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Bullets

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Revision as of 14:31, 23 November 2006 by 205.206.52.188 (talk) (Shotguns)

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Bullets can be used to grant Elements to Ranged Weapons, and to increase their ATP, at the cost of both ATA and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using Bullet Disks, and can only be used by attaching them to a Ranged Weapon of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. After PA level 10 the currently known Bullets will get a higher PP cost, but their SE level will increase as well. A Bullet type PA is also a little quicker to level being that the PA now becomes the standard shot for the Ranged Weapon. Bullets can be leveled by just using them on enemies a lot. The level caps for Bullets per class are as follows:

Besides their elements, Bullets also grant weapons Status Effects based on these. They are as follows:

  • Fire: Burn
  • Ice: Freeze
  • Lightning: Shock
  • Ground: Silence
  • Light: Confusion
  • Dark: Infection

Their effectiveness may vary, depending on the Bullet's Special Effect level.

The following section is a list of the known Bullets sorted by weapon types and Star Rarity, the ranges of their statistics over all levels, formulas of their statistical growth, and (to be added,) their animations. To contribute particular Bullet statistics, please use the Photon Arts raw statistics page instead.

Offline Experience Patterns

Pattern Hits TNL 1-11 "-" 11-21 "-" 21-30 Total Hits to 10 "-" 20 "-" 30 Associated Weapon Types
#1 28 78 134 252 982 2266 Rifles, Handguns
#2 42 117 206 378 1473 3444 Bows, Twin Handguns
#3 49 137 236 441 1723 3984 Laser Cannons, Cards
#4 56 156 268 504 1964 4532 Crossbows
#5 84 234 402 756 2946 6798 Shotguns, Grenade Launchers
#6 117 312 536 1053 3978 9114 Machineguns

Rifles

Burning Shot

  • Element: Fire
  • PP: 8-10
    • level 1-10: 8
    • level 11-20: 10
  • ATP: 121-141%
    • (PA level + 120)%
  • ATA: 52-81%
    • level 1-10: (2 * PA level + 50)%
    • level 11-20: (PA level + 61)%

SE level: 2-3

    • level 1-10: 2
    • level 11-20: 3

Frozen Shot

  • Element: Ice

Plasma Shot

  • Element: Lightning

Grav Shot

  • Element: Ground

Rising Shot

  • Element: Light

Darkness Shot

  • Element: Dark

Shotguns

Barata Banga

  • Element: Fire

PP Cost : 6

Barata Riga

  • Element: Ice

PP Cost : 8

Barata Inga

  • Element: Lightning

PP Cost : 8

Barata Diga

  • Element: Ground

PP Cost : 6

Barata Yoga

  • Element: Light

PP Cost : 8

Barata Megiga

  • Element: Dark

PP Cost : 8

Longbows

Ensei-sou

  • Element: Fire

Reisei-sou

  • Element: Ice

Raisei-sou

  • Element: Lightning

Jisei-sou

  • Element: Ground

Yousei-sou

  • Element: Light

Insei-sou

  • Element: Dark

Laser Cannons

Burning Prism

  • Element: Fire

Frozen Prism

  • Element: Ice

Plasma Prism

  • Element: Lightning

Grav Prism

  • Element: Ground

Rising Prism

  • Element: Light

Dark Prism

  • Element: Dark

Twin Handguns

Twin Burning

  • Element: Fire

Twin Frozen

  • Element: Ice

Twin Plasma

  • Element: Lightning

Twin Grav

  • Element: Ground

Twin Rising

  • Element: Light

Twin Dark

  • Element: Dark

Handguns

Burning Hit

  • Element: Fire

Frozen Hit

  • Element: Ice

Plasma Hit

  • Element: Lightning

Grav Hit

  • Element: Ground

Rising Hit

  • Element: Light

Dark Hit

  • Element: Dark

Crossbows

Yak Banga

  • Element: Fire

Yak Riga

  • Element: Ice

Yak Inga

  • Element: Lightning

Yak Diga

  • Element: Ground

Yak Yoga

  • Element: Light

Yak Megiga

  • Element: Dark

Machineguns

Burning Fury

  • Element: Fire

Frozen Fury

  • Element: Ice

Plasma Fury

  • Element: Lightning

Grav Fury

  • Element: Ground

Rising Fury

  • Element: Light

Dark Fury

  • Element: Dark

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune