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Enemy spawn charts

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Revision as of 22:17, 13 December 2006 by Fiethron (talk | contribs) (How to hunt the rare spawns)

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Rare enemy hunting

The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!


Extra info

Known rare enemies

Rare enemy name Comments
Rappy The basic rare enemy
Rappy Lantern (10/14~11/9) Halloween Rappy, replaces Rappy during that season.
Noel Rappy (12/7~12/25) Christmas Rappy, replaces Rappy during that season.
Jao Moatoob's rare monster.
YG-01U BUGGES Rare enemy in the mission [Endrum Remnants]
Grin Bette S Rare boss in the mission [Endrum Remnants]
Luttus Jigga Rare boss in the mission [The Holy Ground]
Da-beran Rare enemy in certain missions on moatoob (Possibly mining area, and other unreleased)

Rare appearance useful info

  • The first mission of each location has 3 map patterns, and 3 rare enemy patterns.
  • Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.
  • Map patterns are set. A rare enemy will always spawn in the same block on the rare enemy pattern map.
  • There is still some uncertainty in regards to the ways rare enemies spawn (based on count).
  • In the charts, a + is used to denote enemies that appear after killing the first set.

Mission map patterns

Guardians Colony

Unsafe Passage

Pattern Map tip Block 1 first spawn Block 2 first spawn Block 3 first spawn Rare enemy: where and #
A-1 First Room: Circle Pannon x1 Delsaban x4 Delsaban x2 Sendillan x2   -
A-2 Delsaban x5 Pannon x2 Delsaban x2   -
A-3 Pannon x2 Sendillan x3 Pannon x3   -
A-X Pannon x2 Sendillan x3 Pannon x2 Delsaban x2 Below home Pannon x10 Block 3:

Rappy x2

B-1 Starts with a left turn Pannon x3 Pannon x5 Pannon x3 Delsaban x2 -
B-2 Delsaban x3 Pannon x3 Pannon x1 Sendillan x3 -
B-3 Pannon x3 further in Delsaban x5 Delsaban x4 Delsaban x3 Pannon x2 -
B-X Pannon x3 Pannon x5 Delsaban x3 Pannon x2 Block 3: Delsaban x3 Rappy x2
C-1 Starting room shaped

like a stomach

Pannon x1 Delsaban x4 Pannon x1 Delsaban x2   -
C-2 Pannon x5 Pannon x4 + Sendillan x4   -
C-3 Pannon x2 Delsaban x3 Pannon x2 Delsaban x2   -
C-X Pannon x5

traintrack room:

Delsaban x5

+

Delsaban x1 Pannon x3

Pannon x4 Delsaban x4 - Block 2: Delsaban x1 Rappy x2
  • B map pattern's Block 2 enemy count are from going to the right at the T intersection.