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Bullets

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Revision as of 18:55, 13 July 2007 by Saiffy (talk | contribs) (for ALL weapons, fire/dark/ground are strong, ice/lightning and light are weak)

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Bullets can be used to grant Elements to Ranged Weapons, and to increase their ATP, at the cost of both ATA and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using Bullet Disks, and can only be used by attaching them to a Ranged Weapon of the appropriate weapon type. Only one Bullet can be attached to a weapon at once.

Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot.

Type HU RA FO fG GT WT FF FG FT PT
Skill Cap 10 20 10 20 30 10 10 30 30 30

The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have GRM names, Shotguns have Tenora names, etc). The bullets are listed below:

Element Status Effect GRM Name Yohmei Name Tenora Name
Fire Burn Burn/Burning Ensei- Banga
Ice Freeze Freeze/Freezing Reisei- Riga
Lightning Shock Plasma Raisei- Inga
Ground Silence Grav Jisei-/Jusei- Diga
Light Confusion Rising Yousei- Yoga
Dark Infection Darkness/Dark Insei- Megiga
  • Note - Fire/Ground/Dark elements have a 5% bonus in damage compared to Ice/Lightning/Light.


Offline Experience Patterns

Pattern Hits TNL 1-11 "-" 11-21 "-" 21-30 Total Hits to 10 "-" 20 "-" 30 Associated Weapon Types
#1 28 78 134 252 982 2266 Rifles, Handguns
#2 42 117 206 378 1473 3444 Bows, Twin Handguns
#3 49 137 236 441 1723 3984 Laser Cannons, Throwing Blades
#4 56 156 268 504 1964 4532 Crossbows
#5 84 234 402 756 2946 6798 Shotguns, Grenade Launchers
#6 117 312 536 1053 3978 9114 Machineguns

Normal Elemental Bullet Statistics

Weapon
LV1~10
LV11~20
LV21~30
E% SE Lv. Rng(m) NoB PP E% SE Lv. Rng(m) NoB PP E% SE Lv. Rng(m) NoB PP
Rifles 6% 2 25 1 8(6) 13% 3 26 1 10(8) 23% 4 27 1 12(9)
Shotguns 4% 2 14 3 9(7) 9% 2 15 4 12(9) 13% 2 16 5 15(12)
Longbows 19% 2 24 1 8 25% 3 25 1 10 30% 4 26 1 12
Grenade Launchers 9% 1 9 1 30(24) 13% 2 9 1 40(32) 18% 3 9 1 50(40)
Laser Cannons 6% 1 18 1 24(19) 11% 1 19 1 32(25) 16% 1 20 1 40(32)
Twin Handguns 4% 2 15 2 8(6) 12% 2 16 2 10(8) 24% 2 17 2 12(9)
Handguns 5% 1 15 1 6(4) 13% 2 16 1 7(5) 19% 3 17 1 8(6)
Crossbows 3% 1 13 1 6(4) 9% 2 14 2 9(7) 15% 3 15 3 12(9)
Throwing Blades 17% 2 16 2 7 21% 2 17 3 10 25% 2 18 3 12
Machineguns 10% 1 10 1 5(4) 16% 1 11 1 6(5) 20% 1 12 1 9(7)

PA Fragment Bullet Statistics

Weapon
LV1~10
LV11~20
LV21~30
Effect
SE Lv. Rng(m) NoB PP SE Lv. Rng(m) NoB PP SE Lv. Rng(m) NoB PP
Rifle: Killer Shot 2  ?? 1 32(25) 3  ?? 1 40(32) 4  ?? 1 48(38) May incapacitate.
Shotgun: Barada Maga 1  ?? 3 18(14) 1  ?? 4 24(19) 2  ?? 5 30(24) Inflicts EVP/ATA down.
Longbow: Chousei-Sou -  ?? 1 12 -  ?? 1 15 -  ?? 1 18 Extra damage, slower firing rate.
Grenade Launcher: Boma Maga - 9 1 90(72) - 9 1 120(96) - 9 1 150(120) Hits 1-3. 100% freeze.
Laser Cannon: Mayalee Prism 1  ?? 1 36(28) 1  ?? 1 42(33) 1  ?? 1 48(38) Launch.
Twin Handgun: Twin Mayalee 1  ?? 2 18(14) 2  ?? 2 21(16) 3  ?? 2 24(19) Inflicts DFP down.
Handgun: Mayalee Hit 1  ?? 1 18(14) 2  ?? 1 21(16) 3  ?? 1 24(19) Hits two targets. Steals HP (7%, 11%, 15%).
Crossbow: Yak-Zangenga 1  ?? 1 12(9) 2  ?? 2 18(14) 3  ?? 3 24(16) HP affects power.
Throwing Blade: Kyumeisei-shiki 1  ?? 2 28 2  ?? 3 32 3  ?? 3 36 Steals HP.
Machinegun: Mayalee Fury -  ?? 1 15(12) -  ?? 1 18(14) -  ?? 1 21(16) Launch

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune