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User:RoloTomassi
I'm going to list the things I think should change here. I'm playing PS:P, so where it might be confusing that's probably what I'm referring to.
Contents
FORMULAS
Enemy EXP
- Base at LvX: (varies)
- Sword: 1.2 multiplier
- Shield: 1.2 multiplier
- Crown: 1.5 multiplier
- Ally killed: 0.7 multiplier
A good test for these numbers is the Go Vahras in Eco Protection S. These multipliers obtain very close (if not exact) predictions of the experience in the table; depending on when you round a result, you can usually get the exact answer. Usually you can apply all of the multipliers and then round to the nearest number (I think, not sure about Ally) and you'll get the exact experience, but even if not it's only off by 1 that I've seen so far. *This may be because of the experience bonus (from certain titles).
Doesn't work for Pannons (crowns, at least)? (See Cost of Research.)
There may be a base experience for each enemy, and a formula to determine the experience for a particular level, but I don't have the data to find it yet. Looking at the Sendillans in Plant Recovery, it doesn't look like it would be linear, at least.
Weapon Sell Prices
- Sell prices seem to follow the sell ratio on the PSU Meseta page (though admittedly I've only tested a few weapons; I have no idea about Armor, Items, etc.). This ratio is 20%: the sell price is 20% of the buy price.
- Base sell price: (varies)
- Additional price per percent of element: 2% of base_sell
That is, the end sell price of a weapon is: sell_price = FLOOR( base_sell * ( 1 + 2 * elem / 100 ) ). You can go backwards from the end sell price to get the base sell price: base_sell = CEILING( sell_price / ( 1 + 2 * elem / 100 ) ). It would be best to plug the result of the latter formula back into the first formula, to make sure that the end sell price comes out the same; it could feasibly be off by a bit because of all the rounding. If that happened, you could just adjust the base sell price manually to find the real value.
If you take the sell ratio into account (use base_buy * .2 instead of base_sell), there could be some extra decimal places that would influence the end sell price, but I haven't had any problems just using base_sell, without any decimal places (after any rounding that may have happened to get base_sell from base_buy, that is).
I suppose the same formula applies to buy prices (just replace sell_price with buy_price and base_sell with base_buy), but that's a little harder to test than sell prices. I can make a few runs and pick up several weapons, but waiting for shops to change their inventory is...well, it's more boring, though it may actually be less time-consuming.
Concerning PSUPedia: I'm calculating the base sell price when I get a weapon, and placing that on the weapon's page.
Mission Ranks
- 1000 points is S-rank. (duh)
- 700 - 990 points is A-rank.
- 390 - 690 points is B-rank.
- < 390 is C-rank. (Yes, you can get negative total.)
Points for defeating enemies:
- 700 - 10 * (number of enemies missed).
Each mission has a number associated with it: let's call this Perfect. Now, when you run a map, you defeat some number of enemies: let's call this Beaten. [Number of enemies missed] is essentially Perfect - Beaten. Since a map + mission level may have more than Perfect enemies, if Perfect - Beaten would be negative, it is counted as 0; that is, you can get at most 700 points.
Perfect may also vary by mode. Plant Recovery has many more enemies in multi mode than in solo mode, so Perfect is different between modes. ...Noting that Desert Terror has the same multi and solo mode rewards whereas Plant Recovery differs, perhaps rewards are dependent on number of enemies beaten, in part on in whole? At least this would explain why Plant Recovery rewards differ.
Points for (not) being incapacitated:
- 300 - 300 * (number of times incapacitated).
Points for being incapacitated will never be less than -600; that is, if you die more than twice, this will be -600. In Solo Mode, you will always have 300 points for this, since dying aborts the mission.
Incapacitated doesn't count NPC characters; it counts every time a player returns to the city after being killed? (You may not have to return, it could still count as incapacitated if your ally revives you...I haven't tested this.)
LINE SHIELDS
A shield's guard is colored after its manufacturer: R/G/B for T/Y/G.
Check set bonuses. Sweet Line, at least, doesn't have bonuses listed in Comments.
Check drop informations. These aren't templated, so they might be a little erratic. E.g., Brandline says level 1-9.
I'm verifying line shields, but I'm not going to bother with the Line Shields (category) page. Once I've finished everything, I may go back and compare each row with the info on its page.
A new Line Shield page for easy reference.
{{PSP only}} ''(description)''<br/> {{? stars}} == Item details == == Stats, synthesis, etc. == {| border="0" width="100%" {| border="0" align="center" |- valign="top" | {{LS stats |Rarity= |Ver.= PSP |Mfr.= |Def.= |Eva.= |Ment.= |End.= |Req.= |Att.= |Acc.= |Tech.= }} || {{Pricing info (PSP) |Type= Line shield |Buy= |Sell= |Shop= }} || |} |} {| border="0" width="100%" {| border="0" align="center" |- valign="top" | {{LS slot info |Head= o |Arm= o |Body= o |Extra= o}} || {{Drop info (PSP) |Header= Y}} {{Drop info (PSP) |Footer= Y |Source= |Level= |Battle type= }} |} |} [[Category:Line shields (PSP)]]
And rather than make another section...a unit page.
{{PSP only}} <!-- Image needed here! [[Image:filename.jpg|thumb|right|Caption.]] --> ''description''<br> {{? stars}} ==Item details== ==Stats, drops and pricing== {| border="0" width="100%" {| border="0" align="center" |- valign="top" | {{Unit stats |Type= |Rarity= |Mfr.= |Ver.= PSP |Tech.= |Ment.= }} || {{Pricing info (PSP) |Type= Unit |Buy= |Sell= |Shop= }} || {{Drop info (PSP) |Header= Y}} {{Drop info (PSP) |Footer= Y |Source= |Level= |Ver.= PSP |Battle type= }} |} |} [[Category:Head units (PSP)]]
CLOTHES & PARTS
Might add the Manufacturer icon eventually to each individual clothing/parts page...along with the Type icon (full-set, top, shoes, etc). DONE
For what I've updated on the lists (not to mention what anyone else might update), I'm not guaranteeing the order within rarities.
BULLETS
On individual pages, the stats tables should be reordered so that PP is the second column, not the fourth. This fits better with the TECHNICs pages and with how the game displays the stats. (I'm starting with Boma Duranga, though that doesn't necessarily mean I'll go any farther than that any time soon. =P )
- This actually applies to the table on the Bullets page as well. It's about as mixed up as possible.
TECHNICS
Regarding the disks...don't have (can't verify, haven't touched):
- Shifta (one might assume this is 8-stars)
- Noszonde
- Zodial (one might assume this is 8-stars)
- Nosdiga
- Retier
- Nosmegid
- Megiverse
The individual TECHNIC disk pages should link back to Photon art disks and/or TECHNICs, not the PS:P portal.
- Also, the Element icon (to a small degree) and especially the TECHNIC icon (icon for Resta, Foie, Rafoie, etc.) should be included on the page somewhere.
The TECHINC disks table decided to include a JP Name column, with just such a link. Following that link, the page implies that the JP Name should be removed now that the EN Names are official. Yes? I wonder what else links to JP Name...
In the Technics table...
- Why do some PP Usage stats have two numbers (e.g., "32(25)" (Shifta)) or look like "#(9)" (Damfoie) or "(40)" (Jellen, also Megiverse)?
- Why are some of the Tech %s parenthesized? (Foie, Zonda, Razonde; this only happens in the Lv21-30 column.)
In the Technics table, it appears that Dizas, Resta, Giresta, Reverser, Rentis, and Megistar are incomplete. (They have blank rows, at least.)
(DONE for now) Still in the Technics table...all the TECHNICs I have are lvl30, so I can verify stats at lvl10/20/30. I can verify PP Usage, Tech %, and SE (except, immediately (by looking at the tech's info), Knockdown/Revive/etc). In the case that there are two numbers for PP Usage, I take it that the higher value is the PP at the lvl upper bound. I'll generally leave the weird formatting (# and double numbers) alone (where it's not entirely contradictory, that is) until I know what it means.
TITLES
Unverified (none are verified for reward or boost bonus, but the text bits I can verify)
- Bil De Golus Slayer
- Alteraz Slayer
- Fakis 2nd Slayer
- Creature Master
- Guardian Hero
- Ultimate Guardian
- Skill Master
- Hurricane Striker
- Light Speed Killer
- Stealthy Tactician
- Explosive Maestro
- Willing Martyr
- Sword/Knuckle/Spear/D. Saber/Axe/T. Saber/T. Dagger/T. Claw/Saber/Dagger/Claw/Whip/Slicer/Rifle/Shotgun/Longbow/Grenade/Laser/T.H. Gun/Handgun/Crossbow/Card/M. gun/R Mag/TECH Mag Collector
- Colony/Parum/Neudaiz/Moatoob Tourist
- PS Perfect
TYPES
When Tencho hits lvl 100, I can fill in the Male CAST stats for Gunmaster and Fighmaster (not to mention verify the stats for other types).
- Male Beast, Female Newman, and Male Newman max stats are empty for all types.
- Female Beast max stats are only filled in for Protranser.
- Female CAST max stats are only filled in for Gunmaster.
- Male Human and Female Human max stats are filled in for all types.
Individual types need a link back to the Types page.
SHOPS
Make PSP:Shops.
Flesh out Colony Shops.
Maybe link clothes in Shop: Clothes tables. (I think the link to the master list above might suffice, though...)
DROPS
- A Tengohg (Tengoh? Tengogh?) dropped Tengoh Bow for me (drop info is empty). This was in The Holy Ground mission Level C. I don't know whether this is a special drop or a normal drop.
- Running through Hill of Spores S as a Protranser, a Booma dropped a Ryusaikanoc. This isn't in the Booma's drop charts, nor the mission's drop charts. Ryusaikanoc says it drops in the Habirao F.D. area (which includes Hill of Spores), so does this mean that any monster might drop it? Could it also appear from a box (as I had previously assumed)? In any case, it should at least be in the mission drop charts.
- Answer from a helpful user. The drop should still appear in Hill of Spores, though.
- A Grass Assassin in Eco Protection S dropped Graldikuc (I was a Protranser). Graldikuc has no drop information currently. I don't know if it was a Grass Assassin normal drop, specal drop, or an area drop. I did get Double Slasher from a Grass Assassin on a previous run, so assuming that drop is correct, then that leaves Graldikuc as special or area.
How should missions be ordered in enemy drop charts?
Vol brothers drops are misnamed (though they redirect) in Rogue Recon 1.
Unit drop pages should be rearranged to match weapon drop pages, regarding the order of Drop Info and Pricing Info. I say it should match weapons, because there's more weapons...the units would be easier to "fix". =P
Drop information is empty on a number of weapon (item) pages. The way I'm filling out missions, even if I alter an enemy's template, I don't go to the weapon page to ensure that the drop source is there. Search for any (enemy) templates with a given item, and if that source is not on the item's page, then add it.
ENEMIES
- The Rare Enemies section of the Enemies page is missing Jigo Booma.
- There's others that are rare variants, but are included under different categories... (e.g., Lutus Jigga, Orgdus, Darbelan...)
- The Native creatures (Moatoob) section of the Enemies page is missing Kog Nadd.
- PSP:Zauzza isn't on the Enemies page.
Enemy pages should have the description from the Creature Log.
I like the status effect susceptibility on the PSU enemy pages (e.g., Deljaban). The other stats I wouldn't know how to figure out, but Traps should allow me to determine susceptibility for most of the effects except Shock, Poison, Sleep, and Incapacitate (and the debuffs, of course, but those are also easy).
Refer to a PSU page (Deljaban) for comparison. The PS:P page has none of the info the PSU page has at right. At very least the Element should be immutable (the element is given on mission pages, under Enemy information (e.g., see Plant Recovery for Deljaban)).
Enemy drop charts include links to missions...I assume these are missions where the enemy might drop something. For the bosses, it may be impossible to get any drop either because the mission ends immediately or...something. But even if they don't/can't drop anything in the mission, I'd like to see a mention of their appearance (like SEED-Helga), sans drop, somewhere on the page.
- De Ragan appears in Ranch Wildlife 2.
- Bil De Golus appears in Rogue Recon 2.
- Onmagoug appears in Inside the COG 2.
- De Ragnus appears in RELICS Artifact 3.
- De Rol Le appears in Missing Delegate 2.
- Adahna Degahna appears in The COG Secret 3.
- Dulk Fakis appears in HIVE Infiltration 3.
No Bil De Vear in Rogue Recon 2? (RR2 mission link removed from drop chart until verification proves otherwise.)
TRAPS
Trap pages (e.g., Burn Trap G) need links back to the Traps category.
- They should also be more specific than "Not always available in stores." (I.e., they're available after completing some Story Mission.)
- The cost and carry limit should be in a table for quicker comprehension.
- The proficiency (what classes can use it (see Traps category)) should also be on each trap page.
- No picture?
In the Traps category...methinks the Ver column is unnecessary.
SHOPS
Shops are damned sparse. Also...
- Parum shops has misnamed shops.
- Colony shops has misnamed shops.
AREAS
Should Available Missions (for an Area page) include Story missions (e.g., HIVE and HIVE Infiltration 1)?
MISSIONS
Speaking of Missions...I think each mission should (perhaps at the top of Mission Notes) make explicit whether it's an online (DLC), multi-mode, story, or (single-player/other/standard) free mission. It should also say where it is (Moatoob/Neudaiz/Colony/Parum).
Pages for different mission categories (Story/Free/Download) are slightly inconsistent as concerns "See other missions...". In any case, the links look bad so close to the Table of Contents, but they don't look much better with an extra line between the last link and the ToC, either. I think there should be a See Also section at the bottom. (It's much more obvious/intuitive, for one (I didn't notice the links immediately, myself); and it's also (likely to be) prettier.)
Mission pages (e.g., Plant Recovery) need a ToC?
As a point of interest (since US PS:P doesn't have them), DLC missions have rather odd categories...and no link back to DLC in general.
Are the buffed Pannons in Plant Recovery only on the multi-mode maps? Only in one of the maps, even? (The map that needs 4 keys for the first gate is the only place I've seen the buffed Pannons.)
On Free missions, I want to add notes saying when missions become available in Story Mode. In Multi Mode, missions are available based only on your level and the mission's least level requirement.
- Complete Chapter 1 -> Plant Recovery.
- Complete Chapter 2 ->
- Complete Chapter 3 ->
- Complete Chapter 4 ->
- Complete Chapter 5 ->
- Complete Chapter 6 ->
- Complete Chapter 7 ->
- Complete Chapter 8 ->
An empty rewards table I can copy anytime...I'll need to fix the requirements of course.
{| class="wikitable" style="text-align:center" |- ! rowspan="2" | LV !! rowspan="2" | Req. LV !! rowspan="2" | Enemy LV !! colspan="2" | Rank S !! colspan="2" | Rank A !! colspan="2" | Rank B !! colspan="2" | Rank C |- ! Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points |- | rowspan="2" | C || rowspan="2" | 1 || rowspan="2" | 1+ || -- || -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- |- | colspan="2" | [[PSP:Upgrade Grinder|Upgrade Grinder]] x1 |- | rowspan="2" | B || rowspan="2" | 10 || rowspan="2" | 20+ || -- || -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- |- | colspan="2" | [[PSP:Upgrade Grinder|Upgrade Grinder]] x1 |- | rowspan="2" | A || rowspan="2" | 25 || rowspan="2" | 40+ || -- || -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- |- | colspan="2" | [[PSP:Upgrade Grinder|Upgrade Grinder]] x1 |- | rowspan="2" | S || rowspan="2" | 40 || rowspan="2" | 60+ || -- || -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2"| -- || rowspan="2" | -- || rowspan="2" | -- |- | colspan="2" | [[PSP:Upgrade Grinder|Upgrade Grinder]] x1 |} * Multi mode rewards are given in parentheses.
STORY MISSIONS
Hive Inflitration 3 "Item drops" section includes enemies that supposedly don't appear. Verify which enemies appear in HI3. In the meantime, I generally refrain from updating the story mission links for the HI3 enemies. (I.e., once verified, verify HI3 story mission links for all HI3 enemies.)
Why in the world are item drops separated into tables for each type (HU/RA/FO/Hybrid-types)? Machine Frenzy 1 shoves all of the drops into one table. Either MF1 is non-standard, or it would arguably be better to have all of the types in one table (this also obviates the need for a "Lvl C" column).
TEMPLATES
Who'd'a thunk it? There's a Templates category. I think there's a number of templates that aren't in there (e.g., LS stats, Pricing info, etc.).
Deprecated pages. I've created these pages, and they've either served their function or are otherwise obviated. I'll ask someone to delete them eventually. I may revisit these for one reason or another, so they don't need to be deleted until I make my own request. This list is mostly so I don't forget one when I do ask. Also, before they're deleted, it might be a good idea to check "What links here", mostly for redirects that may have happened (at least one did).
- Template:CP stats
- User:RoloTomassi/Test mission drops (PSP)
- User:RoloTomassi/Test mission drops by type (PSP)
- User:RoloTomassi/Test transclude
Something that occurs to me vaguely in line with the above: there may be defunct redirect pages. (A search for "redirect" in redirect pages. (It's a lot, but...) The idea is: open each page and click "What links here": if there's none, it should probably be deleted; if there's some, then possibly they should be renamed and then the redirect page deleted. At time of writing, there are more than 200 pages that contain "redirect" but aren't caught by that search.)