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User:Essen/Drops

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Revision as of 12:49, 18 February 2008 by Essen (talk | contribs) (thoughts on the drop mechanisms)

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What?

This page will present my thoughts on the mechanisms of items drop. None of this has been confirmed.

Go!

Photons

Each monster can drop 2 types of photons: the photon of its element and the photon of the area. For example a Golmoro could drop a Gra-photon wherever he spawn.

The areas photons are defined like this:

  • Parum: Ban-photon
  • Neudaiz: Ray-photon
  • Moatoob: Di-photon
  • Relics: Gra-photon
  • Colony, HIVE: Megi-photon
  • AMF: Zon-photon (not sure about that one)
Boxes

Some boxes can drop photons of any element.

Monster level

A monster of higher level will have more chances of dropping the same item as a monster of a lower level. For example, even if S and S2 missions have the same drops because the monsters are all 100~149, the S2 mission will drop more items.

Boss level

The boss level has no influence however.

Drop rate increase (GBR, 1UP EX mission)

Only affect the chances of a monster to drop an item.

Boss boxes

The boss boxes are not affected by this drop rate increase.

Drop rate increase (FoI)

This mission is particular. Affect the chances of a monster to drop a rare item. Rare monsters will always drop their rarest item.