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Bullets
Bullets can be used to grant Elements to Ranged Weapons, and to increase their ATP, at the cost of both ATA and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using Bullet Disks, and can only be used by attaching them to a Ranged Weapon of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. After PA level 10 the currently known Bullets will get a higher PP cost, but their SE level will increase as well. A Bullet type PA is also a little quicker to level being that the PA now becomes the standard shot for the Ranged Weapon. Bullets can be leveled by just using them on enemies a lot. The level caps for Bullets per class are as follows:
- Rangers: level 20
- Hunters: level 10
- Forces: level 10
- Fighgunner: level 20
- Guntecher: level 30
- Wartecher: level 10
- Fortefighter: level 10
- Fortegunner: level 30
- Fortetecher: level 30
- Protranser: level 30
Besides their elements, Bullets also grant weapons Status Effects based on these. They are as follows:
- Fire: Burn
- Ice: Freeze
- Lightning: Shock
- Ground: Silence
- Light: Confusion
- Dark: Infection
Their effectiveness may vary, depending on the Bullet's Special Effect level.
Offline Experience Patterns
Pattern | Hits TNL 1-11 | "-" 11-21 | "-" 21-30 | Total Hits to 10 | "-" 20 | "-" 30 | Associated Weapon Types |
---|---|---|---|---|---|---|---|
#1 | 28 | 78 | 134 | 252 | 982 | 2266 | Rifles, Handguns |
#2 | 42 | 117 | 206 | 378 | 1473 | 3444 | Bows, Twin Handguns |
#3 | 49 | 137 | 236 | 441 | 1723 | 3984 | Laser Cannons, Cards |
#4 | 56 | 156 | 268 | 504 | 1964 | 4532 | Crossbows |
#5 | 84 | 234 | 402 | 756 | 2946 | 6798 | Shotguns, Grenade Launchers |
#6 | 117 | 312 | 536 | 1053 | 3978 | 9114 | Machineguns |
Bullet Statistics
Weapon | |||||||||||||||
E% | SLV | Rng(m) | NOB | PP | E% | SLV | Rng(m) | NOB | PP | E% | SLV | Rng(m) | NOB | PP | |
Rifles | 6% | 1 | 25 | 1 | 8(6) | 13% | 3 | 26 | 1 | 10(8) | 23% | 4 | 27 | 1 | 12(9) |
Shotguns | 4% | 2 | 14 | 3 | 9(7) | 9% | 2 | 15 | 4 | 12(9) | 13% | 2 | 16 | 5 | 15(12) |
Longbows | 19% | 2 | 24 | 1 | 8 | 25% | 3 | 25 | 1 | 10 | 30% | 4 | 26 | 1 | 12 |
Grenade Launchers | 9% | 1 | 9 | 1 | 30(24) | 13% | 2 | 9 | 1 | 40(32) | 18% | 3 | 9 | 1 | 50(40) |
Laser Cannons | 6% | 1 | 18 | 1 | 24(19) | 11% | 1 | 19 | 1 | 32(25) | 16% | 1 | 20 | 1 | 40(32) |
Twin Handguns | 4% | 2 | 15 | 2 | 8(6) | 12% | 2 | 16 | 2 | 10(8) | 24% | 2 | 17 | 2 | 12(9) |
Handguns | 5% | 1 | 15 | 1 | 6(4) | 13% | 2 | 16 | 1 | 7(5) | 19% | 3 | 17 | 1 | 8(6) |
Crossbows | 3% | 1 | 13 | 1 | 6(4) | 9% | 2 | 14 | 2 | 9(7) | 15% | 3 | 15 | 3 | 12(9) |
Cards | 17% | 2 | 16 | 2 | 7 | 21% | 2 | 17 | 3 | 10 | 25% | 2 | 18 | 3 | 12 |
Machineguns | 10% | 1 | 10 | 1 | 5(4) | 16% | 1 | 11 | 1 | 6(5) | 20% | 1 | 12 | 1 | 9(7) |
External Links
- PSU-Wiki's article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |