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User:Mewn/Sandbox

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Rarity Name ATP ATA Req. Lv Grind limit Equippable by Default element Photon art Notes
1★ (Cutlass) 37 93 1  ? Human Hunters Newman Hunters Cast Hunters Human Rangers Cast Rangers Human Forces Newman Forces None None --
(Blade) 40 96 1  ? Human Hunters Newman Hunters Cast Hunters Human Rangers Cast Rangers Human Forces Newman Forces None None --
(Saber) 39 97 1  ? Human Hunters Newman Hunters Cast Hunters Human Rangers Cast Rangers Human Forces Newman Forces None None --
2★ (Chrome Cutlass) 56 112 2  ? Human Hunters Newman Hunters Cast Hunters Human Rangers Cast Rangers Human Forces Newman Forces None (Cross Rave) --
(Sabre) 63 128 2  ? Human Hunters Newman Hunters Cast Hunters Human Rangers Cast Rangers Human Forces Newman Forces None (Cross Rave) --
3★ (Ein Blade) 89 156 5  ? Human Hunters Newman Hunters Cast Hunters Human Rangers Cast Rangers Human Forces Newman Forces None (Force Ride) --
(Clear Saber) 87 158 5  ? Human Hunters Newman Hunters Cast Hunters Human Rangers Cast Rangers Human Forces Newman Forces None (Force Ride) --
5★ (Kudone Silica) 165 219 20  ? Human Hunters Newman Hunters Cast Hunters Human Rangers Cast Rangers Human Forces Newman Forces None None
(Force Ride)
(Zeta Cutlass)
--
(Blue Saber) 155 177 26 30 Human Hunters Newman Hunters Cast Hunters Human Rangers Cast Rangers Heart Lv1 None
(Force Ride)
--
6★ (White Saber) 210 213 33 20 Human Hunters Newman Hunters Cast Hunters Human Rangers Cast Rangers Risk Lv2 None --

Notes

  • Rarity - goes from 1* to 7* in PS0. 1-5* are gold coloured in game, 6* is red, and so is 7*.
  • Name, ATP, ATA - self-explanatory, although Force weapons boost MST, not ATP. Names in red are rare items that sell for 10 Meseta (not necessarily related to rarity), not unreleased items a la PSU. In line with other versions, there is no JP name section, but I can add this if people find it useful. All names are in parantheses as per the other sections to show that they are community-harming fanslations.
  • Req. LV, Grind limit - also self-explanatory. There appear to be no other requirements than being the right class and having the right level to equip weapons, although there may be others.
  • Equippable by - those symbols are inspired by the game, but are really a crappy 5 minute paint job by yours truly. The templates to use them are {{HH} {{NH}} {{CH}} etc. etc. and {{All Equip}} for items every class can equip.
  • Default element - with elements being special effects, rather than PSU's fire/ice/light/dark thing. Weapons listed as having no default element can probably be found with any (example, Saber can be found as Stun Saber, Ex Saber, Meseta Saber, Soul Saber, Heart Saber, Heat Saber, Ice Saber, Risk Saber etc). I'm not sure how rare weapons work, but I assume they have a fixed special, since they are listed with one in their entry in the weapons library, whereas non-rare weapons are listed with 'none'. It is possible that some rare weapons may not have a fixed special though, but I don't imagine their names would change (so no Risk Sister Slicer, or Ex Ashvins).
  • Photon art - each weapon can have one Photon art (or none). It appears that weapons that are listed as having no Photon Art in the weapons library can have a random one when found (or none at all), whereas ones listed with a particular Photon Art in the library appear to be fixed to that Photon Art. The Photon Arts listed for a weapon are those that it can potentially have, but are not exhaustive. Unlike with elements, these don't appear to necessarily be fixed for rare weapons.
  • Notes - misc stuff like the elemental tech boosts wands give and the like.