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Template:Enemy

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This is a template for the enemy's status table which contains useful information about the enemy's attributes and modifiers. This template was created by Mewn as a better means of organizing important enemy data into an accessible and readable table. Other parts of the enemy's details are in the Template:Enemy Drops and Template:Enemy Sighting templates and can be used together on enemy detail pages. Below is an example of the table (created by Mewn):

Stat modifiers Boosts
HP 150% ATP 100% Crown.png Takes half damage from all attacks
DFP 100% ATA 150% Sword.png 200% ATP, 120% ATA, 120% STA, 200% TP
EVP 100% TP 110% Shield.png 200% DFP, 250% STA, halves damage from ranged attacks
MST 130% STA 100% Boot.png Unknown
EXP 100% Staff.png Unknown
Status
SE immunities None
Half damage from None

Usage

There are two ways to implement the table. You can take the table code itself and re-enter all of the parameters in their respective positions or you can use the template shortcut here.

{{enemy
|HP  =150%
|DFP =100%
|EVP =100%
|MST =130%
|ATP =100%
|ATA =150%
|TP  =110%
|STA =100%
|LeaderBoost=Takes half damage from all attacks
|SwordBoost =200% ATP, 120% ATA, 120% STA, 200% TP
|ShieldBoost=200% DFP, 250% STA, halves damage from ranged attacks
|StatusImmunities = None
|HalfDamageFrom =   None
}}

The above template code will generate the exact same table. Please refer to the parameters section for more details.

Parameters

All of the below parameters are optional. In the event no parameters are supplied, a table is rendered with no information. All of the unentered parameters are either Unknown or N/A. If you know that the monster does not have any special immunities or takes half damage to anything, put "None", otherwise it will display: "Unknown". You can add (or even remove) parameters where necessary.

HP
Indicates the enemy's hit point modifier (must be a percentage (ex: 100%)).
ATP
Indicates the enemy's attack power (ATP) modifier (must be a percentage (ex: 100%)).
DFP
Indicates the enemy's defense power (DFP) modifier (must be a percentage (ex: 100%)).
ATA
Indicates the enemy's attack accuracy (ATA) modifier (must be a percentage (ex: 100%)).
EVP
Indicates the enemy's evasive power (EVP) modifier (must be a percentage (ex: 100%)).
TP
Indicates the enemy's TECHNIC power (TP) modifier (must be a percentage (ex: 100%)).
MST
Indicates the enemy's mental strength (MST) modifier (must be a percentage (ex: 100%)).
STA
Indicates the enemy's stamina (STA) modifier (must be a percentage (ex: 100%)).
EXP
Indicates the enemy's experience point (EXP) reward modifier (must be a percentage (ex: 100%)).
LeaderBoost
A description of the enemy's modified attributes when they have a leader (Crown.png) attribute associated with them.
SwordBoost
A description of the enemy's modified attributes when they have a sword (Sword.png) attribute associated with them.
ShieldBoost
A description of the enemy's modified attributes when they have a shield (Shield.png) attribute associated with them.
BootBoost
A description of the enemy's modified attributes when they have a boot (Boot.png) attribute associated with them.
StaffBoost
A description of the enemy's modified attributes when they have a staff (Staff.png) attribute associated with them.
StatusImmunities
A description or list of immunities that the enemy has. (ex: Sleep, Confusion).
HalfDamageFrom
A description or list of attacks that the creature takes half damage from (ex: ranged, melee, TECHNIC)