CST)

  • Just change {{Logo-Y}} to [[Image:Yomei-logo.png|18px]]. - EspioKaos 06:36, 3 January 2008 (CST)
  • Are there codes for the color of clothes? I added a clothes/parts section and wanna put the color the clothes/parts are. PS: What do I type for Line shields so it'll go where I want it? Amaury 12:13, 3 January 2008 (CST)
    • There are no codes made specifically for clothes/parts. For line shields: [[Image:Line_shield.png|17px]]. - EspioKaos 12:54, 3 January 2008 (CST)

Hi, again. Heh heh. I'm trying to put my weapons and PAs and stuff into tables, but I can't remove an extra column that got added. (After "Used During") How can I fix it?

Weapon Name Linked Effect Used during
Slicers
Neutral Yohmei Fuma Hiken Chikki Kyoren-jin Level 21 to 30 Skill Levels 1+
Sabers
Neutral G.R.M. Buccaneer Spinning Strike Level 11 to 20 Skill Levels 1+
Slicers
Neutral Yohmei Fuma Hiken Chikki Kyoren-jin Level 21 to 30 Skill Levels 1+
Sabers
Neutral G.R.M. Buccaneer Spinning Strike Level 11 to 20 Skill Levels 1+
Sabers
Neutral Yohmei Fuma Hiken Chikki Kyoren-jin Level 21 to 30 Skill Levels 1+
Sabers
Neutral G.R.M. Buccaneer Spinning Strike Level 11 to 20 Skill Levels 1+

Amaury 13:23, 3 January 2008 (CST)

  • Just remove the last line before the table closes to remove that empty column and cell. (Remove | height=0 colspan=7|.) Also, it'd be a good idea to create a sandbox for yourself to test this stuff in as opposed to my talk page. User:Amaury/Sandbox would work just fine.  ;) - EspioKaos 13:28, 3 January 2008 (CST)

Ok, then, can you help on there? I got another issue. =) http://psupedia.info/User:Amaury/Sandbox Amaury 13:48, 3 January 2008 (CST)

Sorry

The what? Amaury 03:50, 1 January 2008 (CST)

  • ...the hell? Be more descriptive. I don't even know what you're talking about. - EspioKaos 11:02, 1 January 2008 (CST)
  • Amaury, you need to start following our suggestions right now. You're making it very difficult for me not to block you. --Qwerty 13:57, 1 January 2008 (CST)
  • Sorry Querty. I thought you were just mad at my multiple posts that I did on one article.

Anyway, Espios, sorry that I wasn't that descriptive. You told me the following: Copy-paste of the existing chart = no. It MUST be updated to the new format. What did you mean by that? Amaury 14:25, 1 January 2008 (CST)

  • That was directed at MiniOli, the one who copy-pasted the chart from Rare monsters to Sleeping Warriors. Their doing so was meant for good, but I was stressing that we must update our current charts to match the new uniform style, thus the reason why we haven't just copied all of the charts to their respective articles. And I'm with Qwerty on this. Listen to what we've told you or action will be taken.
    • Utilize the preview button when editing articles. A few consecutive edits are fine, but something like 10+ in a matter of minutes is not.
    • Stop apologizing. It might be better to show your apologies through actions (or in certain cases, inaction) as opposed to words.
    • Don't fragment conversations between articles. Talk pages are meant for discussion; you don't have to jump back and forth between pages to directly address single people or subjects.

There may be more, but I can't think of anything else right now. - EspioKaos 18:37, 1 January 2008 (CST)


New drop templates

  • So >_> can we really just say bosses follow the 125-149 pattern when Mother Brain is only 120 on S? >_> Also, where are you getting these data? According to what you put in, Onmagoug 80+ drops Kazarod board, yet, it's never been found on Eastern Peril S2 (to my knowledge). --Beatrixkiddo 14:27, 4 January 2008 (CST)
    • Heh, didn't even have to wait to get home to check. Big Mama Brain is LV125 on S. Here's a picture. - EspioKaos 15:14, 4 January 2008 (CST)
  • What Mewn said.  ;) I've been poring over my copy of the Perfect Bible since I got it a few days ago, filling in data gaps across the site wherever I can. On the boss drop templates, I was kind of concerned about a few of them. Alterazgohg in particular, as it has some things listed that I'm pretty certain are errors. For example, it says that Confuse / Resist, Hiken and Haktsurahoh drop from LV100+, however previous data collected says it's LV20, except for Confuse / Resist, which is a special drop. And I'm fairly certain Mama Brain is LV125 on S. I'll have to verify when I get home. - EspioKaos 15:10, 4 January 2008 (CST)
  • Like I said on IRC, he's getting it from the Perfect Bible. Also bear in mind that boss drops may have been changed when the Resist units got made easier to find, and since then who runs Eastern Peril S2 seriously anymore? Besides, if Kazarod has a crappy droprate from 100+ Onmagohg the rate from 80+ Onma isn't going to be good either. - Mewn 14:53, 4 January 2008 (CST)
    • Oh, btw, Espio, what other info is there in the Perfect Bible? So far I've seen droptables, monster stats and set bonuses. What else is there of interest? If there's info on variable ATP values that might be handy for weapon articles, and it'd be great if the Bible explains luck and droprates further (not holding my breath though...) - Mewn 15:04, 4 January 2008 (CST)
      • I've mainly just focused on drop and mission reward info, so I haven't gone much further into the other stuff. However, I just checked the photon fortune section and it confirms that the only effects it has on a player is increased drops in-mission (determined by the fortune of the leader) and better success rates with weapon grinding. I'll let you know about any other nifty stuff as I come across it. - EspioKaos 15:10, 4 January 2008 (CST)
      • Ok, thanks. On the luck thing, does it state that it increases 'drop rate' or 'rare rate' (or both)? Just that Sega tend to use drop rate to mean the chance of a monster dropping anything, and rare rate for the chance of something 'good' (level drop from a monster, weapon board/unit from a box etc.) and it'd be nice to put the argument over whether luck affects boss box drops to rest. - Mewn 07:27, 5 January 2008 (CST)
        • It says it increases the item drop rate, so just the chance of an enemy (or box, organic container, etc.) dropping something. Oh, and bea. I forgot to address part of what you said up there. According to the PB, the split tiers of LV100-124 and LV125-149 only apply to two enemies: Armed Servant (Basta) and Mother Brain. All others combine the two into a single tier of LV100-149. I don't have time at the moment, but I'm going to try to finish out the drop tables today. I have a few more to add (Rogue Wikko and Rogue Mazz) and then about two pages left to double-check with what we've already got. - EspioKaos 10:34, 5 January 2008 (CST)
          • Okay :0 when you're done with the Bible, mail it to me? ;3 --Beatrixkiddo 12:42, 5 January 2008 (CST)
            • Well, I don't know...  ;) Oh, and I amend my previous statement. I just found another enemy that has a LV125 drop: Rappy Igg. It drops [B] Rappy Tip at LV100-124 and [B] Rappy Tippes at LV125-149. Anyway, I'm down to the last page and a quarter of tables, so I should have the enemy drops completed soon. - EspioKaos 16:16, 5 January 2008 (CST)

Just wondering...

Any reason you don't use the <pre> tag? It's gotta be better than repeating all the <code><nowiki><br> filler on every line, even taking copy-paste into account. -Sekani 21:20, 16 January 2008 (CST)

  • I don't like the box that encases anything within the pre tags. For example, if I were telling someone to use
    {{Bafal Bragga 100}}
    in a drop table, I wouldn't want that box to break up my sentence like that one just did. It might take more time to type out those other tags, but the end result looks much nicer. I think. ;) - EspioKaos 21:28, 16 January 2008 (CST)
    • Well that obviously wouldn't be ideal for inline stuff (see my comment above this one), but for paragraphs of code like this or this.... -Sekani 21:36, 16 January 2008 (CST)
      • Oh! Heh, I didn't think about that. XD Excellent point; it would work a lot better for things like that. - EspioKaos 21:42, 16 January 2008 (CST)

Enemies pictures

Hi there, lately I've been taking pictures of monsters, to help in the enemies pages, just asking what you think of them being like in this example:

http://psupedia.info/User_talk:Ezodagrom/Sandbox

500x500 pictures, on the page resized to 200x200.

Now I've only took pics of colony/hive monsters (on my way to get pics of dulk fakis). For monsters with different elements (the ones that change appearance with different elements), I was thinking on making pics of those also and adding them later to the Image Gallery of that monster. The only types of monsters I might not get any pic are the rare monsters ^^'.

  • Excellent! This will be a great help. (Nice shot of the Deljaban flock, by the way. XD) - EspioKaos 10:58, 25 January 2008 (CST)
    • Thanks. Just finished the colony/hive ones. I'm trying to get the small and medium sized enemies in groups and the large ones alone. One question, is this type of page for enemies going to get more changes? http://psupedia.info/Bal_Soza If not, I guess I could help in editing the other pages, but the only things I would be able to put there would be the picture (and the things below the picture, version, enemy type, ...), and the items drops part (with the missions where that enemy appears). On the description, abilities and stats I would put like the one in the example I made. If it isn't ready yet to change the other enemies, I'll upload the pictures I've been taking when the enemies pages get updated :). - Ezodagrom 11:43, 25 January 2008 (CST)
      • As far as I know, no major changes will be coming to that layout. The only thing I'd like to maybe alter is the drop chart's special drops section. In the charts we have in our enemy drops article, the special drops are not linked with their respective templates, so if a template is changed when new info is discovered, it will not reflect back on our charts. They must be maintained manually. I wouldn't mind finding a new way to display special drops in these charts that use the template, however we'd need to find a way that doesn't look too weird when there's more than one drop. Anyway, I might start to work on some more articles shortly by adding stats from the Perfect Bible into the charts. - EspioKaos 12:11, 25 January 2008 (CST)
    • Got pictures of all enemies from normal missions, including different elements of each monsters, only ones missing are Fire Gohmon/Olgohmon, Fire Ageeta and Ice Tengohg (from HSM), which I'll get this weekend. Also haven't got any rare enemy and enemies from story (Vol brothers, Ethan, Liina, SEED-Venas, Nav, Curtz, SEED-Magashi, Bread Groode and Tylor) :P. Going to be uploading the pics when the page of the enemies are updated :) Ezodagrom 13:50, 1 February 2008 (CST)
      • Sounds good. I'm planning on doing some more enemy pages soon, so I'll have some stuff for you to add to.  ;) I've got to run a quick errand, but when I get back, I should be able to make a few. Then, of course, I'll have the whole weekend to work on more. - EspioKaos 13:59, 1 February 2008 (CST)

Awesome

Recently joined PSUpedia and have been filling out info, mostly on exp/level of mobs, but trying my best to make the different map variations for Dual Sentinel since I've been hunting for a Psycho Wand. I've also copied what you had for your profile to show what I have for my Ranger (hope you don't mind ^_^), though there's still some big work to be done on switching it from Technics that you had, to Bullets. Just need some time, figuring it out is easy. But one question is how you got the black bar for the skill level. Wolf of the Brigade 08:40, 3 March 2008 (CST)

  • Thanks for all of your help around the site. It's greatly appreciated.  :) In order to get a black bar instead of the colored one, just change the coding before the bar to read style="text-align:left; color:black". - EspioKaos 07:05, 3 March 2008 (CST)
  • Should've been more clear, how do you get the bar in general? Need to increase it in some areas and don't know how you add to the bar. Wolf of the Brigade 08:40, 3 March 2008 (CST)