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Difference between revisions of "PSP:TECHNICs"

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m (Technics & Effects: Corrected some rarity, some stats for lvl10/20/30 (nothing in between), standardized some SE names)
(Technics & Effects: Added links to individual TECHNIC pages.)
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| Fire || Projectile || Attacks by shooting a fireball that explodes. || 500 || Single || Long || 3★
 
| Fire || Projectile || Attacks by shooting a fireball that explodes. || 500 || Single || Long || 3★
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | Foie || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff7878;" align="center" | [[PSP:Foie|Foie]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
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| Fire || Blast || Attacks enemies in front of the user with a powerful flame. || 2500|| Area (4) || Medium || 4★
 
| Fire || Blast || Attacks enemies in front of the user with a powerful flame. || 2500|| Area (4) || Medium || 4★
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | Rafoie || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff7878;" align="center" | [[PSP:Rafoie|Rafoie]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
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|  Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || -- || Area (small) || Short || 7★
 
|  Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || -- || Area (small) || Short || 7★
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | Damfoie || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff7878;" align="center" | [[PSP:Damfoie|Damfoie]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
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| Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || 1500|| Area (medium) || Self || 6★
 
| Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || 1500|| Area (medium) || Self || 6★
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | Gifoie || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff7878;" align="center" | [[PSP:Gifoie|Gifoie]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
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| Fire || Field || Supports allies by boosting attack power for a set period of time. || -- || Area (medium) || Self || -★
 
| Fire || Field || Supports allies by boosting attack power for a set period of time. || -- || Area (medium) || Self || -★
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | Shifta || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff7878;" align="center" | [[PSP:Shifta|Shifta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
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| Fire || Field || Reduces enemy attack power for a set period of time. || -- || Area (medium) || Self || 8★
 
| Fire || Field || Reduces enemy attack power for a set period of time. || -- || Area (medium) || Self || 8★
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | Jellen || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff7878;" align="center" | [[PSP:Jellen|Jellen]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
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| Ice || Ground Projectile || Attacks enemies with a projectile of ice. || 600 || Line || Long || 3★
 
| Ice || Ground Projectile || Attacks enemies with a projectile of ice. || 600 || Line || Long || 3★
 
|-
 
|-
| style="background-color:#7d7dff;" align="center" | Barta || colspan="8" style="padding:0em;" |
+
| style="background-color:#7d7dff;" align="center" | [[PSP:Barta|Barta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
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| Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3000 || Area (4) || Medium || 4★
 
| Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3000 || Area (4) || Medium || 4★
 
|-
 
|-
| style="background-color:#7d7dff;" align="center" | Rabarta || colspan="8" style="padding:0em;" |
+
| style="background-color:#7d7dff;" align="center" | [[PSP:Rabarta|Rabarta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
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| Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || -- || Area (small) || Short || 7★
 
| Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || -- || Area (small) || Short || 7★
 
|-
 
|-
| style="background-color:#7d7dff;" align="center" | Dambarta || colspan="8" style="padding:0em;" |
+
| style="background-color:#7d7dff;" align="center" | [[PSP:Dambarta|Dambarta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
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| Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || 1800 || Area (medium) || Self || 6★
 
| Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || 1800 || Area (medium) || Self || 6★
 
|-
 
|-
| style="background-color:#7d7dff;" align="center" | Gibarta || colspan="8" style="padding:0em;" |
+
| style="background-color:#7d7dff;" align="center" | [[PSP:Gibarta|Gibarta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
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| Ice || Field || Supports allies by boosting defense for a set period of time. || -- || Area (medium) || Self || 8★
 
| Ice || Field || Supports allies by boosting defense for a set period of time. || -- || Area (medium) || Self || 8★
 
|-
 
|-
| style="background-color:#7d7dff;" align="center" | Deband || colspan="8" style="padding:0em;" |
+
| style="background-color:#7d7dff;" align="center" | [[PSP:Deband|Deband]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
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| Ice || Field || Supports allies by reducing enemy defense for a set period of time. || -- || Area (medium) || Self || 8★
 
| Ice || Field || Supports allies by reducing enemy defense for a set period of time. || -- || Area (medium) || Self || 8★
 
|-
 
|-
| style="background-color:#7d7dff;" align="center" | Zalure || colspan="8" style="padding:0em;" |
+
| style="background-color:#7d7dff;" align="center" | [[PSP:Zalure|Zalure]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
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| Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || 700 || Line || Long || 3★
 
| Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || 700 || Line || Long || 3★
 
|-
 
|-
| style="background-color:#ffff32;" align="center" | Zonde || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffff32;" align="center" | [[PSP:Zonde|Zonde]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
Line 331: Line 331:
 
|  Lightning || Blast || Attacks with a lightning strike that damages enemies. || 3500 || Area (4) || Medium || 4★
 
|  Lightning || Blast || Attacks with a lightning strike that damages enemies. || 3500 || Area (4) || Medium || 4★
 
|-
 
|-
| style="background-color:#ffff32;" align="center" | Razonde || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffff32;" align="center" | [[PSP:Razonde|Razonde]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
Line 352: Line 352:
 
| Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || 6300 || Area (medium) || Self || 6★
 
| Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || 6300 || Area (medium) || Self || 6★
 
|-
 
|-
| style="background-color:#ffff32;" align="center" | Gizonde || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffff32;" align="center" | [[PSP:Gizonde|Gizonde]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
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| Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || -- || Area (small) || Long || 7★
 
| Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || -- || Area (small) || Long || 7★
 
|-
 
|-
| style="background-color:#ffff32;" align="center" | Noszonde || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffff32;" align="center" | [[PSP:Noszonde|Noszonde]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
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| Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || -- || Self || Area (medium) || -★
 
| Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || -- || Self || Area (medium) || -★
 
|-
 
|-
| style="background-color:#ffff32;" align="center" | Zodial || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffff32;" align="center" | [[PSP:Zodial|Zodial]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
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| Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || -- || Area (medium) || Self || 8★
 
| Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || -- || Area (medium) || Self || 8★
 
|-
 
|-
| style="background-color:#ffff32;" align="center" | Zoldeel || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffff32;" align="center" | [[PSP:Zoldeel|Zoldeel]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
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| Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || 800 || Single || Long || 3★
 
| Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || 800 || Single || Long || 3★
 
|-
 
|-
| style="background-color:#ff8c00;" align="center" | Diga || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8c00;" align="center" | [[PSP:Diga|Diga]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
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| Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || 4000 || Area (4) || Medium || 4★
 
| Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || 4000 || Area (4) || Medium || 4★
 
|-
 
|-
| style="background-color:#ff8c00;" align="center" | Radiga || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8c00;" align="center" | [[PSP:Radiga|Radiga]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
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| Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || -- || Area (small) || Short || 7★
 
| Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || -- || Area (small) || Short || 7★
 
|-
 
|-
| style="background-color:#ff8c00;" align="center" | Damdiga || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8c00;" align="center" | [[PSP:Damdiga|Damdiga]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
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| Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || 2400 || Area (medium) || Self  || 6★
 
| Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || 2400 || Area (medium) || Self  || 6★
 
|-
 
|-
| style="background-color:#ff8c00;" align="center" | Gidiga || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8c00;" align="center" | [[PSP:Gidiga|Gidiga]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
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| Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || -- || Single || Long || ★
 
| Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || -- || Single || Long || ★
 
|-
 
|-
| style="background-color:#ff8c00;" align="center" | Nosdiga || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8c00;" align="center" | [[PSP:Nosdiga|Nosdiga]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
Line 545: Line 545:
 
| Ground || Field || Creates a field that negates damage from physical attacks || -- || Area (small) || Self || 10★
 
| Ground || Field || Creates a field that negates damage from physical attacks || -- || Area (small) || Self || 10★
 
|-
 
|-
| style="background-color:#ff8c00;" align="center" | Dizas || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8c00;" align="center" | [[PSP:Dizas|Dizas]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
Line 570: Line 570:
 
| Light || Field || Uses the power of photons to regenerate body cells, restoring HP. || -- || Self (Meduim @ Lv11+) || Area (medium) || 5★
 
| Light || Field || Uses the power of photons to regenerate body cells, restoring HP. || -- || Self (Meduim @ Lv11+) || Area (medium) || 5★
 
|-
 
|-
| style="background-color:#ffcdb4;" align="center" | Resta || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffcdb4;" align="center" | [[PSP:Resta|Resta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
Line 591: Line 591:
 
| Light || Field || Heals and adds HP recovery. Revives allies downed during battle.  || -- || Self (medium @ Lv11+) || Area (medium) || 10★
 
| Light || Field || Heals and adds HP recovery. Revives allies downed during battle.  || -- || Self (medium @ Lv11+) || Area (medium) || 10★
 
|-
 
|-
| style="background-color:#ffcdb4;" align="center" | Giresta || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffcdb4;" align="center" | [[PSP:Giresta|Giresta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
Line 612: Line 612:
 
| Light || Field || Cures any status abnormalities. || -- || Area (medium) || Self || 5★
 
| Light || Field || Cures any status abnormalities. || -- || Area (medium) || Self || 5★
 
|-
 
|-
| style="background-color:#ffcdb4;" align="center" | Reverser || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffcdb4;" align="center" | [[PSP:Reverser|Reverser]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
Line 633: Line 633:
 
| Light || Channeled Blast || Converts the HP into an attack based on length of button input and PP. || -- || Area (large)6 mobs @ Lvl 21+ || Self || 7★
 
| Light || Channeled Blast || Converts the HP into an attack based on length of button input and PP. || -- || Area (large)6 mobs @ Lvl 21+ || Self || 7★
 
|-
 
|-
| style="background-color:#ffcdb4;" align="center" | Regrant || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffcdb4;" align="center" | [[PSP:Regrant|Regrant]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
Line 654: Line 654:
 
| Light || Field || Creates a field that negates damage from TECHNIC attacks. || -- || Area (small) || Self || 10★
 
| Light || Field || Creates a field that negates damage from TECHNIC attacks. || -- || Area (small) || Self || 10★
 
|-
 
|-
| style="background-color:#ffcdb4;" align="center" | Rentis || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffcdb4;" align="center" | [[PSP:Rentis|Rentis]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
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| Light || Field || Boosts TECHNIC and mental energy for party members. || -- || Area (medium) || Self || -★
 
| Light || Field || Boosts TECHNIC and mental energy for party members. || -- || Area (medium) || Self || -★
 
|-
 
|-
| style="background-color:#ffcdb4;" align="center" | Retier || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffcdb4;" align="center" | [[PSP:Retier|Retier]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
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| Dark || Projectile || Attacks by shooting a ball that penetrates. || 1000 || Line || Long || 3★
 
| Dark || Projectile || Attacks by shooting a ball that penetrates. || 1000 || Line || Long || 3★
 
|-
 
|-
| style="background-color:#ff8cff;" align="center" | Megid || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8cff;" align="center" | [[PSP:Megid|Megid]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
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| Dark || Blast || Attacks enemies in front with a damaging gravity field. || 5000 || Area (4) || Medium || 4★
 
| Dark || Blast || Attacks enemies in front with a damaging gravity field. || 5000 || Area (4) || Medium || 4★
 
|-
 
|-
| style="background-color:#ff8cff;" align="center" | Ramegid || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8cff;" align="center" | [[PSP:Ramegid|Ramegid]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
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| Dark || Channeled Stream || Creates a well based on length of button input and PP spent. || -- || Area (small) || Short || 7★
 
| Dark || Channeled Stream || Creates a well based on length of button input and PP spent. || -- || Area (small) || Short || 7★
 
|-
 
|-
| style="background-color:#ff8cff;" align="center" | Dammegid || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8cff;" align="center" | [[PSP:Dammegid|Dammegid]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
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| Dark || Homing Projectile || Creates a homing gravity well while the button is held down. || -- || Area (small) || Long || 7★
 
| Dark || Homing Projectile || Creates a homing gravity well while the button is held down. || -- || Area (small) || Long || 7★
 
|-
 
|-
| style="background-color:#ff8cff;" align="center" | Nosmegid || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8cff;" align="center" | [[PSP:Nosmegid|Nosmegid]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
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|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
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| Dark || Channeled Field || Damages & steals HP based on length of button input and PP spent. || -- || Area (medium) || Self || 7★
 
| Dark || Channeled Field || Damages & steals HP based on length of button input and PP spent. || -- || Area (medium) || Self || 7★
 
|-
 
|-
| style="background-color:#ff8cff;" align="center" | Megiverse || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8cff;" align="center" | [[PSP:Megiverse|Megiverse]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
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|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
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| Dark || Field || Boosts all abilities by giving up a large amount of HP. || -- || Self || Self || 9★
 
| Dark || Field || Boosts all abilities by giving up a large amount of HP. || -- || Self || Self || 9★
 
|-
 
|-
| style="background-color:#ff8cff;" align="center" | Megistar || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8cff;" align="center" | [[PSP:Megistar|Megistar]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"

Revision as of 16:43, 24 March 2009

Technics are skills that manipulate the photons in the air through the technic weapons such as Rods, Wands, and TCSMs. Unlike Bullets to guns, technic weapons are useless without having been equipped with at least one technic. Technics give an assortment of abilities for the caster such as healing, launching area of effect attacks, and granting beneficial spells. Technic strength is affected by the TP stat. Along with the type of technic, they also have attributes based on their elements. There are no neutral technics.

As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is along with changing animation. While being most lethal in the hands of a Force, all types can use them since they can all equip some form of technic weapon.

TECHNIC Disks, which can be purchased in Weapon shops around Gurhal, given out as rewards from NPC partners after a mission, or found from enemies, are used to learn a base lv.1 TECHNIC. Each weapon has a set number of slots used to equip TECHNICs.Rods offer 4 slots while Wands, and TCSMs have 2.


Type HU RA FO FM GM MF AM PT
Technic Cap 10 10 20 10 10 30 10/20 20/10
  • Note: # / # indicate the values for attack and support caps respectively while a single number indicates the technic cap for both technic types.


About TECHNICs

There are six Elements that TECHNICs are based on: Fire, Ice, Lightning, Ground, Light and Dark. Respectively, the six TECHNIC family names for these elements are Foie, Barta, Zonde, Diga, Grants and Megid.

The offensive TECHNICs have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.

  • Basic TECHNICs: Foie and Diga fire a single projectile, hitting a single target. Barta, Zonde and Megid fire a single projectile that pierces foes without limit.
  • Ra-class TECHNICs hit up to 4 targets (insert data on number of targets at 21+) in an area a certain distance away from your character.
  • Gi-class TECHNICs hit up to 6 targets in an area around your character.
  • Dam-class TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
  • Nos-class TECHNICs: Nosdiga sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. Noszonde and Nosmegid send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectively stopping a smaller foe for a short time.

There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can temporarily increase an ally's statistics using beneficial Status Effects, grant invulnerability, or temporarily decrease an opponent's statistics.

TECHNIC Stacking

If multiple TECHNICs of the same Element are linked to Rods, Wands, or TCSMs, the power of those techs will be boosted. For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types and TCSM-types will be 4%; for Rod-types, 12%. However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.

Technic Experience Patterns

(form and insert table)


Technics & Effects

Fire

TECH foie.gif Element Type Description Price Target Range Rarity
Fire Projectile Attacks by shooting a fireball that explodes. 500 Single Long 3★
Foie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 8 10 12
Tech % 201-210 212-230 232~ (250)
SE Burn Lv2 Burn Lv3 Burn Lv4
TECH rafoie.gif Element Type Description Price Target Range Rarity
Fire Blast Attacks enemies in front of the user with a powerful flame. 2500 Area (4) Medium 4★
Rafoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16 20 24
Tech % 131-140 141-150 152-170
SE Burn Lv1 Burn Lv2 Burn Lv3
TECH damfoie.gif Element Type Description Price Target Range Rarity
Fire Channeled Stream Spews flame based on the length of button input and PP spent. -- Area (small) Short 7★
Damfoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage #(9) 12 18(14)
Tech % 101-110 111-120 121-130
SE Burn Lv3 Burn Lv3 Burn Lv3
TECH gifoie.gif Element Type Description Price Target Range Rarity
Fire Blast Attacks surrounding enemies with a wall of fire around the user. 1500 Area (medium) Self 6★
Gifoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20 25 30
Tech % 121-130 131-140 141-150
SE Burn Lv1 and Blowaway Burn Lv2 and Blowaway Burn Lv3 and Blowaway
TECH shifta.gif Element Type Description Price Target Range Rarity
Fire Field Supports allies by boosting attack power for a set period of time. -- Area (medium) Self -★
Shifta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 2 min 3 min 4 min
SE Boost ATP Lv1 +11% Boost ATP Lv2 +15% Boost ATP Lv3 +19%
TECH jellen.gif Element Type Description Price Target Range Rarity
Fire Field Reduces enemy attack power for a set period of time. -- Area (medium) Self 8★
Jellen
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32 36 (40)
Duration 30 sec 1 min 90 sec
SE Lower ATP Lv1 -10% Lower ATP Lv2 -15% Lower ATP Lv3 -20%

Ice

TECH barta.gif Element Type Description Price Target Range Rarity
Ice Ground Projectile Attacks enemies with a projectile of ice. 600 Line Long 3★
Barta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage #(10) 13 16(12)
Tech % 111-120 121-130 131-140
SE Freeze Lv 1 Freeze Lv 1 Freeze Lv 2
TECH rabarta.gif Element Type Description Price Target Range Rarity
Ice Ground Blast Attacks enemies in front of the user with a blast of ice that damages. 3000 Area (4) Medium 4★
Rabarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32 36 40
Tech % 121-130 131-140 142-160
SE Freeze Lv1 and Knockdown Freeze Lv2 and Knockdown Freeze Lv3 and Knockdown
TECH dambarta.gif Element Type Description Price Target Range Rarity
Ice Channeled Ground Blast Spews ice based on the length of button input and PP spent. -- Area (small) Short 7★
Dambarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 8(6) 12(9) 16(12)
Tech % 101-110 111-120 121-130
SE Freeze Lv3 Freeze Lv3 Freeze Lv3
TECH gibarta.gif Element Type Description Price Target Range Rarity
Ice Blast Attacks surrounding enemies with a wall of ice around the user. 1800 Area (medium) Self 6★
Gibarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20 25 30
Tech % 111-120 121-130 131-140
SE Freeze Lv2 Freeze Lv2 Freeze Lv3
TECH deband.gif Element Type Description Price Target Range Rarity
Ice Field Supports allies by boosting defense for a set period of time. -- Area (medium) Self 8★
Deband
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 36 40
Duration 2 min 3 min 4 min
SE Boost DFP Lv1 +11% Boost DFP Lv2 +15% Boost DFP Lv3 +19%
TECH zalure.gif Element Type Description Price Target Range Rarity
Ice Field Supports allies by reducing enemy defense for a set period of time. -- Area (medium) Self 8★
Zalure
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 36 40
Duration 30 sec 1 min 90 sec
SE Lower DFP Lv1 -10% Lower DFP Lv2 -15% Lower DFP Lv3 -20%

Lightning

TECH zonde.gif Element Type Description Price Target Range Rarity
Lightning Projectile Attacks enemies with a single, penetrating bolt of lightning. 700 Line Long 3★
Zonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 10 13 16
Tech % 126-135 136-145 146-(155)
SE Shock Lv1 Shock Lv1 Shock Lv2
TECH razonde.gif Element Type Description Price Target Range Rarity
Lightning Blast Attacks with a lightning strike that damages enemies. 3500 Area (4) Medium 4★
Razonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32 36 40
Tech % 126-135 136-145 147-(165)
SE Shock Lv1 and Launch Shock Lv2 and Launch Shock Lv3 and Launch
TECH gizonde.gif Element Type Description Price Target Range Rarity
Lightning Blast Attacks surrounding enemies with a ball of lightning above the user's head. 6300 Area (medium) Self 6★
Gizonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 24 28 32
Tech % 111-120 121-130 131-140
SE Shock Lv1 Shock Lv2 Shock Lv3
TECH noszonde.gif Element Type Description Price Target Range Rarity
Lightning Homing Projectile Attacks enemies with homing ball of lightning while the button is held down. -- Area (small) Long 7★
Noszonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 30(24) 36 (57)
Tech % 131-140 146-155 162-180
SE Shock Lv2 and Launch Shock Lv3 and Launch Shock Lv3 and Launch
TECH zodial.gif Element Type Description Price Target Range Rarity
Lightning Field Supports allies by boosting accuracy and agility for a set period of time. -- Self Area (medium) -★
Zodial
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 2 min 3 min 4 min
SE Boost ATA/EVP Lv1 +11% Boost ATA/EVP Lv2 +15% Boost ATA/EVP Lv3 +19%
TECH zoldeel.gif Element Type Description Price Target Range Rarity
Lightning Field Reduces enemy accuracy and agility for a set period of time. -- Area (medium) Self 8★
Zoldeel
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 36 40
Duration 30 sec 1 min 90 sec
SE Lower ATA/EVP Lv1 -10% Lower ATA/EVP Lv2 -15% Lower ATA/EVP Lv3 -20%

Ground

TECH diga.gif lement Type Description Price Target Range Rarity
Ground Parabolic Projectile Attacks with a projectile that explodes when it hits an enemy. 800 Single Long 3★
Diga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 10 12 14
Tech % 211-220 222-240 242-260
SE Silence Lv2 and Blowaway Silence Lv3 and Blowaway Silence Lv4 and Blowaway
TECH radiga.gif Element Type Description Price Target Range Rarity
Ground Ground Blast Attacks enemies in front of the user with a mass that damages. 4000 Area (4) Medium 4★
Radiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16 20 24
Tech % 141-150 151-160 162-180
SE
TECH damdiga.gif Element Type Description Price Target Range Rarity
Ground Channeled Stream Spews poison based on the length of button input and PP spent. -- Area (small) Short 7★
Damdiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 9(4) 12 18(9)
Tech % 111-120 121-130 131-140
SE Poison Lv3 Poison Lv3 Poison Lv3
TECH gidiga.gif Element Type Description Price Target Range Rarity
Ground Ground Blast Attacks surrounding enemies with a massive earthquake. 2400 Area (medium) Self 6★
Gidiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20 24 28
Tech % 131-140 141-150 151-160
SE
TECH nosdiga.gif Element Type Description Price Target Range Rarity
Ground Homing Ground Projectile Summons serpents that attack enemies while the button is held down. -- Single Long
Nosdiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 25(20) 45(36) 40
Tech % 131-140 146-155 161-170
SE Stun Lv2 Stun Lv2 Stun Lv2
TECH dizas.gif Element Type Description Price Target Range Rarity
Ground Field Creates a field that negates damage from physical attacks -- Area (small) Self 10★
Dizas
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32 40 48
Tech %
SE Cut phys. dam. Lv2 Cut phys. dam. Lv3 Cut phys. dam. Lv4

Light

TECH resta.gif Element Type Description Price Target Range Rarity
Light Field Uses the power of photons to regenerate body cells, restoring HP. -- Self (Meduim @ Lv11+) Area (medium) 5★
Resta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 30 40 50
Tech %
SE
TECH giresta.gif Element Type Description Price Target Range Rarity
Light Field Heals and adds HP recovery. Revives allies downed during battle. -- Self (medium @ Lv11+) Area (medium) 10★
Giresta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 30 60 60
Tech %
SE Auto recovery Lv2 Auto recovery Lv2 & Revive Auto recovery Lv2 & Revive
TECH reverser.gif Element Type Description Price Target Range Rarity
Light Field Cures any status abnormalities. -- Area (medium) Self 5★
Reverser
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 8 10 12
Tech %
SE
TECH regrant.gif Element Type Description Price Target Range Rarity
Light Channeled Blast Converts the HP into an attack based on length of button input and PP. -- Area (large)6 mobs @ Lvl 21+ Self 7★
Regrant
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 6 9 12
Tech % 71-80 81-90 91-100
SE Blowaway Blowaway Blowaway
TECH rentis.gif Element Type Description Price Target Range Rarity
Light Field Creates a field that negates damage from TECHNIC attacks. -- Area (small) Self 10★
Rentis
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32 40 48
Tech %
SE Cut TEC dam. Lv2 Cut TEC dam. Lv3 Cut TEC dam. Lv4
TECH retier.gif Element Type Description Price Target Range Rarity
Light Field Boosts TECHNIC and mental energy for party members. -- Area (medium) Self -★
Retier
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 2 min 3 min 4 min
SE Lv1 +11% Lv2 +15% Lv3 +19%

Dark

TECH megid.gif Element Type Description Price Target Range Rarity
Dark Projectile Attacks by shooting a ball that penetrates. 1000 Line Long 3★
Megid
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20 25 30
Tech % 146-155 156-165 166-175
SE Infection Lv1 Infection Lv1 Infection Lv1
TECH ramegid.gif Element Type Description Price Target Range Rarity
Dark Blast Attacks enemies in front with a damaging gravity field. 5000 Area (4) Medium 4★
Ramegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 18 22 26
Tech % 121-130 131-140 142-160
SE Confuse Lv2 Confuse Lv3 Confuse Lv4
TECH dammegid.gif Element Type Description Price Target Range Rarity
Dark Channeled Stream Creates a well based on length of button input and PP spent. -- Area (small) Short 7★
Dammegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 9 12 18(14)
Tech % 121-130 131-140 141-150
SE Infection Lv2 Infection Lv2 Infection Lv2
TECH nosmegid.gif Element Type Description Price Target Range Rarity
Dark Homing Projectile Creates a homing gravity well while the button is held down. -- Area (small) Long 7★
Nosmegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 35(28) 45(36) 55(44)
Tech % 126-135 141-150 157-175
SE HP Charge Lv2 HP Charge Lv3 HP Charge Lv3
TECH megiverse.gif Element Type Description Price Target Range Rarity
Dark Channeled Field Damages & steals HP based on length of button input and PP spent. -- Area (medium) Self 7★
Megiverse
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 24(19) (24) 25(20)
Tech % 101-110 111-120 121-130
SE HP steal Lv1 6.67% HP steal Lv2 10% HP steal Lv3
TECH megistar.gif Element Type Description Price Target Range Rarity
Dark Field Boosts all abilities by giving up a large amount of HP. -- Self Self 9★
Megistar
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20 24 28
Tech %
SE Boost all stats Lv1 +11% Boost all stats Lv2 +15% Boost all stats Lv3 +19%
  • Comments: Some of the Technic dmg and PP costs are not confirmed.