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Enemy spawn charts
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!
Contents
Extra info
Known rare enemies
Rare enemy name | Comments |
---|---|
Rappy | The basic rare enemy. |
Rappy Latan | (10/14~11/9) Halloween Rappy, replaces Rappy during that season. |
Rappy Noel | (12/7~12/25) Christmas Rappy, replaces Rappy during that season. |
Rappy Amure | (02/02~02/16) Valentine's Day Rappy, replaces Rappy during that season. Possibly also used for White Day. |
Rappy Paska | (03/23~04/13) Easter Rappy, replaces Rappy during that season. |
Jaggo | Moatoob's rare monster. |
Jaggo Acte | ? |
Jaggo Amure | Special Jaggo, used for the White Day event. |
Jaggo Sonichi | ? |
YG-01U BUGGES | Rare enemy in the mission Endrum Remnants. |
Grinna Bete S | Rare boss in the mission Endrum Remnants. |
Orgdus | Rare boss in the mission Sleeping Warriors. |
Lutus Jigga | Rare boss in the mission The Holy Ground. |
Darbelan | Rare enemy in the missions Tunnel Recovery, Dark Satellite, and Seed Awakened. |
Rare appearance useful info
- The first mission of each location has 3 map patterns, and 3 rare enemy patterns.
- Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.
- Map patterns are set. A rare enemy will always spawn in the same block on the rare enemy pattern map.
- There is still some uncertainty in regards to the ways rare enemies spawn (based on count).
- In the charts, a + is used to denote enemies that appear after killing the first set.
- The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.
- A (*) means the enemy has the sword icon. A (*) means enemy has a shield icon.
Mission map patterns
Instructions: Take A-1 of the "Unsafe Passage" table for example, A is the Circle room route (NOT Necessarily an "A" rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.
Guardians Colony
Unsafe Passage
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Pannon x1 Delsaban x4 | Delsaban x2 Sendillan x2 | - | - | |
A-2 | Delsaban x5 | Pannon x2 Delsaban x2 | - | - | |
A-3 | Pannon x2 Sendillan x3 | Pannon x3 | Pannon x2 Delsaben x3 | - | |
A-X | Pannon x2 Sendillan x3 | Pannon x2 Delsaban x2 | Train Tracks: Pannon x10 | Block 3: Final Room: Delsaban x3 Rappy x2 | |
B-1 | Pannon (x3 + x6) Around corner(before door) Pannon x5 |
T's Right side: Pannon x5 + Delsaban x5 |
Delsaban x2 Pannon x3 | - | |
B-2 | Delsaban (x3 + x6) Around corner(before door) Delsaban x5 |
Pannon x3 | Pannon x1 Sendillan x3 | - | |
B-3 | Pannon (x3 + x6) Around corner(before door) Delsaban x5 |
Delsaban x4 | Delsaban x3 Pannon x2 | - | |
B-X | Pannon (x3 + x6) Around corner(before door) Pannon x5 |
T's Right side: Pannon x5 + Delsaban x5 |
Delsaban x3 Pannon x2 | Block 3: Final Room: Delsaban x3 Rappy x2 | |
C-1 | Pannon x1 Delsaban x4 | Pannon x1 Delsaban x2 | - | - | |
C-2 | Pannon x5 Train Track Room: Delsaban x5 + Pannon x4 |
Pannon x4 + x2 and Sendillan x2 | - | - | |
C-3 | Pannon x2 Delsaban x3 | Pannon x2 Delsaban x2 | - | - | |
C-4 | Pannon x3 Train Track Room: Pannon x6 (Train Tracks) + Delsaban x3+Sendillian x2 |
Delsaban x2 + Pannon x1+2+2 | T's Right Side: Pannon x5 + Delsaban x5 | - | |
C-X | Pannon x5 Train Track Room: Delsaban x5 + Pannon x4 |
Pannon x4 + Delsaban x4 |
- | Block 2: Delsaban x1 Rappy x2 |
- B map pattern's Block 2 enemy count are from going to the right at the T intersection.
- C-2 and C-X's first room has Pannon x5 and then Sendillan x3
- The Rare Rappies in block 2 spawn right after the first gate.
Fight For Food
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |
Sendillan x4 | - | ||
A-2 | Delsaban x5+3 | Pannon x4+x2 + Sendillan x2 Key Room: Delsaban x5+? |
Desaban x6 TOTAL in the block | - | |
A-3 | Delsaban x3 | - | - | ||
A-X | Delsaban x5+3 | Delsaban x5 (Key Room) | Delsaban x10 TOTAL | Block 3: Rappy x4 | |
B-1 | |
Sendillan x4 | - | - | - |
B-2 | Delsaban x5+3 | Delsaban x4+3 | Pannon x4+2 + Sedillan x2 | - | |
B-3 | Delsaban x3 | - | - | ||
B-X1 | Delsaban x5+3 | Delsaban x12 TOTAL | Block 3: Rappy x2 | ||
B-X2 | Delsaban x5+3 | Pannon x12 TOTAL | Block 3: Rappy x2 | ||
C-1 | Pannon x1 Delsaban x4 |
Pannon x1 Delsaban x3 Key Room: Pannon x5 |
- | ||
C-2 | Pannon x5 Sendillan x3 |
Pannon x4+2 + Sendillan x2 | Delsaban x4+3 | - | |
C-3 | Pannon x2 Delsaban x3 |
Pannon x2 Delsaban x2 |
- | ||
C-X | Pannon x1 Delsaban x4 |
Pannon x4 Key Room: Delsaban x1 |
- | Block 2: Rappy x2 Delsaban x1 |
Dark Satellite
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Delsaban x3 + Delsaban x2 (large: jusnagun) | Panon x3 (large: dilnazen) | Panon x4 (large: Gaozoran, SEED vance) | ||
A-2 | panon x4 (large: SEED vance) | Delsaban x4 (large: jusnagun) | Delsaban x4 Sendillan x4 (large: dilnazen) | - | |
A-3 | Delsaban x3 + delsaban x2 (large: dilnazen) | Pannon x5 (large: SEED vance) | Panon x4 Delsaban x4 (large: jusnagun) | - | |
A-X | Delsaban x3 + Delsaban x2 (large: dilnazen) | Pannon x3 (large: dilnazen) | Delsaban x4 sendillan x4 | Block 3: Darbelan x4 (2 in north room, 2 in south) | |
B-1 | Pannon x2 Sendillan x2 (large: dilnazen) | Delsaben x4 (large: jusnagun) | Panon x4 (large: Gaozoran, SEED vance) | - | |
B-2 | Delsaban x4 (large: jusnagun) | Pannon x4 (large: SEED vance) | Delsaban x4 Sendillan x4 (large: dilnazen) | - | |
B-3 | Pannon x2 Delsaban x2 (large: SEED vance) | Delsaban x3 (large: dilnazen) | Pannon x4 Delsaban x4 (large: jusnagun) | ||
B-X | Pannon x2 Delsaban x2 (large: SEED vance) | Delsaban x3 (large: jusnagun) | Delsaban x4 Sendillan x4 | Block 3: Darbelan x4 (2 in north room, 2 in south) | |
C-1 | Pannon x4 (large: dilnazen) | Delsaban x3 (large: jusnagun) | Pannon x4 (large: Gaozoran, SEED vance) | - | |
C-2 | Delsaban x3 + Delsaban x2 (large: jusnagun) | Pannon x3 (large: SEED vance) | Delsaban x4 Sendillan x4 (large: dilnazen) | - | |
C-3 | Pannon x3 + Pannon x1 (large: SEED vance) | Delsaban x3 (large: dilnazen) | Pannon x4 + Delsaban x4 (large: jusnagun) | - | |
C-X | Pannon x3 + Pannon x1 (large: SEED vance) | Pannon x3 (large: Gaozoran, SEED vance) | Delsaban x4 Sendillan x4 | Block 3: Darbelan x4 (2 in north room, 2 in south) |
- on the second block the large enemy is usually the important one
- the (x)-2 maps start at a different section of the map
Seed Awakened
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Delsaben x3 + Delsaben x4 |
Sendillan x3 + Sendillan x1 | Pannon x5 + Jusnagen x2 + Delsaben x4 |
- | |
A-2 | Goazoran x3 + Sendillan x4 | Delsaban x1 + Delsaban x1 | Pannon x5 + Goazoran x3 | - | |
A-3 | Delsaben x3 + Delsaben x4 |
Delsaben x4 | Delsaben x5 + Sendillan 4x | - | |
A-X | |||||
B-1 | Sendillan x4 + Gaozoran x4 (one is leader) | Delsaben x4 | - | ||
B-2 | - | ||||
B-3 | - | ||||
B-X | |||||
C-1 | Sendillan x4 | Delsaben x3 (on the left) | Pannon x5 + Gaozoran x3 + Delsaben x3 |
- | |
C-2 | - | ||||
C-3 | - | ||||
C-X | Sendillan x3 + Sendillan x4 (Large: Dilnazen) | Sendillan x4 (Large: Dilnazen) | Delsaban x5 (Sword, Shield, Cane, Shoes) | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3 |
- Darbelans are confirmed for this map, I've seen 4 in the C version of this run on the Xbox 360 edition. One in one room and Three in another, sorry I can't remember what the spawns were, but I can tell you what they dropped. Two dropped Olpad and one dropped Copernia. ~~[Wolf]~~
Parum
Mad Creatures
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Polty x3 | Vahra x3 | Koltova x3 (inside cave) |
- | |
A-2 | Distova x3 | Koltova x3 | Vahra x3 (inside cave) |
- | |
A-3 | Koltova x3 | Polty x3 | Polty x3 (inside cave) |
- | |
A-X | Polty x3 | Vahra x3 | Distova x3 (inside cave) |
Block 3: Rappy x2 | |
B-1 | Polty x3 | Koltova x2 | Polty x3 (inside cave) |
- | |
B-2 | Koltova x3 | - | - | - | |
B-3 | Vahra x3 | Distova x2 | Koltova x3 | - | |
B-X | Polty x3 | Polty x2 | - | Block 2: Rappy x2 | |
C-1 | Polty x2 | Polty x3 Distova x4 (inside cave) |
Koltova x3 | - | |
C-2 | Koltova x2 | Vahra x3 | Vahra x3 | - | |
C-3 | Distova x2 | Koltova x3 | Polty x3 | - | |
C-X | Polty x2 | Polty x3 Koltova x4 (inside cave) |
- | Block 2: Rappy x4 | |
C-X2 | Polty x2 | Polty x3 Distova x4 (inside cave) |
- | Block 2: Rappy x4 |
- Distova are a leaner breed of Koltova.
- Since the C-X2 pattern is similar to C-1, the only way to make sure the rappies are there is to run directly to the exit of the cave, this is where they always spawn for me.
- This C-X2 is WRONG. MANY times have I had the Distova x4 in the cave and NOT had a rappy spawn. The Distova in the cave is what makes the C-X layout the wrong layout. You NEED Koltova x4 in the cave.
Plains Overlord
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Block 1: Cave on the left Block 2: Cave in front of you |
Distova x5 | Vahra x3 | Vahra x4 | - |
A-2 | Vahra x5 | Polty x3 | Distova x3 | - | |
A-3 | Koltova x3+x2 | Vahra x4 | Koltova x4 | - | |
A-X | Distova x5 | Vahra x3 | Koltova x3+x3 | Block 3: During last wave Rappy x4 | |
B-1 | Block 1: Cave on the left Block 2: No cave |
Distova x5 | Vahra x2 Distova x3 |
Vahra x4 | - |
B-2 | Vahra x5 | Polty x2 Shagreece x3 |
Distova x4 | - | |
B-3 | Koltova x3+x2 | Koltova x2 Polty x3 |
Koltova x4 | - | |
B-X | Koltova x3+x2 | Koltova x2 Polty x3 |
- | Block 3: During last wave: Rappy x4 | |
B-X2 | Vahra x5 | Koltova x2 Polty x3 |
- | Block 2: Polty x3 Next door: Rappy x3 | |
C-1 | Block 1: No cave at start | Vahra x2 Distova x3 |
Vahra x3 The open space ahead passes through the cave on to the left: Distova x5 |
Vahra x4 | - |
C-2 | Polty x2 Shagreece x3 |
Vahra x3 The open space ahead passes through the cave on to the left: Polty x5 Vahra x3 |
- | - | |
C-3 | Koltova x2 Polty x3 |
Vahra x3 The open space ahead passes through the cave on to the left: Polty x5 Vahra x3 |
- | - | |
C-X | Koltova x2 Polty x3 |
Vahra x3 The open space ahead passes through the cave on to the left: Distova x5 + Vahra x3 |
Koltova x3+x3 | Block 3: During last wave: Rappy x4 |
Sleeping Warriors
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Badira x5 down stairs Badira x6 | Golmoro x5 | Golmoro x4 | - | |
A-2 | Golmoro x5 down stairs Polavohra x1 | Badira x5 | Badira x5 + Badira x2 | - | |
A-3 | Golmoro x5 down stairs Badira x7 | Golmoro x5 | Golmoro x3 Badira x2 | - | |
A-X | Golmoro x5 down stairs Polavohra x1 | Badira x5 | Badira x2, Golmoro x3 | Block 3: Rappy x4 | |
B-1 | Badira x6 past gate Badira x5 | Badira x5 | Golmoro x4 | - | |
B-2 | Golmoro x4 | Golmoro x5 | Badira x5 + Badira x2 | - | |
B-3 | Badira x6 past gate Golmoro x5 | Golmoro x5 down stairs Badira x7 | Golmoro x3 Badira x2 | - | |
B-X | Badira x6 past gate Golmoro x5 | Golmoro x5 down stairs Badira x3 | - | Block 2: Rappy x3 | |
C-1 | Golmoro x4 | Badira x5 | Golmoro x5 | - | |
C-2 | Badira x5 + Badira x2 | Golmoro x5 down stairs Polavohra x1 | Badira x5 | - | |
C-3 | Golmoro x3 Badira x2 | Golmoro x5 | Golmoro x5 | - | |
C-X | Badira x5 + Badira x2 | Golmoro x5 down stairs Badira x3 | - | - |
- X sets will have the rare enemy Orgdus as the boss as well.
Train Rescue
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | |||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | |||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X |
Mad Beasts
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Rockface and Door to Right | Badira x3 (right) Distova x3 | Koltova x4 +1 | Badira x5 | (No Mizura) |
A-2 | Polty x3 (right) Volfu x3 +1 | Badira x2 Mizura x3 | - | ||
A-3 | Badira x3 (right) Mizura x3 +1 | Distova x4 +1 | Badira x5 | - | |
A-X | |||||
B-1 | - | ||||
B-2 | - | ||||
B-3 | - | ||||
B-X | |||||
C-1 | - | ||||
C-2 | - | ||||
C-3 | - | ||||
C-X |
Lab Recovery
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Block 1: Bridge room | Badira x3 + x2 | Badira x3 + x1 | Polavahra x2 + Jarba x4 -> Polavahra x2 + Jarba x2 |
- |
A-2 | Badira x4 + x2 | Badira x4 + x1 | Polavahra x2 + Jarba x4 -> Jarba x4 |
- | |
A-3 | Mizura x3 | Badira x4 + x2 | Polavahra x2 + Jarba x4 -> Jarba x4 |
- | |
A-X | Badira x3 + x2 | Badira x4 + x2 | - | Block 2: Jaggos x2 | |
B-1 | Block 1: Drop and Left Turn | Mizura x3 (Left) Badira x3 | Mizura x3 | Jarba x4 Pola x2 -> Jarba x4 |
- |
B-2 | Badira x3 (Left) Mizura x2 | Badira x3 | Jarba x4 Pola x2 -> Jarba x2 Pola x2 -> Jarba x4 |
- | |
B-3 | Badira x3 (Left) Volfu x4 | Badira x4 + x2 | Jarba x4 Pola x2 | (No Mizura) | |
B-X | |||||
C-1 | Block 1: Drop to Big Pit | Badira x3 + x1 | Badira x3 | Jarba x4 Pola x2 -> Jarba x2 Pola x2 -> Jarba x4 |
- |
C-2 | Badira x4 + x1 + Mizura x4 | Badira x3 + x1 | Jarba x4 Pola x2 -> Jarba x4 -> Pola x4 |
- | |
C-3 | Badira x4 + x1 + Volfu x3 | Volfu x4 | Jarba x4 Pola x2 -> Jarba x4 -> Pola x4 |
(No Mizura) | |
C-X | Badira x4 | Volfu x? | Block 2: Final Room: Jaggo x2 |
Endrum Remnants
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | YG-01Z BUG x4 further in YG-01K BUGGE x2 |
GSM-05B Bomalta x4 further in GSM-05B Bomalta x2 |
GSM-05 Seeker x4 further in GSM-05 Seeker x4 |
||
A-2 | Special Ops (Kanohne) x4 further in GSM-05B Bomalta x4 |
Special Ops (Kanohne) x3 | GSM-05B Bomalta x4 further in GSM-05B Bomalta x2 |
||
A-3 | GSM-05 Seeker x4 further in GSM-05 Seeker x2 |
GSM-05 Seeker x4 further in Special Ops (Kanohne) x2 |
Special Ops (Kanohne) x5 | ||
A-X | |||||
B-1 | GSM-05B Bomalta x4 further in GSM-05B Bomalta x2 |
YG-01Z BUG x4 | GSM-05 Seeker x4 | ||
B-2 | Special Ops (Kanohne) x3 | GSM-05 Seeker x2 Special Ops (Kanohne) x3 |
GSM-05B Bomalta x4 | ||
B-3 | GSM-05 Seeker x4 further in Special Ops (Kanohne) x2 |
GSM-05 Seeker x3 further in GSM-05B Bomalta x3 |
Special Ops (Kanohne) x5 | ||
B-X | GSM-05B Bomalta x4 further in GSM-05B Bomalta x2 |
GSM-05 Seeker x2 Special Ops (Kanohne) x3 |
GSM-05B Bomalta x5 | Block 2: YG-01U BUGGES x4 Block 3: YG-01U BUGGES x4 + Grinna Bete S x5 | |
C-1 | GSM-05B Bomalta x5 | YG-01Z BUG x4 further in YG-01K BUGGE x2 |
GSM-05 Seeker x4 | ||
C-2 | YG-01K BUGGE x3 YG-01Z BUG x1 further in YG-01Z BUG x2 |
Special Ops (Kanohne) x4 further in GSM-05B Bomalta x4 |
GSM-05B Bomalta x4 | ||
C-3 | Special Ops (Kanohne) x3 Special Ops (Assault) x1 further in Special Ops (Assault) x2 |
GSM-05 Seeker x4 further in GSM-05 Seeker x2 |
Special Ops (Kanohne) x5 | ||
C-X | Special Ops (Kanohne) x3 Special Ops (Assault) x1 further in Special Ops (Assault) x2 |
Special Ops (Kanohne) x4 further in GSM-05B Bomalta x4 |
GSM-05B Bomalta x4 further in GSM-05B Bomalta x5 |
Block 2: YG-01U BUGGES x2 Block 3: YG-01U BUGGES x4 + Grinna Bete S x3 |
The Dual Sentinel
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Golmoro x2 (reserve: 1) | Badira x4 (reserve: 2) | - | (Mizura map.) | |
A-2 | Badira x4 (reserve: 2) | Golmoro x4 | Badira x6 | (Svaltus x10 on B1) (Mizura/Polavohra on B2/B3) | |
A-3 | Badira x4 (reserve: 2) | Badira x4 (reserve: 2) | Volfu x6 | - | |
A-X | Block ?: | ||||
B-1 | Volfu x4 | Badira x4 (reserve: 2) | Badira x3 (reserve: 3) | (Svaltus x3 on B2) | |
B-2 | Badira x5 | Badira x4 | Volfu x6 (reserve: 6?) | (Jarba & Mizura map.) | |
B-3 | Badira x4 | Badira x4 | - | (Jarba map.) |
Crimson Beast
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | B1: Immediate Stairway | Badira x5 (Vahra & Jarba) | Badira x5 (Gol Dolva & Jarba) | Golmoro x4 + Golmoro x2 (Polavohra) | - |
A-2 | Badira x5 (Polavohra) | Badira x5 (Polavohra) | Golmoro x5 (Jarba) | - | |
A-3 | Badira x5 (Gol Dolva & Jarba) | Badira x5 (Vahra & Jarba) | Golmoro x4 | - | |
A-X | Badira x5 (Distova & Jarba) | Badira x5 (Vahra & Jarba) | Golmoro x4 | B3 Jaggo x3 | |
B-1 | B1: Door on the right | Badira x5 (Distova & Jarbab) | Badira x5 (Distova & Polavohra) | Golmoro x4 (Polavohra) | - |
B-2 | Badira x5 (Polavohra) | Badira x5 (Vahra & Jarba) | Golmoro x5 (Jarba) | - | |
B-3 | Badira x5 (Vahra & Jarba) | Badira x5 (Polavohra) | Golmoro x4 | - | |
B-X | Badira x5 (Vahra & Jarba) | Badira x5 (Polavohra) | Golmoro x5 | B3 Jaggo x3 | |
C-1 | B1: Door on the left | Badira x5 (Vahra & Jarba) | Badira x5 (Polavohra) | Golmoro x5 (Jarba) | - |
C-2 | Badira x5 (Distova & Polavohra) | Badira x5 (Vahra & Jarba) | Golmoro x4 (Polavohra) | - | |
C-3 | Badira x5 (Polavohra) | Badira x5 (Distova & Polavohra) | Golmoro x4 | - | |
C-X | Badira x5 (Polavohra) | Badira x5 (Distova & Polavohra) | Golmoro x5 | B3 Jaggo x3 |
- The parenthesis indicate other monsters that spawn in the same block.
Neudaiz
Mizuraki Defense
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Path heading left (no boxes) | Olgohmon x3 | Olgohmon x3 | Ageeta x3 | - |
A-2 | Olgohmon x3 | Worm x3 | Ageeta x3 | - | |
A-3 | Ageeta x3 | Olgohmon x3 | Ageeta x3 | - | |
A-X | Ageeta x3 | Rappies x4 | |||
B-1 | Path heading left (Boxes x3) | Ageeta x3 | Ageeta x3 | Olgohmon x3 | - |
B-2 | - | ||||
B-3 | - | ||||
B-X | |||||
C-1 | Straight up long hill | Ageeta x3 | Ageeta x3 | Ageeta x3 | - |
C-2 | - | ||||
C-3 | Olgohmon x3 | Ageeta x3 | Olgohmon x3 | - | |
C-X |
Forested Islands
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Ollaka x3 | Ollaka x4 + Ollaka x2 | Ollaka x4 | ||
A-2 | Gohmon x2 + Gohmon(*****)x1 | Gohmon x4 + Gohmon x3 + Gohmon(*****)x1 | Ageeta x4 | ||
A-3 | |||||
A-X | |||||
B-1 | Ollaka x4 | Ageeta x4 | Ageeta x3 | ||
B-2 | Gohmon x4 | Ollaka x4 | Ageeta x3 | ||
B-3 | Goshin x4 | Ageeta x4 | Gohmon x3 | ||
B-X | |||||
C-1 | teleporter: Goshin x3, door: Gohmon x4 | Ollaka x4 | Gohmon x4 + Gohmon x3 + Gohmon(*****)x1 | ||
C-2 | teleporter: Kamatoze, door: Ollaka x4 | Gohmon x4 | Ollaka x4 + Ollaka x3 (respawn) | ||
C-3 | teleporter: Gohmon x3, door: Ollaka x4 | Goshin x4 | Ageeta x4 + Ageeta x3 (respawn) | ||
C-X |
Demons Above
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Ollaka x3 + Ageeta x2 | Ollaka x3 | Ageeta x3 | - | |
A-2 | Gohmon x3 + Gohmon x2 | Ageeta x3 | Ageeta x3 | - | |
A-3 | Ageeta x3 + Ageeta x2 | Ollaka x3 | Ageeta x3 | ||
A-X | Ageeta x3 + Ageeta x2 | Ageeta x3 | Ageeta x3 | B3: Rappy x4 | |
B-1 | Goshin x3 | Gohmon x3 | Ageeta x3 | - | |
B-2 | Ageeta x3 | Ageeta x4 | Ageeta x3 | - | |
B-3 | Ollaka x3 | Ageeta x3 | Ageeta x3 | - | |
B-X | Ollaka x3 | Ageeta x3 | Ageeta x3 | B2: Rappy x3 B3: Rappy x4 | |
C-1 | Ageeta x3 | Ollaka x3 | Ageeta x3 | - | |
C-2 | |||||
C-3 | |||||
C-X |
Rainbow Beast
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Goshin x3+2 Key Room: Ollaka x1 Goshin x2+1+1 | Ageeta x3 + Gohmon x3 | Gohmon x3 + Goshin x3+2 | ||
A-2 | Goshin x3+2 Key Room: Ageeta x1 Goshin x2 + ? | Gohmon x3 + Goshin x3 | Gohmon x3+3+2 | ||
A-3 | Gohmon x3 | Ageeta x3 + Ollaka x3 | Ollaka x3 + Goshin x3+2 | ||
A-X | Goshin x3+2 Key Room: ? | Gohmon x3 + Goshin x3 | Gohmon x3+2 | Block 2: Rappy x2 | |
B-1 | Ageeta x3 | Goshin x3+2 | Gohmon x3 + Goshin x3+2 | ||
B-2 | Ageeta x2 Ollaka x1 | Gohmon x3 | Ollaka x3 + Goshin x3+2 | ("Only Goshin B3") | |
B-3 | Gohmon x3 | Goshin x3+2 | Gohmon x3+3+2 | ("Only Goshin B2") | |
B-X | Ageeta x2 Ollaka x1 | Goshin x3 | Gohmon x3+3+2 | Block 3: Rappy x5 | |
C-1 | Ageeta x3 + Goshin x3 | Ageeta x3 + Goshin x4 | Gohmon x3+3+2 | ||
C-2 | Goshin x3 + Gohmon x3 | Ollaka x3 + Goshin x4 | Gohmon x3 + Goshin x3+2 | ||
C-3 | Ageeta x3 + Gohmon x3 | Ageeta x3 + Ollaka x4 | Ollaka x3 + Goshin x3+2 | ||
C-X | Goshin x3 + Gohmon x3 | Ageeta x3 + Goshin x4 | Gohmon x3+3+2 | Block 3: Rappy x5 |
Grove of Fanatics
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | |||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | |||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X |
The Holy Ground
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Stairs going down right away, with locked door to right. | ||||
A-2 | |||||
A-3 | Ageeta x3 + [Ageeta] x2 |
Ollaka x1 and Gohmon x2 | |||
A-X | Ageeta x3 + Ageeta x2 |
Ageeta x3 + Box Spawn: Ollaka x3 |
Block 2: Rappy x2 | ||
B-1 | Immediate left turn. | Ageeta x3 + Tengohg |
Ollaka x2 and Tengohg x1 | Ageeta x2 and Ollaka x2 + Ollaka x1 |
|
B-2 | Gohmon x2 +Ollaka x2 +Gohmon x1 |
Ageeta x2 and Gohmon x1 | Ageeta x2 and Gohmon x2 | ||
B-3 | Ageeta x4 +Kamatoze x1 |
Ageeta x2 +Tengohg x1 +Ageeta x4 |
Gohmon x3 +Ollaka x2 |
||
B-X | Ageeta x4 + Kamatoze x1 |
Ageeta x2 + Gohmon x1 |
Block 2: Rappy x3 | ||
C-1 | Large hallway straight through. | ||||
C-2 | |||||
C-3 | Gohmon x3 + Ollaka x3 + Gohmon x2 (Sword / Shield / Stick / Shoes) |
Ageeta x3 | Ageeta x2 and Gohmon x2 | ||
C-X | Gohmon x3 + Ollaka x3 + Gohmon x2 (Sword / Shield / Stick / Shoes) |
Ageeta x3 | Ageeta x2 and Gohmon x2 | Block 3: Rappy x4 |
Notes:
The rare enemy Lutus Jigga appears instead of Svaltus for the rare spawns.
On maps C-X and C-3 the starting spawns are the same, however the large-sized enemy does not appear in the rare variant(?).
Moonlight Beast
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | |||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | |||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X |
The Eastern Peril
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | |||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | |||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X |
Forest Infiltration
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | |||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | |||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X |
Moatoob
Valley of Carnage
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Rare enemy: where and # |
---|---|---|---|---|
A-1 | Vanda x3 Jishagara x1+1 | Vanda(**)x3+3+1 | - | |
A-2 | Jishagara x3 Kog Nadd x1 | Vanda x3 | - | |
A-3 | Zoona x2 Kog Nadd x1 | Lapucha x3 | - | |
A-X | Vanda x3 Jishagara x1+1 | Vanda(**)x3+2+2 | Block 2: Jaggo x3 | |
B-1 | Jishagara x2 Zoona x1 | Vanda(**)x3+3+1 | - | |
B-2 | Jishagara x2 Vanda x2 | ? | - | |
B-3 | Vanda x3 Zoona x1 | Vanda x 4 | - | |
B-X | Jishagara x2 Zoona x1 | Vanda(**)x3 + Vanda(**)x2*2 |
Block 2: Jaggo x3 | |
C-1 | Jishagara x3 | Vanda(**)x3 + Vanda(**)x2*2 |
- | |
C-2 | Vanda x4 | Vanda x3 | - | |
C-3 | Vanda x3 Zoona x2 | Lapucha x8 + Vanda (A lot) + Kogg Nad x1 | - | |
C-X | Jishagara x3 | Vanda(**)x3 + Vanda(**)x2*2 |
Block 2: Jaggo x3 |
- Map pattern A first spawn is from going up the hill to the right.
Mine Defense
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | |||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | |||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X |
System Defense
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | |||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | |||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X |
Desert Terror
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | |||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | |||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X |
Tunnel Recapture
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | Block 3: Darbelan X 1 (final enemy) | ||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | Block 3: Darbelan X 1 (final enemy) | ||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X | Block 3: Darbelan X 1 (final enemy) |
Desert Goliath
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | |||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | |||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X |
Rare discussion
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use this page for discussion.
External Links
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