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  • ...eld in each hand similar to the twin saber weapon. They have the most hits per regular attack combo of any striking weapon class, at seven (2-2-3).
    5 KB (399 words) - 19:45, 31 March 2008
  • ...n front of you, about 30 degrees wide. Their combo hits 3 times, one enemy per hit.
    5 KB (406 words) - 17:40, 31 March 2008
  • ...ng over charts. I guess it's possible for there to be a second rare spawn per pattern, but I think it's unlikely considering the pattern established by a
    11 KB (1,923 words) - 13:02, 17 June 2008
  • * Recovers 5% of maximum HP per tick.
    268 bytes (42 words) - 03:58, 4 July 2008
  • * NB is the number of bullets per shot.
    25 KB (2,400 words) - 08:14, 26 June 2010
  • ...ry mission]] on difficulty level A with a grade of S. This works only once per trial and character, as any subsequent S ranks will reward only Meseta and
    3 KB (434 words) - 10:00, 22 March 2012
  • ...bit awkward, to be honest. For missions that have different requirements per difficulty, we can still use the reference tags, but separate each difficul ...] x10<ref>[[PA Fragment]] rewards for story missions are only awarded once per character.</ref>
    18 KB (3,014 words) - 16:29, 8 February 2008
  • ...ns ([[Ely Sion]], Edel Fucil and [[Edel Arrow]]), only one can be obtained per account.
    1 KB (170 words) - 02:24, 3 February 2011
  • Four per account per world for online play. (Confirmed by Beatrixkiddo)
    9 KB (1,492 words) - 21:19, 25 June 2011
  • ...king normally (Acts like an ammo guage), so "Bullets" simply drain more PP per shot.
    2 KB (285 words) - 05:28, 30 June 2008
  • ...layers believe that recharging a weapon with more stars increases the cost per PP restored, while others believe this is a misconception caused because "g
    1 KB (232 words) - 06:04, 18 January 2007
  • * This weapon recovers 9 PP per tick.
    1 KB (186 words) - 08:05, 21 August 2011
  • ...p at one point shortly after the original forums, but I don't mind anymore per se. - [[User:Tycho|Tycho]] 14:07, 26 May 2008 (CDT) ...make them the same section. Example: drops are fixed per enemy in ep1, and per level in ep2. Missions are totally differents. Might have some balancing do
    81 KB (13,918 words) - 15:49, 15 March 2012
  • '''Uses:''' Normally this field will be left blank as the number of uses per board in most cases will be determined by rarity and Kubara type. However,
    22 KB (2,603 words) - 17:29, 9 August 2011
  • So this is how I've been getting a total of 1-6 rappy spawns per day. It seems simple since I'm being picky with the maps.
    4 KB (662 words) - 01:32, 5 April 2007
  • ...and 3 bullets. That adds up. Even my newearl guntecher does 750-900 damage per swing of the fan (depending on how I'm buffed and the enemies are debuffed) ...few shots to make it stick, and since it costs a whopping 48 PP for us GTs per shot, I'd have to say... there are better ult PAs for one to pick, unless y
    35 KB (6,480 words) - 22:22, 19 April 2007
  • ...is entirely up to you. The operating cost of the server is roughly $50 USD per month, so even a small donation will go a long way.
    6 KB (692 words) - 21:57, 23 July 2012
  • ...shagara level 15 in valley of carnage C. They both suffer the same damage per tick on status effects which indicates that they have roughly the same hp. *Burn always lasts 10 seconds dealing damage every 2 seconds. Damage per tick is equal to 2% + 1% for every level over 1.
    4 KB (574 words) - 05:00, 15 June 2007
  • ...spreading staus effects over a wide area or possibly as a high DPS (damage per second) weapon against large targets. Another advantage of the the shotgun
    3 KB (338 words) - 04:50, 12 November 2008
  • ...in this area. The maximum number of players that can enter the city is 4 (per game, presumably), and there is no capability in the game for large-scale c As only 4 players can be in the city area per game, there is no capability for large-scale communication in PSP2. Further
    48 KB (7,348 words) - 20:24, 3 January 2010

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