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- ...ut they appear when you enter the room. It's probably 1 possible rare item per box. Have fun fixing that. [[User:Essen|Essen]] 23:14, 25 May 2008 (CDT)3 KB (463 words) - 13:39, 15 February 2009
- ...t I can add this if people find it useful. All names are in parantheses as per the other sections to show that they are community-harming fanslations.2 KB (271 words) - 17:08, 24 December 2008
- ...hat isn't? Where should food go? Not all boxes can drop food, only about 1 per block in Desert Terror, therefore Spicia is special? It's tied to the area3 KB (530 words) - 05:07, 30 April 2009
- ...d out. Skills increase in level based on how many successful hits are made per use.12 KB (1,665 words) - 18:24, 1 June 2008
- * Recovers 10PP per tick.1 KB (174 words) - 07:53, 21 August 2011
- * Recovers 21 PP per tick.1 KB (164 words) - 23:31, 29 November 2009
- * Recovers 18 PP per tick.1 KB (170 words) - 17:19, 2 December 2011
- * Bear in mind you only get one corner of the table per room decoration. You need to acquire four decorations total in order to com430 bytes (65 words) - 19:04, 6 August 2010
- '''Strongest Weapons per Preferred Type'''18 KB (2,252 words) - 18:00, 1 August 2009
- === EXP per level ===8 KB (313 words) - 10:01, 22 June 2008
- * Recovers 12 PP per tick.1 KB (164 words) - 23:13, 9 July 2009
- * Recovers 15 PP per tick.1 KB (167 words) - 07:47, 21 August 2011
- ...eld in each hand similar to the twin saber weapon. They have the most hits per regular attack combo of any striking weapon class, at seven (2-2-3).5 KB (422 words) - 00:21, 14 July 2008
- ...n front of you, about 30 degrees wide. Their combo hits 3 times, one enemy per hit.6 KB (444 words) - 00:27, 4 May 2010
- ...spreading staus effects over a wide area or possibly as a high DPS (damage per second) weapon against large targets. Another advantage of the the shotgun4 KB (425 words) - 12:47, 29 June 2008
- ...lets will sometimes improve their status effect level or number of bullets per shot.2 KB (298 words) - 13:18, 29 June 2008
- ...d out. Skills increase in level based on how many successful hits are made per use.12 KB (1,699 words) - 13:26, 29 June 2008
- 6% per hit 2%3 KB (371 words) - 23:38, 14 November 2008
- ...lets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11 and * NoB is the number of bullets per shot.8 KB (861 words) - 04:08, 27 March 2009
- ...'', which weapons they can use, how much [[PP]] certain weapons regenerate per interval, and proficiency with [[#Traps|traps]]. There are three types avai9 KB (813 words) - 21:01, 26 September 2009